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    haveResources as a condition option

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • HeppsH Offline
      Hepps Lobby Moderators @Contango
      last edited by

      @Contango You could still achieve what you want with a bit of a work around...

      You could create another resource called say Victory Points.... have every territory earn the same VP per territory as PU... then trigger them to be zero'd out immediately following the end of the turn.

      "A joyous heart sours with the burden of expectation"
      Hepster

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        Contango @Hepps
        last edited by

        @Hepps

        Good point. Would add some extra bulk but that could work.

        HeppsH 1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Lobby Moderators @Contango
          last edited by

          @Contango Yup... not a perfect solution... but might work well with some testing. Just a thought to solve your problem.

          "A joyous heart sours with the burden of expectation"
          Hepster

          wc_sumptonW 1 Reply Last reply Reply Quote 1
          • wc_sumptonW Offline
            wc_sumpton @Hepps
            last edited by

            'haveResources' reworked for 2.6+

            Cheers...

            1 Reply Last reply Reply Quote 0
            • wc_sumptonW Offline
              wc_sumpton
              last edited by

              @Alexei-Svitkine

              It's me. Wondering if I could resubmit this, along with "checkAIPlayer". I think they would be nice additions to 2.6 since there have been many requests for these types of conditions.

              Cheers...

              TheDogT 1 Reply Last reply Reply Quote 1
              • TheDogT Offline
                TheDog @wc_sumpton
                last edited by TheDog

                @Alexei-Svitkine
                I too would like checkAIPlayer.

                Also, please can map makers choose between between AI/HardAI & FastAI.

                I have one map that must be played with FastAI, it just does not play/work with the default AI/HardAI
                In the xml it is defined as just AI, see below.

                <playerList>
                <player name="Darkred" 	optional="true" canBeDisabled="true" defaultType="AI" isHidden="false"/>
                

                It is Arena of Death
                https://forums.triplea-game.org/topic/3264/arena-of-death-official-thread

                .
                Also @Black_Elk and I have come to the conclusion that 1941 Global Command Decision just plays better if played as FastAI, its more aggressive in its play style.
                https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                1 Reply Last reply Reply Quote 1
                • wc_sumptonW Offline
                  wc_sumpton
                  last edited by

                  Going to try this again. :face_with_tears_of_joy:

                  This time I have added testing for haveResources.

                  LOL

                  Cheers...

                  1 Reply Last reply Reply Quote 1
                  • C Offline
                    Cernel Moderators Lobby Moderators
                    last edited by

                    Has this been done? Is there an ETA?

                    wc_sumptonW 1 Reply Last reply Reply Quote 1
                    • wc_sumptonW Offline
                      wc_sumpton @Cernel
                      last edited by

                      @cernel

                      Sorry, the last submit was rejected.

                      Cheers...

                      C 1 Reply Last reply Reply Quote 0
                      • C Offline
                        Cernel Moderators Lobby Moderators @wc_sumpton
                        last edited by

                        @wc_sumpton So you have given up, have you?

                        wc_sumptonW 1 Reply Last reply Reply Quote 1
                        • wc_sumptonW Offline
                          wc_sumpton @Cernel
                          last edited by

                          @cernel

                          No, just haven't resubmitted.

                          Cheers...

                          1 Reply Last reply Reply Quote 1

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