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    Having failed offensives as viable tactics.

    Scheduled Pinned Locked Moved Map Making
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    • SchulzS Offline
      Schulz @RogerCooper
      last edited by

      The reasons of German successes in the first year of Barbarossa were combinations of superior German command, having more experienced army, outnumbering the Soviets in initial phases, surprise factor, Soviet military blunders and German total air superiority rather than technologic advantages.

      General_ZodG 1 Reply Last reply Reply Quote 0
      • General_ZodG Offline
        General_Zod Moderators @RogerCooper
        last edited by General_Zod

        @rogercooper I suppose the that the term "high tech" can be very subjective and even be loaded depending on the context. So let agree to disagree based on that alone.

        But in my opinion Germany was more advanced in many fields. But definitely not all fields, of course. I think aircraft, rockets, submarines and tanks were considered very sophisticated technological edges, early and throughout, but production was an issue for varying reasons.

        RogerCooperR 1 Reply Last reply Reply Quote 0
        • General_ZodG Offline
          General_Zod Moderators @Schulz
          last edited by

          @schulz Definitely valid factors.

          General_ZodG 1 Reply Last reply Reply Quote 0
          • General_ZodG Offline
            General_Zod Moderators @General_Zod
            last edited by General_Zod

            A thinktank thread to discuss what type of factors are considered key to developing new mechanics (viable with current TripleA limitations) for a small scale ww2 map specifically, would be cool.

            Varying opinions seem necessary to develop fresh proposals and concepts.

            1 Reply Last reply Reply Quote 2
            • RogerCooperR Offline
              RogerCooper @General_Zod
              last edited by

              @general_zod said in Having failed offensives as viable tactics.:

              @rogercooper I suppose the that the term "high tech" can be very subjective and even be loaded depending on the context. So let agree to disagree based on that alone.

              But in my opinion Germany was more advanced in many fields. But definitely not all fields, of course. I think aircraft, rockets, submarines and tanks were considered very sophisticated technological edges, early and throughout, but production was an issue for varying reasons.

              Submarines were the only place were the Germans had a real technical edge. Their aircraft and tanks were not superior to those of the Allies. Rockets without nuclear weapons were not very effective. The B-29 carried 9 x the payload of the V-2 and was reusable.

              SchulzS 1 Reply Last reply Reply Quote 0
              • SchulzS Offline
                Schulz @RogerCooper
                last edited by

                I could renew the question;

                How to make losing a battle less bad? How to make worth to conduct attacks with less than 50% success?

                TheDogT 1 Reply Last reply Reply Quote 0
                • TheDogT Online
                  TheDog @Schulz
                  last edited by

                  @schulz
                  It probably been mentioned before, but just conduct 1 round of combat.

                  For a human player its a viable tactic to cause attrition, while you are collecting your forces for an assault.

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  SchulzS 1 Reply Last reply Reply Quote 0
                  • SchulzS Offline
                    Schulz @TheDog
                    last edited by

                    @thedog It would be hard for me to get into 1 round of combat after always being played with unlimited round of combat.

                    TheDogT 1 Reply Last reply Reply Quote 0
                    • TheDogT Online
                      TheDog @Schulz
                      last edited by

                      @schulz
                      I have my games set at 3 rounds of combat, sometimes its a inconclusive and is a draw, personally I think this is reasonable and could be viewed as "realistic".

                      Try it and see what you think, it can add another dimension to game play.

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      SchulzS B 2 Replies Last reply Reply Quote 0
                      • SchulzS Offline
                        Schulz @TheDog
                        last edited by

                        @thedog Yes, I could even do with 1 rounds combat maybe just need to accustomeed to it.

                        TheDogT 1 Reply Last reply Reply Quote 0
                        • B Offline
                          butterw @TheDog
                          last edited by

                          I use 3 rounds for land, 2 rounds for sea battles, and 1 round for air battles, much better than unlimited rounds.

                          • One thing I would like to see is ability to retreat Air units after 1 round of air battle. It's currently impossible to get rid of opposing aircraft, if it is protected by ground forces.

                          • another option I would like to have, is semi-random casualty selection (you don't get to choose your casualties).

                          ebbeE 1 Reply Last reply Reply Quote 0
                          • TheDogT Online
                            TheDog @Schulz
                            last edited by

                            @schulz
                            Personally I think WW1, could/should be 1 to 3 rounds of combat, it did not have many decisive battles as they tended to be ones of attrition.

                            However 1 round might not give an enjoyable game, so your choice.

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            1 Reply Last reply Reply Quote 0
                            • ebbeE Offline
                              ebbe @butterw
                              last edited by ebbe

                              @butterw about: semi-random casualty selection (you don't get to choose your casualties).

                              yes I agree fully to that: I tried to fix that in my Oil& Snow project with a workaround by giving some units an AA-roll before battle witch specific high valuable targets only ....
                              works fine, also psychologically.. 😉

                              SchulzS 1 Reply Last reply Reply Quote 1
                              • SchulzS Offline
                                Schulz @ebbe
                                last edited by

                                I really dislike having air units almost undestroyable if frontline isn't small enough because nations become are totally hopeless to eliminate enemy air units.

                                Placing aaGun to every frontline is useless, random casualty section would be great to eliminate this issue.

                                ebbeE 1 Reply Last reply Reply Quote 0
                                • ebbeE Offline
                                  ebbe @Schulz
                                  last edited by ebbe

                                  @schulz this is on top of the actual battle...
                                  so an attacking fighter can be shot down before even getting in striking range of an enemy battleship and pull the trigger....
                                  so it makes air-units bit more vulnerable when going after
                                  big sea prey like cruisers and battleships

                                  SchulzS 1 Reply Last reply Reply Quote 0
                                  • SchulzS Offline
                                    Schulz @ebbe
                                    last edited by Schulz

                                    @ebbe Yes, I've always questioned why there is no AA protection for naval units? To solve the undestroyable air units issue;

                                    1. Giving AA guns AoE effect.

                                    2. No air unit.

                                    I'd be fine with the either way.

                                    RogerCooperR 1 Reply Last reply Reply Quote 0
                                    • RogerCooperR Offline
                                      RogerCooper @Schulz
                                      last edited by

                                      @schulz You could make air units more destroyable by putting an invisible, capturable AA gun in every area (even sea areas) that targets each type of air unit individually. You would need to make air units cheaper or more effective to compensate.

                                      In many ways this would be more realistic as air units tend to attrition even in unopposed air operations and air units are actually very effective in combat compared to their cost.

                                      1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        butterw
                                        last edited by

                                        in ww2 air units couldn't effectively be stopped by naval units and torpedo/dive bombers did have the ability to directly target capital ships.

                                        1 Reply Last reply Reply Quote 0

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