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    TripleA 3.0 - Design Proposal & Discussion

    Scheduled Pinned Locked Moved Development
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    • ubernautU Offline
      ubernaut Moderators @LaFayette
      last edited by

      @lafayette all of that sounds good to me 🙂

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • TheDogT Online
        TheDog @LaFayette
        last edited by TheDog

        @lafayette
        I would like the current xml file to split into three files.

        (1) A pure map xml, this could then be shared with other mods & variants making it so much easier to have mods and variants, once written this code would hardly change.

        • Territory Definitions
        • Territory Connections
        • Territory Attachments (Capitals would go into the mod/variant file)
        • Canal Attachments

        (2) Game Variables File

        • This allows the different WW2 rulesets to be defined and thus called as a well established known.
        • Also allows custom game variables

        (3) The remainder of the code. This file would have the mods & variants code.

        • Calls the map file to be used
        • Calls the game variables file to be used.
        • Units
        • Politics
        • Territory Effects (although it has map specific definitions it also has unit definitions)
        • Victory Conditions (includes Capitals)
        • ie. the rest of the code
          .

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        1 Reply Last reply Reply Quote 2
        • B Offline
          butterw @LaFayette
          last edited by

          To give some outside feedback: I first tried triplea 4 years ago. I thought it had potential, but also many limitations. I recently tried it again.
          The v2.5 release plays fine and there are some improvements to map xml (so thanks to the devs and map-makers for their continued efforts).
          From a UI (user-interface) standpoint however, it isn't a huge improvement over v1.9: many of the issues remain.
          I just tried v2.6 pre-release, the main thing I noticed was that it unzipped my existing maps in downloadedMaps...

          Even though it may not be the dev focus, I do hope v3.0 will offer some noticeable UI improvements.
          Looking at the code, some of it at least seems quite easy to do, so I guess it comes down to individual contributions ?

          SchulzS RogerCooperR C 3 Replies Last reply Reply Quote 2
          • SchulzS Offline
            Schulz @butterw
            last edited by

            I'd like to see incorporating fractional numbers.

            TheDogT 1 Reply Last reply Reply Quote 1
            • TheDogT Online
              TheDog @Schulz
              last edited by

              @schulz
              I think you mean decimal numbers specifically for the variable createsResourcesList so you can have upkeep costs of say -0.2, instead of integer numbers ?

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              SchulzS 1 Reply Last reply Reply Quote 2
              • SchulzS Offline
                Schulz @TheDog
                last edited by

                @thedog Exactly, plus players wouldn't be forced to buy more than one of those units that have fractional costs (like in NML,NWO and WaW).

                1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @butterw
                  last edited by

                  @butterw You were lucky with 2.6. An earlier version erased the majority of my mods without warning. (I had backups)

                  There were a lot of changes made in 2.6 with little community discussion. For example the mapName and Notes properties were deprecated.

                  Mods are now being stored in Github repositories as multiple files, rather than a single zip file. Github is an excellent tool for program development but is not very suitable for storing mods. We need to think about how mods should be stored & downloaded.

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    Cernel Moderators @butterw
                    last edited by

                    @butterw said in TripleA 3.0 - Design Proposal & Discussion:

                    To give some outside feedback: I first tried triplea 4 years ago. I thought it had potential, but also many limitations. I recently tried it again.
                    The v2.5 release plays fine and there are some improvements to map xml (so thanks to the devs and map-makers for their continued efforts).
                    From a UI (user-interface) standpoint however, it isn't a huge improvement over v1.9: many of the issues remain.
                    I just tried v2.6 pre-release, the main thing I noticed was that it unzipped my existing maps in downloadedMaps...

                    Even though it may not be the dev focus, I do hope v3.0 will offer some noticeable UI improvements.
                    Looking at the code, some of it at least seems quite easy to do, so I guess it comes down to individual contributions ?

                    There are a few UI suggestions from me in the Feature Requests subsection. For example,
                    https://forums.triplea-game.org/topic/1676/new-method-for-board-scrolling

                    LaFayetteL 1 Reply Last reply Reply Quote 1
                    • LaFayetteL Offline
                      LaFayette Admin @Cernel
                      last edited by

                      @cernel It's temptoing to remove the scrolling edges of the map at this juncture for 2.6, it would be an easy removal.

                      3.0 as described is already a 1-3 year project, I don't expect to see any UI improvements as part of it. OTOH, the UI will finally be far more modularized, it'll put us in a better position to do so.

                      B 1 Reply Last reply Reply Quote 0
                      • B Offline
                        butterw @LaFayette
                        last edited by butterw

                        @lafayette

                        • In my opinion the UI is mostly ok and just needs some tweaks to improve the user experience. The fact that there is no massive UI overhaul planned for v3.0 should encourage potential contributors to make the required changes knowing their efforts will not be wasted.

                        • Maximizing on screen map real estate should be a target, and fullscreen mode should be available. In windowed mode, the menu should be hidden by default and displayed with a hotkey (ex: Alt). The status bar could be used a lot more.

                        • Mouse scrolling at edges can already be deactivated with:

                        Engine settings > Map Scrolling > Mouse Scroll: 0
                        

                        I tried out different values with the sidebar minimized and found that the scrolling confort was greatly improved by changing the default values on my system (tested on ww2_v5, with 90% map zoom, @1080p):

                        • Mouse Scroll changed from 30 to 5
                        • Mouse wheel scroll changed from 60 to 100
                        • Arrow scroll changed from 70 to 500. (I had forgotten about CTRL)

                        An enhanced version of the territory finder (CTRL+F) with a short-list of map specific favorites could be a great way to jump around large maps.

                        TheDogT 1 Reply Last reply Reply Quote 2
                        • TheDogT Online
                          TheDog @butterw
                          last edited by

                          Some games use Ctrl+F1 to F4 to mark the screen and then use F1 to F4 to return to that marked screen.

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          1 Reply Last reply Reply Quote 1
                          • PantherP Offline
                            Panther Admin Moderators
                            last edited by

                            Would be great to have the internal dice roller reinstated for forum games.

                            https://forums.triplea-game.org/topic/2151/feature-request-reinstate-internal-dice-roller

                            Often promised "for the next release", never implemented, unfortunately.

                            Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                            ubernautU 1 Reply Last reply Reply Quote 1
                            • ubernautU Offline
                              ubernaut Moderators @Panther
                              last edited by

                              @panther i'm not sure i understand the utility of using the internal roller for anything but local/live games.

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              PantherP 1 Reply Last reply Reply Quote 0
                              • PantherP Offline
                                Panther Admin Moderators @ubernaut
                                last edited by

                                @ubernaut

                                Please look here:
                                https://forums.triplea-game.org/topic/187/internal-dice-sender-cleanup
                                to learn about the background.

                                Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                                ubernautU 1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @Panther
                                  last edited by

                                  @panther yeah i get what it is i just don't understand why. in a PBF/EM game what's to stop someone from rolling until they get the results they want.

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  PantherP 1 Reply Last reply Reply Quote 0
                                  • PantherP Offline
                                    Panther Admin Moderators @ubernaut
                                    last edited by

                                    @ubernaut Sure, I think we all know why an external dice server is offered and why one usually would prefer to use it.

                                    But that is not the point here. The other thread shows why an offline alternative is useful in special situations..

                                    Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                                    ubernautU 1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @Panther
                                      last edited by

                                      @panther ok sure i guess there is some non-zero value to this feature but personally, i think we got our priorities mixed up if we are putting into this in front of the now long-standing bug where mac players cant play these kinds of games at all.

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      PantherP 1 Reply Last reply Reply Quote 0
                                      • PantherP Offline
                                        Panther Admin Moderators @ubernaut
                                        last edited by Panther

                                        @ubernaut

                                        Instead of battling a feature that has been erroneously removed and its return has already been discussed consensually - just not been done - you could simply add your Mac-related issue to this thread.

                                        I am sure that every user of this forum has his own ideas about priorities of this project. My requests are ususally based on my experience dealing with "the other" forum - but I have stopped expecting anything when asking for something already some time - if not years - ago,

                                        Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                                        ubernautU 1 Reply Last reply Reply Quote 1
                                        • ubernautU Offline
                                          ubernaut Moderators @Panther
                                          last edited by

                                          @panther wasn't trying to change the subject (i actually considered this prior to sending the reply), but couldn't think of a better way to make my point. 😛

                                          i feel the value of this particular feature is extremely limited seems only useful for troubleshooting, not an actual PBF/EM game (at least not for any competitive game).

                                          but now i'm repeating myself so I'll get off the soapbox. 😉

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 1
                                          • Z Offline
                                            zlefin Moderators
                                            last edited by

                                            Is there a list somewhere of which parts of the code are "nasty"?

                                            I agree with the list/proposals, not that I expect to be much help with them. So frustrating dealing with this code sometimes.

                                            For my own minor project I've been trying to figure out how to have the lock history option (discussed elsewhere). It's such a pain slogging through parts of this code; there's dozens of places with similar subsections, and it's not at all clear which one you're supposed to use, or how they all fit together, or if they're even being used anymore; and often you have two-line or nearly zero line functions, or interfaces, that just bounce through some other one line function and so on through several different packages. Is there a good flow diagram somewhere showing how all the various packages are supposed to interact to actually create the game? Can IDEA create useful ones?

                                            How often are sections of code changed and/or they need to be understood for something? Many parts of the code have rather thin documentation in their comments, so it's not clear how they all are meant to fit together or do.

                                            I had tried running in debug mode within IDEA and Tracing the actions, but that was no help in actually finding the portions of the code I want. In part cuz I'm not familiar enough with how to get it to work right with this setup; it seems very hard to know when to go into a function to get more detail (ie using Step into or whatever it was called), or whether to step over it. It goes through so many null or unimportant actions in the basic cycle of waiting for input, that it's hard to tell when it's even gotten to the input you wanted to see results for.

                                            LaFayetteL 1 Reply Last reply Reply Quote 2

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