Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    Middle Earth: Battle For Arda - Official Thread

    Maps & Mods
    37
    566
    540469
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Hepps
      Hepps Moderators @redrum last edited by

      @redrum Yup my feelings aswell, but its good enough for the cowboys I date. 😉

      Working on changing the Orc on a little from a colour standpoint since I really like the Angmar flag.

      1 Reply Last reply Reply Quote 0
      • Hepps
        Hepps Moderators @alkexr last edited by

        @alkexr Was just going to a Title and credits like the one I posted previously.

        then later you can let me know what other game details you want included and we can redesign it at that point.

        1 Reply Last reply Reply Quote 0
        • Hepps
          Hepps Moderators last edited by

          What about these options...

          0_1530140473923_Orcs 2.png

          or...

          0_1530140487647_Orcs 3.png

          redrum 1 Reply Last reply Reply Quote 0
          • redrum
            redrum Admin @Hepps last edited by

            @hepps I'd vote for option #1.

            1 Reply Last reply Reply Quote 0
            • alkexr
              alkexr last edited by

              Download version 1.3.1
              which is a somewhat hacky version that features the new relief tiles by @Hepps alongside with the old ugly hobbits. Contains the minimum amount of gameplay changes that was conveniently achievable. Should be playable, but very likely unbalanced. No effort will be put into polishing this version (except bugfixes maybe).

              Hepps 1 Reply Last reply Reply Quote 0
              • Hepps
                Hepps Moderators @alkexr last edited by

                @alkexr Nope....

                Get an error.

                No data of type centers for territory: West Grey Mountains
                No data of type centers for territory: Glittering Caves
                No data of type centers for territory: Harrowdale
                No data of type centers for territory: Folde
                No data of type centers for territory: Fenmark

                Hepps 1 Reply Last reply Reply Quote 0
                • Hepps
                  Hepps Moderators @Hepps last edited by

                  @alkexr Looks like all the territories you added are missing from the map you uploaded.

                  Failed to start game
                  java.lang.IllegalStateException: No data of type centers for territory: Tolfalas
                  No data of type centers for territory: West Osgiliath
                  No data of type centers for territory: East Osgiliath
                  No data of type centers for territory: sz Bay of Tolfalas
                  No data of type centers for territory: Halifirien
                  No data of type centers for territory: Amon Din
                  No data of type centers for territory: Firienholt
                  No data of type centers for territory: The Undeeps
                  No data of type centers for territory: South Misty Mountains
                  No data of type centers for territory: Eagles Eyrie
                  No data of type centers for territory: Lands of the Lossoth
                  No data of type centers for territory: Northern Waste
                  No data of type centers for territory: South Forodwaith
                  No data of type centers for territory: Halls of Gror
                  No data of type centers for territory: North Dale
                  No data of type centers for territory: East Dale
                  No data of type centers for territory: West Dale
                  No data of type centers for territory: River Running Bank
                  No data of type centers for territory: Carnen West Bank
                  No data of type centers for territory: Northeast Rhun
                  No data of type centers for territory: Carnen East Bank
                  No data of type centers for territory: Celduin North Bank
                  No data of type centers for territory: North Rhovanion
                  No data of type centers for territory: River Running South Bank
                  No data of type centers for territory: Realm of Vidugavia
                  No data of type centers for territory: West Wilderland
                  No data of type centers for territory: Kingdom of Rhovanion
                  No data of type centers for territory: South Rhovanion
                  No data of type centers for territory: Celduin South Bank
                  No data of type centers for territory: West Rhun
                  No data of type centers for territory: South Wilderland
                  No data of type centers for territory: Sea of Rhun Coast
                  No data of type centers for territory: Southeast Rhun
                  No data of type centers for territory: Grey Mountains
                  No data of type centers for territory: West Grey Mountains
                  No data of type centers for territory: Glittering Caves
                  No data of type centers for territory: Harrowdale
                  No data of type centers for territory: Folde
                  No data of type centers for territory: Fenmark

                  alkexr 1 Reply Last reply Reply Quote 0
                  • alkexr
                    alkexr @Hepps last edited by

                    @hepps Err... 1. It works for me 2. The map does contain the centers for these territories.

                    I think you will need to remove the old version and unzip the new one. TA must be trying to load the map from the old folder.

                    Hepps 1 Reply Last reply Reply Quote 0
                    • Hepps
                      Hepps Moderators @alkexr last edited by Hepps

                      @alkexr Perhaps I will try that.

                      Hepps 1 Reply Last reply Reply Quote 0
                      • Hepps
                        Hepps Moderators @Hepps last edited by Hepps

                        @hepps No idea. I can't get it to work.

                        Figured it out. Had to rename the folder... the way you had it labelled was not compatible with what was inside the XML.

                        1 Reply Last reply Reply Quote 0
                        • Hepps
                          Hepps Moderators last edited by

                          @alkexr Love the new sounds... Looks like an entirely new game.

                          Hepps 1 Reply Last reply Reply Quote 0
                          • Hepps
                            Hepps Moderators @Hepps last edited by

                            @hepps Can't help myself now...

                            0_1530197643095_Couple more touches.png

                            Added Frodo's sword "Sting" as the cursor, reworked some of the Saruman units and added terrain icons for the menu.

                            I have a serious addiction. 😃

                            alkexr 1 Reply Last reply Reply Quote 0
                            • alkexr
                              alkexr @Hepps last edited by

                              @hepps said in Large Middle Earth - official thread:

                              reworked some of the Saruman units

                              Don't work on unit images now. Saruman will have dunlending wildmen, half-orcs and warg riders, but will not have axemen, snaga skirmishers and orc marauders. Uruk swordsmen will be replaced with uruk warriors. Don't waste too much time on the old unit sets, they are in the process of being overhauled. If all goes well, I will be finished in two weeks or so.

                              Hepps 2 Replies Last reply Reply Quote 0
                              • Hepps
                                Hepps Moderators @alkexr last edited by

                                @alkexr Like I said... I have a problem. Was just screwing around wasn't really intending on continuing on.

                                1 Reply Last reply Reply Quote 1
                                • Hepps
                                  Hepps Moderators @alkexr last edited by

                                  @alkexr Here is the cursor....

                                  0_1530202646397_cursor.gif

                                  If you want to add it to the map just drop it into the "misc" folder.

                                  1 Reply Last reply Reply Quote 0
                                  • E
                                    epinikion Moderators last edited by

                                    hi alkexr, and all lotr lovers!

                                    i am experienced in playing triplea-maps since ages and you created a great map! Thank you so much. i am really happy to found it. not only that i love the lord of the rings story. its really a great map to play triplea. i needed a long time to understand unit abilities and territory effects but i think i am getting used to most of it. i am still not sure if i understand unseen rigth and formation but still learning.
                                    i have a question if this is a bug or not: 2-3 hit units not repair in every round. i choosed repair at the end of the turn. so the should repair after placing units? but my angmar dragon repairs a round later?

                                    i am using MAC if this is important. Also i ask myself whey no fleet is involved, since the story included some. But anyway. thx a lot!

                                    epinikion

                                    alkexr 1 Reply Last reply Reply Quote 1
                                    • alkexr
                                      alkexr @epinikion last edited by

                                      @epinikion said in Large Middle Earth - official thread:

                                      i have a question if this is a bug or not: 2-3 hit units not repair in every round. i choosed repair at the end of the turn. so the should repair after placing units? but my angmar dragon repairs a round later?

                                      In Large Middle Earth 1.2, dragons and oliphants have 3 hitpoints, but they only repair 1 hp each turn. So if they take 2 damage, they need 2 turns to fully repair.

                                      Also i ask myself whey no fleet is involved, since the story included some.

                                      There is a map option called "Sea Units", tick that before starting the game and then you have sea units. They are turned off by default because there is a bug related to them that I couldn't fix. But it will be fixed in the new version, which is coming soon.

                                      1 Reply Last reply Reply Quote 2
                                      • M
                                        mattbarnes last edited by

                                        @alkexr I'm playing a PvP at the moment and just noticed that the 2Hit ships don't repair. Is that the bug you're talking about?

                                        alkexr 1 Reply Last reply Reply Quote 1
                                        • alkexr
                                          alkexr @mattbarnes last edited by

                                          @mattbarnes said in Large Middle Earth - official thread:

                                          I'm playing a PvP at the moment and just noticed that the 2Hit ships don't repair. Is that the bug you're talking about?

                                          Now there are two bugs related to sea units.

                                          1 Reply Last reply Reply Quote 1
                                          • Frostion
                                            Frostion Admin last edited by

                                            I am also exited about this new LotR facelift. I will for sure play this map after you guys finish the final touches. Hopefully I can play some LAN games also with my friends.

                                            @alkexr How compatible would you say the AI is with this map and its features? On a scale of 0-100% ???

                                            alkexr 1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 28
                                            • 29
                                            • 7 / 29
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums