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    D-Day version 2 PoC

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    • W
      wc_sumpton last edited by

      Proof of concept mod for D-Day version 2

      Sets the territories to "water" except "A" areas, for hidden factories via map.properties and "ShoreBombardment".
      All units are "isSea". Fighters are submarine like without "isFirstStrike" and "canEvade".
      Fighters and Bombers are placed and have 0 movement. Because D-Day 2 only has 1 player both units should placed at the same time. Fighters must go into "P" areas while Bombers go into "G".
      Surviving Bombers are returned to purchase they finish fighting. Surviving Fighters are returned after Germans NCM.
      Any unit which ends its movement in a "P" area will be removed at the end of round.
      Artillery support added as an option under "Game Options".
      Compatible with 2.5. Game is not AI compatible.
      D-Day_2_PoC_files.zip
      Contains:
      D-Day_2_PoC.xml
      map.yml
      map.properties (Hides the Factories because there is no icon)

      Original was created for @VictoryFirst D-Day 2 Improved mod.

      Read and enjoy. 😎

      Cheers...

      1 Reply Last reply Reply Quote 2
      • W
        wc_sumpton last edited by

        But Wait... Dare's More!

        There's more, he says? Dare's mor'?

        I fixed my little fighter/bomber problem. And I do love me some problems. There's just the fighter (sub) strafing problem. Now a stack of 4 Fighters works without using edit.

        I hope this works

        Cheers...

        TheDog 1 Reply Last reply Reply Quote 2
        • TheDog
          TheDog @wc_sumpton last edited by

          @wc_sumpton
          Looking at the code, there is some clever cogitation and serious shenanigans going on 🤯

          It will take awhile to work through.

          1 Reply Last reply Reply Quote 0
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