π 1888A Steam & Steel - Official Thread
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@ebbe said in
1888A Steam & Steel - Official Thread:we're working on a bridge concept...
Just wondering what you mean...
Cheers...
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we are looking for a way that a kind of bridge can be introduced,
to cross big rivers...
but it likely will not be possible to make it with all realistic bridge features
( so within the possibilites of Triple A code making some choices)
Like: can a bridge be conquered by land units from land? unlikely
can it be entered only when water TT it is in , is controlled ?
could it be damaged and repaired?
should a bridge be allways friendly neutral and by this accessable
by all sides all the time?
And with limited capacity a crossing point with slight bottleneck ?
just some thoughts....to testI realy would like a Bridge type close to reality also for other projects...
it would be an interesting unit to add to strategic games -
@wc_sumpton
Currently in test is a
Bridge it is 0-0-0 (its really 0-0-1) with AA defence and 14TC, the AI does buy them.
So its 2 barges in 1 bridge that doesnt move, but its still a sea unit.
Like the current Coastal-Fort. -
SaS_fullsetup_semirealisticish.tsvg
the randomization in this map is neat but I also made a save with edit mode as an alternate consistent setup
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Latest version v010 ready for download.
- Updated manual
- New Unit Bridge that can be placed in Rivers and Channels, it is a non moving 'transport'
- New canal Hellespont & Anatolia
- Post 2 on 1st page for Code Raiders has a summary of how Winter works
- Winter is coming, well on turns 4, 8,12, etc (with a Winter symbol . With a popup to warn & remind you of its effects for 1 turn
Winter in a territory and Sea Zone (Arctic, North and Antarctic)

Winter Terrain Effect for this turn

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Your comments are most welcome.
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Link to 1st post that has;
Google Drive download link
Latest 1888a SAS manual
Latest TripleA versionhttps://forums.triplea-game.org/topic/4056/1888a-steam-steel-official-thread
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Latest version v015 ready for download.
WARNING: This version is NOT compatible with your old saved games, so finish them before upgrading.- Each Faction has been Themed, with a free starting Tech, free units and a Theme benefit, hopefully this is balanced? (see table below)
- New Units are Triplane, Inf-Biped, Armored-Train, Artillery-Rocket, Fort & Carrier, Tech2PUx2
- Kraken & Sandworm Beasts randomly appear and wreck havoc with your plans (They can be turned off in Game Options)
- Winter can be turned off in Game Options
- Vanquished nations are now shown on the Politics Panel
- Updated manual
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Your comments are most welcome..
Link to 1st post that has;
Google Drive download link
Latest 1888a SAS manual
Latest stable TripleA versionhttps://forums.triplea-game.org/topic/4056/1888a-steam-steel-official-thread
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@thedog def gotta give this a try
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Thanks, any feedback would be appreciated!
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@ubernaut
Any thoughts or comments? -
@thedog havenβt had a chance to look at it yet but itβs on my list

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Latest version v1.020 is ready for TripleA download.
In TripleA
Click Download Maps Button
Click Installed tab
Click 1888A Steam and Steel
Click Remove Button
Click Yes button to remove
Click Ok button (Successfully removed)
Click Close (To force the map list to refresh)
Click Download Maps Button
Find & Click 1888A Steam and Steel
Click Install button(be aware, displayed percentage download is not working as intended, have a coffee)
Enjoy!.
@frigoref Thanks for fixing the download file -
Someone has reported this
Two history synchers?
https://github.com/triplea-game/triplea/issues/13883This has happened to me, but only in the maps development.
Has it happened again? If so I would upgrade to a later version.
Like this one
https://github.com/triplea-game/triplea/releases/tag/2.7.15287 -
That 'two history syncers' error is maybe now fixed. If it's still happening in the latest (which would be 2.7.15287 as of this writing), please let me know.
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The
map.ymlfile is not parsing correctly:https://github.com/triplea-maps/1888a_steam_and_steel/blob/main/map.yml
map_name: 1888a_steam_and_steel games: - {game_name: 1888A Steam and Steel, file_name: 1888a_steam_and_steel.xml}I believe the game_name needs quotes around it, or written in multi-line format, ie:
map_name: 1888a_steam_and_steel games: - { game_name: "1888A Steam and Steel", file_name: 1888a_steam_and_steel.xml }or:
map_name: 1888a_steam_and_steel games: - game_name: 1888A Steam and Steel file_name: 1888a_steam_and_steel.xml -
@lafayette
Thanks, I have updated/corrected my maps on GitHub.A lot of maps,
map.ymlformat will be like mine, single player there appears to be no problem. However will the new 2.7 lobby work correctly?EDIT
If this is the latest documentation it will need amending to reflect your post above.
https://github.com/triplea-game/triplea/blob/main/docs/map-making/reference/map-yml-file.md -
If this is the latest documentation it will need amending to reflect your post above.
https://github.com/triplea-game/triplea/blob/main/docs/map-making/reference/map-yml-file.mdI see 'version' is in the docs, that should be taken out.. The rest of it at a glance looks okay. Was there something else in there that needs updating? As far as YAML goes, it's a question of the differing formats. In the shorthand format, the quotes are needed so that YAML knows where the field ends. In the long-hand format, with 'map_name' on its own line, YAML infers the data type based on the first character of the value. So, it can tell the value is text, and YAML treats the rest of the line as text.
A lot of maps, map.yml format will be like mine, single player there appears to be no problem. However will the new 2.7 lobby work correctly?
There are going to be two servers! The lobby server and "support server". It was planned to have 3, {lobby, support, maps}, but maps & support were combined.
Immediately, the support server won't be able to index maps that have a bad map.yaml file. Those maps won't be listed as available for download. Locally, eventually the map will be invisible to the game itself. I think there is some flagging put into the code right now to use the old map loading system. In short, it will become a problem soon.
After the 2.7 launch, I have high on my list to try and provide a map indexing status page of some sort. I recognize that process is pretty opaque right now.