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    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • prastleP Offline
      prastle Moderators Admin @Hepps
      last edited by

      @hepps The icon images show in all maps my friend. I have looked at them. Hopefully all new map makers individualize them. All good I shush.

      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

      HeppsH 1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @prastle
        last edited by

        @prastle Yes. the engine will draw any resource from its directory with a resource by the same name... unless the individual map has its own "resources" folder with its own resource images.

        "A joyous heart sours with the burden of expectation"
        Hepster

        1 Reply Last reply Reply Quote 0
        • FrostionF Offline
          Frostion Admin
          last edited by

          I will certainly make map specific icons for all my maps. And when a new engine release is eminent, then the xml will be edited.

          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Frostion
            last edited by

            @frostion If you have any images that you think would be good to include as base examples with the engine please post them.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators
              last edited by

              0_1519617306565_2b346be1-6508-4467-9fcc-9f0ef434ddfd-image.png

              Look mighty fine.

              "A joyous heart sours with the burden of expectation"
              Hepster

              redrumR 1 Reply Last reply Reply Quote 2
              • redrumR Offline
                redrum Admin @Hepps
                last edited by redrum

                @hepps I'd recommend making the mountain a bit more gray/brown so it contrasts a bit more from other green terrains. But looks awesome.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @redrum
                  last edited by

                  @redrum Those were just quick prototypes. The real work has only just begun. πŸ˜ƒ

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators
                    last edited by

                    Here is an early prototype....

                    0_1519619064344_Protype terrain.png

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 0
                    • FrostionF Offline
                      Frostion Admin
                      last edited by

                      @redrum
                      I made icons that will fit into all of my maps. Here is the entire collection for you to view and you can use them for other things if you like.

                      The collection includes new versions of the Iron War and Dragon War icons. The new icons have slightly more black outline. Also there are some new icons like β€œMana” and β€œXP”, some resources I might use in the future with future maps πŸ˜„

                      4_1519655175220_FantasyXP_small.png 3_1519655175220_FantasyWood_small.png 2_1519655175219_FantasyPUs_small.png 1_1519655175219_FantasyMana_small.png 0_1519655175218_FantasyFood_small.png

                      6_1519655092386_IronWarPUs_small.png 5_1519655092386_Iron_small.png 4_1519655092385_Fuel_Small.png 3_1519655092385_CR_small.png 2_1519655092385_SS_small.png 1_1519655092385_Pilot_small.png 0_1519655092384_Officials_small.png

                      5_1519655117525_StarWarsCredits_small.png 4_1519655117524_StarTrekSpec_small.png 3_1519655117524_StarTrekSci_small.png 2_1519655117524_StarTrekCommand_small.png 1_1519655117524_StarTrekAssim_small.png 0_1519655117523_StarTrek_Eng_small.png

                      0_1519655244549_NewIconsFrostionMaps.zip

                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                      1 Reply Last reply Reply Quote 4
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        If there isn't any other feedback or image suggestions then I'll be looking to upload the set defined in the first post of this thread to replace the base resource images in the engine later today.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 2
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          New default resource icons have been added to the latest pre-release. Feel free to give it a spin and provide any feedback.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          HeppsH 1 Reply Last reply Reply Quote 2
                          • HeppsH Offline
                            Hepps Moderators @redrum
                            last edited by

                            @redrum One test revealed a curious behavior...

                            If a water territory is named anything other than XXXXSZ then the name will not appear in the bottom display bar.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Hepps
                              last edited by

                              @hepps Should already be fixed in the latest pre-release unless there is a second bug as @prastle beat you to it: https://github.com/triplea-game/triplea/issues/3168

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              HeppsH 1 Reply Last reply Reply Quote 2
                              • HeppsH Offline
                                Hepps Moderators @redrum
                                last edited by

                                @redrum Had to happen sooner or later... even a broken clock is right twice a day. πŸ˜‰

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                prastleP 1 Reply Last reply Reply Quote 1
                                • prastleP Offline
                                  prastle Moderators Admin @Hepps
                                  last edited by

                                  @hepps ROFL Your able to inspire me so well to improve πŸ™‚

                                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                  1 Reply Last reply Reply Quote 2
                                  • HeppsH Offline
                                    Hepps Moderators
                                    last edited by

                                    Just loving these improvements!

                                    0_1519836495863_New sexy.png

                                    Working on implementing some of my re-worked terrain images then will be looking at updating again.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    C 1 Reply Last reply Reply Quote 2
                                    • RavilleR Offline
                                      Raville
                                      last edited by

                                      Great job you are doing, Congratulations! And my opinion: in new TA version .9480 there is some small circles that show moves (for me they are not good and bother in game), small black numbers as before didnt bother at all, maybe those circles are to much showing a movement allowed that isn't to important. Still I have some white windows (now in black) from Java when open a new map, How to correct them? Thanks and good job!

                                      redrumR C 2 Replies Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Raville
                                        last edited by

                                        @raville Make sure to update all your existing maps if using the pre-release.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        prastleP 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          Cernel Moderators @Hepps
                                          last edited by

                                          @hepps said in Image Icons:

                                          Just loving these improvements!

                                          0_1519836495863_New sexy.png

                                          Working on implementing some of my re-worked terrain images then will be looking at updating again.

                                          I feel the default PUs image is too saturate and a bit distracting for what would be the main resource, to see about everywhere. I like the one Hepps used here better, but I don't like the yellow wrap, or whatever that is called.

                                          I suggest having default this one (desaturated by 50%):
                                          0_1520034705255_1519499244441-pus_20.png
                                          instead of this one:
                                          alt text
                                          ?

                                          1 Reply Last reply Reply Quote 0
                                          • prastleP Offline
                                            prastle Moderators Admin @redrum
                                            last edited by prastle

                                            @redrum I understand his point now and can clarify. @Raville

                                            New icons are great! in the older maps cept one thing. We need ability to turn off the movement indicator and/or make it a lot smaller. Other than that GREAT STUFF!

                                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                            redrumR 1 Reply Last reply Reply Quote 1

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