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    Civil War | Units Issues

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    • C Offline
      Cernel Moderators @wirkey
      last edited by

      @wirkey Yeah I specifically didn't go into details, as those need to be defined by players of the map, or the risk is overlooking something dumb or breaking some intended dynamics. So, I cannot help you there; what at my previous post was just a suggestion for an actual player to take over (but it is possible to just debug by fixing the list).

      I can only say that for the resources I would just go with half or so of what is needed to produce a shipyard from nothing.

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      • C Offline
        Cernel Moderators
        last edited by

        Ooor are you sure that the 3+ production restriction is really necessary? After all, those shipyards in poorer zones have been built sometimes in the past sooo...

        wirkeyW 1 Reply Last reply Reply Quote 0
        • wirkeyW Offline
          wirkey Moderators @Cernel
          last edited by

          @cernel said in Civil War | Units Issues:

          Ooor are you sure that the 3+ production restriction is really necessary? After all, those shipyards in poorer zones have been built sometimes in the past sooo...

          There is at least one 2-territory, where a shipyard would change a lot (Cairo). Besides that, what should the restriction be? Nothing could become really ugly for the Confeds, once the Union is through Columbus/New Madrid or New Orleans.

          For repairs I would go with one manpower, 3 supplies, 5 industry. But it should only happen after the turn, so you can't use it to build ships in that turn. On the other side that means, that Union couldn't use the +1 movement

          C 1 Reply Last reply Reply Quote 0
          • C Offline
            Cernel Moderators @wirkey
            last edited by

            @wirkey Then it can only be done by downgrading it to another unit (that needs to be added). Not up to me (and not even a player), but I would take this opportunity to also make shipyard a unit you build in 2 turns (so this other unit would be both the downgrade of shipyard and the first build of it, for a new one).

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Cernel
              last edited by

              @cernel I'd say let's not go and make significant changes to the map. Let's just focus on capturing anything that doesn't work as intended and consider if they would be easy to fix in the XML.

              The 3 production or started with one, is a pretty important rule as it limits the places shipyards can be built.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 1
              • wirkeyW Offline
                wirkey Moderators @Cernel
                last edited by

                @cernel did you already change something? I'm in bot 501 trying to play CW and we get these errors:

                0_1530206908382_d9055f08-151d-490f-95a8-745dbfba847d-image.png

                C 2 Replies Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin
                  last edited by

                  Another bug is that Union subs are missing the required facility of "shipyard_u" and only have "shipyard" specified so can't be placed unless you edit in a "shipyard".

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • C Offline
                    Cernel Moderators @wirkey
                    last edited by

                    @wirkey Are those 2 separate bugs at the same time?

                    What I see is a notification text missing and a fuel cost bug.

                    For the fuel bug, I suggest you open a bug report in Git Hub, if you have it again.

                    For the notification, that would be a matter relevant for this topic, so move it there if it happens again (but that (Confederate_Take_Loan_at30.OTHER_NOTIFICATION_SUCCESS) wasn't changed):
                    https://forums.triplea-game.org/topic/901/civil-war-war-financing-issues/17?page=1

                    It is not actually possible to test such notifications on local. You need another user to make the action.

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                    • C Offline
                      Cernel Moderators @wirkey
                      last edited by

                      @wirkey For the notification display fail (NO: Confederate_Take_Loan_at30.OTHER_NOTIFICATION_SUCCESS set.), report/move it here if it happens again or you can find a way (for others) to reproduce it:
                      https://forums.triplea-game.org/topic/901/civil-war-war-financing-issues

                      Thanks for testing.

                      C 1 Reply Last reply Reply Quote 0
                      • C Offline
                        Cernel Moderators @Cernel
                        last edited by

                        @wirkey Me and @redrum just tested that notification in my host (me on 1.9.0.0.10402), and it worked fine for us both sides. So more info are needed (at the linked topic, not here) if that is to be reproduced.

                        wirkeyW 1 Reply Last reply Reply Quote 0
                        • wirkeyW Offline
                          wirkey Moderators @Cernel
                          last edited by

                          @cernel 0_1530267487586_e19c096b-16ce-4bfc-ae40-4c102a913480-image.png

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            Cernel Moderators
                            last edited by

                            Moved to Maps & Mods.

                            I think this is a good collection of issues that the Civil War map has, and that can all be solved at a game (xml) level. However, it is needed a reliable player of the map to do that, as I'm not sure if making these changes without playtesting the game is really better than doing nothing (I'd rather not).

                            1 Reply Last reply Reply Quote 0
                            • M Offline
                              mattbarnes
                              last edited by

                              Hi all. Just replying to this as a convenient thread to save creating a new one. I've enjoyed many maps (particularly the WWII, WWI and LoTR) and thought this looked like a good one to try next. Contrary to the view of one contributor, we do have awareness of the US Civil War here in the UK. Please can anyone let me know whether this scenario (either or both variants) is highly playable or not? Thanks, Matt

                              C redrumR 2 Replies Last reply Reply Quote 0
                              • C Offline
                                Cernel Moderators @mattbarnes
                                last edited by

                                @mattbarnes Issues wise, the main one should not have any major problems anymore, if ever. No idea about the small one, but I recall complaints. For gameplay, you'll have to wait for someone else, because I tried for half a round but gave up.

                                M 1 Reply Last reply Reply Quote 0
                                • M Offline
                                  mattbarnes @Cernel
                                  last edited by

                                  @Cernel Thanks. If it's not too great a breach of etiquette, could you please recommend other preferred maps? In addition to the ones above, I've also played Dragon War, Red Sun and Star Wars.

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @mattbarnes
                                    last edited by

                                    @mattbarnes Yes, the full size is very playable and fairly well balanced. The smaller (kind of test map) has some issues but you can still use it to learn the game. The rules are very unique and complex so takes some time to learn for most players.

                                    Here are a few example games you might want to take a look at:
                                    https://forums.triplea-game.org/topic/592/civil-war-3-2-4-redrum-confederate-vs-wirkey-union
                                    https://forums.triplea-game.org/topic/879/civil-war-3-2-4-redrum-confederate-vs-wirkey-union-2
                                    https://forums.triplea-game.org/topic/897/civil-war-3-2-4-wirkey-confederate-vs-redrum-union
                                    https://forums.triplea-game.org/topic/962/civil-war-3-2-6-panzer-confederate-vs-redrum-union

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    M 2 Replies Last reply Reply Quote 1
                                    • M Offline
                                      mattbarnes @redrum
                                      last edited by

                                      @redrum Cool, thanks.

                                      1 Reply Last reply Reply Quote 0
                                      • M Offline
                                        mattbarnes
                                        last edited by

                                        Is Upperville broken, with no movement connections (in Eastern Campaigns)?
                                        Also, why can't Confederates buy resources in first purchase phase?

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • M Offline
                                          mattbarnes @redrum
                                          last edited by

                                          @redrum Hey, thanks for the example games. I looked at them all. Is it fair to say that the South won 3 games, in each case through a naval dominance strategy? I was expecting instead for the South to generally be on the back foot but win a fair share of games by holding out to hit one of their victory conditions. It was surprising to see them actually seem to be winning.

                                          Incidentally, the resource purchase pop-up and/or the Game Notes could make clearer that the box has multiple tabs: it took me ages to spot how to buy resources: it looks at first as though only a handful of military units can be bought.

                                          PS Happy Easter all, hope you're well and coping with lockdown.

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @mattbarnes
                                            last edited by

                                            @mattbarnes I know there are some missing connections in Eastern Campaigns though not sure anyone has ever written them down so we could fix them.

                                            Well, I think the example games show that navy is very important and that the south can choose to compete at least for a while depending on what the north focuses on. Also I believe the north won 2 of those games and the south won 2 of those games (the side I played won all 4). There are a lot of viable strategies due to the asymmetric victory conditions and I do believe people conceded a bit too early in some of those games.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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