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Recent Posts

  • B

    @trout

    Game History

    Round: 11 Purchase Units - Japanese Japanese buy 1 Escort, 2 Japan_destroyers, 7 Repair_BBs, 3 armour, 1 artillery, 1 elite, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese 7 Repair_BBs placed in 26 Sea Zone Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With RussiansTurn11 Japanese succeeds on action: Political Action Japanese To War With RussiansTurn11: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With RussiansTurn11: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With RussiansTurn11: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 5 units repaired. Turning on Edit Mode EDIT: Japanese takes Soviet Far East from Russians EDIT: Turning off Edit Mode Note to players Russians: Japanese Sneak Attack! After Japanese Combat Move Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Tre.... Trigger Japanese RemoveRepair BB: has removed 7 Repair_BBs owned by Japanese in 26 Sea Zone 2 Heavy_BBs, 2 battleships, 1 carrier, 2 fighters and 1 pacific_BB moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Caroline Islands to 49 Sea Zone 1 Escort_Convoy, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 49 Sea Zone 1 elite and 1 infantry moved from Philippines to 35 Sea Zone 1 elite, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone 1 elite and 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from Dutch New Guinea to New Guinea 1 Banzai moved from Japan to New Guinea 1 elite moved from Japan to 6 Sea Zone 1 elite and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 elite moved from 5 Sea Zone to Siberia EDIT: 1 Japanese_LCV and 1 infantry moved from Japan to Soviet Far East 1 armour and 4 infantry moved from Korea to Amur 1 infantry moved from Manchuria to Amur 1 fighter moved from 6 Sea Zone to Amur 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians Combat - Japanese Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone Battle in Siberia Battle in 49 Sea Zone Japanese attack with 1 Escort_Convoy, 3 fighters and 1 tactical_bomber ANZAC defend with 1 transport Japanese win, taking Siberia from Russians with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 Escort_Convoy Casualties for ANZAC: 1 transport Battle in 10 Sea Zone Japanese attack with 2 Heavy_BBs, 2 battleships, 1 carrier, 2 fighters and 1 pacific_BB Americans defend with 1 Escort, 1 Hvycarrier, 4 NavyFighters and 3 usa_fighters Units damaged: 1 pacific_BB owned by the Japanese and 2 Heavy_BBs owned by the Japanese Units damaged: 1 battleship owned by the Japanese Japanese win, taking 10 Sea Zone from Neutral with 2 Heavy_BBs, 2 battleships and 1 pacific_BB remaining. Battle score for attacker is 43 Casualties for Japanese: 1 carrier and 2 fighters Casualties for Americans: 1 Escort, 1 Hvycarrier, 4 NavyFighters and 3 usa_fighters Battle in Amur Japanese attack with 1 armour, 1 fighter and 5 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in New Guinea Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 2 infantry Changer defend; ANZAC defend with 1 infantry Japanese win, taking New Guinea from ANZAC with 1 Banzai, 1 elite and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in New Guinea Trigger ParaBoost atPersia: Germans has 1 german_paraBoost placed in Persia Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kansu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sikang 1 Hvycarrier moved from 35 Sea Zone to 49 Sea Zone 1 fighter moved from 6 Sea Zone to Philippines 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 35 Sea Zone 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Kansu 1 J_Rail moved from Kiangsu to Kwangsi 1 J_Rail and 1 infantry moved from Kwangsi to Sikang 1 armour and 1 mech_infantry moved from Shantung to Kweichow 1 air_transport moved from Philippines to Japan 1 fighter moved from Amur to Korea Place Units - Japanese 1 Escort and 2 Japan_destroyers placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Shantung 1 armour, 1 artillery and 1 infantry placed in Korea Japanese undo move 3. 1 armour and 2 infantry placed in Korea 1 artillery, 1 elite and 3 infantry placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 62 PUs; end with 62 PUs Trigger Japanese Controls LineIslands Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 63 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 65 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 67 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 68 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 72 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 80 PUs Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 82 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 87 PUs

    EXP Game 9 Trout J 11.tsvg

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  • B

    @newenr85

    So a couple things. If you move a Fctry 1 TTy, which you did correctly, you can then only place 1 Unit there that turn.

    Page 21
    Screenshot from 2026-01-24 17-22-58.png

    Also Rockets can only move 1 in NCM. You undid the move so no harm no foul. Just for fututre reference. The reason they can move 2 is for attack purposes. So the NCM of 1 is Player Enforced.

    You don't need to buy a Inf. You can buy a Conscript instead. Also, you can only buy the Conscripts once a game in Early 1942. It's pretty key for the Soviets to max them out at 2 bucks a piece.

    At any rate, can only place 1 Conscript in Tambov. The Inf buy gives ya a etra buck now too. So can blow it on a Rocket or 2 less Arty and can get 3 more conscripts.

    If you didn't realize it's a one time shot with the Conscripts, you can redo your build. Just edit accordingly. Another thing to know about Conscripts is if you place more than the fctry can normally place e.g. Moscow can only place 10 Units and you place 10 Conscripts, you can't place anything else there.

    You can still place up to 20 Conscripts in Moscow.

    Page 40
    Screenshot from 2026-01-24 17-34-38.png

    let me know what you wanna do I can adjust it.

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  • T

    @beelee Sure why not - max scramble

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  • B
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