@prastle Makes sense. I think anyone can go into a bot and take it over if someone is camping in it and not responding to texts because they are in another game or not present. I might suggest we post an add on message to the lobby that says if you can host please do and leave the bots for those that cant.
Hosting bots is not as difficult as it sounds. If I can do it, then I’m sure most people here can too. If you can Host a game on the Lobby, then you are almost there. Just needs a few tweaks to your router, a .bat file, a bit of patience and possible some help from a friendly Mod!
First you need to update your router settings and open more ports. You should already have port 3300 open. I opened 6 in all, 3300 to 3305 (one for your own Hosting and 5 for the Bots). There is a freeware program you can use: Simple Port Forwarding (see here http://www.simpleportforwarding.com/download ), which can help with the task. Follow the program instructions and open the required ports.
Once you’ve opened the ports, you need to download the latest Beta(Pre-Release) version of TripleA. This is located here https://github.com/triplea-game/triplea/releases/ . This can be installed in a different folder from your stable TripleA. It's is recommended that you keep the stable version for testing purposes between the two versions of TripleA. I used the 188.8.131.52.10245 version. It is in this new folder that the .bat files must be inserted.
Next is to create a .bat file. Using the attached .txt file as an example, edit the following asterisked sections:
SET PORT= **** (the number of the port)
SET BOT_NUMBER= *** (the number to identify the bot on the lobby, your choice)
.name=Bot%BOT_NUMBER%_ ***** (letters and/or numbers to identify the bot on the lobby, your choice. Mine is DKMart1)
.hostedBy= Bot%BOT_NUMBER%_***** (letters and/or numbers to identify the bot on the lobby, your choice. Mine is DKMart1)
.supportEmail=************** (your email so Mods know where to find you… )
Once you’ve finished editing, save the file with the .bat extension. You can call the file anything you wish (in my case DKMart1_bot_1.bat).
Repeat for the number of bots you wish to create.
Remember, SET PORT= must be different for each .bat file and correspond to the ports you have opened on your router!
Place the .bat files in the 184.108.40.206.10245 TripleA folder. If all goes to plan, when you click on the .bat file a command prompt window will open and attempt to load the bot to the server lobby. Open TripleA as usual (not the 220.127.116.11.10245 version), go to the lobby and marvel at the wonder of your work.
Any problems contact a Mod (@prastle). He’ll sort you out! LOL
I have a question regarding the "show verified dice" answer. Is this still an active feature in recent versions? I ask because, for some time now, whenever I click on "show verified dice", while playing in a online bot hosted game, it does not display a roll. I assumed it was de-activated or I just didn't understand how it works.
Also, I notice this feature isn't even available if in a privately hosted online games?
@lafayette said in FAQ and Help:
Q. If the game is open source, how do you prevent people from hacking the dice.
A. In PBEM games, all dice are rolled by a third party dice server, and mailed to the players. This allows you to verify that your opponent is not cheating.
In online games, the dice are rolled on two computers, and are encrypted (for more details see OnlineDice ). If you are playing as a client (NOTE: if there are multiple clients, then only 1 client will have the verified random number), you can check the dice by using the menu games->show verified dice. If the dice in this window don't match the dice in the game, then the server has been hacked.
So, I just checked using 8453, it is functional now, in online bot hosted games. Great!
This question keeps resurfacing once every couple of years or so...
@Jim-Jimjim To give more contest to what @redrum correctly said, back when this map was made TripleA didn't have the feature of hiding players that never actually play. So, there are simply no reasons for the last 5 listed so called players (TripleA calls the powers/countries/factions as "players" and the actual players as "type") to be offered as playable powers to the users, beside the fact that:
1- when this map was made, there was no way not to have players selectable, and
2- so far, nobody updated it.
Anyone can now pull an update to that game (and preferably all of its many mods and variants), to hide (and preferably also assign to the nothing AI) all the players there is no point assigning.
@Panther I don't use either as I use Windows 10
But generally, I believe the majority of Chrome OS is Chromebooks not full desktops and I don't think I'd ever choose to install Chromium OS on my PC. I'd probably go with Ubuntu personally but when it comes to linux flavors I think its more about what you are comfortable with and if there are certain things you are looking for since they are all a little different.
@tinfoil666 For the most part, I agree with you though whether you have limited battle rounds plays a big part in this as if you don't then the difference between weakening attacker and strengthening defenders isn't much since they fight to the death.
I don't believe there is any easy way to have a fortification increase the HP of other units. You could either have the fortifications increase their defense or have fortifications that have 0 attack/defense and just HP or some combination of those. You might be able to do something with triggers where units in a territory with a fortification are changed into a unit with more HP after your turn and then a trigger to change them back at the start of your turn.
I believe what you are getting at would be something like adding a new supportAttachment option that could increase HP instead of just attack/defense. Its an interesting idea and you could create a feature request to see if others supported it as well.
@MartyMoose Global 50
No wonder the Canadians are going first Yea you need to activate "Tech Development" in "Map Options" before you start the game or it will skip the tech phase. I don't remember tanks being able to move infantry. I thought it was they could just blitz with 2 mechs or maybe mech boost the inf ?
Anyway, just click on both and move them together and see what happens : )
@Windrunner21 Here is where all your currently downloaded maps should be located...
From there what you want to do is copy any of the maps you want to examine and paste them somewhere else on your computer. I personally just made a folder on my desktop called Triple A related.
Once you have all the maps in the new folder you should unzip them so that it is easier to access all the sub folders inside each one.
Once you have a map folder unzipped it will look like this...
The XML is inside the Games folder. (Note if the map has more than one game variants you will see mulptile XMLs inside).
As far as opening the XML you want to use Notepad or some other reader program.
I personally use Notepad++ that I downloaded free.