TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Taking your suggestions for a new UI

    Scheduled Pinned Locked Moved Development
    183 Posts 18 Posters 167.1k Views 19 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • RoiEXR Offline
      RoiEX Admin
      last edited by

      @Hepps I'm actually stunned how amazing your "test screen" looks. You did a really good job there.
      The only thing I dislike about it is how the letters on join networked game and host networked game look, I like the idea of it though.
      If you keep it up, the difficult part for me is going to implement it in the engine without losing quality there 😅

      HeppsH 1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @RoiEX
        last edited by

        @roiex The lettering is the original Report font. I did not make any changes to that.

        To be honest, I really like the idea of a typewriter font... but I am not really in love with this particular font with the shadowed double strike as it kind of blurs some of the smaller captions that are a smaller font size.

        "A joyous heart sours with the burden of expectation"
        Hepster

        1 Reply Last reply Reply Quote 0
        • RoiEXR Offline
          RoiEX Admin
          last edited by

          @Hepps I meant the "letter" in the Icon. (Or at least I assume it's a letter).
          Yeah, I'm not too happy with this font either, it's too small for some labels and suffers in terms of readability in some points.

          HeppsH 1 Reply Last reply Reply Quote 0
          • RoiEXR Offline
            RoiEX Admin
            last edited by

            @Hepps Also we probably want to be consistent with the icon art style.
            So either all icons have this simplistic one color design, or all of them look "real"

            1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Hepps
              last edited by

              @hepps Impressive. Overall I love it though have a few questions/thoughts:

              1. Looks like you've kind of created a new 'icon' with the TripleA name. I'm open to honestly completely revamping things across the board though do like consistency. Thoughts on the existing icon we have on the forum/website with the infantry?

              2. Host/Join Networked Game - I pretty tempted to hide these options behind an advanced options menu or remove them all together. I don't think they are used that much though open to what people think. I'd like to have a more approachable main screen with only often used options and probably need a 'Settings' box.

              3. Color scheme - I'm interested/open to changing the color scheme entirely. I personally think the red is maybe a bit too jarring but would be interested in others' thoughts.

              I think my main point is if we are really going to go all in on a new UI then we should be open to completely changing things as what we have now leaves a lot to be desired...

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              RoiEXR 1 Reply Last reply Reply Quote 0
              • RoiEXR Offline
                RoiEX Admin @redrum
                last edited by

                @redrum This screen is actually the second screen, the game selection screen.
                The first screen can be seen in my original post.

                1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @RoiEX
                  last edited by

                  @roiex Not sure what you mean.... there are no letters.

                  the one box is the military map symbol for Mechanized Infantry and the other 2 boxes are the military map symbol for Infantry. The only other thing in the images is the arrows they use on military maps to show troop movements.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  RoiEXR 1 Reply Last reply Reply Quote 0
                  • RoiEXR Offline
                    RoiEX Admin @Hepps
                    last edited by

                    @hepps Ahh, that's what it's supposed to represent. I already assumed something along those lines ^^
                    Let me clarify what I find a little bit odd about them: They look too perfect.
                    So if it's possible to make it look a little bit more irregular without losing this simplistic style I'd go with that ^^

                    HeppsH 1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @RoiEX
                      last edited by

                      @roiex Sure... what I'd like to do is do the image for both with a hand drawn image. then scan it and digitize it... then colour it to match the 2 tone style.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators
                        last edited by

                        The new logo was just me fucking around. Tried to make a logo that paid homage to the original one we have had for 12 years.

                        As far as colour.... I am currently testing what I wanted to go with... which is an Army olive green.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        1 Reply Last reply Reply Quote 1
                        • RoiEXR Offline
                          RoiEX Admin
                          last edited by

                          Do as you prefer.
                          Just make sure the image resolution is high enough, if possible even high enough to look good on a 4K display in fullscreen mode.

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @RoiEX
                            last edited by

                            @roiex I see. I do wonder whether 1 screen or 2 screens is better. Really depends on the number of options that we end up with I guess.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators
                              last edited by

                              Here is the same layout but with an army olive green for the icons.

                              0_1515798343374_UI design1B.jpg

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 1
                              • HeppsH Offline
                                Hepps Moderators
                                last edited by

                                Some slight alterations.

                                0_1515801440288_UI design1B.jpg

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                LaFayetteL 1 Reply Last reply Reply Quote 3
                                • LaFayetteL Offline
                                  LaFayette Admin @Hepps
                                  last edited by

                                  @hepps nice : )
                                  A question, how would 'login' and 'join lobby' differ, would 'login' open the lobby window?

                                  HeppsH prastleP 2 Replies Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @LaFayette
                                    last edited by

                                    @lafayette No idea. I'm just copying what is on the test UI when I open it.

                                    That question is better directed @RoiEX

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    LaFayetteL 1 Reply Last reply Reply Quote 1
                                    • LaFayetteL Offline
                                      LaFayette Admin @Hepps
                                      last edited by

                                      @hepps hah, nice work @RoiEX

                                      1 Reply Last reply Reply Quote 0
                                      • prastleP Offline
                                        prastle Moderators Admin @LaFayette
                                        last edited by

                                        @lafayette login would be forum
                                        join lobby would be lobby login
                                        hopefully one database for both eventually
                                        🙂

                                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                        1 Reply Last reply Reply Quote 1
                                        • RoiEXR Offline
                                          RoiEX Admin
                                          last edited by

                                          @LaFayette My idea was to better integrate the lobby with the engine.
                                          So the login button at the bottom of the screen, would simply connect the user to the lobby, which enables the join lobby button. If we implement an Automated login at some point this first initial login step could be skipped.
                                          I'm going to move this login field to a dedicated screen though, it doesn't really fit on the start screen.

                                          1 Reply Last reply Reply Quote 0
                                          • alkexrA Offline
                                            alkexr
                                            last edited by

                                            With the white unit stack size indicator it's not always easy to tell the size of a stack at a glance.

                                            • The unit stack size indicator numbers should have an outline, maybe white font with black outline.
                                            • Alternatively, the number could be inside a circle of whatever color.
                                            • Or simply make it customizable for each map.

                                            Territory tab is really inconvenient, you sometimes have to make tricky maneuvers with your cursor. Also unit tooltips appearing in the middle of the map, blocking sight and action for a while is dumb.

                                            • Create a separate GUI where tooltips appear, maybe a sidebar.
                                            • If you hover over a territory or a unit for say 0.75 seconds (exact time could be engine settings customizable), the respective tooltip for that territory/unit would appear on this GUI and stay there until the user hovers over something else for the same amount of time.
                                            • Allow html format customization for the information displayed on this GUI. (Similar to the way unit tooltips are customizable.) So a map maker could decide to display e.g. photos of real combat scenes that happened on that territory, or a photo of the Brandenburg Gate for Berlin or etc. And also, the map maker could decide what information is relevant to that territory and display that, instead of a generic info dump. (For example, in Greyhawk Wars the only way to tell what sort of mercenaries you will get at each territory is to look up the trigger in the xml. It isn't overly important in this case, but this information could be displayed when hovering over the territory.)

                                            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                            HeppsH 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 9 / 10
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums