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    @schneidden testing
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  • WAW1940 Connor McDavid fan club

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    @gorgyn769 I blelieve it's your turn, sir!! Email is WAW1940 Italians - round 7 Sent 7:29 pm MT
  • PBF Test Soruce

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    TripleA Turn Summary: Japanese round 1 TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition Game History Round: 1 Politics - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Japanese Unprovoked Declaration of War Mobilizes Americans: Americans met a national objective for an additional 30 PUs; end with 47 PUs Purchase Units - Japanese Japanese buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 bomber, 2 fighters and 2 tactical_bombers moved from Japan to 24 Sea Zone Combat - Japanese Non Combat Move - Japanese 1 bomber moved from 24 Sea Zone to 6 Sea Zone 1 fighter moved from 24 Sea Zone to 17 Sea Zone 1 fighter moved from 24 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 24 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 24 Sea Zone to 17 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 fighter placed in 6 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed Turn Complete - Japanese Japanese collect 26 PUs; end with 26 PUs Combat Hit Differential Summary : Savegame
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  • Global 1940 2nd ed. - 2VS2

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    TripleA Manual Gamesave Post: Germans round 5 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition Game History Round: 5 Purchase Units - Germans Combat Hit Differential Summary : Savegame
  • PBFM Testing

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    Getting "No value present java.util.NoSuchElementException: No value present" when I press the View Fourm button in tripleA play by fourm.
  • IrritatedRhino

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    test this thread
  • Test 1940 2nd

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    TripleA Turn Summary: Germans round 3 TripleA Turn Summary for game: World War II Global 1940 2nd Edition Game History Round: 3 Purchase Units - Germans Germans buy 12 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 4 armour, 3 artilleries and 16 infantry moved from Baltic States to Novgorod Combat - Germans Battle in Novgorod Germans attack with 4 armour, 3 artilleries and 16 infantry Russians defend with 2 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 15 infantry and 2 mech_infantrys Germans roll dice for 4 armour, 3 artilleries and 16 infantry in Novgorod, round 2 : 4/23 hits, 6.17 expected hits Russians roll dice for 2 aaGuns, 2 armour, 7 artilleries, 2 fighters, 15 infantry and 2 mech_infantrys in Novgorod, round 2 : 8/28 hits, 10.33 expected hits 8 infantry owned by the Germans lost in Novgorod 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 4 armour, 3 artilleries and 8 infantry in Novgorod, round 3 : 4/15 hits, 4.83 expected hits Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 13 infantry and 2 mech_infantrys in Novgorod, round 3 : 8/26 hits, 9.67 expected hits 8 infantry owned by the Germans lost in Novgorod 4 infantry owned by the Russians lost in Novgorod Germans roll dice for 4 armour and 3 artilleries in Novgorod, round 4 : 3/7 hits, 3.00 expected hits Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 9 infantry and 2 mech_infantrys in Novgorod, round 4 : 9/22 hits, 8.33 expected hits 3 artilleries owned by the Germans and 4 armour owned by the Germans lost in Novgorod 3 infantry owned by the Russians lost in Novgorod Russians win with 2 armour, 7 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -47 Casualties for Germans: 4 armour, 3 artilleries and 16 infantry Casualties for Russians: 2 aaGuns and 9 infantry Non Combat Move - Germans Place Units - Germans 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Germans collect 43 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Combat Hit Differential Summary : Russians regular : -3.33 Germans regular : -3.00 Savegame

Recent Posts

  • @Trout

    Hi

    Game History

    Round: 11 Research Technology - Germans Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber triggerAttachmenLate1944: has removed 1 Late1944_red owned by Changer in Late 1944 triggerAttachmenEarly1945EXP43Invert: Changer has 1 Early1945_red placed in D-Day triggerAttachmenLate1944: Changer has 1 Late1944 placed in Late 1944 Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 Escort, 2 G_air_transports, 1 LuftwaffeAce, 1 PanzerJagerFS, 6 TotalWar_Tanks, 1 Waffen_Hvy_Tank, 1 elite, 1 german_para, 2 infantry, 1 waffen_PG, 1 waffen_infantry and 2 waffen_panzers; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 King_Tiger, 1 Panzer_General, 2 armour and 1 infantry 1 Waffen_Hvy_Tank, 1 waffen_PG, 1 waffen_infantry and 2 waffen_panzers placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 1st Waffen Panzer: 1 waffen_panzer EDIT: Turning off Edit Mode Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 4 Me_262s moved from Western Germany to Normandy Bordeaux 1 Panzer_Grndrs, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 Waffen_Para moved from Belarus to Volgograd 1 tactical_bomber moved from Smolensk to Volgograd 1 armour moved from Ukraine to Volgograd 1 bomber and 5 fighters moved from Smolensk to Russia 1 bomber moved from Romania to Russia Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 3,5 Bombing raid in Russia rolls: 8,4 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Volgograd Germans attack with 1 Waffen_Para, 1 armour and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 Waffen_Para, 1 armour and 1 tactical_bomber in Volgograd, round 2 : 2,1,3 Russians roll dice for 1 infantry in Volgograd, round 2 : 5 Germans win, taking Volgograd from Russians with 1 Waffen_Para, 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Normandy Bordeaux Germans attack with 4 Me_262s, 1 Panzer_Grndrs, 1 artillery and 1 infantry British defend with 1 UK_LCV, 1 elite, 1 factory_minor and 1 harbour Germans roll dice for 4 Me_262s, 1 Panzer_Grndrs, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 5,4,1,5,3,3,2 British roll dice for 1 UK_LCV and 1 elite in Normandy Bordeaux, round 2 : 5,6 Germans win, taking Normandy Bordeaux from British with 4 Me_262s, 1 Panzer_Grndrs, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 UK_LCV and 1 elite Cleaning up after air battles Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia Non Combat Move - Germans Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Smolensk Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Tambov Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone 4 Me_262s moved from Normandy Bordeaux to Western Germany 1 armour moved from Holland Belgium to Southern France 1 infantry moved from Western Germany to Holland Belgium EDIT: 1 German_LCV, 1 Panzer_Grndrs and 1 infantry moved from Southern France to Gibraltar 1 Escort_Convoy moved from 112 Sea Zone to 110 Sea Zone 1 armour and 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 armour and 1 mech_infantry moved from 112 Sea Zone to Norway 2 mech_infantrys moved from Norway to Karelia 1 armour and 1 infantry moved from Archangel to Smolensk 1 infantry moved from Novgorod to Archangel 2 infantry moved from Karelia to Novgorod 1 infantry moved from Vologda to Smolensk 2 bombers and 5 fighters moved from Russia to Smolensk 1 bomber moved from Smolensk to Romania 1 tactical_bomber moved from Volgograd to Rostov 1 G_Rail and 1 elite moved from Germany to Tambov 1 G_Rail and 1 Waffen_Hvy_Tank moved from Germany to Smolensk 1 waffen_infantry moved from Eastern Poland to Western Ukraine 1 waffen_infantry moved from Romania to Ukraine 1 waffen_infantry moved from Germany to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 fighter moved from Western Germany to Smolensk 2 G_air_transports, 1 Waffen_Oberst and 1 waffen_infantry moved from Western Germany to Smolensk 1 waffen_panzer moved from Germany to Eastern Poland 3 GermanUBoats moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to Eastern Poland Place Units - Germans 1 Escort placed in 112 Sea Zone 2 G_air_transports, 1 LuftwaffeAce, 1 PanzerJagerFS, 1 elite, 1 german_para and 1 infantry placed in Germany 6 TotalWar_Tanks and 1 infantry placed in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ110: has removed 1 Escort_Convoy owned by Germans in 110 Sea Zone Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone Trigger Germans RemoveConvoySZ110: Germans has 1 Escort placed in 110 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6 Germans collect 57 PUs; end with 57 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 69 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 74 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs

    Idky the dice aren't showing up but at least the summary is.

    Oh yea because i saved mid term.

    Forgot to move AA to UKR

    b56f16bb-cf33-464f-8405-c8ec1dda8630-exp-game-12-trout-G 11 SBRedit.tsvg

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  • @beelee No intercept. Hopefully the anti-aircraft gunners get a hit

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  • @trout

    Good Evening

    Do you wish to intercept the SBR in Moscow ? The UK Ftr can also intercept.

    Screenshot from 2026-08-18 20-44-00.png

    b56f16bb-cf33-464f-8405-c8ec1dda8630-exp-game-12-trout-G 11 SBR.tsvg

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  • @panzerstahl-helm-0

    Hi

    Game History

    Round: 2 Purchase Units - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Americans buy 1 ArmoredInfantry, 1 Heavy_BB, 1 carrier, 1 destroyer, 1 elite and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans creates battle in territory 35 Sea Zone Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Americans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Alaska 1 usa_fighter and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 usa_armour moved from Western United States to 10 Sea Zone 1 Heavy_BB, 1 artillery, 1 transport and 1 usa_armour moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 usa_armour moved from 26 Sea Zone to Hawaiian Islands 4 mech_infantrys and 1 usa_fighter moved from Western United States to Alaska 1 USAbomber and 3 usa_fighters moved from Eastern United States to Gibraltar 1 infantry moved from Central United States to 101 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 elite, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 elite and 1 infantry moved from 91 Sea Zone to Gibraltar 5 Rails moved from Eastern United States to Western United States 1 usa_fighter moved from Western United States to Eastern United States 5 Rails and 5 infantry moved from Western United States to Alaska 1 Rail and 1 aaGun moved from Eastern United States to Alaska 2 usa_fighters moved from Philippines to New Guinea 1 submarine moved from 49 Sea Zone to 26 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone Place Units - Americans 1 Heavy_BB and 1 carrier placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 elite placed in Eastern United States 1 ArmoredInfantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter and 3 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Suiyuyan to Tsinghai 1 infantry moved from Szechwan to Shensi 1 Rail moved from Kansu to Szechwan 1 Rail and 1 infantry moved from Szechwan to Kansu Place Units - Chinese 6 infantry placed in Tsinghai Chinese undo move 1. 1 infantry placed in Sikang 5 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 1 airfield, 1 artillery, 1 destroyer, 7 infantry, 2 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 3 uk_fighters moved from United Kingdom to 110 Sea Zone 1 bomber moved from Quebec to 110 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Iraq 2 infantry moved from 80 Sea Zone to Iraq 1 artillery moved from Persia to Iraq 1 uk_armour moved from Egypt to Iraq 1 battleship moved from 39 Sea Zone to 80 Sea Zone Combat - British Battle in Iraq British attack with 1 artillery, 2 infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery, 2 infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber in Iraq, round 2 : 2/6 hits, 2.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in 110 Sea Zone British attack with 1 bomber and 3 uk_fighters Germans defend with 3 GermanUBoats, 1 Wolfpack, 1 battleship and 1 cruiser 3 GermanUBoats owned by the Germans submerged British roll dice for 1 bomber and 3 uk_fighters in 110 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 Wolfpack, 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits 1 Wolfpack owned by the Germans lost in 110 Sea Zone British roll dice for 1 bomber and 3 uk_fighters in 110 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits Germans roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 2 uk_fighters owned by the British lost in 110 Sea Zone 1 cruiser owned by the Germans lost in 110 Sea Zone British roll dice for 1 bomber and 1 uk_fighter in 110 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits British roll dice for 1 bomber and 1 uk_fighter in 110 Sea Zone, round 5 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 uk_fighter owned by the British lost in 110 Sea Zone British roll dice for 1 bomber in 110 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits 1 bomber owned by the British lost in 110 Sea Zone Germans win with 1 battleship remaining. Battle score for attacker is -30 Casualties for Germans: 1 Wolfpack and 1 cruiser Casualties for British: 1 bomber and 3 uk_fighters Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 2 Rails and 2 uk_armours moved from Union of South Africa to Egypt 1 uk_fighter moved from Malta to Gibraltar 1 aaGun moved from British Guiana to 88 Sea Zone 1 aaGun and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 uk_fighter and 1 uk_tactical_bomber moved from Iraq to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Place Units - British Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 artillery, 1 uk_armour and 2 uk_paras placed in United Kingdom 1 airfield placed in Gibraltar 1 destroyer placed in 106 Sea Zone 2 infantry placed in Union of South Africa 5 infantry and 1 uk_armour placed in India Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5 British collect 43 PUs (3 lost to blockades); end with 43 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 49 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs

    Combat Hit Differential Summary :

    Chinese regular : 1.00 Americans regular : 0.67 Japanese regular : -1.00 Germans regular : -0.33 Neutral_Axis regular : 0.00 British regular : -6.00

    exp-game-11-dr.strangelove-UK2.tsvg

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