Guidelines and Feature Request List
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Please create a new topic in this sub-forum and describe your idea for improving TripleA. Each topic should try to stay focused on a particular idea/feature and is open for discussion and upvotes! We will maintain the following feature list to track existing requests that we are considering implementing.
Current Release
AI Improve Bid Logic: https://forums.triplea-game.org/topic/122/ai-bid-rulesAdd Ability to Set Player Type for All Players: https://forums.triplea-game.org/topic/185/add-ability-to-set-player-type-for-all-playersAllow AA guns to attack for more than the first round when on offense: https://forums.triplea-game.org/topic/154/aa-gun-only-attacking-once-on-offence-helpAI Bonus Settings Revamp: https://forums.triplea-game.org/topic/113/ai-bonus-settings-revampHandling of AI players not meant to be played: https://forums.triplea-game.org/topic/132/handling-of-ai-players-not-meant-to-be-played-github-requestBombers That Can Miss (Negative Bombing Bonus): https://forums.triplea-game.org/topic/357/bombers-that-can-miss-negative-bombing-bonusTUV for Units That Have consumesUnits Property: https://forums.triplea-game.org/topic/159/tuv-for-units-that-have-consumesunits-propertyUnitAttachment Which Allows/Requires Another Unit To Move (Trains): https://forums.triplea-game.org/topic/303/unitattachment-which-allows-requires-another-unit-to-moveBombing target selection show damage and icon: https://forums.triplea-game.org/topic/314/visualization-for-bombing-runsHighlight lobby games waiting for players: https://forums.triplea-game.org/topic/342/highlight-waiting-for-players-on-lobby-gamesUnit Option Which Suicides Only When It Registers A Hit (Mines): https://forums.triplea-game.org/topic/323/unit-option-which-suicides-only-when-it-registers-a-hit-minesLand Transport Improvements: https://forums.triplea-game.org/topic/180/land-transport-improvementsUnit Option When Damaged Change Into Different Unit (Weakened Battleships): https://forums.triplea-game.org/topic/327/unit-option-when-damaged-change-into-different-unit-weakened-battleshipsImprove Battle Calc Unit Ordering: https://forums.triplea-game.org/topic/553/improve-battle-calc-unit-orderingProperty to Allow Units to Load in Hostile Sea Zone: https://forums.triplea-game.org/topic/572/units-can-load-in-hostile-sea-zonesInflict Bombing Damage on Capture: https://forums.triplea-game.org/topic/567/inflict-bombing-damage-on-captureFuel Enhancements: https://forums.triplea-game.org/topic/558/fuel-enhancementsAllow Option for Unit Overflow to Left Instead of Right: https://forums.triplea-game.org/topic/680/allow-option-for-unit-overflow-to-left-instead-of-rightGroup and Sort Units onto Placements Logically: https://forums.triplea-game.org/topic/681/group-and-sort-units-onto-placements-logicallyImprove Hotkeys: https://forums.triplea-game.org/topic/690/improve-hotkeysImprove Resources Tab: https://forums.triplea-game.org/topic/702/improve-resources-tabDisplay Territory Naval Base and Air Base Info: https://forums.triplea-game.org/topic/678/territory-naval-base-and-air-base-infoSupport Loading Unzipped Maps From In-game Downloads: https://forums.triplea-game.org/topic/706/loading-unzipped-map-from-in-game-downloadAllow 0 cost unit production rules: https://forums.triplea-game.org/topic/758/zero-cost-productionAI - Improved Neutral Categorization: https://forums.triplea-game.org/topic/776/ai-improve-neutral-categorizationAI - Add Support for Land Transporting Units: https://github.com/triplea-game/triplea/pull/3439PBF/PBEM - need indication when the game play is connected to a verified dice roller: https://github.com/triplea-game/triplea/pull/3441Unit Icons Added By Conditions: https://forums.triplea-game.org/topic/882/unit-icons-added-by-conditionsAdd Small Map Properties: https://forums.triplea-game.org/topic/887/mini-me-map-optionsAdd Resources Cost to User and Political Actions: https://forums.triplea-game.org/topic/418/expand-useractionattachment-politicalactionattachment-to-all-resourcesRemove AA attack limit of half dice side value: https://github.com/triplea-game/triplea/pull/3489AI - Place triggered sea units: https://github.com/triplea-game/triplea/pull/3542Add Unit count and damage display outline: https://forums.triplea-game.org/topic/917/unit-count-and-damage-display-outlineAllow political notifications to only targets (Feudal Japan): https://github.com/triplea-game/triplea/issues/3558Add Unit Tooltips: https://github.com/triplea-game/triplea/pull/3477Include Dice Stats from Save Game: https://github.com/triplea-game/triplea/issues/3478Improve Route Finder to Consider Territory Effects: https://forums.triplea-game.org/topic/945/improve-route-finder-to-consider-territory-effectsAI - place units on non infra factories: https://github.com/triplea-game/triplea/pull/3645Unit Tooltip Improvements & Poll: https://forums.triplea-game.org/topic/942/unit-tooltip-improvements-pollAdd Support for Land Transports Moving Through Canals: https://forums.triplea-game.org/topic/984/add-support-for-land-transports-moving-through-canalsEnhance Route Finding To Consider Canals: https://forums.triplea-game.org/topic/1007/enhance-route-finding-to-consider-canalsInvisible units: https://forums.triplea-game.org/topic/977/invisible-units
Pre-release
Find province command: https://forums.triplea-game.org/topic/1026/find-province-commandRequire Airbase to Intercept: https://forums.triplea-game.org/topic/491/require-airbase-to-interceptAI - Improve Transport Loading By Considering Transport Cost: https://github.com/triplea-game/triplea/pull/4326Support for AA Attacks: https://forums.triplea-game.org/topic/915/positive-and-negative-supportattachments-to-aa-typesImprove Route Finding For High Movement Land Units: https://github.com/triplea-game/triplea/issues/4477Battle Calc usability improvements: https://forums.triplea-game.org/topic/369/battle-calculator-question-featureAllow Territory Effects for unitPlacementRestrictions and unitPlacementOnlyAllowedIn: https://forums.triplea-game.org/topic/1277/allow-territory-effects-for-unitplacementrestrictions-and-unitplacementonlyallowedinAdd Option for Major/Minor Nation System for All Territories: https://forums.triplea-game.org/topic/1288/add-option-for-major-minor-nation-system-for-all-territoriesAdd new canal option to not allow movement through during combat move: https://forums.triplea-game.org/topic/1300/add-new-canal-option-to-not-allow-movement-through-during-combat-moveAdd XML Categories/Tags: https://forums.triplea-game.org/topic/560/categories-and-or-tagsScreen centering and unit cycling: https://forums.triplea-game.org/topic/1433/screen-centering-cycling-around-map-ui-ideaAllow moving air units when unloading units: https://github.com/triplea-game/triplea/pull/5056Dyeing/Colorizing unit images: https://forums.triplea-game.org/topic/1548/dyeing-colorizing-unit-imagesTerritory effects for movementCost: https://forums.triplea-game.org/topic/1183/terrain-effects-for-movementStack unit support: https://forums.triplea-game.org/topic/1560/stack-unit-supportGivesMovement works for list of units: https://forums.triplea-game.org/topic/1586/allow-unit-property-givesmovement-to-use-variable-listsAI - Can Purchase 0 move units: https://github.com/triplea-game/triplea/pull/5842Unit Option Can Submerge/Hide for Land Units (Partisan/Guerrilla): https://forums.triplea-game.org/topic/328/unit-option-can-submerge-hide-for-land-units-partisan-guerrillaUnmoved units finder: https://forums.triplea-game.org/topic/162/will-there-ever-be-an-unmoved-units-finder-previous-next-and-sleep-buttonsUnit Purchase Tracker: https://forums.triplea-game.org/topic/452/reserve-units-tab- Add mustSubmerge unit attribute: https://forums.triplea-game.org/topic/353/add-mustsubmerge-unit-attribute
- Add battle round to battle window: https://forums.triplea-game.org/topic/209/gui-battle-interface-window-should-provide-battle-round-info-in-title-germans-attacks-british-in-110-sea-zone-round-1
- Improve default casualty selection for final round: https://forums.triplea-game.org/topic/308/improve-the-default-casualty-selection-of-the-last-combat-round
- Moderate Luck Option: https://forums.triplea-game.org/topic/212/moderate-luck-option
- Non-PU Resource Improvements: https://forums.triplea-game.org/topic/128/resource-system-assessment-and-improvements
- isDestroyer units can affect a limited number of subs: https://forums.triplea-game.org/topic/184/can-set-isdestroyer-to-affect-less-than-all-subs
- Streamline main menu UI: https://forums.triplea-game.org/topic/137/proposal-ui-update-hide-select-map-buttons-until-appropriate-game-type-has-been-selected
- User preference to switch off confirmation message boxes: https://forums.triplea-game.org/topic/188/user-preference-to-switch-off-confirmation-message-boxes
- Units Specific Placed Sounds: https://forums.triplea-game.org/topic/275/units-specific-placed-sounds
- Map Scenario Categories and Metadata: https://forums.triplea-game.org/topic/273/map-scenario-categories-in-download-windows
- Diplomacy extensions: https://forums.triplea-game.org/topic/312/diplomacy-extensions
- Game interface improvements: https://forums.triplea-game.org/topic/338/possible-game-interface-suggestions
- AA UI and casualty selection improvements: https://forums.triplea-game.org/topic/373/aa-first-strike-unit-enhancements
- Enhance the AA xml options: https://forums.triplea-game.org/topic/417/further-expand-enhance-the-aa-xml-options-for-tons-of-upside
- Unit Help Enhancements: https://forums.triplea-game.org/topic/421/add-unithelp-attribute
- Total Game Statistics Report: https://forums.triplea-game.org/topic/474/total-game-report-option-for-statistical-purpose
- Enable Damaged Units in Battle Calc: https://forums.triplea-game.org/topic/487/enable-damaged-units-in-battle-calc
- Political Action Attachments can use ActivateTrigger: https://forums.triplea-game.org/topic/497/political-action-attachments-expansion-with-activatetrigger
- Enhance max unit purchase logic to most maps: https://forums.triplea-game.org/topic/508/enhance-max-unit-purchase-logic-to-cover-most-maps
- Expand Chance Property to Be Able to Activate Triggers: https://forums.triplea-game.org/topic/503/chance-expansion-via-an-activatetrigger-spinoff-option
- Add an Optional Turn Timer to Lobby Games: https://forums.triplea-game.org/topic/539/add-an-optional-turn-timer-to-lobby-games
- Add Fog of War Option: https://forums.triplea-game.org/topic/551/fog-of-war
- Revised (v2) Improvements: https://forums.triplea-game.org/topic/620/aa-revised-possible-upgrades
- Display Names for XML elements: https://forums.triplea-game.org/topic/613/a-displayname-for-different-elements
- Separate Unit HP Repair Phase: https://forums.triplea-game.org/topic/727/directive-3-creating-a-seperate-phase-for-repairing-multi-hit-units
- A general way to define infinite in XML - https://forums.triplea-game.org/topic/912/a-general-way-to-define-infinite
- Multiple AA Attachments per Unit: https://forums.triplea-game.org/topic/1079/multiple-aa-attachments-per-unit
- Unit Experience Enhancements (destroyedTUV) - https://forums.triplea-game.org/topic/935/unit-experience-enhancements-destroyedtuv
- Enhance Canal Attachment to Allow for Conditions: https://github.com/triplea-game/triplea/issues/344
- Expand givesMovement Option To Require Specific Units At Destination https://forums.triplea-game.org/topic/1003/expand-givesmovement-option-to-require-specific-units-at-destination/42
- Expand RandomStartDelegate to also include sea units and sea territories: https://forums.triplea-game.org/topic/1064/expand-randomstartdelegate-to-also-include-sea-units-and-sea-territories
- Improve bombard target selection UI: https://forums.triplea-game.org/topic/1116/bombard-choices
- Expand IsInfra Functionality: https://forums.triplea-game.org/topic/1145/expand-isinfra-functionality
- Prevent units showing in unit help: https://forums.triplea-game.org/topic/1169/prevent-units-showing-in-unit-help
- Simplify starting PBF/PBEM games: https://forums.triplea-game.org/topic/1146/simplify-starting-pbf-games
- Ability to reset lobby password: https://forums.triplea-game.org/topic/1193/triplea-should-have-a-feature-to-reset-lobby-password
- Autoboot guests lacking the map: https://forums.triplea-game.org/topic/1393/autoboot-guests-lacking-the-map
- TUV/production by turn graphs: https://forums.triplea-game.org/topic/1440/tuv-by-turn-graph
- Allow Selection of Scramble Casualties: https://forums.triplea-game.org/topic/1449/allow-selection-of-scramble-casualties
- Support priority definition: https://forums.triplea-game.org/topic/1580/support-priority-definition
Older Feature Requests from Github that Need Thread to Be Discussed/Reviewed
- Copy/paste button to move unit lists between battle calculator windows
- Add game status feedback when AI is calculating
- Battle Screen - left hand phases clickable to view battle history
- Idle timer next to player names in multiplayer
- Save Game Manager UI
- Back button on place units phase
- Lobby Game Stats + User Profile Pages
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GD JOB! @redrum & @LaFayette
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ill start a few at a time
zoom in yesidle timer yes
fix the lag caused by new joiners yes
three is enough for now