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    Fuel Enhancements

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    234 Posts 10 Posters 221.4k Views 10 Watching
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    • FrostionF Offline
      Frostion Admin
      last edited by Frostion

      @redrum
      I have always wondered why the movement info text is so pixilated? Its like the rest of the game uses antialiasing with text, just not the movement text.

      How will this colored text on light grey background look if the player uses another UI theme than SubstanceGraphite?
      And is the grey background made up by fixed or resizable images? Or how? I can se the grey background with thin black outline also looks pixilated and not smooth and antialiased.

      EDIT: Lighter grey looks better, as the red number is more readable on lighter grey.
      EDIT 2: But at the same time, the yellow number is now a little less readable 😕

      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

      HeppsH redrumR 2 Replies Last reply Reply Quote 1
      • HeppsH Offline
        Hepps Moderators @Frostion
        last edited by

        @frostion My intension when I suggested this was that the window generated would be part of the chosen UI rather than something we hard wire in as a graphic. I had just draw a box since.... well... I draw pretty pictures.... so that is what I do.

        And YES!!!!! For love of all that is holy.... be done with all things pixelated!!!!

        "A joyous heart sours with the burden of expectation"
        Hepster

        1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Frostion
          last edited by redrum

          @frostion Fair point. I don't really see any reason not to turn anti-aliasing on and no clue why it wasn't already. At this moment, I'm hard coding the color and the background is just a generated shape (not an image) so it is resizable. Images can be used for the background but it could be challenging to scale the image properly for say multiple resources or when a move is invalid and only displays the yellow number.

          And I agree that red appears poorly on the darker gray and yellow appears poorly on the lighter gray. Maybe something in between or change the text colors?

          Here is anti-aliased lighter gray example:
          0_1519768010880_1acf6203-7280-4a3d-b240-259e3bec3f58-image.png

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          HeppsH 1 Reply Last reply Reply Quote 1
          • HeppsH Offline
            Hepps Moderators @redrum
            last edited by

            @redrum Oh my f*@king lord... have I been looking at pixelated numbers for 10 years because some one didn't want to flip a switch?!?

            "A joyous heart sours with the burden of expectation"
            Hepster

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Hepps
              last edited by

              @hepps More or less... yes. I never really thought about it but now that I turned it on, it makes a huge difference.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              General_ZodG 1 Reply Last reply Reply Quote 1
              • General_ZodG Offline
                General_Zod Moderators @redrum
                last edited by General_Zod

                @redrum

                I'm in the no image camp at the moment, but everything else is great.

                Actually I do have one other suggestion, in addition to the letter instead of image. How do you guys feel about all the figures being same size.

                Also how does off white look as canvas color. That would be a color that almost never gets used as territory color?

                HeppsH 1 Reply Last reply Reply Quote 1
                • HeppsH Offline
                  Hepps Moderators @General_Zod
                  last edited by

                  @general_zod Yes an off white would be ideal.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 1
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    @General_Zod @Hepps We can try off white. Suggestion on what RGB values that would be? Pretty sure the yellow will be pretty much invisible though.

                    @General_Zod I can adjust all the text sizes to be the same and post that example.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    HeppsH 1 Reply Last reply Reply Quote 1
                    • HeppsH Offline
                      Hepps Moderators @redrum
                      last edited by Hepps

                      @redrum Well once you go to an off white design.... the idea of using Yellow might be a moot point.

                      I have always felt that using colours common to nations is also not advisable.

                      Orange might be a better choice since it is not commonly used in games as a national colour... as well as being in good contrast to off-white.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        Even lighter gray (not sure exactly what off white is considered) with a dark orange instead of yellow text:
                        0_1519771249479_18ac459d-68da-4a20-a0b5-a052709c4a51-image.png

                        Same but with same size text:
                        0_1519771347501_f6d0c1a2-34e8-4c8f-bc94-e68692fda9da-image.png

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        General_ZodG 1 Reply Last reply Reply Quote 0
                        • General_ZodG Offline
                          General_Zod Moderators @redrum
                          last edited by General_Zod

                          @redrum Same size numbers look nice. 🙂

                          Yeah the off white requires a color change in numbers. I guess grey is acceptable neutral color as well.

                          1 Reply Last reply Reply Quote 1
                          • redrumR Offline
                            redrum Admin
                            last edited by redrum

                            With @Hepps magic off whitish color:
                            0_1519772362527_2f65cb1c-8c05-4e50-9760-138743167b76-image.png

                            And when you don't have enough movement (need to still work on shrinking canvas size):
                            0_1519772497938_cd14dd45-40ee-48e6-86f0-c4f3c2998163-image.png

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            HeppsH 1 Reply Last reply Reply Quote 2
                            • HeppsH Offline
                              Hepps Moderators @redrum
                              last edited by

                              @redrum Every appendage I can raise.... is raised. 2 thumbs.... 2 big toes... and a sausage.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @Hepps
                                last edited by

                                @hepps Please keep it PC, you don't want @prastle to add 'sausage' to his list of naughty words 🙂

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                prastleP General_ZodG 2 Replies Last reply Reply Quote 2
                                • prastleP Offline
                                  prastle Moderators Admin @redrum
                                  last edited by

                                  @redrum rofl btw i don't think i ever added bad words that's all you and @LaFayette or maybe @RoiEX

                                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                  1 Reply Last reply Reply Quote 1
                                  • B Offline
                                    beelee
                                    last edited by

                                    @prastle guess it's chicken tonight LOL 🙂

                                    prastleP 1 Reply Last reply Reply Quote 0
                                    • prastleP Offline
                                      prastle Moderators Admin @beelee
                                      last edited by

                                      @beelee 😉

                                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                      B 1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee @prastle
                                        last edited by

                                        @prastle heh heh Hope you know it's all good brother : )

                                        1 Reply Last reply Reply Quote 1
                                        • General_ZodG Offline
                                          General_Zod Moderators @redrum
                                          last edited by

                                          @redrum The sausage police may come after ya.;)

                                          1 Reply Last reply Reply Quote 2
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by redrum

                                            Now that we've all had some time to think about @Hepps sausage... I think we can take a look at how movement/fuel canvas is shaping up.

                                            Multi-units with different fuels that can all make it:
                                            0_1519777254574_633466d6-502c-4c03-b397-26051d562f07-image.png

                                            Multi-units with different fuels where only some can make it:
                                            0_1519777299285_6c0c38ec-5f43-4948-9520-467b64abe63d-image.png

                                            Multi-units with different fuels where none can make it:
                                            0_1519777343943_d8f9a1dc-4859-4da0-84c1-3eda9e52257e-image.png

                                            Double digit fuel cost:
                                            0_1519777478236_c8b115ad-b1b2-4d2a-8ef6-75a8e8c7f1af-image.png

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            General_ZodG B 3 Replies Last reply Reply Quote 4

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