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Recent Posts

  • W

    @beelee

    Understand, I read that and pulled part of your reply into the other thread.

    If I understand the rules that you are referring to Paratroopers only receive their bonus support when they are only attacking alone, and only for 1 round of combat. That is why I don't think @Azimuth idea for using "whenHitPointsDamagedChangesInto" will work, because other attacking units need to be considered.

    Rule quoted in question:
    When Paratrooper units attack by air the attack
    factor is “3” in the first round of combat.
    From the second round of combat the attack
    factor is “1”.
    If Paratroopers attack by air and are supported by
    units other than Paratroopers, the Paratroopers
    attack at “1”.

    So, when a Paratrooper attack only with other Paratroopers, they attack at 3, when supported by other units they attack at 1. This would require a self-support, plus a cancelation support from other units. Both would need max round limited to 1:

    <attachment name="supportAttachmentParatrooperSelf" attachTo="Paratrooper" javaClass="UnitSupportAttachment" type="unitType"> <option name="unitType" value="Paratrooper"/> <option name="faction" value="allied"/> <option name="side" value="offense"/> <option name="dice" value="strength"/> <option name="bonus" value="2"/> <option name="number" value="1"/> <!-- New option to check for rounds --> <option name="maxRounds" value="1"/> <option name="bonusType" value="ParatrooperSelfSupport"/> <option name="impArtTech" value="false"/> </attachment>

    Would this help?

    Cheers...

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  • B
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  • W

    @beelee started a discussion about here where is was talking about how Paratroopers and U-Boats only gain support only during 1 combat round. Maybe supportAttachment could be round limited like AA attacks.

    Cheers...

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  • @jkprince interesting

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