@ayoross Well I opened a PR a day ago that tries to cleanup the code: https://github.com/triplea-game/triplea/pull/2950
However we're running into the exact same issue you just described. (By we I mean @ssoloff and myself.)
We're currently assuming it has something to do with concurrency issues.
However in case we get everything working it does currently not look like the memory footprint is going down.
Looks like this requires much more changes than a small algorithm 😕
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