Subcategories

  • Trouble loading name_place.txt

    8
    4
    2 Votes
    8 Posts
    2k Views
    wc_sumptonW
    @jason-green-lowe Thank you, please check issue. Cheers...
  • Testing without Github Upload

    2
    3 Votes
    2 Posts
    649 Views
    TheDogT
    @elf-491 Welcome to the forums. If you are using TripleA 2.6+ I think you are missing map.yml look at other map.yml files to work out the syntax. If you want others to play test your game host on Google Drive or similar for now, its far easier to update.
  • What to do with the game notes?

    25
    4 Votes
    25 Posts
    7k Views
    B
    @black_elk Right arm I think the Notes were good where they were. Just a blank space there now
  • Extending Custodianship in Global 1940 derivatives

    5
    1 Votes
    5 Posts
    1k Views
    B
    @simon33 That's a good question. Idk. Seems as if it might, although it'd probably be rare but if that's the case, it could happen. Just have to try it. I'd try and get it to work taking the french stuff first and then adjust as needed. But yea, you could have a trigger that changes ownership once France falls. That's kinda how the Vichy rule works now, so I'd think your idea would work.
  • StringIndexOutOfBoundsException

    4
    1
    0 Votes
    4 Posts
    993 Views
    VictoryFirstV
    @beelee I got it to work, thanks to your help! It turned out there were two territories still included in the place.txt that I wanted to remove from the module. I thought removing their place boxes would do the job but they actually were still in the place.txt, just without any coordinates. This caused the String Index Out Of Bounds error. Lesson learned!
  • Tank Destroyer Images

    2
    10
    2 Votes
    2 Posts
    714 Views
    ubernautU
    @beelee no reason to delete imo some cool images here
  • Trouble with Polygon Grabber

    14
    3
    0 Votes
    14 Posts
    2k Views
    wc_sumptonW
    @victoryfirst said in Trouble with Polygon Grabber: I noticed this extra white territory bordering Sokna that shouldn't be there. I tried to remove it but then it fails to grab the polygon again. Is there a way to get rid of that? That little area is what I called "What's This?", and I'm assuming that it is suppose to be part of El Agheila. There seems to be a problem with the border there, and it got created when I tried to clean the map. Go figure. It not that hard to take care of, "What's This?" will need to be edited out of the poly file, then El Agheila can be reselected to include that area. As to the desert zones, the border did not completely touch the bottom of the map, thus cleaning removed that border. The border would need to be redrawn, insuring that it touches the bottom. Then the two area can be reselected. centers.txt polygons.txt These files have split the desert and have "What's This?" removed, but they still contain the other names for the missing areas. Cheers...
  • Flags for units not showing

    15
    1
    2 Votes
    15 Posts
    2k Views
    B
    @wc_sumpton yea i get ya, even if you are Lions fan Hopefully Victory First finishes his java class and jumps in
  • Place Changes on Prereleases

    1
    2
    2 Votes
    1 Posts
    555 Views
    No one has replied
  • No attachment for owned territory

    39
    2 Votes
    39 Posts
    6k Views
    B
    @victoryfirst Idk how it got turned off lol Edit I'm real happy now @Panzerstahl-Helm-0 see Victory's post above if still having trouble
  • Placing a damaged unit at game start?

    4
    0 Votes
    4 Posts
    947 Views
    B
    @victoryfirst yea unfortunately it only works on setup. You can't trigger it with a condition.
  • Hello. I am making a map, and I require some asisstance.

    24
    2 Votes
    24 Posts
    7k Views
    VictoryFirstV
    Re background music I suggest you have a soundtrack of your background music that is as long as possible, and use it for game_start, then I'm fairly sure it will play throughout the whole game. I don't think it should have that much effect on the download time if you compress it. However such a sound might be annoying for people as the sound will just continue even if you close the game. Only when you close TripleA the sound will stop.
  • 2 Votes
    22 Posts
    7k Views
    RogerCooperR
    That is the Pacific mod. You should be able to upload the file changes directly to that folder.
  • Change roundels in actionstext?

    10
    1
    1 Votes
    10 Posts
    2k Views
    B
    @victoryfirst ah yea. First time I copied some game notes I ended up with a massive wall of text lol
  • Center-point screen with Capitals at turn start

    5
    1 Votes
    5 Posts
    1k Views
    B
    @ebbe You also need tech development turned on or it won't center on anything
  • what ratio/ballance various Navy should be?

    3
    1 Votes
    3 Posts
    1k Views
    ebbeE
    @rogercooper so: adapted balanced proposal: for every battleship max produced 2 carriers 5 cruisers 10 destroyers 10 submarines 10 transports
  • 🤯tooltips.properties supports colored text, who knew

    2
    2
    4 Votes
    2 Posts
    1k Views
    wc_sumptonW
    @thedog Very cool! Cheers...
  • Gives Movement = 0

    27
    1 Votes
    27 Posts
    6k Views
    B
    @wc_sumpton heh heh no apologies necessarry Rock On [image: Rock On !!!.png]
  • A char at index 19 Error

    Moved
    6
    0 Votes
    6 Posts
    1k Views
    wc_sumptonW
    @ebbe Thank you!! Cheers...
  • No battle against AA guns

    10
    2
    0 Votes
    10 Posts
    2k Views
    VictoryFirstV
    @wc_sumpton You are right, I just noticed I had isAA for the fighters when it did not work, and it is missing when it did work, so isAA caused the issue (I changed a lot of parameters so that's why I didn't know what fixed it). I will try to remember not to use the options you mentioned because they indeed cause a lot of trouble. Thanks!

Recent Posts

  • Hello.
    I make a mod for the 1941 scenario with more nations (Fins, Greeces, Siamese, DanubeAxis, Egypts, NeutralAxis, NeutralAllies, NeutralNations, Baltics - Vichy France is replaced by NeutralAxis, south and central america by NeutralAllies) and i try to a Easter Egg in the game Sequence of Greeces:
    the combat move action must be renamed by the finnish words 'veturinkuljetaja kieriskelee pinaatissa' (it describes an railwayman that rolling in spinach), but i don't know, how.
    i think, with the actionstext.properties it works, but i don't know how i can make the keys for this.

    have one of you a idea for that problem?

    A totally beginner

    read more

  • @TheDog This is about being able to place sea mines in any sea zone as a player. My solution was to make a territory adjacent to every sea zone in the game, but that inadvertently made blockade sea zones also adjacent to these territories, allowing you to blockade every player with one blockade zone.

    read more

  • @VictoryFirst

    Hi victory!

    I agree with you, its unfortunate but it is what it is!

    Thanks a lot for your time!👍

    ~Ramon

    read more

  • I have not followed this.

    In 1941 GCD ,Winter units are placed as Allied units and then cause a movement terrain effect, would that be good enough? Or do you need damage?

    read more