TripleA Logo TripleA Forum
    • TripleA Website
    • Recent
    • Popular
    • Register
    • Login

    My map editor for TripleA

    Scheduled Pinned Locked Moved Map Making
    31 Posts 6 Posters 41 Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • V
      Vendetta
      last edited by Vendetta

      One more feature that would be helpful is a tab where it charts all the factions and their income, TUV, etc. Right now I can look them up one by by one on the nations tab and it will say how much their starting territories are worth, but I don't see anywhere that lists them all alongside each other, or that adds up TUV of their starting forces.

      xxXEddieXxxX 1 Reply Last reply
      Reply Quote 2
      • xxXEddieXxxX
        xxXEddieXxx @Vendetta
        last edited by

        @Vendetta goes straight to the list 😄
        Already thought about that but forgot it.

        TheDogT 1 Reply Last reply
        Reply Quote 2
        • V
          Vendetta
          last edited by

          Also, when adding new nations, would be helpful to have a shortcut that lets you copy all the rules of a production frontier from an existing nation

          1 Reply Last reply
          Reply Quote 1
          • B
            beelee @xxXEddieXxx
            last edited by

            @xxXEddieXxx said:

            me again, I know. You asking yourself how can i post again.

            heh heh I thought maybe you had some bot offspring 🙂

            Looks pretty cool. So this is basically an xml editor ? Such as most people use notepad++ I think, although I'm still stuck on emacs because that's what I know how to use lol

            Anyway, I will check it out. Keep up the good work. It's appreciated.

            🫡

            xxXEddieXxxX 1 Reply Last reply
            Reply Quote 1
            • xxXEddieXxxX
              xxXEddieXxx @beelee
              last edited by

              @beelee well its a bit more then emacs and notepad 😄

              B 1 Reply Last reply
              Reply Quote 2
              • B
                beelee @xxXEddieXxx
                last edited by

                @xxXEddieXxx

                heh heh yea the screenshots seemed to suggest that. I guess I'll just start clicking buttons and see what happens 🙂

                1 Reply Last reply
                Reply Quote 0
                • TheDogT
                  TheDog @xxXEddieXxx
                  last edited by

                  @xxXEddieXxx
                  Versions
                  Time for version numbers now you have gone pulic ? (foolish boy 🙂 )

                  .
                  Draw Borders-
                  --I cannot modify 1941 Global Command Decision, GCD,  its too big, any chance to enable this ?
                  image.jpeg

                  .
                  Home page Problems/warnings
                  1941 GCD has 2 problems/warnings, To me they are warnings not problems
                  --I would like to tick them off as completed as intended ?
                  image.jpeg

                  When I check the map, the circle does not change should I get a tick ?
                  image.jpeg

                  .
                  Connections
                  1941 GCD Islands are not islands, see below they are a different color to other land and Tazmania & New Zealand are Sea Zones
                  image.jpeg

                  .
                  Connections
                  --Map wrap around spans the whole width of the map.
                  --Can these wrap around connections be in a different color or maybe as dashes?
                  --or can you stitch the map together so its connections are more natural?

                  .
                  Terrain 
                  --I cannot find the relief textures, where are they? 🙄

                  .
                  Units panel
                  --Home/left hand pane is too wide, save its space for the map/the rest
                  --Units panel is too long, requires way to much scrolling, as too much space between options
                  --Move Cost Attack, Defence,Move etc drag North East, NE, on the same lines as Unit icon
                  --Then GIVES SUPPORT should be next to Combat, so between Movement, as it +/- to Atk & Def

                  --Allied Support could be Green
                  --Enemy support could be Red

                  --Air and Anti Air can also be used as Targeted Attacks and fires before Fires First/isFirstStrike, so the label should include that

                  .
                  Novice/Expert mode for usage of map editor
                  --Maybe you need Novice mode, shorten option choices, keeping it simple
                  --Expert mode, show all options, thats me, yes its clutter, but it's all there, then no need to have expand/hide everywhere in Expert mode.

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  TheDogT xxXEddieXxxX 2 Replies Last reply
                  Reply Quote 2
                  • TheDogT
                    TheDog @TheDog
                    last edited by TheDog

                    Doh
                    Forgot, need an option to load current place.txt file (Please)

                    EDIT When I picked a single space/loaction it looks like it loads the place.txt, is that correct ?

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    1 Reply Last reply
                    Reply Quote 2
                    • xxXEddieXxxX
                      xxXEddieXxx @TheDog
                      last edited by xxXEddieXxx

                      @TheDog

                      Time for version numbers now you have gone pulic ? (foolish boy 🙂 )

                      !!! I agree how could i even forget that. 😄

                      --Home/left hand pane is too wide, save its space for the map/the rest

                      Right at the end of the side is a little button that collapses it.

                      The rest are good points they will go into my list 🙂

                      Draw Borders-
                      --I cannot modify 1941 Global Command Decision, GCD, its too big, any chance to enable this ?
                      image.jpeg

                      That map's picture is 16,816 × 8,085 pixels, about 136 million. The editor refuses to hold pictures over 50 million pixels in memory, because one copy of GCD is about 540 MB and every drawn line keeps another copy for undo maybe i need to disable it on big maps.

                      C 1 Reply Last reply
                      Reply Quote 1
                      • B
                        beelee
                        last edited by

                        @xxxeddiexxx

                        Oh so this is an overhaul of the "Map Creator Tools" not just an xml editor. Although I guess you still have to have the baseline image or whatever it's called drawn or copied by yourself

                        xxXEddieXxxX TheDogT 2 Replies Last reply
                        Reply Quote 2
                        • xxXEddieXxxX
                          xxXEddieXxx @beelee
                          last edited by

                          @beelee exactly ! it was supposed to be a suprise this is why i used these screenshots 😄

                          B 1 Reply Last reply
                          Reply Quote 2
                          • B
                            beelee @xxXEddieXxx
                            last edited by

                            @xxXEddieXxx

                            heh heh sorry Didn't mean to spoil the surprise 😊

                            It surprised me 🙂

                            1 Reply Last reply
                            Reply Quote 1
                            • TheDogT
                              TheDog @beelee
                              last edited by

                              @beelee
                              Yes , its Map Creator Tools but ++ good 🙂

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              1 Reply Last reply
                              Reply Quote 2
                              • C
                                Cernel Moderators Lobby Moderators @xxXEddieXxx
                                last edited by

                                @xxXEddieXxx said:

                                That map's picture is 16,816 × 8,085 pixels, about 136 million. The editor refuses to hold pictures over 50 million pixels in memory, because one copy of GCD is about 540 MB and every drawn line keeps another copy for undo maybe i need to disable it on big maps.

                                I think there should not be an upper limit here. If someone would want to make a map which is 50,000 per 40,000 pixels, for a total of 2 thousands million pixels, why not allowing it?

                                If wanting to set a hard upper limit, I suggest 100,000 per 100,000 for a total 10 thousands million pixels being the limit. That should most likely cover every possible map-making needs.

                                xxXEddieXxxX 1 Reply Last reply
                                Reply Quote 0
                                • xxXEddieXxxX
                                  xxXEddieXxx @Cernel
                                  last edited by xxXEddieXxx

                                  @Cernel
                                  its not about limiting the size of the map, there is an undo button that keeps the map in cache.
                                  So everytime you change something there is half a gig placed in there so we are having a technical limitation in terms of the implementation of this undo functionality. if we disable the undo on big maps they can get as big as they want.

                                  V C 2 Replies Last reply
                                  Reply Quote 0
                                  • V
                                    Vendetta @xxXEddieXxx
                                    last edited by

                                    @xxXEddieXxx Could have a launch option where players can select a Compatibility Mode with no undo feature for when the map they're working with a map beyond the normal size limit.

                                    xxXEddieXxxX 1 Reply Last reply
                                    Reply Quote 0
                                    • xxXEddieXxxX
                                      xxXEddieXxx @Vendetta
                                      last edited by

                                      @Vendetta it will disable itself automatically with a message to the user(you are on a big map there is no undo bla bla)

                                      C 1 Reply Last reply
                                      Reply Quote 2
                                      • C
                                        Cernel Moderators Lobby Moderators @xxXEddieXxx
                                        last edited by

                                        @xxXEddieXxx said:

                                        @Cernel
                                        its not about limiting the size of the map, there is an undo button that keeps the map in cache.
                                        So everytime you change something there is half a gig placed in there so we are having a technical limitation in terms of the implementation of this undo functionality. if we disable the undo on big maps they can get as big as they want.

                                        Cool. Yes, please make optional to have the undo. Thanks.

                                        Or maybe having 4 options? Undo cache, undo RAM, undo hard drive and no undo? No idea if feasible.

                                        xxXEddieXxxX 1 Reply Last reply
                                        Reply Quote 0
                                        • xxXEddieXxxX
                                          xxXEddieXxx @Cernel
                                          last edited by

                                          @Cernel
                                          i'd rather change the whole way the current undo works.
                                          User should never bother with these decisions. Maybe on large maps a file gets saved instead of it getting cached in ram. But this is low prio in my eyes right now.

                                          C 1 Reply Last reply
                                          Reply Quote 0
                                          • C
                                            Cernel Moderators Lobby Moderators @xxXEddieXxx
                                            last edited by

                                            @xxXEddieXxx Ok then just a setting for having/not having the undo feature (default having). I think it's quite important not forcing a maximum limit.

                                            1 Reply Last reply
                                            Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Powered by NodeBB Forums