• Isolation 1942

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    TripleA Turn Summary: Germans round 6 TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9 Game History Round: 6 Purchase Units - Germans Germans repair damage of 5x factory, 17x factory; Remaining resources: 19 PUs; Germans buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Germany to United Kingdom 1 armour and 1 artillery moved from Rhodesia to Union of South Africa 1 infantry moved from French Equatorial Africa to French West Africa Germans take French West Africa from British 1 armour moved from Poland to Baltic States 3 fighters moved from Germany to Baltic States 4 fighters moved from France to Baltic States 2 artilleries and 7 infantry moved from Germany to Baltic States Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory Bombing raid in United Kingdom causes 3 damage total. Battle in Union of South Africa Germans attack with 1 armour and 1 artillery British defend with 2 infantry Germans roll dice for 1 armour and 1 artillery in Union of South Africa, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 2 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Union of South Africa Germans roll dice for 1 armour in Union of South Africa, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Union of South Africa, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Union of South Africa, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Union of South Africa, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Union of South Africa Germans win, taking Union of South Africa from British with 1 armour remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery Casualties for British: 2 infantry Battle in Baltic States Germans attack with 1 armour, 2 artilleries, 7 fighters and 7 infantry British defend with 2 armour, 2 artilleries and 1 infantry Germans roll dice for 1 armour, 2 artilleries, 7 fighters and 7 infantry in Baltic States, round 2 : 8/17 hits, 6.17 expected hits British roll dice for 2 armour, 2 artilleries and 1 infantry in Baltic States, round 2 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Germans, 2 artilleries owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in Baltic States Germans win, taking Baltic States from British with 1 armour, 2 artilleries, 7 fighters and 6 infantry remaining. Battle score for attacker is 20 Casualties for Germans: 1 infantry Casualties for British: 2 armour, 2 artilleries and 1 infantry Non Combat Move - Germans 1 infantry moved from Germany to Poland 3 fighters moved from Baltic States to Germany 4 fighters moved from Baltic States to France 1 bomber moved from United Kingdom to Germany 1 infantry moved from Morocco to Algeria Place Units - Germans 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Combat Hit Differential Summary : Germans : 2.00 British : -1.33 AA fire in United Kingdom : : -0.17 Savegame
  • New World order game 69

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    TripleA Turn Summary: Germans round 1 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round: 1 Purchase Units - Germans Germans buy nothing; Remaining resources: 60 PUs; Turn Complete - Germans Germans collect 61 PUs; end with 121 PUs Combat Hit Differential Summary : Savegame
  • milestones

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  • TSH vs DS game 4

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    TripleA Turn Summary: British round 1 TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8 Game History Round: 1 Research Technology - British British spend 10 on tech rolls British roll 2,1 and gets 0 hits Purchase Units - British British buy 1 carrier and 6 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat Move - British Combat - British Non Combat Move - British 2 infantry moved from New Zealand to SZ 105 Tasman Sea 1 cruiser, 2 infantry and 1 transport moved from SZ 105 Tasman Sea to SZ 70 Southern Ocean 2 infantry moved from SZ 70 Southern Ocean to Central Australia 1 transport moved from SZ 57 Arabian Sea to SZ 56 Persian Gulf 1 infantry moved from Iran to SZ 56 Persian Gulf 1 infantry moved from Iraq to SZ 56 Persian Gulf 2 infantry and 1 transport moved from SZ 56 Persian Gulf to SZ 55 Red Sea 2 infantry moved from SZ 55 Red Sea to Egypt 1 infantry moved from Syria to Egypt 2 destroyers moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea 1 carrier moved from SZ 57 Arabian Sea to SZ 55 Red Sea 1 fighter moved from SZ 57 Arabian Sea to Egypt 1 cruiser moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea 1 transport moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea 1 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Southern Africa to Rhodesia 1 submarine moved from SZ 59 Northeastern Indian to SZ 55 Red Sea 1 artillery and 1 infantry moved from Western Canada to Central Canada 1 infantry moved from Central Canada to Eastern Canada 1 armour and 1 infantry moved from Eastern Canada to SZ 2 Labrador Sea 1 armour, 1 infantry and 1 transport moved from SZ 2 Labrador Sea to SZ 4 Denmark Straight 1 armour and 1 infantry moved from SZ 4 Denmark Straight to Iceland 1 transport moved from SZ 16 North Atlantic to SZ 22 East Atlantic 1 infantry moved from Gibraltar to SZ 22 East Atlantic 1 aaGun moved from Gibraltar to SZ 22 East Atlantic 1 aaGun, 1 infantry and 1 transport moved from SZ 22 East Atlantic to SZ 17 English Channel 1 infantry moved from SZ 17 English Channel to England 1 aaGun moved from SZ 17 English Channel to England 1 battleship moved from SZ 23 West Mediterranean to SZ 17 English Channel 1 destroyer moved from SZ 16 North Atlantic to SZ 17 English Channel 1 transport moved from SZ 9 North Atlantic to SZ 10 North Sea 1 battleship moved from SZ 9 North Atlantic to SZ 10 North Sea 1 submarine moved from SZ 9 North Atlantic to SZ 10 North Sea 1 cruiser and 1 destroyer moved from SZ 4 Denmark Straight to SZ 10 North Sea 1 infantry moved from Burma to Calcutta 1 infantry moved from Delhi to Calcutta 2 infantry moved from Baluchistan to Delhi 1 infantry moved from Bombay to Calcutta 1 armour moved from Bombay to Calcutta 1 armour moved from New South Wales to Western Australia 1 infantry moved from New South Wales to Queensland 1 fighter moved from Gibraltar to Egypt Place Units - British 1 carrier placed in SZ 10 North Sea 3 infantry placed in Bombay 3 infantry placed in New South Wales Turn Complete - British British collect 43 PUs; end with 44 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 49 PUs Combat Hit Differential Summary : Savegame
  • Spil A

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    TripleA Manual Gamesave Post: Russians round 1 TripleA Manual Gamesave Post for game: World War II v6 1941, version: 1.7 Game History Round: 1 Purchase Units - Russians Russians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Russians 6 infantry moved from Russia to West Russia 1 armour moved from Russia to West Russia 1 fighter moved from Russia to West Russia Combat - Russians Battle in West Russia Russians attack with 1 armour, 1 fighter and 6 infantry Germans defend with 3 infantry Russians roll dice for 1 armour, 1 fighter and 6 infantry in West Russia, round 2 : 1/8 hits, 2,00 expected hits Germans roll dice for 3 infantry in West Russia, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in West Russia Russians roll dice for 1 armour, 1 fighter and 6 infantry in West Russia, round 3 : 2/8 hits, 2,00 expected hits Germans roll dice for 2 infantry in West Russia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 1 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from West Russia to Russia Place Units - Russians 2 infantry placed in Russia Combat Hit Differential Summary : Germans : -0,67 Russians : -1,00 Savegame
  • Spil nr. 1

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 17:58:16 Savegame
  • Play by forum first game

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    CommanderT (The Coalition) surrenders grendo44 (Swedish Alliance) wins the game
  • game tbx vs xeno 1st game

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 7:53:44 PM Savegame
  • Warcriminals 1st Weekly Game for me and TJ

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  • IvT Warcriminals 1st Weekly Game

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  • Test game WWII v3

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    TripleA Move Summary: Russians round 1 TripleA Move Summary for game: World War II v3 1942, version: 1.7 Game History Round: 1 Research Technology - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - Russians Russians buy nothing; Remaining resources: 24 PUs; Combat Move - Russians Savegame
  • Link on How to Set Up Game

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    With that above said.. if someone wants to write up some content, I can help get it on the website!
  • TSH vs DS game 1

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    TripleA Turn Summary: Germans round 7 TripleA Turn Summary for game: World War II v3 1942, version: 1.7 Game History Round: 7 Purchase Units - Germans Germans buy 2 armour and 8 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Persia to Caucasus 1 artillery moved from Persia to Caucasus 1 armour moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 armour moved from Baltic States to Eastern Ukraine Germans take Eastern Ukraine from Russians 1 infantry moved from Baltic States to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 3 armour moved from Karelia S.S.R. to Archangel 2 infantry moved from Finland to Norway 1 armour moved from Finland to Norway 4 infantry moved from Germany to Northwestern Europe 1 artillery moved from Germany to Northwestern Europe 5 armour moved from Germany to France 5 fighters moved from Germany to 7 Sea Zone 3 bombers moved from Germany to 7 Sea Zone 1 infantry moved from Germany to France 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Poland to East Poland Combat - Germans Battle in Belorussia Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 infantry in Belorussia, round 3 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Northwestern Europe Germans attack with 1 artillery and 5 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 5 infantry in Northwestern Europe, round 2 : 2/6 hits, 1.33 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Norway Germans attack with 1 armour and 2 infantry British defend with 2 infantry Germans roll dice for 1 armour and 2 infantry in Norway, round 2 : 3/3 hits, 0.83 expected hits British roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Ukraine Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 7 Sea Zone Germans attack with 3 bombers and 5 fighters British defend with 1 battleship, 2 cruisers and 3 transports Germans roll dice for 3 bombers and 5 fighters in 7 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits British roll dice for 1 battleship, 2 cruisers and 3 transports in 7 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 2 cruisers owned by the British, 2 fighters owned by the Germans and 1 battleship owned by the British lost in 7 Sea Zone 3 transports owned by the British lost in 7 Sea Zone Germans win with 3 bombers and 3 fighters remaining. Battle score for attacker is 35 Casualties for Germans: 2 fighters Casualties for British: 1 battleship, 2 cruisers and 3 transports Battle in Archangel Germans attack with 3 armour Russians defend with 1 infantry Germans roll dice for 3 armour in Archangel, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in France Germans attack with 5 armour and 1 infantry British defend with 1 aaGun and 2 armour; Americans defend with 1 artillery Germans roll dice for 5 armour and 1 infantry in France, round 2 : 5/6 hits, 2.67 expected hits British roll dice for 2 armour and 1 artillery in France, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans, 1 artillery owned by the Americans and 2 armour owned by the British lost in France Germans win, taking France from British with 5 armour remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for British: 2 armour Casualties for Americans: 1 artillery Battle in Caucasus Germans attack with 1 artillery and 1 infantry Russians defend with 1 aaGun, 1 factory and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Germans roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Caucasus, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Caucasus Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Germans 3 fighters moved from 7 Sea Zone to Poland 3 bombers moved from 7 Sea Zone to Germany Place Units - Germans 2 armour placed in Karelia S.S.R. 8 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 42 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 57 PUs Combat Hit Differential Summary : Germans : 2.83 British : -1.00 Russians : 0.00 Savegame
  • Howitzer vs Kimble PBF

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    TripleA Move Summary: Germans round 1 TripleA Move Summary for game: World War II Revised LHTR, version: 1.4.1 Game History Round: 1 Purchase Units - Germans Germans buy 2 armour, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine S.S.R. to Caucasus 1 armour moved from Eastern Europe to Caucasus 1 armour moved from Balkans to Caucasus 3 infantry moved from Ukraine S.S.R. to Caucasus 1 artillery moved from Ukraine S.S.R. to Caucasus 1 fighter moved from Ukraine S.S.R. to Caucasus 1 fighter moved from Balkans to Caucasus 1 fighter moved from Eastern Europe to Caucasus 1 fighter moved from Norway to Caucasus 1 fighter moved from Germany to Caucasus 1 bomber moved from Germany to Caucasus 1 armour moved from Southern Europe to 14 Sea Zone 1 armour and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 armour moved from 16 Sea Zone to Caucasus 1 battleship moved from 14 Sea Zone to 16 Sea Zone 1 submarine moved from 8 Sea Zone to 13 Sea Zone 1 fighter moved from Western Europe to 13 Sea Zone Savegame
  • TS Company Championship

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    TripleA Manual Gamesave Post: Germans round 1 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 1 Purchase Units - Germans Combat Hit Differential Summary : Savegame
  • Darrel vs George Game 9

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    TripleA Turn Summary: French round 14 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 14 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 3 bombers moved from Philippines to 6 Sea Zone 2 bombers moved from New Guinea to Philippines Combat - ANZAC Battle in 6 Sea Zone ANZAC attack with 3 bombers Japanese defend with 1 carrier and 1 transport ANZAC roll dice for 3 bombers in 6 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone ANZAC win with 3 bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 1 carrier and 1 transport Non Combat Move - ANZAC 1 bomber moved from 6 Sea Zone to Soviet Far East 1 bomber moved from 6 Sea Zone to Soviet Far East 1 bomber moved from 6 Sea Zone to Soviet Far East Place Units - ANZAC 1 bomber placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Purchase Units - French French buy 3 armour; Remaining resources: 1 PUs; Combat Move - French 1 armour moved from Greater Southern Germany to Poland French take Poland from Germans 3 armour moved from France to Greater Southern Germany 1 artillery moved from Southern France to Northern Italy Combat - French Non Combat Move - French Place Units - French 3 armour placed in France Turn Complete - French Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,3 French collect 21 PUs (2 lost to blockades); end with 22 PUs Combat Hit Differential Summary : ANZAC : 1.00 Japanese : -0.33 Savegame
  • George vs Darrell game 10

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  • Axlerose (ax) vs Makalakalane (al)

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    @axlerose1942 no. Thanks for the game. Ridiculous to lose like that, not seing something so obvious. Fucking hell. Anyway, gg. See ya
  • Darrell vs George Game 8

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    TripleA Turn Summary: Italians round 26 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 26 Purchase Units - Italians Italians buy 4 armour and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 armour moved from Iraq to Persia 2 armour moved from Northwest Persia to Persia 1 armour moved from Iraq to Persia 1 artillery and 2 infantry moved from Yugoslavia to Albania 2 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France 2 armour moved from Northern Italy to Bulgaria 1 armour moved from Northern Italy to Bulgaria 2 infantry moved from Tambov to Russia Combat - Italians Battle in Persia Italians attack with 5 armour British defend with 1 armour Italians roll dice for 5 armour in Persia, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Persia Italians win, taking Persia from British with 4 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for British: 1 armour Battle in Bulgaria Italians attack with 3 armour Americans defend with 1 infantry Italians roll dice for 3 armour in Bulgaria, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Bulgaria Italians win, taking Bulgaria from Americans with 2 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Americans: 1 infantry Battle in Southern France Italians attack with 2 artilleries and 8 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries and 8 infantry in Southern France, round 2 : 4/10 hits, 2.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Albania Italians attack with 1 artillery and 2 infantry Americans defend with 1 artillery and 2 infantry Italians roll dice for 1 artillery and 2 infantry in Albania, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery and 2 infantry in Albania, round 2 : 3/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Albania Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 3 armour placed in Iraq 1 infantry placed in Rostov 1 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,5,1 Italians collect 24 PUs (2 lost to blockades); end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs Combat Hit Differential Summary : Italians : 1.83 British : 0.50 Americans : 3.00 Savegame
  • babbys first pbf game

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 3:11:42 PM Savegame

Recent Posts

  • @Panzerstahl-Helm-0

    I totally forgot that

    Nuke.png

    Yea I think they'll probably be 5 of us as Pizza is gonna play too and I would think Alex will.

    Idk if any of the Danish guys are gonna try and give triplea a go.

    I really wouldn't want anyone who hasn't played the mod yet in it. It's not the place for a teaching game.

    If they are familiar with the mod and not triplea, I suppose that might work.

    Anyway he
    s gonna post it next week at the other site and see what type of response he gets.

    It'd be nice if we could all play each other once. I figured 2 months a game for an average and since this a Tourney, no need to fight to the bitter end when the writing is on the wall.

    Although it most likely uses the extended Victory conditions.

    We've got a year to get it done. I guess if we get some more players we could do a random draw and set up 2 divisions/groups or something to that effect.

    I was thinking to try and do it like the soccer thing kinda but whatever you come up with will be fine 🙂

    I'll bust out the commies here directly

    Prost.png

    Game History

    Round: 1 Purchase Units - Russians Russians buy 2 Russian_Engineers, 1 Soviet_Commisar, 1 elite, 10 mine_unarmeds and 2 russian_paras; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Caucasus 3 infantry moved from Vyborg to Karelia 1 aaGun and 1 artillery moved from Novgorod to Karelia 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 124 Sea Zone 2 infantry moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 1 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Rostov 2 aaGuns and 1 infantry moved from Russia to Bryansk 1 R_Europe_Rail and 1 armour moved from Russia to Caucasus 1 mech_infantry moved from Russia to Belarus 1 artillery moved from Russia to Bryansk 2 Russian_Rails moved from Russia to Sakha 2 Russian_Rails, 1 aaGun and 1 infantry moved from Sakha to Caucasus 4 infantry moved from Amur to Buryatia 1 aaGun moved from Sakha to Amur 5 infantry moved from Sakha to Buryatia Place Units - Russians 2 Russian_Engineers, 1 Soviet_Commisar, 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    exp-game-11-dr.strangelove-R1.tsvg

    read more

  • @beelee @alexander @panzerstahl-helm-0 Hey everybody! I am back now. Got back on Tuesday but still dealing with jet lag and trying to catch up with life and work since I got two weeks behind with the family vacay. I took a look at this game but need some rules clarification with engineers before I determine what I do in Southeast Asia. For now, I can say that the US/UK moves on the last turn are successful in keeping me away from any thoughts of capturing India.

    Thanks for everyone's patience while I have been away

    read more

  • @beelee

    Good afternoon,

    I agree to stick to the whole menu. 🙂
    In addition we will all be the same level for our qualifier tournament, which we will play with the tournament rule set. Lets wait for Alex to reply so we have the total number of participants. Meanwhile I will look for a proper system. Maybe a single league system with 2 legs or some osrt of knock-out tournament.

    Heard in the radio today, that the drop of the A-bomb on Hiroshima was just today 81 years ago. What a coincident!

    Game History

    Round: 1 Purchase Units - Germans Note to players Germans: <body><br /><font size="5"><b> 2.6 </b><br /></font><font size="3"><br /></font><font size="5"><b>Game Notes are now Listed under the Help Tab.</b></body> Note to players Germans: IMPORTANT Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed. Do Not Land or Fly Over Friendly Neutral Territories Activated t.... Note to players Germans: Mid Battle Game Save The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse. Trigger TotalVictoryMinorHvy1: Setting maxDamage to 999 for unitAttachment attached to Hvy_Ind_1 Trigger TotalVictoryMajorHvy2: Setting maxDamage to 999 for unitAttachment attached to Hvy_Ind_2 Trigger TotalVictoryMajor: Setting maxDamage to 999 for unitAttachment attached to factory_major Trigger TotalVictoryMinor: Setting maxDamage to 999 for unitAttachment attached to factory_minor Trigger BuyLMs: buyMine_Unarmed added to productionGermans Trigger BuyLMs: buyMine_Unarmed added to productionRussians Trigger BuyLMs: buyMine_Unarmed added to productionJapanese Trigger BuyLMs: buyMine_Unarmed added to productionAmericans Trigger BuyLMs: buyMine_Unarmed added to productionBritish Trigger BuyLMs: buyMine_Unarmed added to productionItalians Trigger BuyLMs: buyMine_Unarmed added to productionANZAC Trigger BuyLMs: buyMine_Unarmed added to productionFrench Trigger SubPen: buySubPen added to productionGermans Trigger Volkssturm: buyVolkssturm added to productionGermans Trigger BuyFortifications: buyFortification added to productionJapanese Trigger BuyFortifications: buyFortification added to productionAmericans Trigger BuyFortifications: buyFortification added to productionBritish Trigger BuyFortifications: buyFortification added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionJapanese Trigger GermansNavalMines: buyNavalMine added to productionAmericans Trigger GermansNavalMines: buyNavalMine added to productionBritish Trigger GermansNavalMines: buyNavalMine added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionItalians Trigger GermansNavalMines: buyNavalMine2 added to productionGermans Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans Trigger GermansNavalMines: buyNavalMine2 added to productionBritish Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC Trigger GermansNavalMines: buyNavalMine2 added to productionItalians Trigger GermansNavalMines: buyNavalMine3 added to productionGermans Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans Trigger GermansNavalMines: buyNavalMine3 added to productionBritish Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC Trigger GermansNavalMines: buyNavalMine3 added to productionItalians Trigger Me 109T: buyMe_109T added to productionGermans Trigger BuyNavyFtrs: buyNavyFighter added to productionJapanese Trigger BuyNavyFtrs: buyNavyFighter added to productionAmericans Trigger BuyAirTrprt: buyG_Air_Transport added to productionGermans Trigger BuyAirTrprt: buyAir_Transport added to productionJapanese Trigger BuyAirTrprt: buyAir_Transport added to productionAmericans Trigger BuyAirTrprt: buyAir_Transport added to productionRussians Trigger BuyAirTrprt: buyAir_Transport added to productionBritish Trigger BuyAirTrprt: buyAir_Transport added to productionItalians Trigger BuyAirTrprt: buyAir_Transport added to productionANZAC Trigger BuyAirTrprt: buyAir_Transport added to productionFrench Trigger SP ArtilleryAA: buySP_ArtilleryAA added to productionGermans Trigger BuyEngnrs: buyGerman_Engineer added to productionGermans Trigger BuyEngnrs: buyJapan_Engineer added to productionJapanese Trigger BuyEngnrs: buyUSA_Engineer added to productionAmericans Trigger BuyEngnrs: buyRussian_Engineer added to productionRussians Trigger 1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain triggerAttachmenGermanFlowAC: Germans has 3 GAirCommanderFtrs, 3 GAirCommanderMe_262s, 3 GAirCommanderTacs, 6 GfighterAFs, 6 Gtactical_bomberAFs and 6 Me_262AFs placed in GermanFlow triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji Trigger 4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico triggerAttachmenOverflowUSA: Americans has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 usa_fighterAFs and 6 usa_tactical_bomberAFs placed in Overflow Trigger 2ndAirFleet: Russians has 1 2ndAirFleet placed in 2nd AirFleet triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer Trigger USA1stAirFleet: Americans has 1 USA1stAirFleet placed in 1st USA AirFleet triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert Trigger 3rdLuftflotten: Germans has 1 3rdLuftflotten placed in 3rd Luftflotten Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits Trigger 1stLuftflotten: Germans has 1 1stLuftflotten placed in 1st Luftflotten Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas Trigger 2ndLuftflotten: Germans has 1 2ndLuftflotten placed in 2nd Luftflotten Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island Trigger 2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre triggerAttachmenOverflow: Russians has 3 Soviet_Commisar_3s and 2 Tank_General3s placed in Overflow triggerAttachmenGermanFlow: Germans has 3 Panzer_General3s and 3 Waffen_Oberst_3s placed in GermanFlow Trigger 1stAirFleet: Russians has 1 1stAirFleet placed in 1st AirFleet Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam Trigger 3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island triggerAttachmenOverflowAC: Russians has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 fighterAFs and 6 tactical_bomberAFs placed in Overflow Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer Trigger 3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island Trigger 2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland Trigger USA2ndAirFleet: Americans has 1 USA2ndAirFleet placed in 2nd USA AirFleet triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group Trigger 4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen Germans buy 3 GermanUBoats, 2 German_Engineers, 1 Waffen_Arty, 1 elite and 3 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 artillery and 3 infantry 1 Waffen_Arty and 3 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery and 3 infantry moved from Western Germany to France 1 armour moved from Greater Southern Germany to Southern France 2 mech_infantrys moved from Western Germany to Southern France 2 armour moved from Greater Southern Germany to France 2 mech_infantrys moved from Western Germany to France 1 Waffen_Arty and 3 waffen_infantrys moved from Germany to France 1 GermanUBoat moved from 124 Sea Zone to 111 Sea Zone 1 GermanUBoat moved from 117 Sea Zone to 106 Sea Zone 1 GermanUBoat moved from 103 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 108 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 118 Sea Zone to 106 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Slovakia Hungary to Southern France 1 fighter moved from 110 Sea Zone to 111 Sea Zone 5 infantry moved from Greater Southern Germany to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 2 artilleries moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Greater Southern Germany to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 111 Sea Zone Germans attack with 1 GermanUBoat, 1 battleship, 2 fighters and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 uk_fighter Germans roll dice for 1 GermanUBoat in 111 Sea Zone, round 2 : 1 Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 1,3,6,6 British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 uk_fighter in 111 Sea Zone, round 2 : 6,4,4,5 Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 GermanUBoat in 111 Sea Zone, round 3 : 1 Germans roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 3 : 2,5,6,1 British roll dice for 1 battleship in 111 Sea Zone, round 3 : 3 Germans win with 1 battleship, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 uk_fighter Casualties for Germans: 1 GermanUBoat Battle in Yugoslavia Germans attack with 1 armour, 2 artilleries, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans roll dice for 1 armour, 2 artilleries, 6 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4,5,3,6,4,2,6,2,5,2 Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 6,3,6,1,5 Germans roll dice for 1 armour, 2 artilleries, 5 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 5,6,5,6,1,4,4,6,2 Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 4,6,2,3 Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Yugoslavia, round 4 : 2,2,3,6,1,1,1,3 Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 4 : 1,1,2 Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 5 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 5,5,2,6 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 3,5 Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 3,2,2,6 French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1 Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in France Germans attack with 1 Waffen_Arty, 4 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 3 waffen_infantrys British defend with 1 artillery and 1 uk_armour; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 1 Waffen_Arty, 4 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 3 waffen_infantrys in France, round 2 : 4,4,6,5,1,6,5,2,6,3,1,4,1,1,5,5,6 French roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 uk_armour in France, round 2 : 6,1,2,4,3,5,6,4,5,3,3 Germans roll dice for 1 Waffen_Arty, 4 armour, 2 artilleries, 3 infantry, 2 mech_infantrys and 3 waffen_infantrys in France, round 3 : 2,6,4,4,5,3,1,1,6,3,1,4,2,3,6 French roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 uk_armour in France, round 3 : 4,4,6,5,6,4,2 Germans roll dice for 1 Waffen_Arty, 4 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 3 waffen_infantrys in France, round 4 : 3,4,6,5,3,3,6,5,2,5,1,3,3 French roll dice for 1 armour, 1 fighter and 1 uk_armour in France, round 4 : 6,4,1 Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 1 Waffen_Arty, 4 armour, 2 artilleries, 2 mech_infantrys and 3 waffen_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 5 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 artillery and 1 uk_armour Battle in 110 Sea Zone Germans attack with 2 GermanUBoats, 2 bombers, 2 fighters and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 2 : 3,1 Units damaged: 1 battleship owned by the British Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 2,5,2,1,4,6,5 British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 5,1,1 Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Germans: 2 GermanUBoats Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in Southern France Germans attack with 1 armour, 1 fighter and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Southern France, round 2 : 3,1,1,2 French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1,4 Germans win, taking Southern France from French with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for French: 1 artillery and 1 infantry Battle in 106 Sea Zone Germans attack with 2 GermanUBoats British defend with 1 destroyer and 1 transport Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 2 : 2,6 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 3 Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 3 : 6,1 Germans win, taking 106 Sea Zone from Neutral with 2 GermanUBoats remaining. Battle score for attacker is 13 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Holland Belgium 2 bombers moved from 110 Sea Zone to Western Germany 2 tactical_bombers moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Southern France to Northern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from 111 Sea Zone to Denmark 1 tactical_bomber moved from Denmark to Western Germany 1 aaGun moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Holland Belgium 1 armour moved from Poland to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 armour moved from Slovakia Hungary to Romania 3 aaGuns, 2 artilleries and 6 infantry moved from Germany to Slovakia Hungary 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Western Germany to Denmark 1 fighter moved from 111 Sea Zone to Western Germany 1 fighter moved from 111 Sea Zone to Denmark 1 G_Rail and 1 infantry moved from Germany to Holland Belgium 1 infantry moved from Denmark to Western Germany 2 infantry moved from Norway to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 G_Rail and 1 infantry moved from Germany to Holland Belgium Place Units - Germans 3 GermanUBoats placed in 112 Sea Zone 2 German_Engineers and 1 elite placed in Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Germans collect 42 PUs (2 lost to blockades); end with 61 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 73 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 78 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs

    exp-game-11-Dr. Strangelove-G1.tsvg

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  • @Nothingtoseehere gotcha 🫡

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