Another point is North Dale, which is just obnoxiously important. Just connects everywhere up north really hard to attack Erebor and Lake Town because u literally need to conquer all around otherwise you will get slaughtered.
Agreed I think this is the most obnoxious zone in the map and its existence means evil cant really get anything meaningful done up north.
Wow nice, would love to take a look in that if I may that is
Ive sent you details in a pm.
What are your thoughts on maybe allowing evil to build some sort of encampments that boost the allowed number of troops to be deployed in a certain castle. They could be somewhat cheap(3 bucks to boost 1 is fair?) and whenever the territory is conquered by good they all vanish(0|0|0).
I havent played this map in awhile so I cant exactly remember the details, but I think only 3 evil races had issues with this needing more production slots. Orcs for deploying goblin spam in Moria and the South/North Caves, and Haradrim and Khand down south since they cant get any high PU territory to capture and start reinforcing Mordor easier and closer from.
Rather then just affecting a Castle that already produces units, I think it could work better as being a factory itself but has a limit of producing 1 unit. I think maybe also giving it a defense of 1 so that you get alittle more incentive to use them, and also allow them to be made same turn the territory is conquered as a benefit of only being able to make 1 unit. Would also help Haradrim naval landings since they can reinforce on the second turn instead of the third.