Guidelines and Feature Request List
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Please create a new topic in this sub-forum and describe your idea for improving TripleA. Each topic should try to stay focused on a particular idea/feature and is open for discussion and upvotes! We will maintain the following feature list to track existing requests that we are considering implementing.
Current Release
- ~~AI Improve Bid Logic: https://forums.triplea-game.org/topic/122/ai-bid-rules~~
- ~~Add Ability to Set Player Type for All Players: https://forums.triplea-game.org/topic/185/add-ability-to-set-player-type-for-all-players~~
- ~~Allow AA guns to attack for more than the first round when on offense: https://forums.triplea-game.org/topic/154/aa-gun-only-attacking-once-on-offence-help~~
- ~~AI Bonus Settings Revamp: https://forums.triplea-game.org/topic/113/ai-bonus-settings-revamp~~
- ~~Handling of AI players not meant to be played: https://forums.triplea-game.org/topic/132/handling-of-ai-players-not-meant-to-be-played-github-request~~
- ~~Bombers That Can Miss (Negative Bombing Bonus): https://forums.triplea-game.org/topic/357/bombers-that-can-miss-negative-bombing-bonus~~
- ~~TUV for Units That Have consumesUnits Property: https://forums.triplea-game.org/topic/159/tuv-for-units-that-have-consumesunits-property~~
- ~~UnitAttachment Which Allows/Requires Another Unit To Move (Trains): https://forums.triplea-game.org/topic/303/unitattachment-which-allows-requires-another-unit-to-move~~
- ~~Bombing target selection show damage and icon: https://forums.triplea-game.org/topic/314/visualization-for-bombing-runs~~
- ~~Highlight lobby games waiting for players: https://forums.triplea-game.org/topic/342/highlight-waiting-for-players-on-lobby-games~~
- ~~Unit Option Which Suicides Only When It Registers A Hit (Mines): https://forums.triplea-game.org/topic/323/unit-option-which-suicides-only-when-it-registers-a-hit-mines~~
- ~~Land Transport Improvements: https://forums.triplea-game.org/topic/180/land-transport-improvements~~
- ~~Unit Option When Damaged Change Into Different Unit (Weakened Battleships): https://forums.triplea-game.org/topic/327/unit-option-when-damaged-change-into-different-unit-weakened-battleships~~
- ~~Improve Battle Calc Unit Ordering: https://forums.triplea-game.org/topic/553/improve-battle-calc-unit-ordering~~
- ~~Property to Allow Units to Load in Hostile Sea Zone: https://forums.triplea-game.org/topic/572/units-can-load-in-hostile-sea-zones~~
- ~~Inflict Bombing Damage on Capture: https://forums.triplea-game.org/topic/567/inflict-bombing-damage-on-capture~~
- ~~Fuel Enhancements: https://forums.triplea-game.org/topic/558/fuel-enhancements~~
- ~~Allow Option for Unit Overflow to Left Instead of Right: https://forums.triplea-game.org/topic/680/allow-option-for-unit-overflow-to-left-instead-of-right~~
- ~~Group and Sort Units onto Placements Logically: https://forums.triplea-game.org/topic/681/group-and-sort-units-onto-placements-logically~~
- ~~Improve Hotkeys: https://forums.triplea-game.org/topic/690/improve-hotkeys~~
- ~~Improve Resources Tab: https://forums.triplea-game.org/topic/702/improve-resources-tab~~
- ~~Display Territory Naval Base and Air Base Info: https://forums.triplea-game.org/topic/678/territory-naval-base-and-air-base-info~~
- ~~Support Loading Unzipped Maps From In-game Downloads: https://forums.triplea-game.org/topic/706/loading-unzipped-map-from-in-game-download~~
- ~~Allow 0 cost unit production rules: https://forums.triplea-game.org/topic/758/zero-cost-production~~
- ~~AI - Improved Neutral Categorization: https://forums.triplea-game.org/topic/776/ai-improve-neutral-categorization~~
- ~~AI - Add Support for Land Transporting Units: https://github.com/triplea-game/triplea/pull/3439~~
- ~~PBF/PBEM - need indication when the game play is connected to a verified dice roller: https://github.com/triplea-game/triplea/pull/3441~~
- ~~Unit Icons Added By Conditions: https://forums.triplea-game.org/topic/882/unit-icons-added-by-conditions~~
- ~~Add Small Map Properties: https://forums.triplea-game.org/topic/887/mini-me-map-options~~
- ~~Add Resources Cost to User and Political Actions: https://forums.triplea-game.org/topic/418/expand-useractionattachment-politicalactionattachment-to-all-resources~~
- ~~Remove AA attack limit of half dice side value: https://github.com/triplea-game/triplea/pull/3489~~
- ~~AI - Place triggered sea units: https://github.com/triplea-game/triplea/pull/3542~~
- ~~Add Unit count and damage display outline: https://forums.triplea-game.org/topic/917/unit-count-and-damage-display-outline~~
- ~~Allow political notifications to only targets (Feudal Japan): https://github.com/triplea-game/triplea/issues/3558~~
- ~~Add Unit Tooltips: https://github.com/triplea-game/triplea/pull/3477~~
- ~~Include Dice Stats from Save Game: https://github.com/triplea-game/triplea/issues/3478~~
- ~~Improve Route Finder to Consider Territory Effects: https://forums.triplea-game.org/topic/945/improve-route-finder-to-consider-territory-effects~~
- ~~AI - place units on non infra factories: https://github.com/triplea-game/triplea/pull/3645~~
- ~~Unit Tooltip Improvements & Poll: https://forums.triplea-game.org/topic/942/unit-tooltip-improvements-poll~~
- ~~Add Support for Land Transports Moving Through Canals: https://forums.triplea-game.org/topic/984/add-support-for-land-transports-moving-through-canals~~
- ~~Enhance Route Finding To Consider Canals: https://forums.triplea-game.org/topic/1007/enhance-route-finding-to-consider-canals~~
- ~~Invisible units: https://forums.triplea-game.org/topic/977/invisible-units~~
Pre-release
- ~~Find province command: https://forums.triplea-game.org/topic/1026/find-province-command~~
- ~~Require Airbase to Intercept: https://forums.triplea-game.org/topic/491/require-airbase-to-intercept~~
- ~~AI - Improve Transport Loading By Considering Transport Cost: https://github.com/triplea-game/triplea/pull/4326~~
- ~~Support for AA Attacks: https://forums.triplea-game.org/topic/915/positive-and-negative-supportattachments-to-aa-types~~
- ~~Improve Route Finding For High Movement Land Units: https://github.com/triplea-game/triplea/issues/4477~~
- ~~Battle Calc usability improvements: https://forums.triplea-game.org/topic/369/battle-calculator-question-feature~~
- ~~Allow Territory Effects for unitPlacementRestrictions and unitPlacementOnlyAllowedIn: https://forums.triplea-game.org/topic/1277/allow-territory-effects-for-unitplacementrestrictions-and-unitplacementonlyallowedin~~
- ~~Add Option for Major/Minor Nation System for All Territories: https://forums.triplea-game.org/topic/1288/add-option-for-major-minor-nation-system-for-all-territories~~
- ~~Add new canal option to not allow movement through during combat move: https://forums.triplea-game.org/topic/1300/add-new-canal-option-to-not-allow-movement-through-during-combat-move~~
- ~~Add XML Categories/Tags: https://forums.triplea-game.org/topic/560/categories-and-or-tags~~
- ~~Screen centering and unit cycling: https://forums.triplea-game.org/topic/1433/screen-centering-cycling-around-map-ui-idea~~
- ~~Allow moving air units when unloading units: https://github.com/triplea-game/triplea/pull/5056~~
- ~~Dyeing/Colorizing unit images: https://forums.triplea-game.org/topic/1548/dyeing-colorizing-unit-images~~
- ~~Territory effects for movementCost: https://forums.triplea-game.org/topic/1183/terrain-effects-for-movement~~
- ~~Stack unit support: https://forums.triplea-game.org/topic/1560/stack-unit-support~~
- ~~GivesMovement works for list of units: https://forums.triplea-game.org/topic/1586/allow-unit-property-givesmovement-to-use-variable-lists~~
- ~~AI - Can Purchase 0 move units: https://github.com/triplea-game/triplea/pull/5842~~
- ~~Unit Option Can Submerge/Hide for Land Units (Partisan/Guerrilla): https://forums.triplea-game.org/topic/328/unit-option-can-submerge-hide-for-land-units-partisan-guerrilla~~
- ~~Unmoved units finder: https://forums.triplea-game.org/topic/162/will-there-ever-be-an-unmoved-units-finder-previous-next-and-sleep-buttons~~
- ~~Unit Purchase Tracker: https://forums.triplea-game.org/topic/452/reserve-units-tab~~
- Add mustSubmerge unit attribute: https://forums.triplea-game.org/topic/353/add-mustsubmerge-unit-attribute
- Add battle round to battle window: https://forums.triplea-game.org/topic/209/gui-battle-interface-window-should-provide-battle-round-info-in-title-germans-attacks-british-in-110-sea-zone-round-1
- Improve default casualty selection for final round: https://forums.triplea-game.org/topic/308/improve-the-default-casualty-selection-of-the-last-combat-round
- Moderate Luck Option: https://forums.triplea-game.org/topic/212/moderate-luck-option
- Non-PU Resource Improvements: https://forums.triplea-game.org/topic/128/resource-system-assessment-and-improvements
- isDestroyer units can affect a limited number of subs: https://forums.triplea-game.org/topic/184/can-set-isdestroyer-to-affect-less-than-all-subs
- Streamline main menu UI: https://forums.triplea-game.org/topic/137/proposal-ui-update-hide-select-map-buttons-until-appropriate-game-type-has-been-selected
- User preference to switch off confirmation message boxes: https://forums.triplea-game.org/topic/188/user-preference-to-switch-off-confirmation-message-boxes
- Units Specific Placed Sounds: https://forums.triplea-game.org/topic/275/units-specific-placed-sounds
- Map Scenario Categories and Metadata: https://forums.triplea-game.org/topic/273/map-scenario-categories-in-download-windows
- Diplomacy extensions: https://forums.triplea-game.org/topic/312/diplomacy-extensions
- Game interface improvements: https://forums.triplea-game.org/topic/338/possible-game-interface-suggestions
- AA UI and casualty selection improvements: https://forums.triplea-game.org/topic/373/aa-first-strike-unit-enhancements
- Enhance the AA xml options: https://forums.triplea-game.org/topic/417/further-expand-enhance-the-aa-xml-options-for-tons-of-upside
- Unit Help Enhancements: https://forums.triplea-game.org/topic/421/add-unithelp-attribute
- Total Game Statistics Report: https://forums.triplea-game.org/topic/474/total-game-report-option-for-statistical-purpose
- Enable Damaged Units in Battle Calc: https://forums.triplea-game.org/topic/487/enable-damaged-units-in-battle-calc
- Political Action Attachments can use ActivateTrigger: https://forums.triplea-game.org/topic/497/political-action-attachments-expansion-with-activatetrigger
- Enhance max unit purchase logic to most maps: https://forums.triplea-game.org/topic/508/enhance-max-unit-purchase-logic-to-cover-most-maps
- Expand Chance Property to Be Able to Activate Triggers: https://forums.triplea-game.org/topic/503/chance-expansion-via-an-activatetrigger-spinoff-option
- Add an Optional Turn Timer to Lobby Games: https://forums.triplea-game.org/topic/539/add-an-optional-turn-timer-to-lobby-games
- Add Fog of War Option: https://forums.triplea-game.org/topic/551/fog-of-war
- Revised (v2) Improvements: https://forums.triplea-game.org/topic/620/aa-revised-possible-upgrades
- Display Names for XML elements: https://forums.triplea-game.org/topic/613/a-displayname-for-different-elements
- Separate Unit HP Repair Phase: https://forums.triplea-game.org/topic/727/directive-3-creating-a-seperate-phase-for-repairing-multi-hit-units
- A general way to define infinite in XML - https://forums.triplea-game.org/topic/912/a-general-way-to-define-infinite
- Multiple AA Attachments per Unit: https://forums.triplea-game.org/topic/1079/multiple-aa-attachments-per-unit
- Unit Experience Enhancements (destroyedTUV) - https://forums.triplea-game.org/topic/935/unit-experience-enhancements-destroyedtuv
- Enhance Canal Attachment to Allow for Conditions: https://github.com/triplea-game/triplea/issues/344
- Expand givesMovement Option To Require Specific Units At Destination https://forums.triplea-game.org/topic/1003/expand-givesmovement-option-to-require-specific-units-at-destination/42
- Expand RandomStartDelegate to also include sea units and sea territories: https://forums.triplea-game.org/topic/1064/expand-randomstartdelegate-to-also-include-sea-units-and-sea-territories
- Improve bombard target selection UI: https://forums.triplea-game.org/topic/1116/bombard-choices
- Expand IsInfra Functionality: https://forums.triplea-game.org/topic/1145/expand-isinfra-functionality
- Prevent units showing in unit help: https://forums.triplea-game.org/topic/1169/prevent-units-showing-in-unit-help
- Simplify starting PBF/PBEM games: https://forums.triplea-game.org/topic/1146/simplify-starting-pbf-games
- Ability to reset lobby password: https://forums.triplea-game.org/topic/1193/triplea-should-have-a-feature-to-reset-lobby-password
- Autoboot guests lacking the map: https://forums.triplea-game.org/topic/1393/autoboot-guests-lacking-the-map
- TUV/production by turn graphs: https://forums.triplea-game.org/topic/1440/tuv-by-turn-graph
- Allow Selection of Scramble Casualties: https://forums.triplea-game.org/topic/1449/allow-selection-of-scramble-casualties
- Support priority definition: https://forums.triplea-game.org/topic/1580/support-priority-definition
Older Feature Requests from Github that Need Thread to Be Discussed/Reviewed
- Copy/paste button to move unit lists between battle calculator windows
- Add game status feedback when AI is calculating
- Battle Screen - left hand phases clickable to view battle history
- Idle timer next to player names in multiplayer
- Save Game Manager UI
- Back button on place units phase
- Lobby Game Stats + User Profile Pages
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GD JOB! @redrum & @LaFayette
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ill start a few at a time
zoom in yesidle timer yes
fix the lag caused by new joiners yes
three is enough for now
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