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    I need help for to fix the error

    Scheduled Pinned Locked Moved Map Making
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    • SchulzS Offline
      Schulz
      last edited by

      The new version of house of habsburg looks so cool, especially I liked the relief tiles.

      But I had started on the older version unfortunately.

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Schulz
        last edited by

        @schulz Yeah, vast improvement thanks to @Hepps. I would strongly consider adopting the new version as you can probably re-use at least most of the XML changes you've made for units, etc. Better to switch over sooner rather than later and sure you learned a lot through you initial work. Also, it would probably be good to start a separate map thread for your map now that this error is resolved and you have it working.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 1
        • SchulzS Offline
          Schulz
          last edited by

          Btw, my trains do not work. I have this code for every country in my xml file like dom 1914 weltpolitic. Should I add something more?

          <attachment name="techAttachment" attachTo="Country" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
          <option name="techCost" value="10"/>
          <option name="mechanizedInfantry" value="true"/>
          </attachment>

          redrumR General_ZodG 2 Replies Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Schulz
            last edited by redrum

            @schulz You essentially need each nation to have the mechanizedInfantry tech, each land transport have isLandTransport, and each transportable unit have isLandTransportable:

                <attachment name="techAttachment" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                  <option name="techCost" value="4"/>
                  <option name="mechanizedInfantry" value="true"/>
                </attachment>
            
                <attachment name="unitAttachment" attachTo="Train" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                  <option name="isLandTransport" value="true"/>
                </attachment>
            
                <attachment name="unitAttachment" attachTo="germanInfantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                  <option name="isLandTransportable" value="true"/>
                </attachment>
            

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 0
            • SchulzS Offline
              Schulz
              last edited by

              Yes. I have this one.

              <attachment name="techAttachment" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
              <option name="techCost" value="10"/>
              <option name="mechanizedInfantry" value="true"/>
              </attachment>
              <attachment name="techAttachment" attachTo="Austria" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
              <option name="techCost" value="10"/>
              <option name="mechanizedInfantry" value="true"/>
              </attachment>
              <attachment name="techAttachment" attachTo="Ottoman" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
              <option name="techCost" value="10"/>
              <option name="mechanizedInfantry" value="true"/>
              </attachment>
              <attachment name="techAttachment" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
              <option name="techCost" value="10"/>
              <option name="mechanizedInfantry" value="true"/>
              </attachment>
              <attachment name="techAttachment" attachTo="France" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
              <option name="techCost" value="10"/>
              <option name="mechanizedInfantry" value="true"/>
              </attachment>
              <attachment name="techAttachment" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
              <option name="techCost" value="10"/>
              <option name="mechanizedInfantry" value="true"/>
              </attachment>
              <attachment name="techAttachment" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
              <option name="techCost" value="10"/>
              <option name="mechanizedInfantry" value="true"/>
              </attachment>

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Schulz
                last edited by

                @schulz Ok, I updated my post with some more details. Tech looks ok. Can you check your units and post your latest XML here?

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • SchulzS Offline
                  Schulz
                  last edited by

                  I have added <option name="isLandTransport" value="true"/> to train and <option name="isLandTransportable" value="true"/> to aagun, field_gun, heavy_gun, gas, infantry, cossack, stromtruppen, colonial, big_bertha and conscript.

                  And I've got this one.

                  UnitAttachment are either misspelled or exist only in a future version of TripleA. Setter: isLandTransportable

                  I am using triplea 1.9.9.07621.

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Schulz
                    last edited by

                    @schulz Can you download the latest version of TripleA and retest: http://triplea-game.org/download/. Should be version 1.9.0.0.9687.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • General_ZodG Offline
                      General_Zod Moderators @Schulz
                      last edited by

                      @schulz

                      I recommend that you utilize the train model from TWW Beta. The trains are much better than any previous version of trains.

                      1 Reply Last reply Reply Quote 0
                      • CrazyGC Offline
                        CrazyG Moderators
                        last edited by

                        Just so you know, I intend to release a WW1 game on the House of Habsburg map immediately after HoH reaches a point of decent balance.

                        1 Reply Last reply Reply Quote 2
                        • FrostionF Offline
                          Frostion Admin
                          last edited by

                          I have moved this thread to Map Making as it seems to discuss several map making technicalities.
                          By the way, always nice to see a new mapmaker and new maps in development 🙂

                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                          1 Reply Last reply Reply Quote 0
                          • SchulzS Offline
                            Schulz
                            last edited by Schulz

                            @General_Zod

                            Currently I am using weltpolitic map's train on the map. But I can utilize TWW's trains why not. Before changing units I have to achieve a decent balance on the western front. Germany definitely should be able to conquer Belgium and Northwestern France but also shoul not be able to take Paris.

                            I have placed units but of course it has not a decent balance yet.

                            https://files.fm/u/wpytkdeh#_

                            Also My Russia is stronger than France is it really logical?

                            C HeppsH 2 Replies Last reply Reply Quote 0
                            • C Offline
                              Cernel Moderators @Schulz
                              last edited by

                              @schulz I would have no problems myself talking abot whatever wherever, but I am under the understanding you are supposed to make a thread in "Maps & Mods", with the name of your map, to discuss the map in general (balance, historicity, etc.).

                              1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @Schulz
                                last edited by

                                @schulz I think it is important to ask the developer of a map whether they are ok with you using their work to create a MOD before commencing the development of a project utilizing their initial designs. Especially when that person designed the map to create a scenario for the exact same time period in the first place.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                1 Reply Last reply Reply Quote 4
                                • B Offline
                                  beelee
                                  last edited by

                                  yea, even though we're open source here, it'd be a common courtesy imo. Especially with CrazyG's map being basically brand new.

                                  B 1 Reply Last reply Reply Quote 4
                                  • B Offline
                                    beelee @beelee
                                    last edited by

                                    @Schulz Just to clarify, not trying to be a downer. : ) It's cool you're interested in map making and learning how the xml works. Just a informal etiquette thing : )

                                    As you've probably noticed, there's plenty of people who will help with answering questions.

                                    1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      beelee
                                      last edited by

                                      @Schulz here's some more advice

                                      Don't troll

                                      1 Reply Last reply Reply Quote 0
                                      • SchulzS Offline
                                        Schulz
                                        last edited by Schulz

                                        ........

                                        1 Reply Last reply Reply Quote 0
                                        • SchulzS Offline
                                          Schulz
                                          last edited by Schulz

                                          I need help for another xml file. I'd be grateful if anyone is able to detect the error. And I would like to learn that how do you detect errors when I am not able to.

                                          0_1537810193629_Domination_1914_No_Mans_Land_v2.xml

                                          C 1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            Cernel Moderators @Schulz
                                            last edited by

                                            @schulz said in I need help for to fix the error:

                                            And I would like to learn that how do you detect errors when I am not able to.

                                            In past you would always get the error message in case the game was not working. Then that was disabled and an option added to show the error messages always. But now I cannot find that option in Engine Prefereces anymore? I'm talking about "Show Console Always".

                                            Also, I preferred how it worked in 1.8.0.9.

                                            prastleP 1 Reply Last reply Reply Quote 0

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