• 2
  • 2
  • 6
  • 5
  • 238
  • 2
  • 1
  • 1
  • 4
  • 44
  • 1
  • 1
  • 6
  • 5
  • 1
  • 126
  • 8
  • 3
  • 1
  • 39

Recent Posts

  • B

    @alexander

    Hi Alex

    Yea triplea can't do that. After a few times using them you kinda see where they are in the window. It's OK just to use a generic one and log it too

    read more
  • A

    @beelee With the amount of mine combinations it's also easy to miss if it is there. How hard would it be for the "edit" and then "changer" menu to auto filter based on the territory selected/active? (Then you would only get a handful of Russian/German options)

    read more
  • B

    @crockett36

    Hi crockett

    So you don't actually buy the AG Flag. They are already in the AG Boxes. I had originally added them as a purchase option for offsetting the opponents AG Flag during battle, as triplea counts them as a hp which they shouldn't.

    We just do the AG battles in edit and select casualties as you would in a FtF game. I will remove them from the purchase window for next update.

    Also you can't place the Commisar 1st place phase. Only units that get consumed/upgraded place 1st place. That's why the German Oberst places in the 1st place.

    So probably best just to redo your turn.

    read more
  • C
    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

    Game History

    Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Army_Group, 1 Soviet_Commisar, 3 artilleries, 1 elite, 3 mech_infantrys and 1 russian_para; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians 1 Army_Group placed in Novgorod 1 Soviet_Commisar, 3 artilleries, 1 elite, 3 mech_infantrys and 1 russian_para placed in Russia Russians undo move 2. 1 Soviet_Commisar placed in Russia Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 4 infantry moved from Novgorod to Vyborg 1 Soviet_Commisar moved from Russia to Bryansk EDIT: 1 Army_Group moved from Novgorod to Bryansk 2 infantry moved from Russia to Bryansk 1 russian_para moved from Russia to Novgorod 2 fighters and 1 tactical_bomber moved from Vyborg to Archangel Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Olgiy to Yenisey 1 infantry moved from Olgiy to Yenisey 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Ulaanbaatar to Dzavhan 1 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 mech_infantry moved from Rostov to Caucasus 1 armour moved from Rostov to Caucasus 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 1 aaGun, 1 artillery and 10 infantry moved from Eastern Poland to Belarus 1 aaGun moved from Bryansk to Ukraine 1 infantry moved from Volgograd to Caucasus 2 fighters moved from Archangel to Smolensk 1 tactical_bomber moved from Archangel to Smolensk 1 fighter moved from Smolensk to Belarus 1 fighter moved from Smolensk to Belarus 1 tactical_bomber moved from Smolensk to Belarus Place Units - Russians 3 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine 1 elite and 1 russian_para placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    Savegame

    read more