Share your thoughts about possible game engine improvements
Help & Questions
@zlefin The other side of the coin is that engine generated tooltips don't show some vital details, like whether a unit can move into mountains, be targeted by flank special attack, etc. It is also poor with describing abilities implemented using support attachments. Custom tooltips being incorrect is not the fault of custom tooltips, but mine; custom tooltips are fine and I need to be more rigorous.
I placed a bug report.General-Dru-Zod created this issue in triplea-game/triplea open Tool Tips Gap #3116
personally, i'd rather have engine generated tooltips than custom ones (for all games, like as a setting to ignore custom tooltips or somesuch). with custom ones there's always a risk they haven't been kept up to date with patch changes; and right now i've stopped learning the map pending fixes because it's way harder to learn when there's tooltip inaccuracies on such a complex map.
just as a general principle, I want to be able to trust that in-game tooltips are accurate. I know game notes are often out of date, and not marked as such; but I expect in-game stuff to always be correct.
@zlefin As others have said, having two different tooltips is a non-map-specific engine bug. Fixing the tooltips for dwarven units is already on the to-do list. As far as objectives are concerned, their purpose is either to encourage a specific strategy for specific players (e.g. incentivizing Saruman to go after the Shire) or to help with balance (evil just doesn't have the economy). I wouldn't give Saruman PUs if it was Angmar who managed to reach the Shire. But setting original owners for some objective-related territories is definitely a good idea.