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Recent Posts
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Wow SSR can lose half it's TTy but it doesn't really matter lol The Crockett Knot is all sorts of trouble lol All I can do to hang on to Norway
Egypt not really a issue either because all the dough has to go to defense for it and GIB. It needs to go to the E Front.
Well I will fight to the end, you know me by now, but it ain't looking good
Indeed the Karelian knot seems a nasty move. it opens an additional northern front for Germany.
And luring in Italy into Africa spreads out the troops and front line in addition...although I like that Africa gets involved more as a theater.
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Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 Escort, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rhodesia Non Combat Move - ANZAC Trigger ItaliansParaBoost atRhodesia: Italians has 1 italian_paraBoost placed in Rhodesia Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 Escort moved from 33 Sea Zone to 55 Sea Zone 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 carrier moved from 33 Sea Zone to 44 Sea Zone 2 fighters moved from 33 Sea Zone to Queensland 3 transports moved from 62 Sea Zone to 54 Sea Zone 1 air_transport and 1 infantry moved from Queensland to Java Place Units - ANZAC 1 Escort placed in 54 Sea Zone 1 infantry and 1 tactical_bomber placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4 ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 Optional[PUs]; end with 18 Optional[PUs] Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 20 Optional[PUs] Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 25 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rhodesia Non Combat Move - French Trigger ItaliansParaBoost atRhodesia: Italians has 1 italian_paraBoost placed in Rhodesia Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Turn Complete - FrenchCombat Hit Differential Summary :
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I got rid of all the TripleA versions on my comp.....6 in total. the latest was from 2023
The error message looks different, but more clearly.
Seems that Mr. Trout needs to register to the ne dice server.
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Hmm Did you try to unsubscribe ? https://dice.triplea-game.org/
I see marti still mentioned and it shouldn't be. You are on the new triplea release ?
https://github.com/triplea-game/triplea/releases/tag/2026-06.16.15640
Edit
I'd remove the old triplea and just use the new one too in case it looks there for some reason. Marti is turned off, so that's why you get the error is my guess.Edit 2
Oh this your game with Trout. He must not be registered yet and using the new triplea. Maybe
Idk 
Our game works so it's not on your end. I can't remember if you attacked though. It only throws the error when you roll
Edit 3
Yea we had combat, so it must be on Trout's end