Taking your suggestions for a new UI
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The new logo was just me fucking around. Tried to make a logo that paid homage to the original one we have had for 12 years.
As far as colour.... I am currently testing what I wanted to go with... which is an Army olive green.
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Do as you prefer.
Just make sure the image resolution is high enough, if possible even high enough to look good on a 4K display in fullscreen mode. -
@roiex I see. I do wonder whether 1 screen or 2 screens is better. Really depends on the number of options that we end up with I guess.
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Here is the same layout but with an army olive green for the icons.

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Some slight alterations.

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@hepps nice : )
A question, how would 'login' and 'join lobby' differ, would 'login' open the lobby window? -
@lafayette No idea. I'm just copying what is on the test UI when I open it.
That question is better directed @RoiEX
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@lafayette login would be forum
join lobby would be lobby login
hopefully one database for both eventually

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@LaFayette My idea was to better integrate the lobby with the engine.
So the login button at the bottom of the screen, would simply connect the user to the lobby, which enables the join lobby button. If we implement an Automated login at some point this first initial login step could be skipped.
I'm going to move this login field to a dedicated screen though, it doesn't really fit on the start screen. -
With the white unit stack size indicator it's not always easy to tell the size of a stack at a glance.
- The unit stack size indicator numbers should have an outline, maybe white font with black outline.
- Alternatively, the number could be inside a circle of whatever color.
- Or simply make it customizable for each map.
Territory tab is really inconvenient, you sometimes have to make tricky maneuvers with your cursor. Also unit tooltips appearing in the middle of the map, blocking sight and action for a while is dumb.
- Create a separate GUI where tooltips appear, maybe a sidebar.
- If you hover over a territory or a unit for say 0.75 seconds (exact time could be engine settings customizable), the respective tooltip for that territory/unit would appear on this GUI and stay there until the user hovers over something else for the same amount of time.
- Allow html format customization for the information displayed on this GUI. (Similar to the way unit tooltips are customizable.) So a map maker could decide to display e.g. photos of real combat scenes that happened on that territory, or a photo of the Brandenburg Gate for Berlin or etc. And also, the map maker could decide what information is relevant to that territory and display that, instead of a generic info dump. (For example, in Greyhawk Wars the only way to tell what sort of mercenaries you will get at each territory is to look up the trigger in the xml. It isn't overly important in this case, but this information could be displayed when hovering over the territory.)
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@alkexr Not sure if you are aware, but you can change the colour and font size of the stack number.
Love the idea of having the outline around the numbers and or a placard that automatically get placed under the number when there is more than 1 of any unit type.
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So here is my attempt at the main login page.

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@hepps love it!
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@hepps
Very nice, your hired.
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Played around with the logo a little more trying to add some detail.

(Putting a little more of the old into it for those who can't handle change) -
@hepps love it
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@hepps Nice : ) Looks like the Afrika Korps : )
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It's nice. But, why not use a nice panzer instead? And maybe and opposing allied troop.
Or a variation, one allied, one axis, what ever they may be, but aimed at each other. The right side looks like it would fit a panzer nicely.
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@general_zod Well the right side looks open because I simply did not recenter the image on the canvas.
I am certainly open to idea's but truthfully I am trying to keep the logo squarish and retain as much simplicity as possible so that it is scale-able for all of our purposes... ie. small link icon... medium Header... large launch icon.
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