Middle Earth: Battle For Arda - Official Thread
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@redrum Yup my feelings aswell, but its good enough for the cowboys I date.
Working on changing the Orc on a little from a colour standpoint since I really like the Angmar flag.
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@alkexr Was just going to a Title and credits like the one I posted previously.
then later you can let me know what other game details you want included and we can redesign it at that point.
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What about these options...
or...
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@hepps I'd vote for option #1.
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Download version 1.3.1
which is a somewhat hacky version that features the new relief tiles by @Hepps alongside with the old ugly hobbits. Contains the minimum amount of gameplay changes that was conveniently achievable. Should be playable, but very likely unbalanced. No effort will be put into polishing this version (except bugfixes maybe). -
@alkexr Nope....
Get an error.
No data of type centers for territory: West Grey Mountains
No data of type centers for territory: Glittering Caves
No data of type centers for territory: Harrowdale
No data of type centers for territory: Folde
No data of type centers for territory: Fenmark -
@alkexr Looks like all the territories you added are missing from the map you uploaded.
Failed to start game
java.lang.IllegalStateException: No data of type centers for territory: Tolfalas
No data of type centers for territory: West Osgiliath
No data of type centers for territory: East Osgiliath
No data of type centers for territory: sz Bay of Tolfalas
No data of type centers for territory: Halifirien
No data of type centers for territory: Amon Din
No data of type centers for territory: Firienholt
No data of type centers for territory: The Undeeps
No data of type centers for territory: South Misty Mountains
No data of type centers for territory: Eagles Eyrie
No data of type centers for territory: Lands of the Lossoth
No data of type centers for territory: Northern Waste
No data of type centers for territory: South Forodwaith
No data of type centers for territory: Halls of Gror
No data of type centers for territory: North Dale
No data of type centers for territory: East Dale
No data of type centers for territory: West Dale
No data of type centers for territory: River Running Bank
No data of type centers for territory: Carnen West Bank
No data of type centers for territory: Northeast Rhun
No data of type centers for territory: Carnen East Bank
No data of type centers for territory: Celduin North Bank
No data of type centers for territory: North Rhovanion
No data of type centers for territory: River Running South Bank
No data of type centers for territory: Realm of Vidugavia
No data of type centers for territory: West Wilderland
No data of type centers for territory: Kingdom of Rhovanion
No data of type centers for territory: South Rhovanion
No data of type centers for territory: Celduin South Bank
No data of type centers for territory: West Rhun
No data of type centers for territory: South Wilderland
No data of type centers for territory: Sea of Rhun Coast
No data of type centers for territory: Southeast Rhun
No data of type centers for territory: Grey Mountains
No data of type centers for territory: West Grey Mountains
No data of type centers for territory: Glittering Caves
No data of type centers for territory: Harrowdale
No data of type centers for territory: Folde
No data of type centers for territory: Fenmark -
@hepps Err... 1. It works for me 2. The map does contain the centers for these territories.
I think you will need to remove the old version and unzip the new one. TA must be trying to load the map from the old folder.
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@alkexr Perhaps I will try that.
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@hepps No idea. I can't get it to work.
Figured it out. Had to rename the folder... the way you had it labelled was not compatible with what was inside the XML.
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@alkexr Love the new sounds... Looks like an entirely new game.
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@hepps Can't help myself now...
Added Frodo's sword "Sting" as the cursor, reworked some of the Saruman units and added terrain icons for the menu.
I have a serious addiction.
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@hepps said in Large Middle Earth - official thread:
reworked some of the Saruman units
Don't work on unit images now. Saruman will have dunlending wildmen, half-orcs and warg riders, but will not have axemen, snaga skirmishers and orc marauders. Uruk swordsmen will be replaced with uruk warriors. Don't waste too much time on the old unit sets, they are in the process of being overhauled. If all goes well, I will be finished in two weeks or so.
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@alkexr Like I said... I have a problem. Was just screwing around wasn't really intending on continuing on.
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@alkexr Here is the cursor....
If you want to add it to the map just drop it into the "misc" folder.
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hi alkexr, and all lotr lovers!
i am experienced in playing triplea-maps since ages and you created a great map! Thank you so much. i am really happy to found it. not only that i love the lord of the rings story. its really a great map to play triplea. i needed a long time to understand unit abilities and territory effects but i think i am getting used to most of it. i am still not sure if i understand unseen rigth and formation but still learning.
i have a question if this is a bug or not: 2-3 hit units not repair in every round. i choosed repair at the end of the turn. so the should repair after placing units? but my angmar dragon repairs a round later?i am using MAC if this is important. Also i ask myself whey no fleet is involved, since the story included some. But anyway. thx a lot!
epinikion
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@epinikion said in Large Middle Earth - official thread:
i have a question if this is a bug or not: 2-3 hit units not repair in every round. i choosed repair at the end of the turn. so the should repair after placing units? but my angmar dragon repairs a round later?
In Large Middle Earth 1.2, dragons and oliphants have 3 hitpoints, but they only repair 1 hp each turn. So if they take 2 damage, they need 2 turns to fully repair.
Also i ask myself whey no fleet is involved, since the story included some.
There is a map option called "Sea Units", tick that before starting the game and then you have sea units. They are turned off by default because there is a bug related to them that I couldn't fix. But it will be fixed in the new version, which is coming soon.
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@alkexr I'm playing a PvP at the moment and just noticed that the 2Hit ships don't repair. Is that the bug you're talking about?
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@mattbarnes said in Large Middle Earth - official thread:
I'm playing a PvP at the moment and just noticed that the 2Hit ships don't repair. Is that the bug you're talking about?
Now there are two bugs related to sea units.
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I am also exited about this new LotR facelift. I will for sure play this map after you guys finish the final touches. Hopefully I can play some LAN games also with my friends.
@alkexr How compatible would you say the AI is with this map and its features? On a scale of 0-100% ???