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    2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6

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    • PantherP Offline
      Panther Admin Moderators Lobby Moderators @redrum
      last edited by

      @redrum

      That sounds very, very good, Ron. Thanks a lot!

      Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

      1 Reply Last reply Reply Quote 1
      • LaFayetteL Offline
        LaFayette Admin @Alexei Svitkine
        last edited by

        @alexei-svitkine said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

        It seems maybe there's some manual step required now to update the database when new maps are added?

        There are no manual steps. The new 'maps server' will poll the entirety of the github maps organization for all repositories and it maintains the database entries for what it finds. Adding a new repository into the maps organization with a valid map.yml file is the only requirement for a map repository to be picked up. This eliminates the triplea_maps.yaml file entirely.

        Alexei SvitkineA 1 Reply Last reply Reply Quote 1
        • Alexei SvitkineA Offline
          Alexei Svitkine @LaFayette
          last edited by

          @lafayette said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

          @alexei-svitkine said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

          It seems maybe there's some manual step required now to update the database when new maps are added?

          There are no manual steps. The new 'maps server' will poll the entirety of the github maps organization for all repositories and it maintains the database entries for what it finds. Adding a new repository into the maps organization with a valid map.yml file is the only requirement for a map repository to be picked up. This eliminates the triplea_maps.yaml file entirely.

          Interesting, does that mean that any map that doesn't show up doesn't have a valid map.yml file? Is there a way for map authors to verify if their file is valid?

          How often does map server poll the github repos?

          Black_ElkB 1 Reply Last reply Reply Quote 1
          • Black_ElkB Offline
            Black_Elk @Alexei Svitkine
            last edited by

            Do you guys think we might be able to add a YML generating/translating step to the built-in Map Creator Tools?

            Seems like something that should go under Step 3 of the Tool.

            I'm a big code dunce so I didn't even know what yml was hehe, like xml and many things this is stuff I only really know about from playing tripleA and trying to make maps with the utilities.

            I don't know if anyone has tinkered with it in a while but there are 2 things that would be helpful for the Map Creator Tools QOL...

            First, having the default in the file navigator point to the "Downloaded Maps" folder rather than the main bin directory like the old days. This is minor, but since most of the Tools need you to point to the Tile folders or a baseline in the downloaded maps, I think this would make a little easier for the new user to figure out what's going on there in the step by step.

            Second a way to access the UI notes while within the Map Creator Tools, since right now they'll display before the tool/step is launched but are hard to access afterwards while actually using the tool. While trying to learn which things needed to be right/left or ctl/shift clicked etc I had to have 2 instances of tripleA up just to make sure I could keep those Tool notes open. The Placement picker and Polygon grabber especially have a lot of UI notes there for how to properly select/save out the stuff in that step, and sometimes it's easy to blank an entry like with a rogue right click.

            Anyhow just a quick thought. I think pushing out a 2.6-2.9 in kinda rapid succession to get to a 3.0 would cool. Just cause it feels like a lot has been added here, and cosmetically 2.6 has a vibe like it's been upgraded a fair bit. Pretty noticeable, like moreso than going from 1.9 to 2.5, I think, cause some of the stuff like the map zoom and toolbar type UI stuff are things the players will see immediately.

            1 Reply Last reply Reply Quote 2
            • PantherP Offline
              Panther Admin Moderators Lobby Moderators
              last edited by Panther

              Talking about the "map-server":

              @Alexei-Svitkine
              @LaFayette

              In order to be able to download maps with a pre-release I needed to do this:

              • Hit “Engine Preferences”
              • Select “Testing”
              • Find “Lobby URI Override” and set it (from "Other" = prod.triplea-game.org) to “Latest Stable”
              • Hit "Save"

              Is that the desired behaviour?

              Or should the pre-release be able to download maps from prod.triplea-game.org (what resulted in an error message at the time of testing)?

              Also I noticed that I cannot switch back the setting to "Other" ...

              Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

              TheDogT 1 Reply Last reply Reply Quote 1
              • TheDogT Offline
                TheDog @Panther
                last edited by

                @Alexei-Svitkine
                Done some testing on this
                https://github.com/triplea-game/triplea/releases/tag/2.6.14415

                Fix another cause of "Could not find step name" (2.6 bug). (#11780)
                https://github.com/triplea-game/triplea/issues/11617

                It almost fixing the above issue as the number of times this occurs has been dramatically reduced, sometimes it does not happen in my AI v AI test games.

                This is just a heads up, as there are other issues with canNotTarget it might be worth looking at these other issues as it might solve these outstanding issues.

                Meantime I will try and find the reasons for the outstanding occurrences.

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                Alexei SvitkineA 1 Reply Last reply Reply Quote 0
                • Alexei SvitkineA Offline
                  Alexei Svitkine @TheDog
                  last edited by

                  @thedog thanks! When it happens, could you post the save right before the combat phase when it happened?

                  TheDogT 1 Reply Last reply Reply Quote 0
                  • TheDogT Offline
                    TheDog @Alexei Svitkine
                    last edited by

                    @alexei-svitkine
                    Here is a save set, but annoyingly its not 100% reproducible, its random, it occurs in Italy's Combat phase.
                    Save of USSR just before Italy's turn, if you need it?
                    1941-T7-autosaveAfterUSSRNonCombatMove.tsvg

                    Save of Italy just before the combat phase, where randomly the error occurs
                    1941-T7-autosaveAfterItalyCombatMove.tsvg

                    I think it might be the Flag (infrastructure non combat) in Moscow, but I cannot be sure.

                    If you need the map, hopefully this version v120 works
                    https://drive.google.com/file/d/1Q5XcTxMNdUZVAjjTWbz4mw0gL-Bjlw6r/view?usp=sharing

                    My testing is now on v121 and the saves come from that.

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    TheDogT Alexei SvitkineA 2 Replies Last reply Reply Quote 0
                    • TheDogT Offline
                      TheDog @TheDog
                      last edited by

                      @alexei-svitkine
                      Just noticed I have given the Flag

                      <option name="tuv" value="10"/>
                      

                      This might confuse things. I use infrastructure tuv to guide the AI to make it important like Oil-Field and Lend-Lease-Depot

                      FYI, I also tested
                      https://github.com/triplea-game/triplea/issues/10647
                      it still errors occasionally, but Forest & Mountain (again infrastructure) dont have tuv

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      1 Reply Last reply Reply Quote 0
                      • Alexei SvitkineA Offline
                        Alexei Svitkine @TheDog
                        last edited by

                        @thedog I can't load those saves with 120. Got a link to 121?

                        TheDogT 1 Reply Last reply Reply Quote 0
                        • TheDogT Offline
                          TheDog @Alexei Svitkine
                          last edited by

                          @alexei-svitkine
                          Ah yes, a SZ got added, try this one v121
                          https://drive.google.com/file/d/1dWCWMTy6L9zBItGXw3RHEoOxUMbdVaVf/view?usp=sharing

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          1 Reply Last reply Reply Quote 1
                          • Alexei SvitkineA Offline
                            Alexei Svitkine @TheDog
                            last edited by

                            @thedog said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                            If we want to entice players to migrate from 2.5 to 2.6 there is a one feature request that affects about 1/4 of the maps in the map downloads so about 50 of the 200+ maps.

                            It would make the purchasing of these units less frustrating as getting it wrong cancels all your purchases.

                            It is this
                            797a5e22-8da2-486b-b5b6-59e954186a41-image.png

                            • maxbuiltperplayer has ≤ on the purchase panel for each unit
                            • the aaGun doesn't have a maxBuilt rule and hence no limit is displayed in the label
                            • current unit count has been appended to the end of the Production tooltip (which makes the info easy to scan). It has been suggested this info can be useful to plan production count 2
                            • infantry was maxed out using the max button.
                            • production capacity is displayed on the panel at the bottom left 5/8 = 5 units currently purchased out of the 8 maximum production/placed allowed (if applicable)

                            See here;
                            https://forums.triplea-game.org/topic/2752/maxbuiltperplayer-error-resets-purchase-ui-was-how-to-limit-the-number-of-units-purchased/11

                            https://github.com/triplea-game/triplea/issues/9231

                            Although I didn't re-implement the above, I just landed https://github.com/triplea-game/triplea/pull/11818, which makes it so that if you get an error about your purchase, it won't clear your selections. So it's actually a pretty reasonable experience - if you select something incorrect, you will get a message box with the details when trying to end the purchase phase, which will tell you what's wrong, and then the purchase screen will be shown again with your previous selections which you can correct.

                            I think this should be a good improvement (and the UI stuff can still be done later if someone is interested to pursue it).

                            TheDogT ebbeE 2 Replies Last reply Reply Quote 4
                            • TheDogT Offline
                              TheDog @Alexei Svitkine
                              last edited by

                              @alexei-svitkine
                              Tried it and it does reduce the frustration!

                              If people want to download it and try it
                              https://github.com/triplea-game/triplea/releases/tag/2.6.14441

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              1 Reply Last reply Reply Quote 3
                              • C Offline
                                Cernel Moderators Lobby Moderators
                                last edited by

                                @Alexei-Svitkine It seems you are working a lot on pushing this release, which is great.

                                Do you have an idea in months from now of when 2.6 shall be released?

                                M 1 Reply Last reply Reply Quote 2
                                • M Offline
                                  Myrd @Cernel
                                  last edited by

                                  @cernel said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                  @Alexei-Svitkine It seems you are working a lot on pushing this release, which is great.

                                  Do you have an idea in months from now of when 2.6 shall be released?

                                  Well, my hope would be in the next couple of months, but it also depends on other team members. I think there's some map download and lobby server related stuff that I think @LaFayette would need to resolve, since I'm not really familiar with any of the server-side infra.

                                  And I think @redrum wanted to look at fixing play-by-forum functionality.

                                  On my side, I've just been focusing on fixing client / gameplay bugs - particularly, ones that are regressions from 2.5. I have a few more I plan to look at and of course, if new stuff is discovered, I can look at those too.

                                  C 2 Replies Last reply Reply Quote 5
                                  • C Offline
                                    Cernel Moderators Lobby Moderators @Myrd
                                    last edited by

                                    @myrd Thanks for letting us have some hope. This 2.6 was quite the development purgatory.

                                    1 Reply Last reply Reply Quote 2
                                    • ebbeE Offline
                                      ebbe @Alexei Svitkine
                                      last edited by

                                      @alexei-svitkine

                                      Yessss! that is a great improvement!!!
                                      thanks for your contribution, I really appreciate!

                                      as maxBuiltPerPlayer is a nice ballancing tool,
                                      and by taking away the "having to order all over again in the
                                      purchasing phase" it can be used without frustrations!

                                      1 Reply Last reply Reply Quote 2
                                      • C Offline
                                        Cernel Moderators Lobby Moderators
                                        last edited by

                                        About fixing PbF.

                                        Is @redrum or @Myrd (Are @Myrd and @Alexei-Svitkine the same user?) going to fix PbEM too?

                                        Unless I'm missing something, I believe that PbEM is broken since a long time, specifically the "Post Turn Summary" button is broken: I understand that users are reduced to get themselves a game-save at that point and upload and send it via E-Mail manually.

                                        Or is this the same culprit as the PbF issue, so both are going to be fixed if any one of them is?

                                        This is what you (or at least I) get when trying to use the "Post Turn Summary" button:
                                        https://github.com/triplea-game/triplea/issues/11445

                                        Here it is a video of back then when this button used to work:
                                        https://youtu.be/c9cfHsoWQoI?t=870

                                        The problem is that now it does not: if you click that button, you get the error reported where I linked.

                                        (A disclaimer: I've never played PbEM, just tested it.)

                                        PantherP 1 Reply Last reply Reply Quote 1
                                        • PantherP Offline
                                          Panther Admin Moderators Lobby Moderators @Cernel
                                          last edited by Panther

                                          @cernel
                                          PBF is meanwhile an about two years old issue, communicated and discussed various times. Recently I have been in contact with @redrum on A&A .org. He said he is ready to look into the PBF issues once the forum software (NodeBB) will be updated. This affects posting turn summaries in PBEM, too.

                                          Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                                          C 1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            Cernel Moderators Lobby Moderators @Panther
                                            last edited by Cernel

                                            @panther said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                            @cernel
                                            PBF is meanwhile an about two years old issue, communicated and discussed various times. Recently I have been in contact with @redrum on A&A .org. He said he is ready to look into the PBF issues once the forum software (NodeBB) will be updated. This affects posting turn summaries in PBEM, too.

                                            If it is the same problem (with the "Post Turn Summary" not working) for PbEM and PbF, then it has nothing to do with any forum software (because PbEM does not use any forums), so I'm not sure if waiting for the next forum software update has any value at all.

                                            PantherP M 2 Replies Last reply Reply Quote 0

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