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    Image Icons

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • redrumR Offline
      redrum Admin @Frostion
      last edited by

      @frostion If you have any images that you think would be good to include as base examples with the engine please post them.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators
        last edited by

        0_1519617306565_2b346be1-6508-4467-9fcc-9f0ef434ddfd-image.png

        Look mighty fine.

        "A joyous heart sours with the burden of expectation"
        Hepster

        redrumR 1 Reply Last reply Reply Quote 2
        • redrumR Offline
          redrum Admin @Hepps
          last edited by redrum

          @hepps I'd recommend making the mountain a bit more gray/brown so it contrasts a bit more from other green terrains. But looks awesome.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          HeppsH 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @redrum
            last edited by

            @redrum Those were just quick prototypes. The real work has only just begun. πŸ˜ƒ

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators
              last edited by

              Here is an early prototype....

              0_1519619064344_Protype terrain.png

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 0
              • FrostionF Offline
                Frostion Admin
                last edited by

                @redrum
                I made icons that will fit into all of my maps. Here is the entire collection for you to view and you can use them for other things if you like.

                The collection includes new versions of the Iron War and Dragon War icons. The new icons have slightly more black outline. Also there are some new icons like β€œMana” and β€œXP”, some resources I might use in the future with future maps πŸ˜„

                4_1519655175220_FantasyXP_small.png 3_1519655175220_FantasyWood_small.png 2_1519655175219_FantasyPUs_small.png 1_1519655175219_FantasyMana_small.png 0_1519655175218_FantasyFood_small.png

                6_1519655092386_IronWarPUs_small.png 5_1519655092386_Iron_small.png 4_1519655092385_Fuel_Small.png 3_1519655092385_CR_small.png 2_1519655092385_SS_small.png 1_1519655092385_Pilot_small.png 0_1519655092384_Officials_small.png

                5_1519655117525_StarWarsCredits_small.png 4_1519655117524_StarTrekSpec_small.png 3_1519655117524_StarTrekSci_small.png 2_1519655117524_StarTrekCommand_small.png 1_1519655117524_StarTrekAssim_small.png 0_1519655117523_StarTrek_Eng_small.png

                0_1519655244549_NewIconsFrostionMaps.zip

                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                1 Reply Last reply Reply Quote 4
                • redrumR Offline
                  redrum Admin
                  last edited by

                  If there isn't any other feedback or image suggestions then I'll be looking to upload the set defined in the first post of this thread to replace the base resource images in the engine later today.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 2
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    New default resource icons have been added to the latest pre-release. Feel free to give it a spin and provide any feedback.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    HeppsH 1 Reply Last reply Reply Quote 2
                    • HeppsH Offline
                      Hepps Moderators @redrum
                      last edited by

                      @redrum One test revealed a curious behavior...

                      If a water territory is named anything other than XXXXSZ then the name will not appear in the bottom display bar.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Hepps
                        last edited by

                        @hepps Should already be fixed in the latest pre-release unless there is a second bug as @prastle beat you to it: https://github.com/triplea-game/triplea/issues/3168

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        HeppsH 1 Reply Last reply Reply Quote 2
                        • HeppsH Offline
                          Hepps Moderators @redrum
                          last edited by

                          @redrum Had to happen sooner or later... even a broken clock is right twice a day. πŸ˜‰

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          prastleP 1 Reply Last reply Reply Quote 1
                          • prastleP Offline
                            prastle Moderators Admin @Hepps
                            last edited by

                            @hepps ROFL Your able to inspire me so well to improve πŸ™‚

                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                            1 Reply Last reply Reply Quote 2
                            • HeppsH Offline
                              Hepps Moderators
                              last edited by

                              Just loving these improvements!

                              0_1519836495863_New sexy.png

                              Working on implementing some of my re-worked terrain images then will be looking at updating again.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              C 1 Reply Last reply Reply Quote 2
                              • RavilleR Offline
                                Raville
                                last edited by

                                Great job you are doing, Congratulations! And my opinion: in new TA version .9480 there is some small circles that show moves (for me they are not good and bother in game), small black numbers as before didnt bother at all, maybe those circles are to much showing a movement allowed that isn't to important. Still I have some white windows (now in black) from Java when open a new map, How to correct them? Thanks and good job!

                                redrumR C 2 Replies Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Raville
                                  last edited by

                                  @raville Make sure to update all your existing maps if using the pre-release.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  prastleP 1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    Cernel Moderators @Hepps
                                    last edited by

                                    @hepps said in Image Icons:

                                    Just loving these improvements!

                                    0_1519836495863_New sexy.png

                                    Working on implementing some of my re-worked terrain images then will be looking at updating again.

                                    I feel the default PUs image is too saturate and a bit distracting for what would be the main resource, to see about everywhere. I like the one Hepps used here better, but I don't like the yellow wrap, or whatever that is called.

                                    I suggest having default this one (desaturated by 50%):
                                    0_1520034705255_1519499244441-pus_20.png
                                    instead of this one:
                                    alt text
                                    ?

                                    1 Reply Last reply Reply Quote 0
                                    • prastleP Offline
                                      prastle Moderators Admin @redrum
                                      last edited by prastle

                                      @redrum I understand his point now and can clarify. @Raville

                                      New icons are great! in the older maps cept one thing. We need ability to turn off the movement indicator and/or make it a lot smaller. Other than that GREAT STUFF!

                                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                      redrumR 1 Reply Last reply Reply Quote 1
                                      • C Offline
                                        Cernel Moderators @Raville
                                        last edited by

                                        @raville said in Image Icons:

                                        Great job you are doing, Congratulations! And my opinion: in new TA version .9480 there is some small circles that show moves (for me they are not good and bother in game), small black numbers as before didnt bother at all, maybe those circles are to much showing a movement allowed that isn't to important. Still I have some white windows (now in black) from Java when open a new map, How to correct them? Thanks and good job!

                                        Small circles that show moves? You mean numbers?

                                        You mean the yellow and blue numbers, showing, respectively, the moves you are doing and the total moves available, when you select a unit and move the cursor on another territory?

                                        That is exactly the same thing as already there in 1.8.0.9, and was made by Veqryn years ago.

                                        Personally, I would definitely totally remove the blue one, showing up the max movement. I don't think anyone has a use for, or even read, it, ever, and, when you play a map, pretty much have to memorise what is the movement of each unit, already.

                                        Probably mapmakers should be, then, able to set the colour for the remaining yellow one, in case the default colour might be a bad choice for the specific map. A switch off option in the menu can't hurt.

                                        But I'm not sure this is what you mean?

                                        prastleP 1 Reply Last reply Reply Quote 0
                                        • prastleP Offline
                                          prastle Moderators Admin @Cernel
                                          last edited by

                                          @cernel download the new pre-release and play a map sigh...

                                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                          C 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @prastle
                                            last edited by

                                            @prastle @Raville Any particular reason why? I don't really see much harm in having the movement indicator a bit more visible even on older maps. It really isn't much larger than before just has a background. Do you have some screenshots that show it not looking good on older maps?

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            HeppsH prastleP 2 Replies Last reply Reply Quote 0

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