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    haveResources as a condition option

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • C Offline
      Contango
      last edited by

      @wc_sumpton

      Thanks for submitting this.

      Am I reading this correctly that it would check for a player's on-hand resources as opposed to their income?

      If it's for on-hand resources than the player could presumably save up to meet the criteria. I was thinking more of an income based approach such that the check would trigger if player controlled 55 IPCs worth of territories rather than just have 55IPCs on hand.

      HeppsH 1 Reply Last reply Reply Quote 1
      • HeppsH Offline
        Hepps Moderators @Contango
        last edited by

        @Contango You could still achieve what you want with a bit of a work around...

        You could create another resource called say Victory Points.... have every territory earn the same VP per territory as PU... then trigger them to be zero'd out immediately following the end of the turn.

        "A joyous heart sours with the burden of expectation"
        Hepster

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          Contango @Hepps
          last edited by

          @Hepps

          Good point. Would add some extra bulk but that could work.

          HeppsH 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @Contango
            last edited by

            @Contango Yup... not a perfect solution... but might work well with some testing. Just a thought to solve your problem.

            "A joyous heart sours with the burden of expectation"
            Hepster

            wc_sumptonW 1 Reply Last reply Reply Quote 1
            • wc_sumptonW Online
              wc_sumpton @Hepps
              last edited by

              'haveResources' reworked for 2.6+

              Cheers...

              1 Reply Last reply Reply Quote 0
              • wc_sumptonW Online
                wc_sumpton
                last edited by

                @Alexei-Svitkine

                It's me. Wondering if I could resubmit this, along with "checkAIPlayer". I think they would be nice additions to 2.6 since there have been many requests for these types of conditions.

                Cheers...

                TheDogT 1 Reply Last reply Reply Quote 1
                • TheDogT Online
                  TheDog @wc_sumpton
                  last edited by TheDog

                  @Alexei-Svitkine
                  I too would like checkAIPlayer.

                  Also, please can map makers choose between between AI/HardAI & FastAI.

                  I have one map that must be played with FastAI, it just does not play/work with the default AI/HardAI
                  In the xml it is defined as just AI, see below.

                  <playerList>
                  <player name="Darkred" 	optional="true" canBeDisabled="true" defaultType="AI" isHidden="false"/>
                  

                  It is Arena of Death
                  https://forums.triplea-game.org/topic/3264/arena-of-death-official-thread

                  .
                  Also @Black_Elk and I have come to the conclusion that 1941 Global Command Decision just plays better if played as FastAI, its more aggressive in its play style.
                  https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  1 Reply Last reply Reply Quote 1
                  • wc_sumptonW Online
                    wc_sumpton
                    last edited by

                    Going to try this again. :face_with_tears_of_joy:

                    This time I have added testing for haveResources.

                    LOL

                    Cheers...

                    1 Reply Last reply Reply Quote 1
                    • C Offline
                      Cernel Moderators
                      last edited by

                      Has this been done? Is there an ETA?

                      wc_sumptonW 1 Reply Last reply Reply Quote 1
                      • wc_sumptonW Online
                        wc_sumpton @Cernel
                        last edited by

                        @cernel

                        Sorry, the last submit was rejected.

                        Cheers...

                        C 1 Reply Last reply Reply Quote 0
                        • C Offline
                          Cernel Moderators @wc_sumpton
                          last edited by

                          @wc_sumpton So you have given up, have you?

                          wc_sumptonW 1 Reply Last reply Reply Quote 1
                          • wc_sumptonW Online
                            wc_sumpton @Cernel
                            last edited by

                            @cernel

                            No, just haven't resubmitted.

                            Cheers...

                            1 Reply Last reply Reply Quote 1

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