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Recent Posts
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For guest users who dont want to sign up to the TripleA forum.

These maps were added recently
random_campaign - Two randomly generated scenarios using a hex map.
mega_new_elk - World War 2 on a large map
gundam_oyw - Gundam - One Year War is based upon the Gundam anime and comics
new_world_order1915lebowski -
world_at_war_22_countries - World At War mod containing 22 players and changes to map and setup
fate_of_nations - FATE OF NATIONS: JUNE 1941 Germany launches its most audacious gamble yet: Operation Barbarossa, the largest land invasion in history. Japan dominates much of Asia, Britain fights to hold its empire, and the United States stands on the threshold of a global war. Fate of Nations is a large-scale World War II grand-strategy game for TripleA.
domination -
battle_for_arda_v3 - A Good vs. Evil conflict in Middle Earth. 8 players on both sides, each with a unique set of units with various abilities, and complex interactions between them. This map (v3) is a continuation of Battle for Arda (v2). Currently in development. This is an early beta version.
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Cernel said:
Cernel said:
I'm keeping finding issues. I'm again (...) confident it will be a matter of very few days. Some information here:
https://github.com/triplea-game/triplea/issues/15013Ok. I'm not going to give ETA any longer, but I'm working on the map as I find more things to address.
When I played with @wirkey, I attacked and captured a lord with the Sword. To my dismay, the lord got automatically freed. I thought that was something intended because I assumed I need a lord to keep captives, but now I think it's actually a bug, and I should have been able to execute the lord I captured with the Sword. More information here:
https://github.com/triplea-game/triplea/issues/15013Since the rule-book is far from clear here, I'm actually just going to leave the behaviour as it is and document it in Game Notes (that, if you win an offensive battle with only relics or with only relics remaining, every captive lord in there gets freed). (That was quite a bummer when it happened to me.)
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Cernel said:
I'm keeping finding issues. I'm again (...) confident it will be a matter of very few days. Some information here:
https://github.com/triplea-game/triplea/issues/15013Ok. I'm not going to give ETA any longer, but I'm working on the map as I find more things to address.
When I played with @wirkey, I attacked and captured a lord with the Sword. To my dismay, the lord got automatically freed. I thought that was something intended because I assumed I need a lord to keep captives, but now I think it's actually a bug, and I should have been able to execute the lord I captured with the Sword. More information here:
https://github.com/triplea-game/triplea/issues/15013
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Just posted a suggested fix for an inconsistency between the rule-book and the game's behaviour about newly recruited lords moving into or ideally out of a fort controlled by the enemy if anyone wants to weight in:
https://github.com/triplea-game/triplea/issues/15013