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    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • C Offline
      Cernel Moderators @prastle
      last edited by

      I see. I don't know how to feel about it; would need to play some games to tell.
      The upside is that the new version looks more refined than the old one, and a default coloured number may not be that good for all maps, but I can see this thing really going in the way of what you are looking at.
      It may be better for that thing with the movement display to always stay on the arrow trail, instead of jumping up and down on the same abscissa; something like this:

      <--(X/Y)------------------

      1 Reply Last reply Reply Quote 2
      • FrostionF Offline
        Frostion Admin
        last edited by Frostion

        Just opened the pre-release, looked at the movement info a bit, clicked a few times left/right mouse button .... And got windows blue screen of death.

        I still think the info should start with a 20x20 movement icon, and the orange/red combo is not good as they look nearly alike.

        Here are some proposals:
        0_1520045631265_1.jpg
        0_1520045637338_2.jpg
        0_1520045642101_3.jpg
        2_1520045649640_Black1.png 1_1520045649640_Green.png 0_1520045649639_Black2.png

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

        prastleP C 2 Replies Last reply Reply Quote 0
        • prastleP Offline
          prastle Moderators Admin @Frostion
          last edited by

          @frostion off topic but please throw your five votes here

          https://forums.triplea-game.org/topic/535/triplea-mod-council-vote-discussion

          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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          • C Offline
            Cernel Moderators @Frostion
            last edited by

            @frostion Well, a movement icon would make the thing even more refined, but at the price of exacerbating even more the issue of covering and hiding the board underneath, while adding nothing substantial, unless you have different symbols for accessible and inaccessible and, that way, it could at least substitute (thus allow removing) the current "cannot go there" symbol that displays only if the territory is unreachable.
            I'm still thinking the solution would be assuring that thing being behind the unit, with respect to the direction you are moving to, which means either:
            1- on the arrow trail, or
            2- in between of the starting point (where you picked the unit) and the current position of the cursor, or
            3- on the right of the unit if you are moving mostly to the left, on the left of the unit if you are moving mostly to the right, above the unit if you are moving mostly downwards, below the unit if you are moving mostly upwards.
            I guess number 3 should be the easiest to implement, as it is related to the current behaviour.

            C 1 Reply Last reply Reply Quote 0
            • C Offline
              Cernel Moderators @Cernel
              last edited by

              I'll add an image, just because:

              current:
              0_1520061560778_current.png

              my suggestion:
              0_1520061572192_proposed.png

              Instead, if you are going down, it would be above the arrow point, etc..

              C 1 Reply Last reply Reply Quote 1
              • C Offline
                Cernel Moderators @Cernel
                last edited by

                I want to add that I clearly remember that about 5 years ago, when Veqryn added the movement display, I was initially a bit unhappy about having that additional hovering number buzzing around, and didn't like this addition, but now I think I appreciate the ability of cursoring around and getting told how much distance from the starting point I am, so I would not suggest totally removing it. Still, a menu option for going back to the times we didn't have this feature may be useful; not sure if I would tick it. Maybe a key for quick switching this setting, as well.

                1 Reply Last reply Reply Quote 2
                • General_ZodG Offline
                  General_Zod Moderators
                  last edited by General_Zod

                  So was playing 9464 today, and observations were.

                  1. The gray canvas and oblong shape seems to block a lot on designation. I keep thinking semi transparent should work, maybe if it was like 75% transparent?

                  2. The oblong is very oversized when only one number is shown. Any chance the shape can be reduced when single number shown.

                  3. Yellow was a nicer color for first number. Maybe adjust canvas color to accommodate yellow again.

                  4. Cernels idea above is interesting, place the shape on path instead of at end.

                  1 Reply Last reply Reply Quote 2
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    So decided to tweak the message size/color a bit. I've made both move numbers the same blue color, removed parens, and tightened up the padding:
                    0_1520394788768_a4e68667-51c7-46da-983e-a5d4f56fb01c-image.png

                    Not Enough Moves
                    0_1520394829080_48d5a9a8-30c9-4c97-8baa-a15cffed6e67-image.png

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    HeppsH prastleP C 4 Replies Last reply Reply Quote 3
                    • HeppsH Offline
                      Hepps Moderators @redrum
                      last edited by

                      @redrum Looks good.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

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                      • FrostionF Offline
                        Frostion Admin
                        last edited by

                        Yes. This is great 😁

                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                        • General_ZodG Offline
                          General_Zod Moderators
                          last edited by

                          @redrum
                          Much better. Nice job. 🙂

                          1 Reply Last reply Reply Quote 0
                          • prastleP Offline
                            prastle Moderators Admin @redrum
                            last edited by

                            @redrum thumbs up!

                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                            • C Offline
                              Cernel Moderators @redrum
                              last edited by

                              @redrum As I said, I personally would show only the movement, not the max movement available (so "1", instead of "1/1"), because, when I play a map, I've at least memorised the movement abilities of its units, so I surely don't have any use for that, but just my personal preference. Ask around. If you want to keep the max movement, maybe having it smaller, like it used to be. I think the suggestion of having a menu option for switching off this feature is anyway good, even if the feature itself is improved (in my opinion, almost all add-ons should be optable out).

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                Cernel Moderators @redrum
                                last edited by

                                @redrum Also, I'm not sure what the "+" after the "1/1" is for.

                                prastleP 1 Reply Last reply Reply Quote 0
                                • prastleP Offline
                                  prastle Moderators Admin @Cernel
                                  last edited by

                                  @cernel it shows the resources

                                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                  C 1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    Cernel Moderators @prastle
                                    last edited by

                                    @prastle Yes, I got that after the "+" those are the fuel costs, but I don't see why having the + itself. I guess the "+" is there for saying "plus the following resources fuel costs:", but I'm not sure. Anyways, in this case, I think it can be removed (it kind of looks saying that the unit has "1+" max movement).

                                    prastleP 1 Reply Last reply Reply Quote 0
                                    • prastleP Offline
                                      prastle Moderators Admin @Cernel
                                      last edited by prastle

                                      @cernel correct
                                      _+ this is used

                                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        @Cernel The "+" is actually used to indicate that some of the selected units can move further. So for instance if you select an infantry and a tank to move then hover over an adjacent territory it'll show 1/1+ as the infantry can only move 1 but some of the other units (tank in this case) have additional movement. This is how its always been to my knowledge. I think it is helpful especially for new players and complex maps.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        C 1 Reply Last reply Reply Quote 2
                                        • C Offline
                                          Cernel Moderators @redrum
                                          last edited by

                                          @redrum Ok, I would still remove the number after the "/" as well as the "/" itself and the eventual "+", as I don't think I've ever looked at them once (so you see I didn't even realize they already worked that way), but if you or most other people think otherwise, that's fine. I see your post is getting upvoted, not sure if that means your explanation is correct or the feature is appreciated.

                                          HeppsH 1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @Cernel
                                            last edited by

                                            @cernel For my part at least.... it was the later.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            1 Reply Last reply Reply Quote 2

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