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Recent Posts

  • @Alexander
    Howdy,

    indeed - Italy is already quit strong! A benefit of the Luftwaffe attacking SZ93 early on. Interessting setup in the Atlantic with a strong Royal Navy and a strong Regia Marina in the Med.

    Game History

    Round: 1 Purchase Units - ANZAC ANZAC buy 1 air_transport and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from New Zealand to New South Wales 1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 air_transport placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - French

    Combat Hit Differential Summary :

    game-2-alex-vs-panzer_operation-spring-awakening_us-ANZ1.tsvg

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  • @JohnnyCat
    Game History

    Round: 2 Purchase Units - Americans Americans buy 3 carriers, 1 demo_harbour and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 Heavy_BB, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 usa_fighter moved from Hawaiian Islands to Central United States 2 usa_fighters moved from Guam to 26 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans Units in Philippines being upgraded or consumed: 1 harbour 1 demo_harbour placed in Philippines 2 carriers and 1 transport placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone Americans undo move 3. Americans undo move 2. 1 carrier and 2 transports placed in 101 Sea Zone 2 carriers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1,17 expected hits Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Yunnan to Sikang Place Units - Chinese 6 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 2 UK_LCVs, 2 artilleries, 1 carrier, 1 elite, 9 infantry and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Denmark from Germans EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Denmark 1 infantry moved from Gibraltar to 92 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 infantry, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery and 3 infantry moved from 98 Sea Zone to Syria 1 mech_infantry and 1 uk_armour moved from Egypt to Syria 1 bomber moved from Gibraltar to Syria 1 destroyer moved from 94 Sea Zone to 98 Sea Zone Combat - British Battle in Syria British attack with 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour Italians defend with 1 artillery and 3 infantry British roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 0/3 hits, 1,67 expected hits British roll dice for 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour in Syria, round 2 : 4/7 hits, 2,33 expected hits Italians roll dice for 1 artillery and 3 infantry in Syria, round 2 : 0/4 hits, 1,33 expected hits 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 13 Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 bomber moved from Syria to Egypt 2 uk_fighters moved from Gibraltar to 98 Sea Zone 1 destroyer moved from 111 Sea Zone to 109 Sea Zone 1 destroyer, 1 transport and 1 uk_armour moved from 91 Sea Zone to 92 Sea Zone 1 uk_armour moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 41 Sea Zone to 39 Sea Zone 3 infantry moved from Shan State to Burma 1 elite moved from United Kingdom to Scotland Place Units - British 1 carrier placed in 98 Sea Zone 2 infantry placed in Egypt 2 artilleries and 4 infantry placed in India 2 UK_LCVs, 1 elite, 3 infantry and 1 uk_para placed in United Kingdom Turn Complete - British Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,3,3,1,6 British collect 52 PUs (1 lost to blockades); end with 52 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUs

    Combat Hit Differential Summary :

    Chinese regular : 0,50 Italians regular : -1,33 Japanese regular : 0,67 British regular : -0,00

    1772226710828-game-1-johnnycat-vs-panzer-US UK_2-take-two.tsvg

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  • @trout

    3 mines in sea zone 22 33

    trout-cat-game-3-JAPAN_10.tsvg

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  • B

    @johnnycat said in EXP G40 Game 3 Trout vs JCat:

    Otherwise it's useless.

    Correct

    The math doesn't work. A 9 dollar Ftr to take out a 9 dollar CA. You always die it has a 1 in 6 chance to live.

    I suppose there could be a rare insance where it could be worth it.

    This how triplea does it. It's mostly Player Enforced.

    Screenshot from 2026-03-02 12-21-15.png

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