Subcategories

  • Can current v2.5 Triple A run on Mac OS Tahoe26

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    ubernautU
    @edmund-chew i dont see why it wouldn’t but im holding off on the 26.0.1 update to upgrade personally
  • Newbie - Cant start turn

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    Stephen PattonS
    @beelee Thanks to all. I figured it out. I was looking at History. I had to go back to Current Game (Ctrl-G) to get the Action tab to come back up. Hadn't noticed that UI nuance. Makes sense why it is does that. I just didnt know what I had done to make it go away. I relaunched the game to make it come back. But then I saw next time what had happened. Apologies for the unnecessary question. Appreciate the quick responses. BTW, I was playing AA50.
  • TRIPLEA REVIEW

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    @ubernaut ok, writing it now
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    @thedog I believe this is @simon33 s mod. Maybe he knows who it is
  • Log in credentials [Lobby - NOT Forum]

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    Hi @paolo-carrera If you're trying to access the lobby, you can login anonymously until this is resolved.
  • Marti Dice Roll Freezes Machine

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    PantherP
    @roiex Thank you. It looks like it has been resolved in the meantime.
  • How to share a map/zip using Google Drive

    thedog
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  • I've been banned for nothing.

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    @lafayette thank you for your help. Its very much appreciated.
  • boardgame equivalents

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    @beelee great help, thanks again
  • New to 3A and the forum

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    L
    @beelee thanks for this hint too. I'll try both of them, but one at the time.
  • Text truncated by ellipsis after certain length

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    F
    @panther thanks for responding, I tried searching but couldn't find anything before posting. I basically figured out it when typing a response. TripleA version is 2.522294. OS is Windows 11. TripleA is exclusively using the Display Scale settings for Monitor 1, but I have Monitor 2 set to my main monitor and that's where TripleA is launched and displayed. So basically, it renders based on Windows 11 display for Monitor 1. I'm not sure if there's a way around that within TripleA.
  • Upgrade to Engine 2.7

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    B
    Hi @bamaackbar Welcome to the site ! 2.5 should have the auto save feature as well. When you fire up triplea, hit Saved Game, then autoSave. It will have a large list of games depending on how much you play. I've never been able to figure out how it orders them, so I just scroll through and look for the correct date or time. Since you like playing Global 40, I suggest trying it on BlackElks UHD map with the Frostion units. UHD World War II Global Have Fun gaming
  • New Player running into tutorial problem.

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    @icgamer [image: RightArm.png]
  • New TripleA release uses Java 21

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    PantherP
    Sidenote: As usual TripleA comes with a bundled Java, that is independent from a maybe system-wide installed Java. So no one needs to take any action (apart from installing TripleA of course). Also note that Windows-32bit-builds no longer are distributed and supported. This starts with TripleA 2.7.15007 (of May 2nd, 2025).
  • Invalid link in "Developer w/o Merge Rights" part

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    Locked as duplicate of https://forums.triplea-game.org/topic/4125/invalid-link-in-developer-w-o-merge-rights-part
  • Hosting Problem

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    @hungry-coyote yea might have to switch back to the 2.5 stable. Idk if that pre you have works. Idk though
  • VM Options Prerelease

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    @black_elk hee hee we all dialed again Crete just got Done Dude Ftr and AA and a Arty. Well it actually doesn't have those but if it did they'd be dialed in
  • Help with an academic paper

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    @panther 1957 ! :astonished_face:
  • Option for Anniversary rules for escorts and intercepts

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    wc_sumptonW
    @Cernel I think @frigoref is asking for testing mechanics used within the engine for making these changes. As for changes, there is only one air battle mechanic and is used for "Battles May Be Preceeded By Air Battles" and "Raids May Be Preceeded By Air Battles". If the latter is true, there would need to be another option to switch AA fire to the beginning of the air battle instead of the SBR battle. These units should be allowed to battle until "Air Battle Rounds" or maxRoundsAA or a normal battle conclusion and can be taken as casualties if isInfrastructure is false. Program wise I don't any other changes would need to be made. Cheers...
  • Old versions

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    Moved to Player Help (If it is believed that it should stay in Development instead, please just move it back.).

Recent Posts

  • @cernel
    Grouping the same map with different versions can also be a solution, I do it in my mobile port.

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  • To be clear, my starting suggestion was to have "Basic" instead of "A&A Style". Whether or not then also divide between originals and variants was merely an added item and maybe not worth it. There can be just the "Basic" category only and forget about the variants, let them be normal non-Basic maps like anything else.

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  • @TheDog

    I know I can search for them but the whole point of a category system is to not need to search for them and for people to be able to find things that they want to play in the same style. As map variety expands you'd want to be able to make to filter for category.

    So for example someone looking for Domination maps might stumble on the "Steampunk" one which they otherwise wouldn't. Or if Im a fan of Total War I might stumble upon Total Ancient War. There are currently dozens of maps that are not searchable based on common map packs and these would benefit from a categorization system immediately.

    For example Battle For Arda is a Middle-Earth variant, Operation Unthinkable and Ozeta's maps are Global variants, Steampunk is a Domination variant. These categories have actual utility.

    Year just doesn't make any sense, it's not related to the actual thing people are searching for. There's for example 100 WW2 maps. What is "Year" going to do for anyone looking thorugh 1939-1945? Does a player playing Revised care about Total War?

    Edit: An other variant instead of either of these two would be to simply have it be "Complexity". So Total War goes into 5 (most complex) Domination 4, Global/NWO 3, Revised 2, Classic 1. Non A&A would go into "Unclassified" category. Like Relic or Chess.

    This would automatically group maps of the same style at least somewhat.

    Regarding ratings Im fine either way, but I thought the whole reason you removed them was that people did complain. You've already rated some maps that are finished as 2. What would you rate the Capture the Flag map for example? Its (Approved/Finished) but you're rating it a 3. So its not really an equivalent of what I suggested, though it may have its own merit.

    Never had a problem with the old system personally. But it was useful partly because it was so stringent 😛 So it depends on if people like that or not.

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  • @TheDog said:

    Genre, currently Im going for these
    1946+ Atomic (for near our current tech levels)
    Futuristic (includes Dune, Star Wars, Star Trek etc)
    Again, I will give it a few days to see other opinions

    Yes, I would agree that, if we do not want to have a "Near Future" category, better to have it as part of 1946+ than Futuristical. For example, if I now make a map for a World War in 2050, I think that would be better as 1946+ than staying together with Star Trek and such. However, this has the risk of the distinction being lost over time: without a "Near Future" category, every time a new map in the near future would be released, it may end up going one way or the other. Thereby, if not having a "Near Future" category, I suggest that the "Futuristical" category is named either "Far Future" or "Hyperfuturistical" to make that clear enough.

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