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Recent Posts

  • B

    @newenr85

    Yea triplea can't do it. It's not a huge issue it's just easier to follow along.

    Doing G now

    Game History

    Round: 3 Research Technology - Germans Purchase Units - Germans triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Germans buy 1 G_air_transport, 1 German_LCV, 1 Panzer_General, 1 Panzer_Grndrs, 1 Waffen_Oberst, 1 airfield_Hvy, 2 armour, 1 destroyer, 1 elite, 6 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Western Germany being upgraded or consumed: 1 airfield 1 airfield_Hvy placed in Western Germany Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry 1 Waffen_Oberst and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 2 GermanUBoats moved from 110 Sea Zone to 109 Sea Zone 1 GermanUBoat moved from 108 Sea Zone to 119 Sea Zone 2 GermanUBoats moved from 112 Sea Zone to 119 Sea Zone Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Non Combat Move - Germans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Poland Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals EDIT: 1 Panzer_General and 5 armour moved from Germany to 1st Panzer EDIT: 1 Panzer_General3 moved from GermanFlow to 1st Panzer EDIT: 1 1stPanzerArmy moved from 1st Panzer to Germany EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 2nd Waffen EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Germany EDIT: 1 1stPanzerArmy and 1 2ndWaffenArmy moved from Germany to Slovakia Hungary 1 fighter moved from Northern Italy to Romania 2 german_paras moved from Germany to Romania 2 tactical_bombers moved from Western Germany to Romania 2 Panzer_Grndrss moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Slovakia Hungary 1 G_Rail and 1 German_LCV moved from Germany to Romania 1 elite and 1 infantry moved from Norway to Finland 1 artillery and 1 elite moved from Germany to 113 Sea Zone 1 artillery and 1 elite moved from 113 Sea Zone to Norway 1 infantry moved from Germany to Poland 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 G_Rail moved from Germany to Bulgaria 1 G_Rail and 1 infantry moved from Bulgaria to Poland 3 infantry moved from Bulgaria to Romania 1 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Poland 2 infantry moved from Romania to Slovakia Hungary 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to Germany Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 German_LCV, 1 Panzer_General, 1 Panzer_Grndrs, 2 armour, 1 elite and 2 infantry placed in Germany 1 G_air_transport and 2 infantry placed in Western Germany 1 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans collect 42 PUs; end with 42 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Combat Hit Differential Summary :

    EXP Game 1 newenr G 3.tsvg

    Not a whole lot happening. I did upgrade the AB in W GER so it can scramble 4 now. Note the Paras and the LCV can cross the Black Sea

    Edit
    lol I forgot to move the Panzers 🙂

    EXP Game 1 newenr G 3edit.tsvg

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  • N

    @beelee Good morning.
    I am suing combat move and non combat move in same way regarding moving units (no-attack). So now i am trying to play like it should be played, combat move should be only when attack will happen (result of move is zone in conflict), all other moves are should be played in NCM.
    i think developers should implement that constraint, its just order of play and it force player to respect order of play and give NCM more power 🙂

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  • B

    @newenr85

    Good Morning

    Looks like another clean turn. 👍 Was odd that DNG was able to be activated during Combat Move as usually the Dutch and Pro Neutrals only activate in NCM but I'm not gonna worry about it 🙂

    G after bit

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  • @beelee @trout

    Happy Monday

    So the Evil Japanese have been sort of boxed-in but it's really all a bit of an illusion since Japan already has an incredible amount of armor and troops in China...

    And Germany is very scary.

    1768423982018-4b6f0d46-b138-478d-a0a3-27d45110ae38-exp-game-1-jc-UK_6.tsvg

    As I recall I mentioned all the Mongolia Corrections in the previous USA gig and these GAME NOTES also show that.

    The only tricky thing was having to use the Editor to land the paras into Normany again but now that seems like routine... Tho dude, why not place like 6 to 10 suckers (inf) there to prevent this? I certainly would because I just spent 3 and kill your 6 PUs of inf, AND took the 2 PU territory AND, presumably, will take out another 3 when the stellar para-defense kicks in to kill another of your guys. So if that holds, then I spend 3 to make you spend 9 and I get 2 extra... Or am I dreaming this?

    104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-UK 6 GAME NOTES.txt

    OK and did I mention, GERMANY IS VERY SCARY.

    Sorry it took like 3 days to get through this turn... But hey, learning great stuff here.

    ok Super Evil Mafia Turn

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