Subcategories

  • boardgame equivalents

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    @beelee great help, thanks again
  • New to 3A and the forum

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    @beelee thanks for this hint too. I'll try both of them, but one at the time.
  • Text truncated by ellipsis after certain length

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    @panther thanks for responding, I tried searching but couldn't find anything before posting. I basically figured out it when typing a response. TripleA version is 2.522294. OS is Windows 11. TripleA is exclusively using the Display Scale settings for Monitor 1, but I have Monitor 2 set to my main monitor and that's where TripleA is launched and displayed. So basically, it renders based on Windows 11 display for Monitor 1. I'm not sure if there's a way around that within TripleA.
  • Upgrade to Engine 2.7

    upgrade
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    Hi @bamaackbar Welcome to the site ! 2.5 should have the auto save feature as well. When you fire up triplea, hit Saved Game, then autoSave. It will have a large list of games depending on how much you play. I've never been able to figure out how it orders them, so I just scroll through and look for the correct date or time. Since you like playing Global 40, I suggest trying it on BlackElks UHD map with the Frostion units. UHD World War II Global Have Fun gaming
  • New Player running into tutorial problem.

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    @icgamer [image: RightArm.png]
  • New TripleA release uses Java 21

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    PantherP
    Sidenote: As usual TripleA comes with a bundled Java, that is independent from a maybe system-wide installed Java. So no one needs to take any action (apart from installing TripleA of course). Also note that Windows-32bit-builds no longer are distributed and supported. This starts with TripleA 2.7.15007 (of May 2nd, 2025).
  • Invalid link in "Developer w/o Merge Rights" part

    Locked
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    Locked as duplicate of https://forums.triplea-game.org/topic/4125/invalid-link-in-developer-w-o-merge-rights-part
  • Hosting Problem

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    @hungry-coyote yea might have to switch back to the 2.5 stable. Idk if that pre you have works. Idk though
  • VM Options Prerelease

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    @black_elk hee hee we all dialed again Crete just got Done Dude Ftr and AA and a Arty. Well it actually doesn't have those but if it did they'd be dialed in
  • Help with an academic paper

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    @panther 1957 ! :astonished_face:
  • Option for Anniversary rules for escorts and intercepts

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    wc_sumptonW
    @Cernel I think @frigoref is asking for testing mechanics used within the engine for making these changes. As for changes, there is only one air battle mechanic and is used for "Battles May Be Preceeded By Air Battles" and "Raids May Be Preceeded By Air Battles". If the latter is true, there would need to be another option to switch AA fire to the beginning of the air battle instead of the SBR battle. These units should be allowed to battle until "Air Battle Rounds" or maxRoundsAA or a normal battle conclusion and can be taken as casualties if isInfrastructure is false. Program wise I don't any other changes would need to be made. Cheers...
  • Old versions

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    Moved to Player Help (If it is believed that it should stay in Development instead, please just move it back.).
  • Tutorial not working

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    Hi @dodger00 Can you post a saved game ? Also, what triplea version are you using ?
  • Temporary Password for actually playing online not coming through?

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    @bluelionman Would you elaborate more on what you are trying to do ? Are you trying to play by forum or on the lobby ? I believe you don't need a pw for the lobby. I think the registration for the site is pretty straight forward. If still having trouble I would ask @Panther
  • New Player Trout

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    @beelee Hey beelee! Yes, I am registered on Triple A now and the dice issue is resolved I believe
  • whenCapturedByGoesTo ???

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    wc_sumptonW
    @djggml If you are using Pack of Steel xml and not PoS2, then you will need to add relationships to override alliances. Cheers...
  • Domakind reported his account disappeared

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    @zlefin That sounds promising. Would be nice to know there solution if so.
  • Error when clicking on "Download Maps" button

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    @adam-ellsworth Hi adam Also, for future reference, you can DL maps manually as well. https://forums.triplea-game.org/topic/3889/how-to-dl-maps-directly-from-github
  • Can't DL Maps

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    @thedog I'm trying to revert it now. Hopefully it doesn't cause more problems. This is the second time a yaml error screwed everything up. I won't merge anything from now on unless it is from an existing map and the only change is the version number. There should be safeguards so this can't happen. Edit Ok it's fixed or at least I can DL maps again
  • Test for SirSilas

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Recent Posts

  • @craigviau

    "paratroopers" are a default tech, what that means is that it does not need to be added. Only if you want certain or created techs does "paratroopers" needed to be added.

    <attachment name="techAttachment" attachTo="Finns" javaClass="TechAttachment" type="player"> <option name="paratroopers" value="true"/> </attachment>

    A map that has no technologies will still contain all default techs, so this will give Finns the "paratroopers" tech.
    Units that do air transport need "isAirTransport" set and a value for "transportCapacity". Units that will be transported by air will need "isAirTransportable" set and a value for "transportCost".

    That's it. tech and tech_activation delegates are not necessary. "Tech Development" can be false. And the whole technology section can be bypassed with <technology></technology>.

    Cheers...

    read more

  • @craigviau

    Hi Craig

    So if you click on the Bmbr it doesn't ask if you want to load the Para ?

    I can't remember how it works. I will check an old map that has it. In the mean time will ping @wc_sumpton for you

    Edit
    Try adding

    <option name="isAirTransport" value="true"/>

    to the Bmbr

    oh you already have that.

    Double check that the Para tech activated on the sidebar under Technology.

    Edit 2
    Are you modding an existing map or is this a new map ?

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  • I've benn trying with AI to make this work. I'm going to drop the various code I've added which is probably 500 times what is needed but AI keeps hacking away at this. The first secion is in the player list <playerList>
    <!-- In turn order -->
    <player name="Finns" optional="false"/>
    <attachment name="techAttachment" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
    <option name="paratroopers" value="true"/>
    <option name="mechanizedinfantry" value="true"/>
    </attachment>

    Then added tech activation
    <step name="finnsTech" delegate="tech" player="Finns"/>
    <step name="finnsTechActivation" delegate="tech_activation" player="Finns"/>

    Then added under technology
    <techInitialize>
    <techName name="paratroopers" player="Finns"/>

    <techTokens>
    <token name="paratroopers"/>
    <token name="mechanizedinfantry"/>
    </techTokens>

    Then
    <attachment name="techAttachment" attachTo="Finns" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
    <option name="paratroopers" value="true"/>

    Then
    <attachment name="conditionAttachmentAlwaysTrue" attachTo="Finns" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="switch" value="true"/>
    </attachment>

    <attachment name="triggerAttachmentUseTransports" attachTo="Finns" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachmentAlwaysTrue"/> <option name="tech" value="paratroopers"/> <option name="when" value="before:finnsPurchase"/> <option name="uses" value="1"/> </attachment>

    Then for the paratroop itself:
    <attachment name="unitAttachment" attachTo="Paratroop" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
    <option name="movement" value="1"/>
    <option name="attack" value="1"/>
    <option name="defense" value="2"/>
    <option name="transportCost" value="2"/>
    <option name="artillerySupportable" value="true"/>
    <option name="isInfantry" value="true"/>
    <!-- Tells the engine this unit is allowed to load into air transport slots -->
    <option name="isAirTransportable" value="true"/>
    <option name="isAir" value="false"/>
    </attachment>

    Then for the bomber:
    <attachment name="unitAttachment" attachTo="Light_Bomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
    <option name="movement" value="6"/>
    <!-- Base attack/defense set to 4, matching its baseline capabilities -->
    <option name="attack" value="4"/>
    <option name="defense" value="4"/>
    <option name="isAir" value="true"/>
    <!--option name='isStrategicBomber' value='true'/-->
    <option name='canAirBattle' value='true'/>
    <option name="canEvade" value="true"/>
    <option name="airAttack" value="2"/>
    <option name="airDefense" value="2"/>

    <option name="isAirTransport" value="true"/> <option name="transportCapacity" value="2"/> <!-- Can carry 1 paratrooper --> <option name="bombingMaxDieSides" value="5"/> <option name="bombingBonus" value="1"/> <option name='bombingTargets' value='factory_minor:Factory:AirBase:NavalBase'/> </attachment>

    Then in the property section:
    <property name="Tech Development" value="true" editable="true">
    <boolean/>
    </property>
    <property name="Use Triggers" value="true" editable="true">
    <boolean/>
    </property>
    <property name='Paratroopers Can Attack Deep Into Enemy Territory' value='true' editable='true'>
    <boolean/>
    </property>
    <property name='Paratroopers Can Move During Non Combat' value='true' editable='true'>
    <boolean/>
    </property>
    <property name="Air Transportable Units Require Air Base" value="false"/>
    <property name="Paratroopers Can Only Launch From Own Territories" value="false"/>

    Still not working the bomber and paratroop and airbase all start in the same spot i don't get an option to load.

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  • @Petiantone

    the server has already been switched. your link goes to a page that says it can't be reached

    Screenshot from 2026-09-13 11-17-44.png

    Are you AI

    read more