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    Taking your suggestions for a new UI

    Scheduled Pinned Locked Moved Development
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    • FrostionF Offline
      Frostion Admin
      last edited by Frostion

      @RoiEX Sounds real nice! πŸ˜ƒ

      Another suggestion: I don't know if anyone else has suggested it yet, but it would be sweet if the new UI could implement the much talked about and yet non-existing buttons for "Next unmoved unit", "Previous unmoved unit", "Alert" (sleep) etc.

      I think an addition like that would bring the UI a step closer to the UIs of many commercial games, as well as bringing something new and useful to the new UI.

      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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      • FrostionF Offline
        Frostion Admin
        last edited by Frostion

        I know this has been discussed a lot before, and people have given their input for the graphics for these buttons, but are is my suggestions:

        0_1524691862187_Test.png

        0_1524691875709_HiResGraphicsForButtons.zip

        The buttons symbolize Previous unmoved unit / Next onmoved unit / Alert, sleep, dig in, skip or whatever / Center screen on the unit selected (if one has moved away on screen and want to find it again)

        I think I have managed to make a universal look that would fit many kinds of maps. The buttons are kind of balanced in the way of being β€œfilled” with equally same amount of black, so they feel like having the same β€œwheight”. I also think the symbols should be easily and intuitively understood. Anyone have thoughts on this?

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

        redrumR 1 Reply Last reply Reply Quote 2
        • redrumR Offline
          redrum Admin @Frostion
          last edited by

          @frostion I think we are probably discussing too many different things in this thread and much of it is going to get lost. I think we really have 3 separate topics:

          1. Current UI redesign primarily focused on main menu and setup screens
          2. UI improvements/layout of in-game window: https://forums.triplea-game.org/topic/689/in-game-ui-revamp
          3. Unmoved units functionality/buttons

          I think the first one is good to keep here but the other 2 topics should have separate threads.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • B Online
            beelee @redrum
            last edited by

            @I can't find the new redrum topic. I think Roiex started this a year or so ago ? sorry I can't remember.

            Ok yep it's Roi πŸ™‚ I wanna change my #3 vote on redrum's thing to having some color added to the lobby graphics.

            My apologies for the wrong place. : ) Idk why I cant find it : )

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            • B Online
              beelee @beelee
              last edited by

              @beelee hmmm... i can't edit my post. well i found the right spot. usually happens right after i give up : )

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              • B Online
                beelee
                last edited by

                Seems as if the new stable is supposed to come out soon. I would highly suggest adding some color to the lobby. Maybe some other features as in rankings and well...it's all been brought up before.

                Lobby currently looks like 1970s punch card mode. just saying

                LaFayetteL 1 Reply Last reply Reply Quote 2
                • LaFayetteL Offline
                  LaFayette Admin @beelee
                  last edited by

                  @beelee yeah, it could be modernized and the UX is not ideal. We're waiting for the JavaFX project to be completed which will update the launching screens.

                  1 Reply Last reply Reply Quote 1
                  • RoiEXR Offline
                    RoiEX Admin
                    last edited by

                    I'm currently working on a new launch screen for local games, slow but steady, so if someone wants to give a lobby design a shot...
                    There's a WYSIWYG editor I'm using for this, so if someone wants to create a mockup using that tool and create a concept how different screens do what and what each button press does, that would help a lot already.

                    1 Reply Last reply Reply Quote 2
                    • RoiEXR Offline
                      RoiEX Admin
                      last edited by

                      WIP
                      Sneak Peak

                      C 2 Replies Last reply Reply Quote 4
                      • wc_sumptonW Offline
                        wc_sumpton
                        last edited by

                        @RoiEX
                        The black print is very hard to read, and is impossible where it bleeds over into the brown border. You said you were using a WYSIWYG? Which one and is it a free download?

                        Design is not my forte, but I could give it a try.

                        Cheers...

                        1 Reply Last reply Reply Quote 4
                        • RoiEXR Offline
                          RoiEX Admin
                          last edited by

                          @wc_sumpton The Text colour etc. are obviously not final, just wanted to let you know that I started working on it again.
                          Also alignments are not correct yet, that needs to be fixed as well.

                          However I'd appreciate if someone would try their skills to create a template: https://gluonhq.com/products/scene-builder/#download
                          It's not 100% WYSIWYG because styling is done via CSS, but almost everything else is.
                          If you want to give it a try, I can PM you the details on how to set yourself up.

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                          • C Offline
                            Cernel Moderators @RoiEX
                            last edited by

                            @RoiEX Yeah, of course, in the moment you give an artistic look, it is hard to keep it generic. I question the point of having swords on the left, in the moment the look is totally XX century, otherwise (contemporary style map and typewriting).

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                            • C Offline
                              Cernel Moderators @RoiEX
                              last edited by

                              @RoiEX Maybe having the TripleA version on bottom right as "TripleA v2.0 (0)" instead of "TripleA v2.0.0", since the last digit is actually not really part of the version, but jus the development number (like, now it would be 17343, right?), that is not zeroed when the previous ones are increased (as it should happen with proper versioning)?
                              So, practically, I think it would make more sense as "2.0 (17343)" instead of "2.0.17343".

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                              • RoiEXR Offline
                                RoiEX Admin
                                last edited by

                                @Cernel The version string is just pasted there, it's the same like everywhere else.
                                I mean we could change that, but it really would make stuff more confusing

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                                • B Online
                                  beelee
                                  last edited by

                                  This is Awesome ! I remember when Roi said he was gonna start on it. Must be 2 years ago by now. I can only imagine all the work you've put in on this. Thanks for going Big πŸ™‚

                                  Having triplea look all bad ass with colors and stuff is probably 90% important at this point. Imo. That and advertising, which go hand in hand. πŸ™‚ Always gotta keep cranking on the code and stuff obviously, but it's a visual world for most. The new 1942 game on steam is still in development and I wish them well, their stuff looks way cool. Triplea got the rules better but they got the looks : )

                                  Oh yea, bigger font in w/e is decided would be way cool. It all seems a bit small to me πŸ™‚ The Homepage could use a boost too πŸ™‚

                                  Thanks again Roi

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                                  • B Online
                                    beelee @beelee
                                    last edited by

                                    @beelee
                                    just to clarify, I'm not talking about how maps look but this could use some help imo πŸ™‚

                                    Screenshot from 2019-12-27 19-30-23.png

                                    Screenshot from 2019-12-27 19-30-58.png

                                    πŸ™‚

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                                    • RoiEXR Offline
                                      RoiEX Admin
                                      last edited by

                                      @beelee

                                      I can only imagine all the work you've put in on this.

                                      Unfortunately not that much, because this kind of work is really time consuming. It's mainly the christmas holidays that allowed me to work on this. A lot of "trying if this works" is involved.
                                      However I think I found a way to keep me motivated to work on this for an hour a day, so I should be able to continue on this slowly but steadily after the holidays.
                                      Maybe we'll be able to launch a local game using the "new" UI in a month already. Of course then we'd still need Lobby, Network Games, PbF, PbEM etc. but it's a start.
                                      If you want you can check out the "new" map selection screen, just go into your engine preferences, enable the JavaFX UI in the testing section and navigate to "local game". Note that you'll have to restart your game for those changes to take effect.
                                      In order to get back do the same thing, but inside the JavaFX client.
                                      This is obviously still a prototype, but I think it looks better than the current one already.

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                                      • RoiEXR Offline
                                        RoiEX Admin
                                        last edited by RoiEX

                                        @beelee Also stuff like font and colours is probably the easiest thing to change there.
                                        Thanks to the CSS support, we can just create a single rule that would apply to all text everywhere if we think something is too small or too big.

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                                        • RoiEXR Offline
                                          RoiEX Admin
                                          last edited by

                                          @Cernel Note that the "general background" had been there for quite some time now.
                                          Most stuff is based off @Hepps' design and concept art, so if you think some icon or image should be something different discuss it with the community.
                                          Once the basics work for once, it's easy to change individual layouts.
                                          I hope that it'll get to a point where the wiring in the background is done in such a way that for most changes we don't even need to touch the real code.
                                          This way I could create a guide for everyone interested in enhancing the layout without coding knowledge, so they can play around with the design and propose changes themselves

                                          1 Reply Last reply Reply Quote 2
                                          • LaFayetteL Offline
                                            LaFayette Admin
                                            last edited by

                                            In terms of creative, we may wish to work on a few things:

                                            • what color palettes will the game use?
                                            • which fonts will be used and where?
                                            • what should the general them of the UI be?

                                            My 2 cents:

                                            • the current fonts seem overly difficult to read. The title font on webpage is used in one place, IMO we can get away with that, but using the same (and arguably not easy to read) font on all landing screens seems sub-optimal.
                                            • the general UI them IMO should be more "board game" and less "WWII". I'd rather see for example 3d looking unit pieces (tank/bomber/inf) in places of the swords and guns. For one, TripleA is not just a WWII game, second, and whenever I mention TripleA to others, I say one of the best things it has done is to recreate a true-to-board-game feel. IMO the board-game feel, multiplayer and variety of maps are the strengths of TripleA.

                                            Second consideration, as we do not yet plan to convert the game-play UI itself to use the same styling, we should probably also think how to make the launch screens styling blend somewhat well to the game itself. A highly stylized UI and then landing to a swing UI could possibly be too much contrast and make both look out of place (and maybe would be just too jarring of a transition)

                                            1 Reply Last reply Reply Quote 1

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