• Looking for TWW opponent

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    @malmessi Yes!
  • AnA50th

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  • pbf-kz-g1940-s2-001

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  • Play By Forum First Try - Utrecht gang

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    @herrvalkie92 I'd ask @Panther
  • Test C

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  • Global 1940 2nd ed. - 2VS2

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    TripleA Manual Gamesave Post: Germans round 5 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition Game History Round: 5 Purchase Units - Germans Combat Hit Differential Summary : Savegame
  • PBFM Testing

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    Getting "No value present java.util.NoSuchElementException: No value present" when I press the View Fourm button in tripleA play by fourm.
  • IrritatedRhino

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    test this thread
  • Test 1940 2nd

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    TripleA Turn Summary: Germans round 3 TripleA Turn Summary for game: World War II Global 1940 2nd Edition Game History Round: 3 Purchase Units - Germans Germans buy 12 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 4 armour, 3 artilleries and 16 infantry moved from Baltic States to Novgorod Combat - Germans Battle in Novgorod Germans attack with 4 armour, 3 artilleries and 16 infantry Russians defend with 2 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 15 infantry and 2 mech_infantrys Germans roll dice for 4 armour, 3 artilleries and 16 infantry in Novgorod, round 2 : 4/23 hits, 6.17 expected hits Russians roll dice for 2 aaGuns, 2 armour, 7 artilleries, 2 fighters, 15 infantry and 2 mech_infantrys in Novgorod, round 2 : 8/28 hits, 10.33 expected hits 8 infantry owned by the Germans lost in Novgorod 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 4 armour, 3 artilleries and 8 infantry in Novgorod, round 3 : 4/15 hits, 4.83 expected hits Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 13 infantry and 2 mech_infantrys in Novgorod, round 3 : 8/26 hits, 9.67 expected hits 8 infantry owned by the Germans lost in Novgorod 4 infantry owned by the Russians lost in Novgorod Germans roll dice for 4 armour and 3 artilleries in Novgorod, round 4 : 3/7 hits, 3.00 expected hits Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 9 infantry and 2 mech_infantrys in Novgorod, round 4 : 9/22 hits, 8.33 expected hits 3 artilleries owned by the Germans and 4 armour owned by the Germans lost in Novgorod 3 infantry owned by the Russians lost in Novgorod Russians win with 2 armour, 7 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -47 Casualties for Germans: 4 armour, 3 artilleries and 16 infantry Casualties for Russians: 2 aaGuns and 9 infantry Non Combat Move - Germans Place Units - Germans 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Germans collect 43 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Combat Hit Differential Summary : Russians regular : -3.33 Germans regular : -3.00 Savegame
  • lnwlf17 game

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    Testing Forum poster Test summary from TripleA, engine version: 2.6.14246, time: 4:27:04 PM Savegame
  • Danny en Laurence Axis en Allies

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    How-to-defeat-britian.tsvg
  • test

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    Hi @merkoz did you get your game setup ok ?
  • test

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  • Cardo V Gribble

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  • test post

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    LaFayetteL
    TripleA Turn Summary: Carthage round 1 TripleA Turn Summary for game: 270BC Game History Round: 1 Purchase Units - Carthage Carthage buy nothing; Remaining resources: 53 PUs; Turn Complete - Carthage Carthage collect 53 PUs; end with 106 PUs Combat Hit Differential Summary : Savegame
  • PBF Test Thread

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    Testing Forum poster Test summary from TripleA, engine version: 2.6+00000, time: 18:55:31 Savegame
  • RomriellBattle

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  • Mango_1

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  • Test Forum Game

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    @ruriklegitimist You need a current pre-release of TripleA to use Play by Forum successfully.
  • Test Game G 40 EXP

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    @beelee said in Test Game G 40 EXP: see if I can figure this out lol yep didn't think so . .. Yes, looks like the issue that has affected the community for quite some time on A&A .org has arrived at this forum, too. We have a fix for the prerelease. But as no one introduces this in the current stable and a release of 2.6 seems not to be in sight this is not supposed to be resolved for the public anytime soon, unfortunately.

Recent Posts

  • @Alexander

    Nothing unexpected. A bunch of Nazis are now enjoying Scotland and I still don't know if operation Sea Lion can work but next turn might give it a try.

    alexander_johnnycat_game_1_g40_exp_GERMANY_turn_4b_end.tsvg

    PS. why are there HUGE long numbers in front of your game save files? I truncated them to save some space but if you need them back no problem..

    Have a great weekend. I should be able to fit in some turns - please check PM

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  • @alexander

    Guten Abend!

    Well done! That was an excellent execution of the take Over Italy!
    This is a nasty feature of the game.
    Will see how to tackle that and how it works out.

    That spices up the game.

    Full scramble

    And save travels and enjoy Japan. You will love it.

    BR

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  • @beelee
    Guten Abend,

    scrambles tonight?

    7481f85d-d645-4b03-a3db-60cef60b49f9-image.jpeg

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  • @beelee Wow! Greeks decided to not shoot back. Don't know what was going on with that. Back to Nazis for the Year 1941.

    Game History

    Round: 2 Purchase Units - ANZAC ANZAC buy 1 Fortification, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 3 infantry moved from New South Wales to Queensland 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from Malaya to Java Place Units - ANZAC 1 Fortification placed in Java 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - French Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from Morocco to United Kingdom Turn Complete - French

    Combat Hit Differential Summary :

    8306ad28-cfc7-4e30-abb6-8986240d8c3b-exp-game-12-trout-f2.tsvg

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