• Looking for TWW opponent

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    @malmessi Yes!
  • AnA50th

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  • pbf-kz-g1940-s2-001

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  • Play By Forum First Try - Utrecht gang

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    @herrvalkie92 I'd ask @Panther
  • Test C

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  • Global 1940 2nd ed. - 2VS2

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    TripleA Manual Gamesave Post: Germans round 5 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition Game History Round: 5 Purchase Units - Germans Combat Hit Differential Summary : Savegame
  • PBFM Testing

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    Getting "No value present java.util.NoSuchElementException: No value present" when I press the View Fourm button in tripleA play by fourm.
  • IrritatedRhino

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    test this thread
  • Test 1940 2nd

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    TripleA Turn Summary: Germans round 3 TripleA Turn Summary for game: World War II Global 1940 2nd Edition Game History Round: 3 Purchase Units - Germans Germans buy 12 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 4 armour, 3 artilleries and 16 infantry moved from Baltic States to Novgorod Combat - Germans Battle in Novgorod Germans attack with 4 armour, 3 artilleries and 16 infantry Russians defend with 2 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 15 infantry and 2 mech_infantrys Germans roll dice for 4 armour, 3 artilleries and 16 infantry in Novgorod, round 2 : 4/23 hits, 6.17 expected hits Russians roll dice for 2 aaGuns, 2 armour, 7 artilleries, 2 fighters, 15 infantry and 2 mech_infantrys in Novgorod, round 2 : 8/28 hits, 10.33 expected hits 8 infantry owned by the Germans lost in Novgorod 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 4 armour, 3 artilleries and 8 infantry in Novgorod, round 3 : 4/15 hits, 4.83 expected hits Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 13 infantry and 2 mech_infantrys in Novgorod, round 3 : 8/26 hits, 9.67 expected hits 8 infantry owned by the Germans lost in Novgorod 4 infantry owned by the Russians lost in Novgorod Germans roll dice for 4 armour and 3 artilleries in Novgorod, round 4 : 3/7 hits, 3.00 expected hits Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 9 infantry and 2 mech_infantrys in Novgorod, round 4 : 9/22 hits, 8.33 expected hits 3 artilleries owned by the Germans and 4 armour owned by the Germans lost in Novgorod 3 infantry owned by the Russians lost in Novgorod Russians win with 2 armour, 7 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -47 Casualties for Germans: 4 armour, 3 artilleries and 16 infantry Casualties for Russians: 2 aaGuns and 9 infantry Non Combat Move - Germans Place Units - Germans 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Germans collect 43 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Combat Hit Differential Summary : Russians regular : -3.33 Germans regular : -3.00 Savegame
  • lnwlf17 game

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    Testing Forum poster Test summary from TripleA, engine version: 2.6.14246, time: 4:27:04 PM Savegame
  • Danny en Laurence Axis en Allies

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    HypNidhogLR01H
    How-to-defeat-britian.tsvg
  • test

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    Hi @merkoz did you get your game setup ok ?
  • test

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  • Cardo V Gribble

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  • test post

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    LaFayetteL
    TripleA Turn Summary: Carthage round 1 TripleA Turn Summary for game: 270BC Game History Round: 1 Purchase Units - Carthage Carthage buy nothing; Remaining resources: 53 PUs; Turn Complete - Carthage Carthage collect 53 PUs; end with 106 PUs Combat Hit Differential Summary : Savegame
  • PBF Test Thread

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    Testing Forum poster Test summary from TripleA, engine version: 2.6+00000, time: 18:55:31 Savegame
  • RomriellBattle

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  • Mango_1

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  • Test Forum Game

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    @ruriklegitimist You need a current pre-release of TripleA to use Play by Forum successfully.
  • Test Game G 40 EXP

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    @beelee said in Test Game G 40 EXP: see if I can figure this out lol yep didn't think so . .. Yes, looks like the issue that has affected the community for quite some time on A&A .org has arrived at this forum, too. We have a fix for the prerelease. But as no one introduces this in the current stable and a release of 2.6 seems not to be in sight this is not supposed to be resolved for the public anytime soon, unfortunately.

Recent Posts

  • @Panzerstahl-Helm-0

    No worries Herr Panzer 🙂

    🍻

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  • @beelee
    GD it! I don't know why I keep missing your notifications.
    US turn 8s in progress and will come tonight.
    no more delays

    sorry

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  • @Trout

    Wow that flying Tiger musta been drunk lol

    Italia coming up

    Edit
    I'm gonna roll for Bombard and fight in edit if it hits

    Screenshot from 2026-05-08 08-58-57.png

    missed

    Screenshot from 2026-05-08 09-01-08.png

    Edit 2
    lol I'm in test 🙂 I'll still use the roll as a miss.

    Game History

    Round: 2 Purchase Units - Italians Italians buy 1 air_transport, 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French 1 cruiser moved from 95 Sea Zone to 97 Sea Zone EDIT: 1 Italian_LCV, 2 infantry and 1 italian_para moved from Southern Italy to Greece 1 bomber moved from Southern Italy to Greece 1 artillery and 2 infantry moved from Albania to Greece 2 armour moved from Romania to Greece Combat - Italians Battle in Greece Italians attack with 1 Italian_LCV, 2 armour, 1 artillery, 1 bomber, 4 infantry and 1 italian_para Neutral_Allies defend with 4 infantry Italians roll dice for 1 Italian_LCV, 2 armour, 1 artillery, 1 bomber, 4 infantry and 1 italian_para in Greece, round 2 : 3/9 hits, 3.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 Italian_LCV, 2 armour, 1 artillery, 1 bomber, 4 infantry and 1 italian_para in Greece, round 3 : 4/9 hits, 3.00 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 Italian_LCV, 2 armour, 1 artillery, 1 bomber, 4 infantry and 1 italian_para remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - Italians Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 1 bomber moved from Greece to Southern Italy 1 artillery moved from Yugoslavia to Romania 1 aaGun moved from Yugoslavia to Bulgaria 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 air_transport and 2 infantry placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    Italians regular : 1.00 Neutral_Allies regular : -1.67

    EXP Game 12 Trout I 2.tsvg

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  • @beelee Well, if you knew it might come, I guess it can't be a surprise. 🙂 I thought I tipped my hand when I moved the mobile units to Kazakhstan. No big surprises on this turn. Kriegsmarine dominating the North Atlantic so had to do something about that. Italians in Kenya didn't want to die.
    Game History

    Round: 2 Purchase Units - Americans Americans buy 4 Fortifications, 2 carriers, 1 elite, 2 transports and 1 usa_fighter; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - Americans Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 1 Rail and 1 elite moved from Eastern United States to Western United States 1 USAbomber moved from Central United States to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 1 Heavy_BB, 1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 49 Sea Zone to 26 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Central United States to Eastern United States Place Units - Americans 4 Fortifications placed in Philippines 1 carrier and 1 transport placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 1 usa_fighter placed in 101 Sea Zone 1 elite placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 1 Rail owned by Chinese in Kansu Trigger RailMovementAutoPlaceRemoveChinese: has removed 1 Rail owned by Chinese in Tsinghai 1 infantry moved from Shensi to Kansu 7 infantry moved from Shensi to Tsinghai 1 Rail moved from Kansu to Szechwan 1 fighter moved from Suiyuyan to Tsinghai 1 Rail and 1 infantry moved from Szechwan to Tsinghai 2 infantry moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Kansu 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 1 Fortification, 1 airfield, 1 carrier, 6 infantry, 2 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 battleship moved from 39 Sea Zone to 72 Sea Zone 1 cruiser moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 2 infantry, 1 mech_infantry and 1 uk_armour moved from Anglo Egyptian Sudan to Kenya 1 bomber moved from Malta to Kenya Combat - British Battle in Kenya British attack with 1 bomber, 4 infantry, 1 mech_infantry and 1 uk_armour Italians defend with 1 artillery and 3 infantry British win, taking Kenya from Italians with 1 bomber and 1 uk_armour remaining. Battle score for attacker is -3 Casualties for British: 4 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 2 uk_fighters and 1 uk_tactical_bomber moved from Malta to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 destroyer moved from 38 Sea Zone to 39 Sea Zone 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from Shan State to French Indo China 3 aaGuns, 1 artillery, 6 infantry, 2 uk_fighters and 1 uk_tactical_bomber moved from Burma to India 1 infantry moved from Burma to India 1 bomber moved from Kenya to Belgian Congo 1 uk_fighter moved from United Kingdom to 106 Sea Zone 1 uk_fighter moved from Quebec to 106 Sea Zone Place Units - British Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 carrier placed in 106 Sea Zone 1 airfield placed in Egypt 1 Fortification placed in Sumatra 2 infantry and 1 uk_armour placed in Union of South Africa 1 infantry and 1 uk_fighter placed in United Kingdom 3 infantry and 1 uk_armour placed in India Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,1,6,4,5,5,1 British collect 47 PUs (4 lost to blockades); end with 47 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs

    6b9f8c76-bf36-4e4b-a16b-36a88b21ff72-exp-game-12-trout-uk2.tsvg

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