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Recent Posts

  • @prastle I would also like to add that since CG uploaded it and did the map skin I guess you should talk to him eh?

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  • @cernel good point yes it can be hacked in. This will only work if the skin for that map is already loaded in the bot tho as you pointed out. Thus any "new" map that used it's own new skin would have to be loaded.

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  • @redrum Yeah, the bots shouldn't really need anything other than the xml.
    Ideally we'd change the bot code so it only checks for xml files in the bot directory.
    But this needs to be coordinated with @LaFayette so the bot scripts can handle this.

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  • @cernel Yeah, my understanding is essentially the bot just needs the game XML either by having it loaded on the bot or by the player providing a save game (as save games have the game XML in it essentially). The rest of the map assets are only used locally by the players actually viewing the map. I believe in theory that we could do a number of different things to bots so that it is easier to update maps and allow players to bring their own maps. The rest of the stuff is essentially just 'checks' that happen because bots load similar to local so it checks that it has the map folder, the right map name, etc. How much effort it would be to do something like that I'm not really sure without looking at the code.

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