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BTripleA Turn Summary: Japanese round 9• read more
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour and 12 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Territory Summary for Japanese :
SZ 74 Sea of Japan : 1 battleship, 2 carriers, 1 destroyer and 2 transports Chosen : 2 armour, 1 factory and 7 infantry Inner Mongolia : 1 flag Okhotsk : 1 flag Yakutsk : 1 flag Eastern Siberia : 1 flag Kamchatka : 1 flag Iwo Jima : 1 infantry Northern Japan : 1 aaGun, 1 factory and 7 infantry Kyrgyz : 1 flag, 7 armour Southeastern Siberia : 1 flag Kansu : 1 flag, 1 factory, 1 fighter and 2 infantry Southern Japan : 1 aaGun, 1 factory, 3 fighters and 6 infantry Shantung : 1 infantry Novo-Sibirsk : 1 flag, 3 armour and 1 artillery Solomon Islands : 1 infantry Thai-Malay : 1 infantry Western Sinkiang : 1 flag, 1 factory and 2 infantry Eastern Sinkiang : 1 flag Szechwan : 1 flag, 1 armour, 1 factory and 2 infantry Southwestern Siberia : 1 flag, 1 armour, 1 artillery and 1 infantry Vladivostok : 1 flag Amurskaya : 1 flag, 2 infantry Buryatia : 1 flag Irkutsk : 1 flag Celebes : 1 infantryProduction/PUs Summary :
Russians : 31 / 37 Germans : 50 / 53 British : 52 / 52 Chinese : 0 / 0 Japanese : 41 / 41 Americans : 61 / 63Dice Statistics:
Total 1 was rolled 264 times 2 was rolled 292 times 3 was rolled 257 times 4 was rolled 263 times 5 was rolled 280 times 6 was rolled 275 times Average roll : 3.508 Median : 4.000 Variance : 0.517 Standard Deviation : 0.719 Total rolls : 1631 Germans Combat 1 was rolled 72 times 2 was rolled 89 times 3 was rolled 68 times 4 was rolled 76 times 5 was rolled 80 times 6 was rolled 81 times Average roll : 3.528 Median : 4.000 Variance : 0.588 Standard Deviation : 0.767 Total rolls : 466 British Combat 1 was rolled 50 times 2 was rolled 43 times 3 was rolled 35 times 4 was rolled 37 times 5 was rolled 39 times 6 was rolled 46 times Average roll : 3.440 Median : 3.000 Variance : 0.656 Standard Deviation : 0.810 Total rolls : 250 Americans Combat 1 was rolled 17 times 2 was rolled 23 times 3 was rolled 9 times 4 was rolled 17 times 5 was rolled 18 times 6 was rolled 23 times Average roll : 3.607 Median : 4.000 Variance : 1.253 Standard Deviation : 1.119 Total rolls : 107 Chinese Combat 1 was rolled 4 times 2 was rolled 6 times 3 was rolled 20 times 4 was rolled 11 times 5 was rolled 10 times 6 was rolled 10 times Average roll : 3.770 Median : 4.000 Variance : 2.547 Standard Deviation : 1.596 Total rolls : 61 Russians Combat 1 was rolled 54 times 2 was rolled 73 times 3 was rolled 59 times 4 was rolled 55 times 5 was rolled 62 times 6 was rolled 42 times Average roll : 3.359 Median : 3.000 Variance : 1.516 Standard Deviation : 1.231 Total rolls : 345 Japanese Combat 1 was rolled 67 times 2 was rolled 58 times 3 was rolled 66 times 4 was rolled 67 times 5 was rolled 71 times 6 was rolled 73 times Average roll : 3.587 Median : 4.000 Variance : 0.334 Standard Deviation : 0.578 Total rolls : 402 -
BTripleA Turn Summary: Japanese round 9• read more
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour and 12 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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WTripleA Turn Summary: British round 9• read more
TripleA Turn Summary for game: Big World : 1942
Game History
Round: 9 Purchase Units - British British buy 3 armour, 2 artilleries, 1 cruiser, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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Game History
Round: 2 Purchase Units - Italians Italians buy 2 Italian_LCVs and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone 1 armour and 1 artillery moved from Southern France to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 artillery and 2 infantry moved from Tobruk to Alexandria 2 fighters moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber, 1 destroyer, 2 fighters and 2 transports French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Italians roll dice for 1 bomber, 2 fighters and 2 transports in 92 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits 2 fighters owned by the Italians lost in 92 Sea Zone 1 destroyer owned by the French and 1 cruiser owned by the French lost in 92 Sea Zone Italians win with 1 bomber and 2 transports remaining. Battle score for attacker is -9 Casualties for Italians: 1 destroyer and 2 fighters Casualties for French: 1 cruiser and 1 destroyer Battle in Morocco Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 0/4 hits, 1,33 expected hits French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 3 : 1/3 hits, 1,17 expected hits French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Algeria Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1,33 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Alexandria Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Italians Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Western Germany 1 bomber moved from 92 Sea Zone to Southern Italy 1 armour, 1 artillery and 2 infantry moved from Albania to Greece 1 Europe_Rail and 1 Italian_LCV moved from Southern Italy to Western Germany 1 aaGun moved from Southern France to Normandy Bordeaux 1 aaGun moved from Northern Italy to France 2 infantry moved from Northern Italy to Southern France Place Units - Italians 1 destroyer placed in 95 Sea Zone 2 Italian_LCVs placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
French regular : 1,33 Italians regular : -3,33 British regular : -0,33exp-game-9-panzer-bella Italia-2.tsvg
EDIT
I missed to move the 2 dudes in N Italy.