• Looking for TWW opponent

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    @malmessi Yes!
  • AnA50th

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  • pbf-kz-g1940-s2-001

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  • Play By Forum First Try - Utrecht gang

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    @herrvalkie92 I'd ask @Panther
  • Test C

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  • Global 1940 2nd ed. - 2VS2

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    TripleA Manual Gamesave Post: Germans round 5 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition Game History Round: 5 Purchase Units - Germans Combat Hit Differential Summary : Savegame
  • PBFM Testing

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    Getting "No value present java.util.NoSuchElementException: No value present" when I press the View Fourm button in tripleA play by fourm.
  • IrritatedRhino

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    test this thread
  • Test 1940 2nd

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    TripleA Turn Summary: Germans round 3 TripleA Turn Summary for game: World War II Global 1940 2nd Edition Game History Round: 3 Purchase Units - Germans Germans buy 12 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 4 armour, 3 artilleries and 16 infantry moved from Baltic States to Novgorod Combat - Germans Battle in Novgorod Germans attack with 4 armour, 3 artilleries and 16 infantry Russians defend with 2 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 15 infantry and 2 mech_infantrys Germans roll dice for 4 armour, 3 artilleries and 16 infantry in Novgorod, round 2 : 4/23 hits, 6.17 expected hits Russians roll dice for 2 aaGuns, 2 armour, 7 artilleries, 2 fighters, 15 infantry and 2 mech_infantrys in Novgorod, round 2 : 8/28 hits, 10.33 expected hits 8 infantry owned by the Germans lost in Novgorod 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 4 armour, 3 artilleries and 8 infantry in Novgorod, round 3 : 4/15 hits, 4.83 expected hits Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 13 infantry and 2 mech_infantrys in Novgorod, round 3 : 8/26 hits, 9.67 expected hits 8 infantry owned by the Germans lost in Novgorod 4 infantry owned by the Russians lost in Novgorod Germans roll dice for 4 armour and 3 artilleries in Novgorod, round 4 : 3/7 hits, 3.00 expected hits Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 9 infantry and 2 mech_infantrys in Novgorod, round 4 : 9/22 hits, 8.33 expected hits 3 artilleries owned by the Germans and 4 armour owned by the Germans lost in Novgorod 3 infantry owned by the Russians lost in Novgorod Russians win with 2 armour, 7 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -47 Casualties for Germans: 4 armour, 3 artilleries and 16 infantry Casualties for Russians: 2 aaGuns and 9 infantry Non Combat Move - Germans Place Units - Germans 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Germans collect 43 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Combat Hit Differential Summary : Russians regular : -3.33 Germans regular : -3.00 Savegame
  • lnwlf17 game

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    Testing Forum poster Test summary from TripleA, engine version: 2.6.14246, time: 4:27:04 PM Savegame
  • Danny en Laurence Axis en Allies

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    How-to-defeat-britian.tsvg
  • test

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    Hi @merkoz did you get your game setup ok ?
  • test

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  • Cardo V Gribble

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  • test post

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    LaFayetteL
    TripleA Turn Summary: Carthage round 1 TripleA Turn Summary for game: 270BC Game History Round: 1 Purchase Units - Carthage Carthage buy nothing; Remaining resources: 53 PUs; Turn Complete - Carthage Carthage collect 53 PUs; end with 106 PUs Combat Hit Differential Summary : Savegame
  • PBF Test Thread

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    Testing Forum poster Test summary from TripleA, engine version: 2.6+00000, time: 18:55:31 Savegame
  • RomriellBattle

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  • Mango_1

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  • Test Forum Game

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    @ruriklegitimist You need a current pre-release of TripleA to use Play by Forum successfully.
  • Test Game G 40 EXP

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    @beelee said in Test Game G 40 EXP: see if I can figure this out lol yep didn't think so . .. Yes, looks like the issue that has affected the community for quite some time on A&A .org has arrived at this forum, too. We have a fix for the prerelease. But as no one introduces this in the current stable and a release of 2.6 seems not to be in sight this is not supposed to be resolved for the public anytime soon, unfortunately.

Recent Posts

  • @beelee

    no scramble

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  • @Panzerstahl-Helm-0

    Jeff Beck "A Day in The Life" is almost to intense lol I forget which album but was a buncha people doing all the Sgt Pepper songs 🙂

    Didn't really like the Goldie Hawn one, although I like her 🙂

    Edit
    Double D am Where'd ANZC get all those Ships lol

    Edit 2
    Cash heavy too !

    @Panzerstahl-Helm-0

    Jeff Beck "A Day in The Life" is almost to intense lol I forget which album but was a buncha people doing all the Sgt Pepper songs 🙂

    Didn't really like the Goldie Hawn one, although I like her 🙂

    Edit
    Double D am Where'd ANZC get all those Ships lol

    Edit 2
    Cash heavy too !

    Edit 3

    Guten Abend
    Scramble 109 ?

    4b353828-9cf2-4d89-88fb-1e698563d0ad-image.jpeg

    EXP Game 10 Straw G 5 Scramble.tsvg

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  • @beelee said:

    heh heh listened to Sgt Pepper last night. Had a minor flashback 🙂

    hehe. I discovered Magical Mistery Tour lately and all the hidden gems on it. The Beatles are just timeless!

    Game History

    Round: 4 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 Hvy_Ind_1, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 61 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 battleship and 1 carrier moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from New South Wales to Queensland 1 air_transport moved from New South Wales to New Zealand 2 aaGuns moved from New South Wales to Queensland 1 transport moved from 41 Sea Zone to 56 Sea Zone 1 air_transport moved from Java to Queensland Place Units - ANZAC 1 Escort, 1 carrier and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    Game History

    Round: 4 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 Hvy_Ind_1, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 61 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 battleship and 1 carrier moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from New South Wales to Queensland 1 air_transport moved from New South Wales to New Zealand 2 aaGuns moved from New South Wales to Queensland 1 transport moved from 41 Sea Zone to 56 Sea Zone 1 air_transport moved from Java to Queensland Place Units - ANZAC 1 Escort, 1 carrier and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - French Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French

    Combat Hit Differential Summary :

    exp-game-10-straw-ANZ-4.tsvg

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  • @Panzerstahl-Helm-0 😮

    wow what a bloodbath in 97. Well turned out about as good as I could hope for. Royal Navy sunk.

    Brits still at 62 bucks. That's kinda harsh 🙂

    Italia in a bit.

    Game History

    Round: 4 Purchase Units - Italians Italians buy 1 Escort, 1 Italian_LCV, 1 armour, 1 fighter, 1 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 2 artilleries and 2 infantry moved from Tobruk to Alexandria 1 bomber moved from Southern Italy to 98 Sea Zone 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 battleship and 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 4 infantry moved from Bulgaria to Greece 1 armour moved from Yugoslavia to Greece 1 armour moved from Romania to Greece Combat - Italians Battle in Alexandria Italians attack with 2 artilleries and 2 infantry British defend with 1 artillery and 1 infantry Italians win, taking Alexandria from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Battle in 98 Sea Zone Italians attack with 1 bomber and 1 cruiser French defend with 1 destroyer Italians win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Italians: 1 cruiser Casualties for French: 1 destroyer Battle in 97 Sea Zone Italians attack with 1 battleship, 1 submarine and 1 transport British defend with 2 transports Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 2 transports Battle in Greece Italians attack with 3 armour and 5 infantry British defend with 2 infantry, 1 mech_infantry and 1 uk_armour Italians win, taking Greece from British with 3 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 4 infantry Casualties for British: 2 infantry, 1 mech_infantry and 1 uk_armour Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Italians Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry and 3 mine_unarmeds moved from Southern France to 93 Sea Zone 1 infantry, 3 mine_unarmeds and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry and 3 mine_unarmeds moved from 92 Sea Zone to Gibraltar EDIT: 1 Italian_LCV, 1 infantry and 1 mine_unarmed moved from Southern France to Gibraltar 1 bomber moved from 98 Sea Zone to Southern Italy 2 infantry moved from Northern Italy to Southern France 1 artillery and 1 infantry moved from Romania to Eastern Poland 1 italian_para moved from Southern Italy to Romania 1 aaGun and 1 infantry moved from Northern Italy to Yugoslavia 1 Europe_Rail moved from Southern Italy to Northern Italy 1 Europe_Rail and 1 infantry moved from Northern Italy to Eastern Poland Place Units - Italians 1 Italian_LCV, 1 fighter, 1 infantry and 3 mine_unarmeds placed in Southern Italy 1 Escort placed in 97 Sea Zone 1 armour placed in Northern Italy Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ97Invert: has removed 1 Escort owned by Italians in 97 Sea Zone Trigger Italians RemoveItalyConvoySZ97Invert: Italians has 1 Escort_Convoy placed in 97 Sea Zone Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    EXP Game 10 Straw I 4.tsvg

    hmm ... no dice report. Thought it only did that when you saved mid turn. Well w/e

    Oh yea forgot to Arm LMs in GIB. I'll do it on JPN

    heh heh listened to Sgt Pepper last night. Had a minor flashback 🙂

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