• b vs 2.74 again

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 7:35:04 PM Savegame
  • b vs 2.74

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    TripleA Turn Summary: Changer round 1 TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 2.74 Game History Round: 1 Activate Technology - Changer Trigger RedesignMod: Changer activates Attack0Cost5Bomber_ChangerMustActivate Trigger RedesignMod: Changer activates SubsCanEvadeDestroyers_ChangerMustActivate Trigger RedesignMod: Changer activates AAGunC4_ChangerMustActivate Trigger RedesignMod: Changer activates Escort_Carrier_ChangerMustActivate Trigger RedesignMod: Changer activates FlyingTiger_ChangerMustActivate Trigger RedesignMod: Changer activates FactoryLimited_ChangerMustActivate Trigger RedesignMod: Changer activates AdditionalVictoryCitiesWorthPUs_ChangerMustActivateRD3 Trigger RedesignMod: Changer activates NormandyTurnsProAllied_ChangerMustActivate Trigger RedesignMod: Changer activates SphereOfInfluence_ChangerMustActivate Trigger RedesignMod: Changer activates GetCapitalCashOnce_ChangerMustActivate Trigger RedesignMod: Changer activates BM_VichyRule_ChangerMustActivate Trigger RedesignMod: Changer activates GermansInLondon5PU_ChangerMustActivate Combat Move - Changer Note to players Changer: Welcome to Global 40 House Rules This mod allows you to add House Rules to the Global 40 Game by "Activating Technologies". Turn on "Edit Mode" and Select the Tech you'd like to Add. Th.... Note to players Changer: Note You must turn off "Air Attack Sub Restricted" in Map Options if you want to use "SubsCanEvadeDestroyers" Tech or "Option Redesign" You Must do this Before Starting the Game Trigger ChangerSubsUnBlocked2USSR: Setting isAAforCombatOnly to true for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2USSR: Setting offensiveAttackAA to 1 for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2USSR: Setting maxAAattacks to 1 for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2USSR: Setting mayOverStackAA to true for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2USSR: Setting targetsAA to submarine for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2USSR: Setting typeAA to BomberDepthCharge for unitAttachment attached to Russian_tactical_bomber Trigger ChangerSubsUnBlocked2: Setting isAAforCombatOnly to true for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2: Setting offensiveAttackAA to 1 for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2: Setting maxAAattacks to 1 for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2: Setting mayOverStackAA to true for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2: Setting targetsAA to submarine for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2: Setting typeAA to BomberDepthCharge for unitAttachment attached to tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting isAAforCombatOnly to true for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting offensiveAttackAA to 1 for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting maxAAattacks to 1 for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting mayOverStackAA to true for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting targetsAA to submarine for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerSubsUnBlocked2Japanese: Setting typeAA to BomberDepthCharge for unitAttachment attached to Japanese_tactical_bomber Trigger ChangerRemoveAirfieldsGermans: has removed 1 airfield owned by Germans in Western Germany Trigger ChangerRemoveItalyDestroyers: has removed 1 destroyer owned by Italians in 96 Sea Zone Trigger ChangerRemoveItalyDestroyers: has removed 1 destroyer owned by Italians in 95 Sea Zone Trigger ChangerRemoveHarboursUSSR: has removed 1 harbour owned by Russians in Novgorod Trigger ChangerRemoveJapanDestroyers: has removed 2 destroyers owned by Japanese in 6 Sea Zone Trigger ChangerRemoveJapanDestroyers: has removed 1 destroyer owned by Japanese in 33 Sea Zone Trigger ChangerRemoveHarboursUSA: has removed 1 harbour owned by Americans in Philippines Trigger ChangerRemoveHarboursUSA: has removed 1 harbour owned by Americans in Eastern United States Trigger ChangerRemoveHarboursUSA: has removed 1 harbour owned by Americans in Hawaiian Islands Trigger ChangerRemoveHarboursUSA: has removed 1 harbour owned by Americans in Western United States Trigger ChangerRemoveAAGunsFrance: has removed 1 aaGun owned by French in France Trigger ChangerRemoveBombers3: has removed 1 bomber owned by British in United Kingdom Trigger ChangerRemoveBombers: has removed 2 bombers owned by Germans in Germany Trigger ChangerRemoveFrenchDestroyers: has removed 1 destroyer owned by French in 72 Sea Zone Trigger ChangerRemoveFrenchDestroyers: has removed 1 destroyer owned by French in 93 Sea Zone Trigger ChangerRemoveAAGunsUSSR: has removed 2 Russian_aaGuns owned by Russians in Novgorod Trigger ChangerRemoveAAGunsUSSR: has removed 2 Russian_aaGuns owned by Russians in Sakha Trigger ChangerRemoveAAGunsUSSR: has removed 2 Russian_aaGuns owned by Russians in Russia Trigger ChangerRemoveHarboursItaly: has removed 1 harbour owned by Italians in Southern Italy Trigger ChangerRemoveAirfieldsUSSR: has removed 1 airfield owned by Russians in Novgorod Trigger ChangerRemoveAirfieldsUSSR: has removed 1 airfield owned by Russians in Russia Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Philippines Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Eastern United States Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Guam Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Hawaiian Islands Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Midway Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Western United States Trigger ChangerRemoveAirfieldsUSA: has removed 1 airfield owned by Americans in Wake Island Trigger FlyingTiger: has removed 1 fighter owned by Americans in Philippines Trigger ChangerRemoveHarboursJapan: has removed 1 harbour owned by Japanese in Japan Trigger ChangerRemoveHarboursJapan: has removed 1 harbour owned by Japanese in Caroline Islands Trigger ChangerRemoveAirfieldsFrance: has removed 1 airfield owned by French in France Trigger ChangerRemoveAAGunsUK: has removed 1 aaGun owned by British in Scotland Trigger ChangerRemoveAAGunsUK: has removed 4 aaGuns owned by British in United Kingdom Trigger ChangerRemoveAAGunsUK: has removed 3 aaGuns owned by British in India Trigger ChangerRemoveAAGunsUK: has removed 1 aaGun owned by British in Malta Trigger ChangerRemoveSubSZ19: has removed 1 submarine owned by Japanese in 19 Sea Zone Trigger ChangerRemoveAAGunsItaly: has removed 2 aaGuns owned by Italians in Northern Italy Trigger ChangerRemoveAAGunsItaly: has removed 2 aaGuns owned by Italians in Southern Italy Trigger ChangerRemoveAirfieldsUKPacific: has removed 1 airfield owned by UK_Pacific in India Trigger ChangerRemoveBritishDestroyers: has removed 1 destroyer owned by British in 111 Sea Zone Trigger ChangerRemoveBritishDestroyers: has removed 1 destroyer owned by British in 39 Sea Zone Trigger ChangerRemoveBritishDestroyers: has removed 1 destroyer owned by British in 109 Sea Zone Trigger ChangerRemoveBritishDestroyers: has removed 1 destroyer owned by British in 71 Sea Zone Trigger ChangerRemoveBritishDestroyers: has removed 1 destroyer owned by British in 98 Sea Zone Trigger ChangerRemoveBombers1: has removed 2 Japanese_bombers owned by Japanese in Japan Trigger ChangerRemoveAirfieldsUK: has removed 1 airfield owned by British in United Kingdom Trigger ChangerRemoveAirfieldsUK: has removed 1 airfield owned by British in Scotland Trigger ChangerRemoveAirfieldsUK: has removed 1 airfield owned by British in Iceland Trigger ChangerRemoveCanadaDestroyers: has removed 1 destroyer owned by Canada in 106 Sea Zone Trigger ChangerRemoveAirfieldsItaly: has removed 1 airfield owned by Italians in Southern Italy Trigger ChangerRemoveBombers2: has removed 1 bomber owned by Americans in Central United States Trigger ChangerRemoveAAGunsUSA: has removed 2 aaGuns owned by Americans in Eastern United States Trigger ChangerRemoveAAGunsUSA: has removed 2 aaGuns owned by Americans in Western United States Trigger ChangerRemoveAAGunsGermans: has removed 3 aaGuns owned by Germans in Western Germany Trigger ChangerRemoveAAGunsGermans: has removed 3 aaGuns owned by Germans in Germany Trigger ChangerRemoveAirfieldsANZAC: has removed 1 airfield owned by ANZAC in New Zealand Trigger ChangerRemoveAirfieldsANZAC: has removed 1 airfield owned by ANZAC in Queensland Trigger ChangerRemoveANZACDestroyers: has removed 1 destroyer owned by ANZAC in 62 Sea Zone Trigger ChangerRemoveHarboursFrance: has removed 1 harbour owned by French in Normandy Bordeaux Trigger ChangerRemoveHarboursFrance: has removed 1 harbour owned by French in Southern France Trigger ChangerRemoveBombers2: has removed 1 bomber owned by Italians in Northern Italy Trigger ChangerRemoveHarboursANZAC: has removed 1 harbour owned by ANZAC in New Zealand Trigger ChangerRemoveHarboursANZAC: has removed 1 harbour owned by ANZAC in New South Wales Trigger ChangerRemoveHarboursANZAC: has removed 1 harbour owned by ANZAC in Queensland Trigger ChangerRemoveHarboursUKPacific: has removed 1 harbour owned by UK_Pacific in Kwangtung Trigger ChangerRemoveHarboursUKPacific: has removed 1 harbour owned by UK_Pacific in Malaya Trigger ChangerRemoveHarboursUKPacific: has removed 1 harbour owned by UK_Pacific in India Trigger ChangerRemoveHarboursGermans: has removed 1 harbour owned by Germans in Western Germany Trigger ChangerRemoveHarboursCanada: has removed 1 harbour owned by Canada in New Brunswick Nova Scotia Trigger ChangerRemoveHarboursUK: has removed 1 harbour owned by British in Gibraltar Trigger ChangerRemoveHarboursUK: has removed 1 harbour owned by British in Union of South Africa Trigger ChangerRemoveHarboursUK: has removed 1 harbour owned by British in Egypt Trigger ChangerRemoveHarboursUK: has removed 1 harbour owned by British in United Kingdom Trigger ChangerRemoveAmericanDestroyers: has removed 1 destroyer owned by Americans in 35 Sea Zone Trigger ChangerRemoveAmericanDestroyers: has removed 1 destroyer owned by Americans in 26 Sea Zone Trigger ChangerRemoveAmericanDestroyers: has removed 1 destroyer owned by Americans in 10 Sea Zone Trigger ChangerRemoveAAGunsANZAC: has removed 2 aaGuns owned by ANZAC in New South Wales Trigger ChangerRemoveAAGunsJPN: has removed 1 Japanese_aaGun owned by Japanese in Manchuria Trigger ChangerRemoveAAGunsJPN: has removed 3 Japanese_aaGuns owned by Japanese in Japan Trigger ChangerRemoveAAGunsJPN: has removed 1 Japanese_aaGun owned by Japanese in Caroline Islands Trigger ChangerRemoveAirfieldsJapan: has removed 1 airfield owned by Japanese in Japan Trigger ChangerRemoveAirfieldsJapan: has removed 1 airfield owned by Japanese in Caroline Islands Trigger ChangerAddDDC5SZ19: has removed 1 destroyer owned by Japanese in 19 Sea Zone Trigger ChangerRemoveAirfieldsGermans: Germans has 1 airfield12 placed in Western Germany Trigger ChangerRemoveItalyDestroyers: Italians has 1 destroyerC5 placed in 96 Sea Zone Trigger ChangerRemoveItalyDestroyers: Italians has 1 destroyerC5 placed in 95 Sea Zone Trigger ChangerRemoveHarboursUSSR: Russians has 1 harbour12 placed in Novgorod Trigger ChangerRemoveJapanDestroyers: Japanese has 2 destroyerC5s placed in 6 Sea Zone Trigger ChangerRemoveJapanDestroyers: Japanese has 1 destroyerC5 placed in 33 Sea Zone Trigger ChangerRemoveHarboursUSA: Americans has 1 harbour12 placed in Philippines Trigger ChangerRemoveHarboursUSA: Americans has 1 harbour12 placed in Eastern United States Trigger ChangerRemoveHarboursUSA: Americans has 1 harbour12 placed in Hawaiian Islands Trigger ChangerRemoveHarboursUSA: Americans has 1 harbour12 placed in Western United States Trigger ChangerRemoveAAGunsFrance: French has 1 aaGunC4 placed in France Trigger ChangerRemoveBombers3: British has 1 bomberA0C5 placed in United Kingdom Trigger ChangerRemoveBombers: Germans has 2 bomberA0C5s placed in Germany Trigger ChangerRemoveFrenchDestroyers: French has 1 destroyerC5 placed in 72 Sea Zone Trigger ChangerRemoveFrenchDestroyers: French has 1 destroyerC5 placed in 93 Sea Zone Trigger ChangerRemoveAAGunsUSSR: Russians has 2 Russian_aaGunC4s placed in Novgorod Trigger ChangerRemoveAAGunsUSSR: Russians has 2 Russian_aaGunC4s placed in Sakha Trigger ChangerRemoveAAGunsUSSR: Russians has 2 Russian_aaGunC4s placed in Russia Trigger ChangerRemoveHarboursItaly: Italians has 1 harbour12 placed in Southern Italy Trigger ChangerRemoveAirfieldsUSSR: Russians has 1 airfield12 placed in Novgorod Trigger ChangerRemoveAirfieldsUSSR: Russians has 1 airfield12 placed in Russia Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Philippines Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Eastern United States Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Guam Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Hawaiian Islands Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Midway Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Western United States Trigger ChangerRemoveAirfieldsUSA: Americans has 1 airfield12 placed in Wake Island Trigger FlyingTiger: Americans has 1 flying_tiger placed in Philippines Trigger ChangerRemoveHarboursJapan: Japanese has 1 harbour12 placed in Japan Trigger ChangerRemoveHarboursJapan: Japanese has 1 harbour12 placed in Caroline Islands Trigger ChangerRemoveAirfieldsFrance: French has 1 airfield12 placed in France Trigger ChangerRemoveAAGunsUK: British has 1 aaGunC4 placed in Scotland Trigger ChangerRemoveAAGunsUK: British has 4 aaGunC4s placed in United Kingdom Trigger ChangerRemoveAAGunsUK: British has 3 aaGunC4s placed in India Trigger ChangerRemoveAAGunsUK: British has 1 aaGunC4 placed in Malta Trigger ChangerRemoveSubSZ19: Japanese has 1 submarine placed in 20 Sea Zone Trigger FactoryLimitedPlacementUK: Canada has 1 harbour12 placed in Quebec Trigger ChangerRemoveAAGunsItaly: Italians has 2 aaGunC4s placed in Northern Italy Trigger ChangerRemoveAAGunsItaly: Italians has 2 aaGunC4s placed in Southern Italy Trigger ChangerRemoveAirfieldsUKPacific: UK_Pacific has 1 airfield12 placed in India Trigger ChineseAAgunC4Redesign: Chinese has 1 aaGunC4 placed in Szechwan Trigger ChangerRemoveBritishDestroyers: British has 1 destroyerC5 placed in 111 Sea Zone Trigger ChangerRemoveBritishDestroyers: British has 1 destroyerC5 placed in 39 Sea Zone Trigger ChangerRemoveBritishDestroyers: British has 1 destroyerC5 placed in 109 Sea Zone Trigger ChangerRemoveBritishDestroyers: British has 1 destroyerC5 placed in 71 Sea Zone Trigger ChangerRemoveBritishDestroyers: British has 1 destroyerC5 placed in 98 Sea Zone Trigger ChangerRemoveBombers1: Japanese has 2 Japanese_bomberA0C5s placed in Japan Trigger ChangerRemoveAirfieldsUK: British has 1 airfield12 placed in United Kingdom Trigger ChangerRemoveAirfieldsUK: British has 1 airfield12 placed in Scotland Trigger ChangerRemoveAirfieldsUK: British has 1 airfield12 placed in Iceland Trigger ChangerRemoveCanadaDestroyers: Canada has 1 destroyerC5 placed in 106 Sea Zone Trigger ChangerRemoveAirfieldsItaly: Italians has 1 airfield12 placed in Southern Italy Trigger ChangerRemoveBombers2: Americans has 1 bomberA0C5 placed in Central United States Trigger ChangerRemoveAAGunsUSA: Americans has 2 aaGunC4s placed in Eastern United States Trigger ChangerRemoveAAGunsUSA: Americans has 2 aaGunC4s placed in Western United States Trigger ChangerRemoveAAGunsGermans: Germans has 3 aaGunC4s placed in Western Germany Trigger ChangerRemoveAAGunsGermans: Germans has 3 aaGunC4s placed in Germany Trigger ChangerRemoveAirfieldsANZAC: ANZAC has 1 airfield12 placed in New Zealand Trigger ChangerRemoveAirfieldsANZAC: ANZAC has 1 airfield12 placed in Queensland Trigger ChangerRemoveANZACDestroyers: ANZAC has 1 destroyerC5 placed in 62 Sea Zone Trigger ChangerRemoveHarboursFrance: French has 1 harbour12 placed in Normandy Bordeaux Trigger ChangerRemoveHarboursFrance: French has 1 harbour12 placed in Southern France Trigger ChangerRemoveBombers2: Italians has 1 bomberA0C5 placed in Northern Italy Trigger ChangerRemoveHarboursANZAC: ANZAC has 1 harbour12 placed in New Zealand Trigger ChangerRemoveHarboursANZAC: ANZAC has 1 harbour12 placed in New South Wales Trigger ChangerRemoveHarboursANZAC: ANZAC has 1 harbour12 placed in Queensland Trigger ChangerRemoveHarboursUKPacific: UK_Pacific has 1 harbour12 placed in Kwangtung Trigger ChangerRemoveHarboursUKPacific: UK_Pacific has 1 harbour12 placed in Malaya Trigger ChangerRemoveHarboursUKPacific: UK_Pacific has 1 harbour12 placed in India Trigger ChangerRemoveHarboursGermans: Germans has 1 harbour12 placed in Western Germany Trigger ChangerRemoveHarboursCanada: Canada has 1 harbour12 placed in New Brunswick Nova Scotia Trigger ChangerRemoveHarboursUK: British has 1 harbour12 placed in Gibraltar Trigger ChangerRemoveHarboursUK: British has 1 harbour12 placed in Union of South Africa Trigger ChangerRemoveHarboursUK: British has 1 harbour12 placed in Egypt Trigger ChangerRemoveHarboursUK: British has 1 harbour12 placed in United Kingdom Trigger ChangerRemoveAmericanDestroyers: Americans has 1 destroyerC5 placed in 35 Sea Zone Trigger ChangerRemoveAmericanDestroyers: Americans has 1 destroyerC5 placed in 26 Sea Zone Trigger ChangerRemoveAmericanDestroyers: Americans has 1 destroyerC5 placed in 10 Sea Zone Trigger ChangerRemoveAAGunsANZAC: ANZAC has 2 aaGunC4s placed in New South Wales Trigger ChangerRemoveAAGunsJPN: Japanese has 1 Japanese_aaGunC4 placed in Manchuria Trigger ChangerRemoveAAGunsJPN: Japanese has 3 Japanese_aaGunC4s placed in Japan Trigger ChangerRemoveAAGunsJPN: Japanese has 1 Japanese_aaGunC4 placed in Caroline Islands Trigger ChangerAddAirfield: Japanese has 1 airfield placed in Formosa Trigger ChangerRemoveAirfieldsJapan: Japanese has 1 airfield12 placed in Japan Trigger ChangerRemoveAirfieldsJapan: Japanese has 1 airfield12 placed in Caroline Islands Trigger ChangerAddDDC5SZ19: Japanese has 1 destroyerC5 placed in 20 Sea Zone Combat - Changer Non Combat Move - Changer Trigger ChangerAddAirfield12Formosa: has removed 1 airfield owned by Japanese in Formosa Trigger ChangerAddAirfield12Formosa: Japanese has 1 airfield12 placed in Formosa Turn Complete - Changer Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to French West Africa Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Szechwan Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Alaska Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Malaya Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Amur Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to New Zealand Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to British Columbia Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to New Britain Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Yakut S.S.R. Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Union of South Africa Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Iceland Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Norway Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Greece Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Romania Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Libya Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Caroline Islands Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Manchuria Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Ukraine Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Iraq Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Archangel Trigger ChangerVictoryCities: Setting victoryCity to 1 for territoryAttachment attached to Tunisia Trigger ChangerRemoveSub: has removed 1 submarine owned by Changer in 66 Sea Zone Changer collect 0 PUs; end with 1 PU Combat Hit Differential Summary : Savegame
  • areingeeandteejayh

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    rng4jR
    TripleA Turn Summary: Germans round 12 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 12 Purchase Units - Germans Germans buy 3 battleships, 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 6 PUs; Combat Move - Germans 6 armour moved from Kweichow to Yunnan 10 armour and 7 mech_infantrys moved from Eastern Persia to West India 1 armour moved from United Kingdom to 109 Sea Zone 1 armour and 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 armour moved from 106 Sea Zone to New Brunswick Nova Scotia 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 mech_infantry and 1 transport moved from 109 Sea Zone to 116 Sea Zone 1 mech_infantry moved from 116 Sea Zone to Newfoundland Labrador Combat - Germans Battle in New Brunswick Nova Scotia Battle in Newfoundland Labrador Battle in Yunnan Germans attack with 6 armour Chinese defend with 3 artilleries and 1 infantry Germans roll dice for 6 armour in Yunnan, round 2 : 4/6 hits, 3.00 expected hits Chinese roll dice for 3 artilleries and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 armour owned by the Germans, 1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Yunnan Germans win, taking New Brunswick Nova Scotia from British, taking Newfoundland Labrador from British, taking Yunnan from Chinese with 5 armour remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour Casualties for Chinese: 3 artilleries and 1 infantry Battle in West India Germans attack with 10 armour and 7 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 10 armour and 7 mech_infantrys in West India, round 2 : 7/17 hits, 6.17 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in West India Germans win, taking West India from UK_Pacific with 10 armour and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Germans 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone 4 infantry moved from 109 Sea Zone to United Kingdom 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 armour moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 battleship moved from 112 Sea Zone to 109 Sea Zone 1 battleship moved from 104 Sea Zone to 109 Sea Zone 1 carrier moved from 110 Sea Zone to 109 Sea Zone 1 battleship moved from 110 Sea Zone to 109 Sea Zone 2 fighters moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 121 Sea Zone to 116 Sea Zone 1 transport moved from 121 Sea Zone to 123 Sea Zone 4 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 2 armour moved from Western Germany to France 7 artilleries and 3 infantry moved from Eastern Poland to Poland 5 armour moved from Novosibirsk to Caucasus Place Units - Germans 2 battleships and 1 transport placed in 109 Sea Zone 1 battleship, 1 carrier and 1 submarine placed in 110 Sea Zone 2 fighters placed in France Turn Complete - Germans Germans collect 84 PUs; end with 90 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 95 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs Combat Hit Differential Summary : Germans : 1.83 Chinese : -0.33 UK_Pacific : -0.33 Savegame
  • b vs 2.66

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    B
    TripleA Turn Summary: Germans round 2 TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 2.66 Game History Round: 2 Research Technology - Germans Activate Technology - Germans Trigger BBandCAaa: Germans activates BBandCA_AA Purchase Units - Germans Germans buy 1 destroyerC5, 1 fighter, 2 infantry, 1 mech_infantry, 5 mobile_artillerys and 3 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger BBAndCAAA1: Setting isAAforCombatOnly to true for unitAttachment attached to cruiser Trigger BBAndCAAA1: Setting attackAAmaxDieSides to 10 for unitAttachment attached to cruiser Trigger BBAndCAAA1: Setting maxAAattacks to 2 for unitAttachment attached to cruiser Trigger BBAndCAAA1: Setting targetsAA to fighter:Japanese_fighter:Russian_fighter:tactical_bomber:Japanese_tactical_bomber:Russian_tactical_bomber:tactical_bomber10:Japanese_tactical_bomber10:Russian_tactical_bomber10:flying_tiger for unitAttachment attached to cruiser Trigger BBAndCAAA1: Setting typeAA to Battleship and CruiserAA for unitAttachment attached to cruiser Trigger BBAndCAAA: Setting isAAforCombatOnly to true for unitAttachment attached to battleship Trigger BBAndCAAA: Setting attackAAmaxDieSides to 10 for unitAttachment attached to battleship Trigger BBAndCAAA: Setting maxAAattacks to 1 for unitAttachment attached to battleship Trigger BBAndCAAA: Setting targetsAA to fighter:Japanese_fighter:Russian_fighter:tactical_bomber:Japanese_tactical_bomber:Russian_tactical_bomber:tactical_bomber10:Japanese_tactical_bomber10:Russian_tactical_bomber10:flying_tiger for unitAttachment attached to battleship Trigger BBAndCAAA: Setting typeAA to Battleship and CruiserAA for unitAttachment attached to battleship Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. Destroyer Depth Charge fire in 91 Sea Zone : 0/1 hits, 0.10 expected hits British loses 1 production in Gold Coast due to the capture of the convoy route in 104 Sea Zone British loses 1 production in Nigeria due to the capture of the convoy route in 104 Sea Zone 2 submarines moved from 112 Sea Zone to 91 Sea Zone Germans take 104 Sea Zone from British 1 battleship, 1 cruiser and 1 destroyerC5 moved from 112 Sea Zone to 109 Sea Zone 2 bomberA0C5s moved from Holland Belgium to United Kingdom 1 bomberA0C5 moved from Western Germany to United Kingdom 3 fighters and 3 tactical_bombers moved from Western Germany to 96 Sea Zone Combat - Germans Air Battle in United Kingdom Germans attacks with 3 units heading to United Kingdom British launches 1 interceptors out of United Kingdom Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 2,3 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: airfield12 Bombing raid in United Kingdom causes 6 damage total. Damaged units is as follows: factory_major = 5, airfield12 = 1 Battle in 96 Sea Zone Germans attack with 3 fighters and 3 tactical_bombers British defend with 1 cruiser Battleship and CruiserAA fire in 96 Sea Zone : 0/2 hits, 0.20 expected hits Germans roll dice for 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 96 Sea Zone Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 cruiser Battle in 91 Sea Zone Germans attack with 2 submarines British defend with 1 destroyerC5 and 1 transport Destroyer Depth Charge fire in 91 Sea Zone : 0/1 hits, 0.10 expected hits Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyerC5 owned by the British lost in 91 Sea Zone 1 transport owned by the British lost in 91 Sea Zone Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Germans win, taking 91 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyerC5 and 1 transport Cleaning up after air battles Non Combat Move - Germans 3 fighters and 2 tactical_bombers moved from 96 Sea Zone to Alexandria 1 armour moved from Romania to Slovakia Hungary 1 aaGunC4 moved from Slovakia Hungary to Romania 1 armour moved from Bulgaria to Slovakia Hungary 4 infantry moved from Bulgaria to Romania 1 mech_infantry moved from Germany to Slovakia Hungary 1 artillery and 1 infantry moved from Norway to Finland 1 aaGunC4 moved from Germany to Poland 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 aaGunC4 moved from Holland Belgium to 110 Sea Zone 1 aaGunC4 and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 aaGunC4 and 1 infantry moved from 112 Sea Zone to Norway 3 bomberA0C5s moved from United Kingdom to Western Germany 1 tactical_bomber moved from Western Germany to Poland 1 fighter moved from Holland Belgium to Poland 1 tactical_bomber moved from Holland Belgium to Poland 5 armour and 3 mech_infantrys moved from France to Germany 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 aaGunC4 moved from Holland Belgium to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Poland to Western Germany Place Units - Germans 1 destroyerC5 and 1 submarine placed in 112 Sea Zone 1 fighter placed in Western Germany 2 infantry, 1 mech_infantry and 5 mobile_artillerys placed in Germany 1 submarine placed in 105 Sea Zone 1 submarine placed in 112 Sea Zone Germans undo move 5. 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs Combat Hit Differential Summary : Destroyer Depth Charge fire in 91 Sea Zone : : -0.20 Germans : 1.17 Defenders Fire, : : -0.17 Battleship and CruiserAA fire in 96 Sea Zone : : -0.20 British : 0.50 AA fire in United Kingdom : : -0.50 Savegame
  • b vs 2.64

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 10:36:54 PM Savegame
  • Rust vs Dave Cap the Flag

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    TripleA Manual Gamesave Post: Russians round 1 TripleA Manual Gamesave Post for game: Capture The Flag, version: 1.0.1 Game History Round: 1 Purchase Units - Russians Combat Hit Differential Summary : Savegame
  • Mortydome

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  • barney vs 2.63

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    B
    TripleA Manual Gamesave Post: Japanese round 2 TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 2.63 Game History Round: 2 Research Technology - Japanese Turning on Edit Mode EDIT: Removing units owned by British from Burma: 2 fighters EDIT: Adding units owned by British to India: 2 fighters EDIT: Turning off Edit Mode Combat Hit Differential Summary : Savegame
  • Augusta

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    D
    I am still in confusion are going to have new game or looking for it. Well, there are so many that you can go for.
  • Test

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  • Test

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  • Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)

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    redrumR
    @Frostion I think after the AI fixes I made last time around, you should be able to lower young dragon TUV considerably compared to what its at now. I'd say start with about halving it and see how that plays. It shouldn't need to be too precise just enough value that they don't sacrifice them. I think the sea dragon spawning system is definitely better as you have more control over the location and can specify some what fair locations between good and evil as well as have it spawn with some defenders. Leaving dragon placement to the AI will always be kind of questionable and probably too random given their value. Well I think Mr @Black_Elk probably was a bit overly dragon crazed this past game As when you take poor odds on capturing the dragon then you are not only losing units, you are also usually giving the opponent a better shot at it (this is essentially what happened with the blue dragon). Dragons are very strong, mostly because of the high HP as well as range/flexibility. It allows you to often fight battles and lose no units while then killing multiple enemy units. It is also very strong in sea battles since you don't have many starting ships so it quickly swings naval superiority. Its mostly the white/blue/red dragons that are really strong as the other ones don't really have enough HP to matter as much. I'd say the red dragon is probably worth something around 100 TUV so about 10 standard units. Given that since you only generate/build like 1-3 units/turn early rounds that is a pretty big swing. As the game sits now, its not as much about land grab as its still about naval superiority as there is a lot of water on the map and the sea zones are pretty large. You need to get enough land to have income to build some ships but dragons tend to be pretty key. Also the capital blockade sea zones are really strong and you could argue almost better to just sit and blockade then take the enemy capital.
  • T vs J Middleearth

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  • b vs by

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    B
    TripleA Turn Summary: Americans round 12 TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96 Game History Round: 12 Purchase Units - Americans Americans buy 1 aaGunC4, 3 armour, 3 artilleries, 1 bomberA0C5, 1 fighter, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Destroyer Depth Charge fire in 22 Sea Zone : 0/2 hits, 0.20 expected hits Destroyer Depth Charge fire in 34 Sea Zone : 0/1 hits, 0.10 expected hits Destroyer Depth Charge fire in 22 Sea Zone : 0/2 hits, 0.20 expected hits Destroyer Depth Charge fire in 23 Sea Zone : 0/1 hits, 0.10 expected hits 4 bomberA0C5s moved from United Kingdom to Germany 1 bomberA0C5 moved from United Kingdom to Germany 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 3 infantry moved from 112 Sea Zone to Western Germany 2 tactical_bombers moved from 112 Sea Zone to Western Germany 1 fighter moved from 113 Sea Zone to Germany 2 armour, 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 2 armour and 1 mech_infantry moved from 112 Sea Zone to Western Germany 1 submarine moved from 20 Sea Zone to 21 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone 2 submarines moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 destroyerC5 moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 destroyerC5 moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 16 Sea Zone to 22 Sea Zone Americans take 17 Sea Zone from Japanese 3 submarines moved from 26 Sea Zone to 23 Sea Zone Combat - Americans Americans creates battle in territory 37 Sea Zone Air Battle in Germany Americans attacks with 6 units heading to Germany Germans launches 2 interceptors out of Germany Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/2 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits AA fire in Germany : 3/4 hits, 0.67 expected hits 3 bomberA0C5s killed by AA Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: bunker Bombing raid in Germany causes 7 damage total. Damaged units is as follows: factory_major = 5, bunker = 2 Battle in 46 Sea Zone Americans attack with 1 destroyerC5 and 1 fighter Japanese defend with 1 destroyerC5 Americans roll dice for 1 destroyerC5 and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyerC5 in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 destroyerC5 owned by the Japanese lost in 46 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyerC5 and 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyerC5 Battle in Western Germany Americans attack with 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 airfield12, 1 factory_minor, 1 harbour12 and 1 mech_infantry Americans roll dice for 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Western Germany, round 2 : 6/10 hits, 4.00 expected hits Germans roll dice for 1 mech_infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Germany Americans win, taking Western Germany from Germans with 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 22 Sea Zone Americans attack with 1 fighter, 5 submarines and 1 tactical_bomber Japanese defend with 2 destroyerC5s and 1 submarine Destroyer Depth Charge fire in 22 Sea Zone : 0/1 hits, 0.17 expected hits Destroyer Depth Charge fire in 22 Sea Zone : 0/2 hits, 0.20 expected hits 1 submarine owned by the Japanese Submerged Americans roll dice for 5 submarines in 22 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits 1 destroyerC5 owned by the Japanese lost in 22 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyerC5 in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 destroyerC5 owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 destroyerC5s Battle in 23 Sea Zone Americans attack with 1 destroyerC5, 1 fighter and 3 submarines Japanese defend with 1 destroyerC5 Destroyer Depth Charge fire in 23 Sea Zone : 0/1 hits, 0.10 expected hits Americans roll dice for 3 submarines in 23 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 destroyerC5 owned by the Japanese lost in 23 Sea Zone Americans win with 1 destroyerC5, 1 fighter and 3 submarines remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyerC5 Battle in 34 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyerC5 Destroyer Depth Charge fire in 34 Sea Zone : 0/1 hits, 0.10 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyerC5 owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyerC5 Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to Marianas 1 fighter moved from 23 Sea Zone to 33 Sea Zone 1 fighter moved from 22 Sea Zone to 33 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bomberA0C5s moved from Germany to Normandy Bordeaux 4 bomberA0C5s moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Germany to 113 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 6 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry and 2 militias moved from Central United States to 101 Sea Zone 1 militia moved from Central United States to 101 Sea Zone 2 artilleries, 1 infantry, 3 militias and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 1 infantry and 3 militias moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Western Germany to United Kingdom Place Units - Americans 3 armour placed in Denmark 1 bomberA0C5 placed in Eastern United States 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 3 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 aaGunC4, 1 artillery and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans VictoryCitiesWorth1PU: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 5 Pacific Island Control: Americans met a national objective for an additional 8 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Combat Hit Differential Summary : Germans : -0.33 Defenders Fire, : : -0.33 Destroyer Depth Charge fire in 22 Sea Zone : : -0.77 Destroyer Depth Charge fire in 34 Sea Zone : : -0.20 Americans : 3.17 Destroyer Depth Charge fire in 23 Sea Zone : : -0.20 Attackers Fire, : : -0.17 Japanese : -0.33 AA fire in Germany : : 2.17 Savegame
  • E v M test

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 10:49:58 PM Savegame
  • b vs prerelease

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    B
    TripleA Manual Gamesave Post: Germans round 1 TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96 Game History Round: 1 Activate Technology - Germans Trigger RedesignModGermans: Germans activates Elite_GiveToAll Trigger RedesignModGermans: Germans activates AirTransport_GiveToAll Trigger RedesignModGermans: Germans activates PacificIslandAndPU_Change Trigger RedesignModGermans: Germans activates CanadaBoost Trigger RedesignModGermans: Germans activates CanadaUnitBoost Trigger RedesignModGermans: Germans activates CanadianNationalObjectives Trigger RedesignModGermans: Germans activates ConvoyAndBlockade Trigger RedesignModGermans: Germans activates RussianNationalObjectives Trigger RedesignModGermans: Germans activates PrimitiveTerrain Trigger RedesignModGermans: Germans activates Mobile_Artillery Trigger RedesignModGermans: Germans activates CloseAirSupport Purchase Units - Germans Trigger DestroyerC5: buyDestroyer removed from productionGermans Trigger DestroyerC5: buyDestroyerC5 added to productionGermans Trigger DestroyerC5: buyDestroyer removed from productionRussians Trigger DestroyerC5: buyDestroyerC5 added to productionRussians Trigger DestroyerC5: buyDestroyer removed from productionJapanese Trigger DestroyerC5: buyDestroyerC5 added to productionJapanese Trigger DestroyerC5: buyDestroyer removed from productionAmericans Trigger DestroyerC5: buyDestroyerC5 added to productionAmericans Trigger DestroyerC5: buyDestroyer removed from productionBritish Trigger DestroyerC5: buyDestroyerC5 added to productionBritish Trigger DestroyerC5: buyDestroyer removed from productionUK_Pacific Trigger DestroyerC5: buyDestroyerC5 added to productionUK_Pacific Trigger DestroyerC5: buyDestroyer removed from productionItalians Trigger DestroyerC5: buyDestroyerC5 added to productionItalians Trigger DestroyerC5: buyDestroyer removed from productionCanada Trigger DestroyerC5: buyDestroyerC5 added to productionCanada Trigger DestroyerC5: buyDestroyer removed from productionANZAC Trigger DestroyerC5: buyDestroyerC5 added to productionANZAC Trigger DestroyerC5: buyDestroyer removed from productionFrench Trigger DestroyerC5: buyDestroyerC5 added to productionFrench Trigger Attack0Cost5Bombera: buyBomber removed from productionGermans Trigger Attack0Cost5Bombera: buyBomberA0C5 added to productionGermans Trigger Attack0Cost5Bombera: buyRussian_Bomber removed from productionRussians Trigger Attack0Cost5Bombera: buyRussian_BomberA0C5 added to productionRussians Trigger Attack0Cost5Bombera: buyJapanese_Bomber removed from productionJapanese Trigger Attack0Cost5Bombera: buyJapanese_BomberA0C5 added to productionJapanese Trigger Attack0Cost5Bombera: buyBomber removed from productionAmericans Trigger Attack0Cost5Bombera: buyBomberA0C5 added to productionAmericans Trigger Attack0Cost5Bombera: buyBomber removed from productionBritish Trigger Attack0Cost5Bombera: buyBomberA0C5 added to productionBritish Trigger Attack0Cost5Bombera: buyBomber removed from productionUK_Pacific Trigger Attack0Cost5Bombera: buyBomberA0C5 added to productionUK_Pacific Trigger Attack0Cost5Bombera: buyBomber removed from productionItalians Trigger Attack0Cost5Bombera: buyBomberA0C5 added to productionItalians Trigger Attack0Cost5Bombera: buyBomber removed from productionCanada Trigger Attack0Cost5Bombera: buyBomberA0C5 added to productionCanada Trigger Attack0Cost5Bombera: buyBomber removed from productionANZAC Trigger Attack0Cost5Bombera: buyBomberA0C5 added to productionANZAC Trigger Attack0Cost5Bombera: buyBomber removed from productionFrench Trigger Attack0Cost5Bombera: buyBomberA0C5 added to productionFrench Trigger Germans Air Transport: buyAir_Transport added to productionGermans Trigger EscortCarrierChanger1: buyEscortCarrierASW added to productionGermans Trigger EscortCarrierChanger1: buyEscortCarrierASW added to productionRussians Trigger EscortCarrierChanger1: buyEscortCarrierASW added to productionJapanese Trigger EscortCarrierChanger1: buyEscortCarrierASW added to productionAmericans Trigger EscortCarrierChanger1: buyEscortCarrierASW added to productionBritish Trigger EscortCarrierChanger1: buyEscortCarrierASW added to productionUK_Pacific Trigger EscortCarrierChanger1: buyEscortCarrierASW added to productionItalians Trigger EscortCarrierChanger1: buyEscortCarrierASW added to productionCanada Trigger EscortCarrierChanger1: buyEscortCarrierASW added to productionANZAC Trigger EscortCarrierChanger1: buyEscortCarrierASW added to productionFrench Trigger AAGunC4Changer: buyAAGun removed from productionGermans Trigger AAGunC4Changer: buyAAGunC4 added to productionGermans Trigger AAGunC4Changer: buyTowedAAgun added to productionGermans Trigger AAGunC4Changer: buyRussian_AAGun removed from productionRussians Trigger AAGunC4Changer: buyRussian_AAGunC4 added to productionRussians Trigger AAGunC4Changer: buyRussian_TowedAAgun added to productionRussians Trigger AAGunC4Changer: buyJapanese_AAGun removed from productionJapanese Trigger AAGunC4Changer: buyJapanese_AAGunC4 added to productionJapanese Trigger AAGunC4Changer: buyJapanese_TowedAAgun added to productionJapanese Trigger AAGunC4Changer: buyAAGun removed from productionAmericans Trigger AAGunC4Changer: buyAAGunC4 added to productionAmericans Trigger AAGunC4Changer: buyTowedAAgun added to productionAmericans Trigger AAGunC4Changer: buyAAGun removed from productionBritish Trigger AAGunC4Changer: buyAAGunC4 added to productionBritish Trigger AAGunC4Changer: buyTowedAAgun added to productionBritish Trigger AAGunC4Changer: buyAAGun removed from productionUK_Pacific Trigger AAGunC4Changer: buyAAGunC4 added to productionUK_Pacific Trigger AAGunC4Changer: buyTowedAAgun added to productionUK_Pacific Trigger AAGunC4Changer: buyAAGun removed from productionItalians Trigger AAGunC4Changer: buyAAGunC4 added to productionItalians Trigger AAGunC4Changer: buyTowedAAgun added to productionItalians Trigger AAGunC4Changer: buyAAGun removed from productionCanada Trigger AAGunC4Changer: buyAAGunC4 added to productionCanada Trigger AAGunC4Changer: buyTowedAAgun added to productionCanada Trigger AAGunC4Changer: buyAAGun removed from productionANZAC Trigger AAGunC4Changer: buyAAGunC4 added to productionANZAC Trigger AAGunC4Changer: buyTowedAAgun added to productionANZAC Trigger AAGunC4Changer: buyAAGun removed from productionFrench Trigger AAGunC4Changer: buyAAGunC4 added to productionFrench Trigger AAGunC4Changer: buyTowedAAgun added to productionFrench Trigger MobileArtillery: buyMobile_Artillery added to productionGermans Trigger MobileArtillery: buyRussian_Mobile_Artillery added to productionRussians Trigger MobileArtillery: buyJapanese_Mobile_Artillery added to productionJapanese Trigger MobileArtillery: buyMobile_Artillery added to productionAmericans Trigger MobileArtillery: buyMobile_Artillery added to productionBritish Trigger MobileArtillery: buyMobile_Artillery added to productionUK_Pacific Trigger MobileArtillery: buyMobile_Artillery added to productionItalians Trigger MobileArtillery: buyMobile_Artillery added to productionCanada Trigger MobileArtillery: buyMobile_Artillery added to productionANZAC Trigger MobileArtillery: buyMobile_Artillery added to productionFrench Trigger FactoryLimitedAirfield12: buyAirfield removed from productionGermans Trigger FactoryLimitedAirfield12: buyAirfield12 added to productionGermans Trigger FactoryLimitedAirfield12: buyAirfield removed from productionRussians Trigger FactoryLimitedAirfield12: buyAirfield12 added to productionRussians Trigger FactoryLimitedAirfield12: buyAirfield removed from productionJapanese Trigger FactoryLimitedAirfield12: buyAirfield12 added to productionJapanese Trigger FactoryLimitedAirfield12: buyAirfield removed from productionAmericans Trigger FactoryLimitedAirfield12: buyAirfield12 added to productionAmericans Trigger FactoryLimitedAirfield12: buyAirfield removed from productionBritish Trigger FactoryLimitedAirfield12: buyAirfield12 added to productionBritish Trigger FactoryLimitedAirfield12: buyAirfield removed from productionUK_Pacific Trigger FactoryLimitedAirfield12: buyAirfield12 added to productionUK_Pacific Trigger FactoryLimitedAirfield12: buyAirfield removed from productionItalians Trigger FactoryLimitedAirfield12: buyAirfield12 added to productionItalians Trigger FactoryLimitedAirfield12: buyAirfield removed from productionCanada Trigger FactoryLimitedAirfield12: buyAirfield12 added to productionCanada Trigger FactoryLimitedAirfield12: buyAirfield removed from productionANZAC Trigger FactoryLimitedAirfield12: buyAirfield12 added to productionANZAC Trigger FactoryLimitedAirfield12: buyAirfield removed from productionFrench Trigger FactoryLimitedAirfield12: buyAirfield12 added to productionFrench Trigger Germans Elite: buyElite added to productionGermans Trigger FactoryLimitedHarbour12: buyHarbour removed from productionGermans Trigger FactoryLimitedHarbour12: buyHarbour12 added to productionGermans Trigger FactoryLimitedHarbour12: buyHarbour removed from productionRussians Trigger FactoryLimitedHarbour12: buyHarbour12 added to productionRussians Trigger FactoryLimitedHarbour12: buyHarbour removed from productionJapanese Trigger FactoryLimitedHarbour12: buyHarbour12 added to productionJapanese Trigger FactoryLimitedHarbour12: buyHarbour removed from productionAmericans Trigger FactoryLimitedHarbour12: buyHarbour12 added to productionAmericans Trigger FactoryLimitedHarbour12: buyHarbour removed from productionBritish Trigger FactoryLimitedHarbour12: buyHarbour12 added to productionBritish Trigger FactoryLimitedHarbour12: buyHarbour removed from productionUK_Pacific Trigger FactoryLimitedHarbour12: buyHarbour12 added to productionUK_Pacific Trigger FactoryLimitedHarbour12: buyHarbour removed from productionItalians Trigger FactoryLimitedHarbour12: buyHarbour12 added to productionItalians Trigger FactoryLimitedHarbour12: buyHarbour removed from productionCanada Trigger FactoryLimitedHarbour12: buyHarbour12 added to productionCanada Trigger FactoryLimitedHarbour12: buyHarbour removed from productionANZAC Trigger FactoryLimitedHarbour12: buyHarbour12 added to productionANZAC Trigger FactoryLimitedHarbour12: buyHarbour removed from productionFrench Trigger FactoryLimitedHarbour12: buyHarbour12 added to productionFrench Germans buy nothing; Remaining resources: 30 PUs; Politics - Germans Trigger 88 SeaZoneb: Setting production to 12 for territoryAttachment attached to Eastern United States Trigger 88 SeaZonec: Setting production to 10 for territoryAttachment attached to Central United States Trigger 88 SeaZonea: Setting production to 2 for territoryAttachment attached to West Indies Trigger 88 SeaZonea: Setting convoyRoute to true for territoryAttachment attached to West Indies Trigger 88 SeaZonea: Setting convoyAttached to 88 Sea Zone for territoryAttachment attached to West Indies Trigger 107 SeaZone: Setting blockadeZone to true for territoryAttachment attached to 107 Sea Zone Trigger 88 SeaZoned: Setting production to 12 for territoryAttachment attached to Western United States Trigger CanadaBoost: Setting production to 1 for territoryAttachment attached to Newfoundland Labrador Trigger CanadaBoost: Setting production to 1 for territoryAttachment attached to Yukon Territory Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Malta Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Crete Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Cyprus Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Gibraltar Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Alexandria Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Tobruk Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Sardinia Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Sicily Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Nenetsia Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Vyborg Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Bessarabia Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Turkmenistan Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Iceland Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Eastern Persia Trigger 77 SeaZonea: Setting convoyRoute to true for territoryAttachment attached to Caucasus Trigger 77 SeaZonea: Setting convoyAttached to 77 Sea Zone for territoryAttachment attached to Caucasus Trigger 102 SeaZone: Setting production to 2 for territoryAttachment attached to 102 Sea Zone Trigger 102 SeaZone: Setting convoyRoute to true for territoryAttachment attached to 102 Sea Zone Trigger 102 SeaZone: Setting convoyAttached cleared for territoryAttachment attached to 102 Sea Zone Trigger 102 SeaZonea: Setting production to 2 for territoryAttachment attached to Central America Trigger 102 SeaZonea: Setting convoyRoute to true for territoryAttachment attached to Central America Trigger 102 SeaZonea: Setting convoyAttached to 102 Sea Zone for territoryAttachment attached to Central America Trigger 117 SeaZonea: Setting convoyRoute to true for territoryAttachment attached to Quebec Trigger 117 SeaZonea: Setting convoyAttached to 117 Sea Zone for territoryAttachment attached to Quebec Trigger 64 SeaZone: Setting blockadeZone to true for territoryAttachment attached to 64 Sea Zone Trigger 123 SeaZonea: Setting convoyRoute to true for territoryAttachment attached to New Brunswick Nova Scotia Trigger 123 SeaZonea: Setting convoyAttached to 123 Sea Zone for territoryAttachment attached to New Brunswick Nova Scotia Trigger 123 SeaZoneb: Setting production to 1 for territoryAttachment attached to Iceland Trigger 123 SeaZoneb: Setting convoyRoute to true for territoryAttachment attached to Iceland Trigger 123 SeaZoneb: Setting convoyAttached to 123 Sea Zone for territoryAttachment attached to Iceland Trigger 7 SeaZoneb: Setting convoyRoute to true for territoryAttachment attached to Sakha Trigger 7 SeaZoneb: Setting convoyAttached to 7 Sea Zone for territoryAttachment attached to Sakha Trigger 116 SeaZone: Setting blockadeZone to true for territoryAttachment attached to 116 Sea Zone Trigger 7 SeaZonea: Setting convoyRoute to true for territoryAttachment attached to Buryatia Trigger 7 SeaZonea: Setting convoyAttached to 7 Sea Zone for territoryAttachment attached to Buryatia Trigger 77 SeaZone: Setting convoyRoute to true for territoryAttachment attached to 77 Sea Zone Trigger 77 SeaZone: Setting convoyAttached cleared for territoryAttachment attached to 77 Sea Zone Trigger 89A SeaZone: Setting production to 2 for territoryAttachment attached to 90 Sea Zone Trigger 89A SeaZone: Setting convoyRoute to true for territoryAttachment attached to 90 Sea Zone Trigger 89A SeaZone: Setting convoyAttached cleared for territoryAttachment attached to 90 Sea Zone Trigger 117 SeaZone: Setting production to 1 for territoryAttachment attached to 117 Sea Zone Trigger 117 SeaZone: Setting convoyRoute to true for territoryAttachment attached to 117 Sea Zone Trigger 117 SeaZone: Setting convoyAttached cleared for territoryAttachment attached to 117 Sea Zone Trigger 90 SeaZoneb: Setting production to 1 for territoryAttachment attached to Mexico Trigger 103 SeaZone: Setting blockadeZone to true for territoryAttachment attached to 103 Sea Zone Trigger 90 SeaZonea: Setting production to 2 for territoryAttachment attached to Southeast Mexico Trigger 90 SeaZonea: Setting convoyRoute to true for territoryAttachment attached to Southeast Mexico Trigger 90 SeaZonea: Setting convoyAttached to 90 Sea Zone for territoryAttachment attached to Southeast Mexico Trigger LessPUs: Setting production to 0 for territoryAttachment attached to Ontario Trigger LessPUs: Setting production to 0 for territoryAttachment attached to Rhodesia Trigger LessPUs: Setting production to 0 for territoryAttachment attached to Alberta Saskatchewan Manitoba Trigger LessPUs: Setting production to 0 for territoryAttachment attached to Kazakhstan Trigger 86 SeaZone: Setting blockadeZone to true for territoryAttachment attached to 86 Sea Zone Trigger 7 SeaZone: Setting convoyRoute to true for territoryAttachment attached to 7 Sea Zone Trigger 7 SeaZone: Setting convoyAttached cleared for territoryAttachment attached to 7 Sea Zone Trigger 104 SeaZone: Setting production to 1 for territoryAttachment attached to 104 Sea Zone Trigger 104 SeaZone: Setting convoyRoute to true for territoryAttachment attached to 104 Sea Zone Trigger 104 SeaZone: Setting convoyAttached cleared for territoryAttachment attached to 104 Sea Zone Trigger 118 SeaZone: Setting blockadeZone to true for territoryAttachment attached to 118 Sea Zone Trigger 124 SeaZonea: Setting production to 1 for territoryAttachment attached to Nenetsia Trigger 124 SeaZonea: Setting convoyRoute to true for territoryAttachment attached to Nenetsia Trigger 124 SeaZonea: Setting convoyAttached to 124 Sea Zone for territoryAttachment attached to Nenetsia Trigger CanadaBoost1: Setting production to 2 for territoryAttachment attached to British Columbia Trigger 124 SeaZone: Setting convoyRoute to true for territoryAttachment attached to 124 Sea Zone Trigger 124 SeaZone: Setting convoyAttached cleared for territoryAttachment attached to 124 Sea Zone Trigger 124 SeaZoneb: Setting convoyRoute to true for territoryAttachment attached to Vologda Trigger 124 SeaZoneb: Setting convoyAttached cleared for territoryAttachment attached to Vologda Trigger 91 SeaZone: Setting blockadeZone to true for territoryAttachment attached to 91 Sea Zone Trigger 104 SeaZonea: Setting convoyRoute to true for territoryAttachment attached to Gold Coast Trigger 104 SeaZonea: Setting convoyAttached to 104 Sea Zone for territoryAttachment attached to Gold Coast Trigger 104 SeaZoneb: Setting convoyRoute to true for territoryAttachment attached to Nigeria Trigger 104 SeaZoneb: Setting convoyAttached to 104 Sea Zone for territoryAttachment attached to Nigeria Trigger 90 SeaZone: Setting production to 2 for territoryAttachment attached to 90 Sea Zone Trigger 90 SeaZone: Setting convoyRoute to true for territoryAttachment attached to 90 Sea Zone Trigger 90 SeaZone: Setting convoyAttached cleared for territoryAttachment attached to 90 Sea Zone Trigger 89 SeaZone: Setting production to 2 for territoryAttachment attached to West Indies Trigger 89 SeaZone: Setting convoyRoute to true for territoryAttachment attached to West Indies Trigger 89 SeaZone: Setting convoyAttached cleared for territoryAttachment attached to West Indies Trigger 123 SeaZone: Setting convoyRoute to true for territoryAttachment attached to 123 Sea Zone Trigger 123 SeaZone: Setting blockadeZone to true for territoryAttachment attached to 123 Sea Zone Trigger 123 SeaZone: Setting convoyAttached cleared for territoryAttachment attached to 123 Sea Zone Trigger 88 SeaZone: Setting production to 2 for territoryAttachment attached to 88 Sea Zone Trigger 88 SeaZone: Setting convoyRoute to true for territoryAttachment attached to 88 Sea Zone Trigger 88 SeaZone: Setting convoyAttached cleared for territoryAttachment attached to 88 Sea Zone Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to tactical_bomber Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to Japanese_tactical_bomber Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to Russian_tactical_bomber Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to tactical_bomber10 Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to Japanese_tactical_bomber10 Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to Russian_tactical_bomber10 Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to fighter Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to Japanese_fighter Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to Russian_fighter Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to flying_tiger Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to air_transport Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to Japanese_air_transport Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to Russian_air_transport Trigger FactoryLimitedDestroyer: Setting requiresUnits to harbour12 for unitAttachment attached to destroyer Trigger FactoryLimitedDestroyer: Setting requiresUnits to harbour12 for unitAttachment attached to destroyerC5 Trigger FactoryLimitedDestroyer: Setting requiresUnits to harbour12 for unitAttachment attached to transport Trigger FactoryLimitedDestroyer: Setting requiresUnits to harbour12 for unitAttachment attached to transportC8 Trigger FactoryLimitedDestroyer: Setting requiresUnits to harbour12 for unitAttachment attached to submarine Trigger FactoryLimitedDestroyer: Setting requiresUnits to harbour12 for unitAttachment attached to EscortCarrier Trigger FactoryLimitedDestroyer: Setting requiresUnits to harbour12 for unitAttachment attached to EscortCarrierASW Trigger FactoryLimitedBomber: Setting special to canOnlyPlaceInOriginalTerritories for unitAttachment attached to bomber Trigger FactoryLimitedBomber: Setting special to canOnlyPlaceInOriginalTerritories for unitAttachment attached to Japanese_bomber Trigger FactoryLimitedBomber: Setting special to canOnlyPlaceInOriginalTerritories for unitAttachment attached to Russian_bomber Trigger FactoryLimitedBomber: Setting special to canOnlyPlaceInOriginalTerritories for unitAttachment attached to bomberA0C5 Trigger FactoryLimitedBomber: Setting special to canOnlyPlaceInOriginalTerritories for unitAttachment attached to Japanese_bomberA0C5 Trigger FactoryLimitedBomber: Setting special to canOnlyPlaceInOriginalTerritories for unitAttachment attached to Russian_bomberA0C5 Trigger FactoryLimitedBomber: Setting unitPlacementRestrictions to Kwangtung:Egypt:Norway:Alaska:West India:Korea for unitAttachment attached to bomber Trigger FactoryLimitedBomber: Setting unitPlacementRestrictions to Kwangtung:Egypt:Norway:Alaska:West India:Korea for unitAttachment attached to Japanese_bomber Trigger FactoryLimitedBomber: Setting unitPlacementRestrictions to Kwangtung:Egypt:Norway:Alaska:West India:Korea for unitAttachment attached to Russian_bomber Trigger FactoryLimitedBomber: Setting unitPlacementRestrictions to Kwangtung:Egypt:Norway:Alaska:West India:Korea for unitAttachment attached to bomberA0C5 Trigger FactoryLimitedBomber: Setting unitPlacementRestrictions to Kwangtung:Egypt:Norway:Alaska:West India:Korea for unitAttachment attached to Japanese_bomberA0C5 Trigger FactoryLimitedBomber: Setting unitPlacementRestrictions to Kwangtung:Egypt:Norway:Alaska:West India:Korea for unitAttachment attached to Russian_bomberA0C5 Trigger FactoryLimitedBomber: Setting requiresUnits to airfield12 for unitAttachment attached to bomber Trigger FactoryLimitedBomber: Setting requiresUnits to airfield12 for unitAttachment attached to Japanese_bomber Trigger FactoryLimitedBomber: Setting requiresUnits to airfield12 for unitAttachment attached to Russian_bomber Trigger FactoryLimitedBomber: Setting requiresUnits to airfield12 for unitAttachment attached to bomberA0C5 Trigger FactoryLimitedBomber: Setting requiresUnits to airfield12 for unitAttachment attached to Japanese_bomberA0C5 Trigger FactoryLimitedBomber: Setting requiresUnits to airfield12 for unitAttachment attached to Russian_bomberA0C5 Trigger FactoryLimitedBattleship: Setting unitPlacementRestrictions to 81 Sea Zone:98 Sea Zone:79 Sea Zone:54 Sea Zone:37 Sea Zone:20 Sea Zone:19 Sea Zone:1 Sea Zone:2 Sea Zone:119 Sea Zone:111 Sea Zone:125 Sea Zone:126 Sea Zone:128 Sea Zone:36 Sea Zone:38 Sea Zone for unitAttachment attached to battleship Trigger FactoryLimitedBattleship: Setting unitPlacementRestrictions to 81 Sea Zone:98 Sea Zone:79 Sea Zone:54 Sea Zone:37 Sea Zone:20 Sea Zone:19 Sea Zone:1 Sea Zone:2 Sea Zone:119 Sea Zone:111 Sea Zone:125 Sea Zone:126 Sea Zone:128 Sea Zone:36 Sea Zone:38 Sea Zone for unitAttachment attached to cruiser Trigger FactoryLimitedBattleship: Setting unitPlacementRestrictions to 81 Sea Zone:98 Sea Zone:79 Sea Zone:54 Sea Zone:37 Sea Zone:20 Sea Zone:19 Sea Zone:1 Sea Zone:2 Sea Zone:119 Sea Zone:111 Sea Zone:125 Sea Zone:126 Sea Zone:128 Sea Zone:36 Sea Zone:38 Sea Zone for unitAttachment attached to carrier Trigger FactoryLimitedBattleship: Setting requiresUnits to harbour12 for unitAttachment attached to battleship Trigger FactoryLimitedBattleship: Setting requiresUnits to harbour12 for unitAttachment attached to cruiser Trigger FactoryLimitedBattleship: Setting requiresUnits to harbour12 for unitAttachment attached to carrier Trigger CanadaUnitBoost: Canada has 2 infantry placed in United Kingdom Trigger CanadaUnitBoost: Canada has 2 infantry and 1 tactical_bomber placed in Alberta Saskatchewan Manitoba Combat Move - Germans Trigger BBsCarryElite: Setting transportCapacity to 4 for unitAttachment attached to battleship Trigger BBsCarryElite: Setting isCombatTransport to true for unitAttachment attached to battleship Trigger CAsCarryElite: Setting transportCapacity to 4 for unitAttachment attached to cruiser Trigger CAsCarryElite: Setting isCombatTransport to true for unitAttachment attached to cruiser Trigger CloseAirSupport: Germans is added to UnitSupportAttachment attached to:UnitType{name=tactical_bomber} with name:supportAttachmentInfantry1 Trigger French PrimitiveTerrain: French has 1 primitive placed in French Indo China Trigger FactoryLimitedPlacementANZAC: ANZAC has 1 factory_minor placed in New Zealand Trigger Chinese PrimitiveTerrain: Chinese has 1 primitive placed in Hunan Trigger Chinese PrimitiveTerrain: Chinese has 1 primitive placed in Suiyuyan Trigger Chinese PrimitiveTerrain: Chinese has 1 primitive placed in Chahar Trigger Chinese PrimitiveTerrain: Chinese has 1 primitive placed in Hopei Trigger Chinese PrimitiveTerrain: Chinese has 1 primitive placed in Yunnan Trigger Chinese PrimitiveTerrain: Chinese has 1 primitive placed in Anhwe Trigger Chinese PrimitiveTerrain: Chinese has 1 primitive placed in Kweichow Trigger Chinese PrimitiveTerrain: Chinese has 1 primitive placed in Kansu Trigger Chinese PrimitiveTerrain: Chinese has 1 primitive placed in Szechwan Trigger Chinese PrimitiveTerrain: Chinese has 1 primitive placed in Tsinghai Trigger Chinese PrimitiveTerrain: Chinese has 1 primitive placed in Sikang Trigger Chinese PrimitiveTerrain: Chinese has 1 primitive placed in Shensi Trigger AddDestroyerC5ToSZ5: Russians has 1 destroyerC5 placed in 5 Sea Zone Trigger FactoryLimitedPlacementUSA: Americans has 1 harbour12 placed in Central United States Trigger Afghanistan PrimitiveTerrain: Neutral_True has 1 primitive placed in Afghanistan Trigger Japanese PrimitiveTerrain: Japanese has 1 primitive placed in Jehol Trigger Japanese PrimitiveTerrain: Japanese has 1 primitive placed in Kwangsi Trigger Mongolian PrimitiveTerrain: Mongolians has 1 primitive placed in Olgiy Trigger Mongolian PrimitiveTerrain: Mongolians has 1 primitive placed in Central Mongolia Trigger Mongolian PrimitiveTerrain: Mongolians has 1 primitive placed in Ulaanbaatar Trigger Mongolian PrimitiveTerrain: Mongolians has 1 primitive placed in Buyant-Uhaa Trigger Mongolian PrimitiveTerrain: Mongolians has 1 primitive placed in Tsagaan Olom Trigger Mongolian PrimitiveTerrain: Mongolians has 1 primitive placed in Dzavhan Trigger PrimitiveTerrain: Russians has 1 primitive placed in Timguska Trigger PrimitiveTerrain: Russians has 1 primitive placed in Buryatia Trigger PrimitiveTerrain: Russians has 1 primitive placed in Yenisey Trigger PrimitiveTerrain: Russians has 1 primitive placed in Yakut S.S.R. Trigger PrimitiveTerrain: Russians has 1 primitive placed in Amur Trigger PrimitiveTerrain: Russians has 1 primitive placed in Novosibirsk Trigger PrimitiveTerrain: Russians has 1 primitive placed in Siberia Trigger PrimitiveTerrain: Russians has 1 primitive placed in Urals Trigger PrimitiveTerrain: Russians has 1 primitive placed in Sakha Trigger PrimitiveTerrain: Russians has 1 primitive placed in Kazakhstan Trigger PrimitiveTerrain: Russians has 1 primitive placed in Evenkiyskiy Combat Hit Differential Summary : Savegame
  • bee vs brny

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    TripleA Manual Gamesave Post: Germans round 1 TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96 Game History Round: 1 Purchase Units - Germans Germans buy nothing; Remaining resources: 30 PUs; Combat Move - Germans Combat Hit Differential Summary : Savegame
  • test

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  • Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)

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    Black_ElkB
    For sure, its definitely a cool map. The learning curve is a little steep, since its sufficiently different from other maps I've played that I can't really do like a ready substitution from previous experience, but I dig it. Just loaded that last save with the map details off, and its interesting to see the difference. I think I should have also mulled over the notes a bit more, but it was fun diving in. Yeah I think you're right about using the spawns as the basic building blocks. Especially since the other cheap ground units often have one resource that is really expensive driving the cap.
  • n v a

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 2:48:31 PM Savegame

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  • @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G51 End.tsvg

    OK here it is. I still think you won this

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  • @beelee said:

    Really wanted the Singapore win 🙂 sadly, not to be. Tough duty for Nippon. 😞 Woulda killed a Ftr to do it but uggh Idk Tank probably shoots them both down.

    Stupid BB lol

    That was a quick-and-dirty job. Very nasty for Nippon.

    Game History

    Round: 10 Purchase Units - ANZAC ANZAC buy 1 submarine and 3 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 artillery moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 2 fighters moved from Queensland to New Guinea Combat - ANZAC Battle in New Guinea Changer loiter and taunt; ANZAC attack with 1 artillery, 2 fighters and 1 infantry Changer defend; Japanese defend with 1 elite ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 1 elite in New Guinea, round 2 : 0/2 hits, 0,67 expected hits 1 elite owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Anglo Egyptian Sudan Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Non Combat Move - ANZAC Trigger ItaliansParaBoost atAnglo Egyptian Sudan: Italians has 1 italian_paraBoost placed in Anglo Egyptian Sudan Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov 2 fighters moved from New Guinea to 33 Sea Zone 1 Escort_Convoy, 1 carrier and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 3 infantry moved from New South Wales to Queensland 1 air_transport moved from Sumatra to Queensland Place Units - ANZAC 1 submarine placed in 54 Sea Zone 3 transports placed in 62 Sea Zone Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ33: has removed 1 Escort_Convoy owned by ANZAC in 33 Sea Zone Trigger ANZAC RemoveANZACConvoySZ33: ANZAC has 1 Escort placed in 33 Sea Zone ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French Combat - French Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Anglo Egyptian Sudan Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Non Combat Move - French Trigger ItaliansParaBoost atAnglo Egyptian Sudan: Italians has 1 italian_paraBoost placed in Anglo Egyptian Sudan Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Turn Complete - French

    Combat Hit Differential Summary :

    Japanese regular : -0,67 ANZAC regular : 1,33

    exp-game-10-straw-ANZ-10.tsvg

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  • @trout

    Howdy,

    well, it seems the Chinese were having rice wine instead!
    They are off the map....for now. Lets see if they will come back alive.
    Thoughts and prayers!

    BR

    Game History

    Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 1 AirCommander, 2 Escorts, 1 carrier, 1 destroyer, 3 transports and 2 usa_fighters; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 infantry moved from Central America to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Eastern United States 2 infantry moved from Western United States to 10 Sea Zone 1 Escort_Convoy, 1 USANC, 1 battleship, 2 carriers, 2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 submarine moved from 10 Sea Zone to 3 Sea Zone 2 infantry moved from 3 Sea Zone to Soviet Far East 1 usa_fighter moved from Alaska to 3 Sea Zone 1 usa_fighter moved from Western United States to 3 Sea Zone 1 usa_fighter moved from Western United States to Eastern United States 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 usa_fighters moved from Hawaiian Islands to 3 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 ArmoredInfantry, 1 artillery and 6 infantry moved from Hawaiian Islands to 26 Sea Zone 1 ArmoredInfantry, 1 Heavy_BB, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 infantry, 1 submarine, 4 transports, 3 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 ArmoredInfantry, 1 artillery and 6 infantry moved from 54 Sea Zone to Queensland 2 Rails moved from Eastern United States to Western United States 2 Rails and 2 infantry moved from Western United States to Eastern United States Place Units - Americans 1 Escort, 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 Escort and 1 transport placed in 10 Sea Zone 1 AirCommander and 2 usa_fighters placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 AirCommander and 3 usa_fighters EDIT: Removing units owned by Americans from 1st USA AirFleet: 1 USA1stAirFleet EDIT: Adding units owned by Americans to 1st USA AirFleet: 1 AirCommanderFtr and 3 usa_fighterAFs EDIT: Adding units owned by Americans to Eastern United States: 1 USA1stAirFleet EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 13 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 13 PUs Purchase Units - British Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body> Trigger FrenchUK: buyFrenchUK added to productionBritish British buy 1 FrenchUK, 4 UK_LCVs, 1 artillery, 2 commandos and 10 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British 1 FrenchUK placed in United Kingdom Units in India being upgraded or consumed: 2 infantry 2 commandos placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK EDIT: Removing units owned by French from United Kingdom: 1 fighter and 2 infantry EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: British takes Normandy Bordeaux from Germans EDIT: Turning off Edit Mode 1 uk_armour moved from Egypt to Alexandria British take Alexandria from Italians 1 uk_armour moved from Alexandria to Egypt 2 infantry moved from Iraq to Trans-Jordan 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to Trans-Jordan 1 bomber moved from Kenya to Trans-Jordan 1 infantry moved from Burma to Shan State British take Shan State from Japanese EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux Combat - British Battle in Trans-Jordan British attack with 1 bomber, 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber Italians defend with 1 infantry British roll dice for 1 bomber, 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 1/5 hits, 2,17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 bomber, 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 uk_fighter and 1 uk_tactical_bomber moved from Trans-Jordan to 81 Sea Zone 1 bomber moved from Trans-Jordan to Persia 3 UK_LCVs and 1 infantry moved from Scotland to United Kingdom 1 artillery and 1 commando moved from Burma to India 1 infantry moved from India to Burma Place Units - British Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 4 UK_LCVs placed in United Kingdom 1 artillery and 2 infantry placed in Persia 2 infantry placed in Union of South Africa 6 infantry placed in India Turn Complete - British Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux British collect 45 PUs; end with 45 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 51 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUs

    Combat Hit Differential Summary :

    Italians regular : -0,33 British regular : -1,17

    0c3004f0-1a82-4e33-9a86-aba10b8de11b-exp-game-4-trout-vs.panzer-US UK5.tsvg

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