@crockett36
Hi crockett
Baltic STs and POL got incorrectly conquered. It'll happen sometimes when moving out of a Box. So I will subtract 3 and 3 for the Objective it triggered for 6 total.
Also your Tank Army wasn't active but it didn't affect the battle. I activated him for you.
And lastly when Partisans come into contact with Soviet land units as they get removed.

Nippon after bit.
Oh almost forgot. You bought 4 Tanks. You could have bought 3 Mass Tanks for 12 bucks leaving you an extra 3 bucks. Would like a Inf in Moscow or save it ? Or adjust your build ?
Edit
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 Fortifications, 4 TotalWarFighters, 2 carriers, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
5 NavyFighters moved from 6 Sea Zone to 5 Sea Zone
5 fighters moved from 6 Sea Zone to Amur
4 fighters moved from Japan to Amur
2 artilleries and 1 infantry moved from Manchuria to Amur
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
4 armour, 3 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 bomber, 3 fighters and 2 tactical_bombers moved from Kweichow to 37 Sea Zone
1 infantry moved from Kwangsi to French Indo China
1 elite moved from Japan to 6 Sea Zone
1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 36 Sea Zone
1 elite moved from 36 Sea Zone to French Indo China
1 Banzai moved from Japan to French Indo China
1 Escort, 1 Heavy_BB, 1 Japan_destroyer, 3 NavyFighters, 3 carriers, 2 fighters, 1 pacific_carrier and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 5 NavyFighters
Americans defend with 1 transport
Japanese roll dice for 5 NavyFighters in 5 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 5 NavyFighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 2 artilleries, 9 fighters and 1 infantry
Americans defend with 1 artillery, 1 marine and 2 marineA1s
Japanese roll dice for 2 artilleries, 9 fighters and 1 infantry in Amur, round 2 : 6/12 hits, 5.50 expected hits
Russians roll dice for 1 artillery, 1 marine and 2 marineA1s in Amur, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
1 marine owned by the Americans, 2 marineA1s owned by the Americans and 1 artillery owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 artillery and 9 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery, 1 marine and 2 marineA1s
Battle in Yunnan
Japanese attack with 4 armour, 3 infantry and 1 mech_infantry
British defend with 4 uk_armours
Japanese roll dice for 4 armour, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 4/8 hits, 2.67 expected hits
Chinese roll dice for 4 uk_armours in Yunnan, round 2 : 2/4 hits, 2.00 expected hits
2 infantry owned by the Japanese lost in Yunnan
4 uk_armours owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 infantry
Casualties for British: 4 uk_armours
Battle in French Indo China
Japanese attack with 1 Banzai, 1 elite and 1 infantry
British defend with 1 uk_armour
Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in French Indo China, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 uk_armour in French Indo China, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 Banzai and 1 elite in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 uk_armour in French Indo China, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 Banzai and 1 elite in French Indo China, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 uk_armour in French Indo China, round 4 : 0/1 hits, 0.50 expected hits
1 uk_armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from British with 1 Banzai and 1 elite remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for British: 1 uk_armour
Battle in 37 Sea Zone
Japanese attack with 1 Escort, 1 Heavy_BB, 1 Japan_destroyer, 3 NavyFighters, 1 bomber, 3 carriers, 5 fighters, 1 pacific_carrier and 4 tactical_bombers
Americans defend with 1 NavyFighter, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 pacific_carrier and 3 usa_fighters; ANZAC defend with 1 Escort and 3 carriers
Japanese roll dice for 1 Escort, 1 Heavy_BB, 1 Japan_destroyer, 3 NavyFighters, 1 bomber, 3 carriers, 5 fighters, 1 pacific_carrier and 4 tactical_bombers in 37 Sea Zone, round 2 : 10/17 hits, 9.50 expected hits
Units damaged: 3 carriers owned by the ANZAC, 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 Escort, 1 NavyFighter, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 1 pacific_carrier and 3 usa_fighters in 37 Sea Zone, round 2 : 9/15 hits, 7.00 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 Heavy_BB owned by the Japanese
1 pacific_carrier owned by the Japanese, 1 carrier owned by the Japanese and 1 Escort owned by the Japanese lost in 37 Sea Zone
1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 pacific_carrier owned by the Americans and 1 Escort owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 Heavy_BB, 1 Japan_destroyer, 3 NavyFighters, 1 bomber, 2 carriers, 5 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 11/16 hits, 9.33 expected hits
Americans roll dice for 1 NavyFighter, 1 battleship, 4 carriers, 2 cruisers and 3 usa_fighters in 37 Sea Zone, round 3 : 8/11 hits, 5.67 expected hits
3 fighters owned by the Japanese, 3 NavyFighters owned by the Japanese, 1 Japan_destroyer owned by the Japanese and 1 carrier owned by the Japanese lost in 37 Sea Zone
3 usa_fighters owned by the Americans, 3 carriers owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Americans, 1 NavyFighter owned by the Americans and 1 battleship owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 Heavy_BB, 1 bomber, 1 carrier, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Japanese: 1 Escort, 1 Japan_destroyer, 3 NavyFighters, 2 carriers, 3 fighters and 1 pacific_carrier
Casualties for Americans: 1 NavyFighter, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 pacific_carrier and 3 usa_fighters
Casualties for ANZAC: 1 Escort and 3 carriers
Non Combat Move - Japanese
Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 Soviet_Partisan
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Shan State from British to Japanese
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hopei
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Suiyuyan
1 bomber moved from 37 Sea Zone to Philippines
1 air_transport moved from Philippines to Japan
1 air_transport and 1 infantry moved from Kiangsu to Philippines
3 air_transports moved from Kweichow to Japan
5 NavyFighters moved from 5 Sea Zone to 6 Sea Zone
9 fighters moved from Amur to 6 Sea Zone
1 infantry moved from Kweichow to Szechwan
1 aaGun moved from Kweichow to Yunnan
1 J_Rail and 1 infantry moved from Kiangsu to Hopei
1 J_Rail and 1 infantry moved from Kiangsu to Suiyuyan
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Shantung to Jehol
2 infantry moved from Shantung to Anhwe
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 37 Sea Zone to Malaya
2 fighters moved from Anhwe to Kweichow
Place Units - Japanese
4 TotalWarFighters, 1 elite and 2 infantry placed in Japan
3 infantry placed in Kweichow
2 carriers placed in 6 Sea Zone
2 Fortifications placed in Philippines
Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan
Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 52 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 56 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 4.17
Japanese regular : 2.17
Russians regular : 0.67
British regular : -0.50
EXP Game 1 Multi J 15.tsvg
Forgot to attack Shan ST hence the edit after combat. Also forgot to send the 2 Anhwe Ftrs into the Naval battle. Oh well. Army pilots. Probably drunk on sake 
Uncle Sam up.
Oh yea I swapped some Marines that weren't paired with Arty. So you'll need to switch back if they hook up with Arty on the attack.
I asked the Captain about a week ago why they didn't just make them A2 on their own. Arty still a better buy as well as the Armored Inf.
Only thing I could think of was maybe when Natl Grd activates you get some cheap 2 hitters. I'd still want a Arty to boost to 3 if I'm gonna suiide into Marinas or something.
He's been kinda quiet lately so haven't heard back. Doubt he'll change it but would be easier for triplea 
Hopefully one of the Devs can bust it out for a feature
Triplea is inconsistent and won't always pick the best unit to boost when they can boost multiple units but only 1 at a time.
That's why so many different Oberst lol