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Recent Posts
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@Nothingtoseehere cool thanks
pretty sure i got everything figured out just got double check stuff
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Oye
I think I have SBRs for Minors wrong.

I just bombed S FRA to 7 in my test lol
Brock and Roll


Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has Started Research on the Atomic Bomb !<br>Refer to Game Notes<b></body> Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Trigger AtomicBombLevel1: buyAtomicLevel1 added to productionAmericans Americans buy 2 ArmoredInfantrys, 1 AtomicLevel1, 2 Escorts, 2 SP_ArtilleryUSAs, 1 carrier, 1 destroyer, 1 elite, 1 submarine and 2 usa_fighters; Remaining resources: 0 PUs; Place Units - Americans 1 AtomicLevel1 placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 destroyer and 2 usa_fighters moved from 91 Sea Zone to 83 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 usa_fighter moved from 91 Sea Zone to 104 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 elite, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 elite and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 16 Sea Zone to 25 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 3 usa_fighters moved from Hawaiian Islands to 25 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 USAbomber moved from British Guiana to 110 Sea Zone 1 usa_fighter moved from Eastern United States to 104 Sea Zone 1 usa_fighter moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in Morocco Battle in 83 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Germans defend with 1 GermanUBoat Americans roll dice for 1 destroyer and 2 usa_fighters in 83 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 GermanUBoat in 83 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 83 Sea Zone Americans win, taking Morocco from Italians with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in 25 Sea Zone Americans attack with 1 submarine, 4 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Escort Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 usa_fighters and 1 usa_tactical_bomber in 25 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 Escort in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 25 Sea Zone Americans win with 1 submarine, 4 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in 104 Sea Zone Americans attack with 1 destroyer and 3 usa_fighters Germans defend with 1 GermanUBoat Americans roll dice for 1 destroyer and 3 usa_fighters in 104 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 3 usa_fighters in 104 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 3 usa_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in 110 Sea Zone Americans attack with 1 USAbomber and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 USAbomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 USAbomber and 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 USAbomber moved from 110 Sea Zone to United Kingdom 1 usa_fighter moved from 104 Sea Zone to Gibraltar 1 usa_fighter moved from 104 Sea Zone to 91 Sea Zone 1 usa_fighter moved from 104 Sea Zone to 91 Sea Zone 2 usa_fighters moved from 83 Sea Zone to 91 Sea Zone 1 usa_fighter moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 Escort_Convoy, 1 battleship, 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 marine, 1 transport and 2 usa_fighters moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 marine moved from 54 Sea Zone to Queensland 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 3 usa_fighters moved from 25 Sea Zone to Hawaiian Islands 1 usa_fighter and 1 usa_tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 Escort and 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 Escort, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 elite and 2 usa_fighters placed in Eastern United States 2 ArmoredInfantrys and 2 SP_ArtilleryUSAs placed in Central United States 1 Escort and 1 carrier placed in 10 Sea Zone Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Americans collect 51 PUs; end with 51 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 65 Optional[PUs] Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 66 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 63 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 62 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 1 UndergroundMinr, 7 infantry, 3 mine_unarmeds, 3 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in Egypt being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Egypt Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 mech_infantrys, 2 uk_fighters and 1 uk_tactical_bomber moved from India to Yunnan 1 infantry moved from Burma to Yunnan 2 artilleries, 2 infantry and 1 uk_armour moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 bomber moved from United Kingdom to Southern France Combat - British Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 7 and causes: 7 damage to unit: factory_minor Bombing raid in Southern France causes 7 damage total. Battle in Alexandria British attack with 2 artilleries, 3 infantry and 1 uk_armour Italians defend with 1 armour, 1 artillery and 1 infantry British roll dice for 2 artilleries, 3 infantry and 1 uk_armour in Alexandria, round 2 : 0/6 hits, 2.00 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the British lost in Alexandria British roll dice for 2 artilleries, 2 infantry and 1 uk_armour in Alexandria, round 3 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 3 : 2/3 hits, 1.17 expected hits 2 infantry owned by the British lost in Alexandria 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria British roll dice for 2 artilleries and 1 uk_armour in Alexandria, round 4 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 armour in Alexandria, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British lost in Alexandria British roll dice for 1 artillery and 1 uk_armour in Alexandria, round 5 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Alexandria, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery and 1 uk_armour remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 3 infantry Casualties for Italians: 1 armour, 1 artillery and 1 infantry Battle in Yunnan British attack with 1 infantry, 2 mech_infantrys, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 2 infantry British roll dice for 1 infantry, 2 mech_infantrys, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 mech_infantrys, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Bryansk Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Urals 2 uk_fighters and 1 uk_tactical_bomber moved from Yunnan to India 1 uk_armour moved from India to Shan State 1 infantry moved from India to Burma 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Northwest Persia to Caucasus 1 uk_fighter moved from Egypt to Caucasus 1 mech_infantry and 2 uk_armours moved from Egypt to Iraq 2 infantry moved from Rhodesia to Belgian Congo 1 Rail moved from Union of South Africa to Egypt 1 Rail and 1 uk_armour moved from Egypt to Bryansk 1 Rail and 1 infantry moved from Union of South Africa to Urals 1 bomber moved from Southern France to United Kingdom 1 uk_fighter moved from Gibraltar to Egypt 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone 4 infantry, 3 mine_unarmeds and 1 uk_armour placed in India 1 infantry and 2 uk_armours placed in Egypt 2 infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 transport EDIT: Adding units owned by British to 71 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 uk_fighter and 1 uk_para placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,2,3,1,2,5 British collect 42 PUs (1 lost to blockades); end with 42 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 48 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Italians regular : 0.67 Japanese regular : 0.00 Germans AA : -0.17 Germans regular : -0.83 British regular : -2.00Trout Tourney Game 1 UK 5 .tsvg
lol bombed for 7 again
Captain should clue is in before G's turn. If not, I'll just move it to 6 as I think that's right after rereading it but not entirely certain 
Edit
Forgot to add the LL for the bloke Ftr and Tank
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@Panzerstahl-Helm-0 @trout @alexander-the-great @panzerstahl-helm-0
at PizzaI think I have the SBR's on Factories wrong. With Total Victory Major Fctrys can suffer unlimited damage. By A-Bomb or Conventional or a combination of both. Minors still only get 6 ? maybe ? but take 12 when hit by the A-Bomb. 12 is their max damage no matter what.
I asked the Captain for clarification but right now I have the Minors taking up to 12 damage by conventional bombing.
So if that is wrong, we'll have to use edit to correct damage to 6. I will have to make a fix, which won't work for A-Bomb strike, that will have to be noted in Comment Log or Game Thread but it will be very infrequent compared to a Minor getting bombed.
Anyway, just a heads up. Also I have to change the xml, so we'll have to DL another Game Version and I'll have to create another generic save lol
But I just bombed S FRA to 7 damage lol
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@ubernaut: That's alright.