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    AFTERMATH STATISTICS WITH GAME INFO/ACHIEVEMENTS

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • ubernautU Offline
      ubernaut Moderators
      last edited by

      yeah i made a similar suggestion a while back but it hasn't gone further than that i think our basic problem is that our developer resources are stretched pretty thin at the moment do you have the ability to contribute a patch for this?

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 3
      • LaFayetteL Offline
        LaFayette Admin
        last edited by

        There was recently some work done along these lines. Have you checked out the the "game > game statistics" menu?

        ebbeE ubernautU 2 Replies Last reply Reply Quote 1
        • ebbeE Offline
          ebbe @LaFayette
          last edited by ebbe

          @LaFayette said in AFTERMATH STATISTICS WITH GAME INFO/ACHIEVEMENTS:

          tatistics" m

          No not yet.. I take a look at that ... thanks!

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @LaFayette
            last edited by

            @LaFayette i must be missing something…
            Screen Shot 2021-01-18 at 8.03.44 AM.png

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • LaFayetteL Offline
              LaFayette Admin
              last edited by

              Which version are you running?

              ubernautU 1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @LaFayette
                last edited by

                @LaFayette 2.5.22294

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • LaFayetteL Offline
                  LaFayette Admin
                  last edited by

                  I wonder if it is still behind a feature flag, try going to settings and turn on beta features.

                  ubernautU 1 Reply Last reply Reply Quote 1
                  • ubernautU Offline
                    ubernaut Moderators @LaFayette
                    last edited by ubernaut

                    @LaFayette that was it i was wondering why i never could find what people were talking about 😛

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    ebbeE 1 Reply Last reply Reply Quote 0
                    • ebbeE Offline
                      ebbe @ubernaut
                      last edited by

                      @ubernaut : okej, where can I find these settings? Surched but without result in latest version... so still don't know what people are talking about 😉

                      ubernautU 1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @ebbe
                        last edited by

                        @ebbe check your engine prefrences

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ebbeE Offline
                          ebbe
                          last edited by

                          @ubernaut said in AFTERMATH STATISTICS WITH GAME INFO/ACHIEVEMENTS:

                          check your engine prefrences

                          THNXS!

                          ebbeE 1 Reply Last reply Reply Quote 0
                          • ebbeE Offline
                            ebbe @ebbe
                            last edited by ebbe

                            @ebbe Looks like a good start, unfortunately I don't have the skills to
                            contribute to this features development, but I hope one day it can be possible to implement as popup in games end

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                            • djabwanaD Offline
                              djabwana
                              last edited by

                              This is also closely related to this post about improving the message when victory conditions are met.

                              Thanks for the tip about enabling the beta features to see the stats. Here's what the current iteration looks like (I agree a great start!)
                              43725586-d7d3-4ace-b5e3-d5672e3f0b8f-image.png

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                              • LaFayetteL Offline
                                LaFayette Admin
                                last edited by

                                I think we may have neglected to remove the feature flag for the statistics, looks like that could be done to make this generally available.

                                1 Reply Last reply Reply Quote 0
                                • djabwanaD Offline
                                  djabwana
                                  last edited by

                                  I would like to compute the backing data off the UI thread b/c it does freeze the game when you load it. I would also like to use the faction's colors from the map .properties instead of assigning random colors. I'll take a peek and see if I can do it

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                                  • djabwanaD Offline
                                    djabwana
                                    last edited by djabwana

                                    Alright I've made some progress and will open a PR soon. I also want to show % change in addition to absolute value and will try to add that. This is now using the faction's colors from the map, which is "auto assigning" a color for the Alliances, which isn't ideal... I was thinking about splitting aggregate alliance data up from individual factions into separate charts (or a toggle) anyway.

                                    2d347270-14e7-40ff-a606-344771caafa9-image.png

                                    C 1 Reply Last reply Reply Quote 3
                                    • SchulzS Offline
                                      Schulz
                                      last edited by

                                      I liked the idea. But still not sure which colours would represent best the alliances? Maybe mix of all alliance member's colours? Once time i had tried it which resulted very unique colours.

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                                      • LaFayetteL Offline
                                        LaFayette Admin
                                        last edited by

                                        There is a hash function for assigning player colors that are otherwise unspecified. The same function could potentially be used for alliances which would at least give a consistent color.

                                        1 Reply Last reply Reply Quote 1
                                        • C Offline
                                          Cernel Moderators @djabwana
                                          last edited by Cernel

                                          I think this is a neat feature to develop. Maybe it should pop-up automatically after you accept the victory notification.

                                          @djabwana said in AFTERMATH STATISTICS WITH GAME INFO/ACHIEVEMENTS:

                                          "auto assigning" a color for the Alliances, which isn't ideal...

                                          No idea if possible, but I would have it as a dashed line without spaces between the dashes, where each dash corresponds to the faction turn within the round shown by the X axis and is coloured as that faction (so, the alliance line would be a dashed sequence of all colours of the alliance factions).

                                          By the way, the X axis should start as 0 and have value 1 at the end of the first round (not at the beginning), if it is continuous, or having the number 1 in the middle of the space representing the round, if it is discrete (Roman numerals would also strongly hint discreteness).

                                          I also suggest fixing the bottom-left corner of the graphic always on the 0 (so you never have negative values and you don't cut any positive space, no matter if unused (as, eventually, some faction is likely to get killed, going to 0, anyway)).

                                          Finally, you should apply the "Impassable" colour as background (on the assumption that the map-maker got it distinctive enough) or somehow determine a good colour based on the colours: you cannot assume maps not having the white (or next-to white) colour for at least one faction, as indeed some of them do. I realize that not every map has the impassable colour.

                                          @djabwana said in AFTERMATH STATISTICS WITH GAME INFO/ACHIEVEMENTS:

                                          I was thinking about splitting aggregate alliance data up from individual factions into separate charts (or a toggle) anyway.

                                          I think best would be a toggle for having, on the same chart, only the factions, only the alliances or both at the same time (so not really a toggle, as there would be 3 options). In theory, I could make a game with 100 factions per alliance, where each faction line would be pushed so much on the bottom to become almost indistinguishable, so I think the default should be either factions-only or alliances-only.
                                          Of course, you can have alliances having only one faction. In this case, they should figure in both the factions-only and the alliance-only displays, but they need to be shown only once, as faction/alliance, when showing both. This matter is also relevant for when you happen to have only one faction remaining on the map for the alliance (you will have to decide whether the alliance or the faction overlaps, so hides, the other).

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                                          • djabwanaD Offline
                                            djabwana
                                            last edited by

                                            Thanks everyone for the feedback!

                                            • I switched out the "fixed" color palette to one from https://colorbrewer2.org/
                                            • I changed the random assignment to be a fixed brightness
                                            • I realized map designers can assign an alliance color in map.properties so I don't think we need to get fancy- map makers can pick a color for the alliance if they don't like the auto assigned one (which should be more distinguishable and aesthetic now)
                                            • Data loads off the UI so you can interact with the UI while it's loading
                                            • You can toggle players, alliances, or both and both is split between 2 axes
                                            • The window itself is no longer a JOptionPane but a normal JFrame that can be resized
                                            • I took it out of beta in the menu

                                            My progress is here:
                                            https://github.com/jdimeo/triplea/tree/game-stats-rework
                                            Still have to clean up checkstyle stuff before I can open the PR

                                            Loading off UI thread:
                                            8a63fb6d-1e35-417e-b0ff-fe490044b81a-image.png

                                            Players TUV:
                                            eddd9e61-e262-4b26-afbb-ad480bc2cab4-image.png

                                            Alliances Production: Revolutionaries came from map.properties whereas the other two were auto-assigned.
                                            93f8b343-9362-49df-91e8-f989f7d10194-image.png

                                            PUs for both: Kinda a mess, but if you don't have two y axes the lines of the players will always get smashed by the alliances
                                            2de3faf4-2820-4ccf-bf97-3a3192c503fd-image.png

                                            C 1 Reply Last reply Reply Quote 0

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