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    Fuel Enhancements

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    234 Posts 10 Posters 221.3k Views 10 Watching
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    • B Online
      beelee @redrum
      last edited by

      @redrum That looks pretty good

      1 Reply Last reply Reply Quote 0
      • FrostionF Offline
        Frostion Admin
        last edited by

        Let me just throw in new proposals:

        I have used @Hepps mockup and redrums screenshots as basis for these.
        I think the added arrow really help explain what info is being displayed, plus it is an eye catcher.
        I removed the blue, as the dash number is in essence a part of the same number in front of it.
        Lastly I removed the ( and ) as it seems redundant.

        0_1519855674500_Frostions-proposed.png
        0_1519855683534_Frostions-proposed2.png

        Thoughts?

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

        HeppsH redrumR 2 Replies Last reply Reply Quote 2
        • HeppsH Offline
          Hepps Moderators @Frostion
          last edited by

          @frostion I do like the arrow since as you say it keeps things consisent as far as icons. Also really like the numbers for movement the same colour. The yellow version is with the darker background would have to be my favorite.

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Frostion
            last edited by

            @frostion So for the initial iteration I'm going to leave as is but interesting suggestions. Thoughts:

            1. I'm kind of neutral on parens vs no parens.
            2. The red doesn't show up very well on the darker gray background but the yellow looks nice.
            3. I'd probably make the green a bit darker but like how the light gray example looks. The challenge would be that if you have a move beyond max movement and it only shows the green number that would seem to contradict the red X you get as green tends to indicate "go"/"success".

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 1
            • redrumR Offline
              redrum Admin
              last edited by

              The latest changes have been merged and can be tested in the following pre-release: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.9464

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 2
              • redrumR Offline
                redrum Admin
                last edited by

                So on to fuel flat costs... Here is an example of what I'm proposing for the new XML parameter (fuelFlatCost):

                	<attachment name="unitAttachment" attachTo="fighter" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                		<option name="movement" value="4"/>
                		<option name="carrierCost" value="1"/>
                		<option name="isAir" value="true"/>
                		<option name="attack" value="3"/>
                		<option name="defense" value="4"/>
                                <option name="fuelcost" value="oil" count="1"/>
                		<option name="fuelFlatCost" value="oil" count="2"/>
                                <option name="fuelFlatCost" value="pilots" count="1"/>	
                	</attachment>
                

                This would mean a fighter pays 2 oil & 1 pilot if it moves at all plus 1 oil per each move. So if it moved a total of 3 then it would pay 5 oil and 1 pilot. The goal is to have both the existing per move fuel cost (fuelCost) and the new fuel flat cost (fuelFlatCost) work for all unit types and be able to be used in any combination.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                prastleP 2 Replies Last reply Reply Quote 1
                • prastleP Offline
                  prastle Moderators Admin @redrum
                  last edited by

                  @redrum are oil reserves being added for future maps 🙂

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                  redrumR 1 Reply Last reply Reply Quote 0
                  • prastleP Offline
                    prastle Moderators Admin @redrum
                    last edited by

                    @redrum storage tanks that can be bombed?
                    smells a Heppster in this scenario

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                    • redrumR Offline
                      redrum Admin @prastle
                      last edited by redrum

                      @prastle I sure hope so. Otherwise I'm adding features just for the fun of it 🙂

                      Actually I believe you could probably do some kind of bombing where when a structure is destroyed, you trigger loss of resources.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      prastleP 1 Reply Last reply Reply Quote 2
                      • prastleP Offline
                        prastle Moderators Admin @redrum
                        last edited by

                        @redrum your both evil bastards

                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                        HeppsH 1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @prastle
                          last edited by

                          @redrum Looks great! Adding all these features just for the fun of it. What a champ! 😉

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          prastleP 1 Reply Last reply Reply Quote 0
                          • prastleP Offline
                            prastle Moderators Admin @Hepps
                            last edited by prastle

                            @hepps @redrum you both realize I EXPECT POS2 @ UPDATES and this will make GD a very rough map
                            sigh

                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                            prastleP 1 Reply Last reply Reply Quote 0
                            • prastleP Offline
                              prastle Moderators Admin @prastle
                              last edited by

                              @hepps its almost like you want all to ignore unless Tylenol scripts

                              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @prastle
                                last edited by

                                @prastle Did you just volunteer to update POS2 XML?

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                prastleP 1 Reply Last reply Reply Quote 0
                                • prastleP Offline
                                  prastle Moderators Admin @redrum
                                  last edited by

                                  @redrum NOPE! but with all your additions I really hope you did 🙂

                                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    Here is the PR adding the "fuelFlatCost" unit option: https://github.com/triplea-game/triplea/pull/3244

                                    XML

                                        <attachment name="unitAttachment" attachTo="elite_cavalry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                          <option name="consumesUnits" value="1:cavalry"/>
                                          <option name="movement" value="2"/>
                                          <option name="transportCost" value="3"/>
                                          <option name="canBlitz" value="true"/>
                                          <option name="requiresUnits" value="parade_ground"/>
                                          <option name="requiresUnits" value="general"/>
                                          <option name="createsResourcesList" value="-4:Supplies"/>
                                          <option name="fuelCost" value="Supplies" count="1"/>
                                          <option name="fuelFlatCost" value="Supplies" count="2"/>
                                          <option name="fuelFlatCost" value="Industry" count="1"/>
                                          <option name="canInvadeOnlyFrom" value="transport:train"/>
                                          <option name="createsResourcesList" value="-1:Manpower"/>
                                          <option name="attack" value="4"/>
                                          <option name="defense" value="3"/>
                                        </attachment>
                                    

                                    Before
                                    0_1520392632767_c6f97478-430e-4f19-97ed-652d7c705777-image.png

                                    After
                                    0_1520392638893_a243a0a1-19b9-4e95-8e1b-ae9848e8cac3-image.png

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    prastleP 1 Reply Last reply Reply Quote 3
                                    • prastleP Offline
                                      prastle Moderators Admin @redrum
                                      last edited by

                                      @redrum and you questioned why I said you were brilliant?

                                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                      1 Reply Last reply Reply Quote 1
                                      • FrostionF Offline
                                        Frostion Admin
                                        last edited by

                                        Nice update. I still hope that you would reconsider removing the ( and the ) signs. They just make the movement bar unnecessarily long, and not having them would be more consistent with how icons and numbers are displayed elsewhere.

                                        I think that I will have to start work on Iron War and Iron War Europe movement fuel versions. Hopefully balanced versions of these can be ready alongside a new engine release ☺ Jubii! And they can make use of the hide resources from players feature!

                                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Frostion
                                          last edited by

                                          @frostion Yeah, I think you already saw but I updated the route message in the other forum thread already 🙂

                                          And yeah, I definitely think Iron War can benefit from a lot of the recently added features. And could be the first map to ever implement fuel in a balanced and user friendly way!

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 1
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by redrum

                                            Thoughts on how carriers and fighters fuel costs should work? I think I see 2 options:

                                            1. Simple - If carriers and fighters are moved together during combat or non-combat move then only the carrier is charged fuel. This would include moving into combat and so a fighter moved with a carrier into combat wouldn't be charged fuelCost or fuelFlatCost.
                                            2. Noncombat Only - If carriers and fighters are moved together during non-combat move then only the carrier is charged fuel. Any moves during combat move are considered that the fighter has taken off from the initial carrier position so is always charged fuel during all combat moves.

                                            There are other more complex variations of these that meet somewhere in the middle but I'm pretty hesitant to go there. Open to suggestions and ideas but want to pick something we feel works well across all maps and is fun/intuitive to use.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            General_ZodG 1 Reply Last reply Reply Quote 0

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