• TWW3 with zlefins debugged xml

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    @ubernaut I don't know if we have them somewhere but I just made them from our current game: [image: 1726522550994-screenshot-2024-09-16-233140.png] [image: 1726522550954-screenshot-2024-09-16-233120.png]
  • Gamewithglengis

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    test test test
  • Test

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    LaFayetteL
    Testing Forum poster Test summary from TripleA, engine version: 2.7+00000, time: 7:38:10 PM Savegame
  • Papa squad

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    testing...
  • TWW 3.0.9? ubernaut (ax) v NTSH (al)

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    @ubernaut: oops wrong thread
  • TWW 3(without carrier bug) NTSH(ax) vs. ubernaut(al)

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    ubernautU
    @nothingtoseehere got it
  • A new wombat

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    Testing Forum poster Test summary from TripleA, engine version: 2.6.14719, time: 9:32:49 AM Savegame
  • AAA #1

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    TripleA Move Summary: Germans round 1 TripleA Move Summary for game: World War II Global 1940 2nd Edition Game History Round: 1 Purchase Units - Germans Germans buy 1 armour, 1 bomber and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 tactical_bombers moved from Western Germany to 111 Sea Zone 2 fighters moved from Western Germany to 111 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 3 armour moved from Greater Southern Germany to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour and 2 infantry moved from Holland Belgium to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Savegame
  • 1940 global - Julien

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    TripleA Manual Gamesave Post: Germans round 1 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition Game History Round: 1 Purchase Units - Germans Combat Hit Differential Summary : Savegame
  • PBF Game with Arson (Again on Different account)

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  • pbf game

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  • PBF Game with arson

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  • 1942 2nd G1

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  • 42 G10 Woods vs Wylie

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    @wylie1070 Sounds good.
  • Brainman v Brainboy

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  • 42 G9 Woods vs Wylie

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    @redanto thank you, good game as well.
  • NotZero vs JV

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  • 42 G8 Woods vs Wylie

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    @wylie1070 Good game. Big Sea lion move by Germany stalls UK from building complex in Middle east. I figured I would try and see. For sure the wrong move. Puts UK focus on defending the capital the first round for sure.
  • 42 G7 Woods vs Wylie

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    @redanto triplea_3739_12ita (1).tsvg
  • 42 G6 Woods vs Wylie

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    TripleA Turn Summary: Italians round 23 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 23 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 1 mech_infantry moved from Southern Italy to Northern Italy 3 infantry moved from Southern Italy to Northern Italy 6 armour moved from Southern Italy to Northern Italy 4 fighters moved from Germany to Northern Italy 1 tactical_bomber moved from Germany to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 6 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 9 armour, 1 factory_minor and 1 mech_infantry Italians roll dice for 6 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 2 : 7/1 hits, 6.33 expected hits British roll dice for 9 armour and 1 mech_infantry in Northern Italy, round 2 : 5/1 hits, 4.83 expected hits 1 mech_infantry owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Northern Italy 1 mech_infantry owned by the British and 6 armour owned by the British lost in Northern Italy Italians roll dice for 5 armour, 4 fighters and 1 tactical_bomber in Northern Italy, round 3 : 5/1 hits, 5.17 expected hits British roll dice for 3 armour in Northern Italy, round 3 : 2/1 hits, 1.50 expected hits 2 armour owned by the Italians lost in Northern Italy 3 armour owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 3 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Italians: 3 armour, 3 infantry and 1 mech_infantry Casualties for British: 9 armour and 1 mech_infantry Non Combat Move - Italians 1 tactical_bomber moved from Northern Italy to Germany 4 fighters moved from Northern Italy to Germany Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3 Italians collect 4 PUs (3 lost to blockades); end with 9 PUs Combat Hit Differential Summary : Italians regular : 0.50 British regular : 0.67 Savegame

Recent Posts

  • @beelee said:

    Wow SSR can lose half it's TTy but it doesn't really matter lol The Crockett Knot is all sorts of trouble lol All I can do to hang on to Norway

    Egypt not really a issue either because all the dough has to go to defense for it and GIB. It needs to go to the E Front.

    Well I will fight to the end, you know me by now, but it ain't looking good

    Indeed the Karelian knot seems a nasty move. it opens an additional northern front for Germany.
    And luring in Italy into Africa spreads out the troops and front line in addition...although I like that Africa gets involved more as a theater.

    read more

  • @beelee

    Game History

    Round: 11 Purchase Units - ANZAC ANZAC buy 1 Escort, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rhodesia Non Combat Move - ANZAC Trigger ItaliansParaBoost atRhodesia: Italians has 1 italian_paraBoost placed in Rhodesia Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 Escort moved from 33 Sea Zone to 55 Sea Zone 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 carrier moved from 33 Sea Zone to 44 Sea Zone 2 fighters moved from 33 Sea Zone to Queensland 3 transports moved from 62 Sea Zone to 54 Sea Zone 1 air_transport and 1 infantry moved from Queensland to Java Place Units - ANZAC 1 Escort placed in 54 Sea Zone 1 infantry and 1 tactical_bomber placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4 ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 Optional[PUs]; end with 18 Optional[PUs] Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 20 Optional[PUs] Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 25 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rhodesia Non Combat Move - French Trigger ItaliansParaBoost atRhodesia: Italians has 1 italian_paraBoost placed in Rhodesia Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Turn Complete - French

    Combat Hit Differential Summary :

    exp-game-10-straw-ANZ-11.tsvg

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  • @beelee

    I got rid of all the TripleA versions on my comp.....6 in total. the latest was from 2023
    The error message looks different, but more clearly.
    Seems that Mr. Trout needs to register to the ne dice server.

    c6f3d83f-7d00-4267-a7ff-e85fd6f1c41e-image.jpeg

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  • @Panzerstahl-Helm-0

    Hmm Did you try to unsubscribe ? https://dice.triplea-game.org/

    I see marti still mentioned and it shouldn't be. You are on the new triplea release ?

    https://github.com/triplea-game/triplea/releases/tag/2026-06.16.15640

    Edit
    I'd remove the old triplea and just use the new one too in case it looks there for some reason. Marti is turned off, so that's why you get the error is my guess.

    Edit 2
    Oh this your game with Trout. He must not be registered yet and using the new triplea. Maybe 🙂 Idk 🙂

    Our game works so it's not on your end. I can't remember if you attacked though. It only throws the error when you roll

    Edit 3
    Yea we had combat, so it must be on Trout's end

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