• Looking for TWW opponent

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    @malmessi Yes!
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  • pbf-kz-g1940-s2-001

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  • Play By Forum First Try - Utrecht gang

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    @herrvalkie92 I'd ask @Panther
  • Test C

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  • Global 1940 2nd ed. - 2VS2

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    TripleA Manual Gamesave Post: Germans round 5 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition Game History Round: 5 Purchase Units - Germans Combat Hit Differential Summary : Savegame
  • PBFM Testing

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    Getting "No value present java.util.NoSuchElementException: No value present" when I press the View Fourm button in tripleA play by fourm.
  • IrritatedRhino

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    test this thread
  • Test 1940 2nd

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    TripleA Turn Summary: Germans round 3 TripleA Turn Summary for game: World War II Global 1940 2nd Edition Game History Round: 3 Purchase Units - Germans Germans buy 12 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 4 armour, 3 artilleries and 16 infantry moved from Baltic States to Novgorod Combat - Germans Battle in Novgorod Germans attack with 4 armour, 3 artilleries and 16 infantry Russians defend with 2 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 15 infantry and 2 mech_infantrys Germans roll dice for 4 armour, 3 artilleries and 16 infantry in Novgorod, round 2 : 4/23 hits, 6.17 expected hits Russians roll dice for 2 aaGuns, 2 armour, 7 artilleries, 2 fighters, 15 infantry and 2 mech_infantrys in Novgorod, round 2 : 8/28 hits, 10.33 expected hits 8 infantry owned by the Germans lost in Novgorod 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 4 armour, 3 artilleries and 8 infantry in Novgorod, round 3 : 4/15 hits, 4.83 expected hits Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 13 infantry and 2 mech_infantrys in Novgorod, round 3 : 8/26 hits, 9.67 expected hits 8 infantry owned by the Germans lost in Novgorod 4 infantry owned by the Russians lost in Novgorod Germans roll dice for 4 armour and 3 artilleries in Novgorod, round 4 : 3/7 hits, 3.00 expected hits Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 9 infantry and 2 mech_infantrys in Novgorod, round 4 : 9/22 hits, 8.33 expected hits 3 artilleries owned by the Germans and 4 armour owned by the Germans lost in Novgorod 3 infantry owned by the Russians lost in Novgorod Russians win with 2 armour, 7 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -47 Casualties for Germans: 4 armour, 3 artilleries and 16 infantry Casualties for Russians: 2 aaGuns and 9 infantry Non Combat Move - Germans Place Units - Germans 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Germans collect 43 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Combat Hit Differential Summary : Russians regular : -3.33 Germans regular : -3.00 Savegame
  • lnwlf17 game

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    Testing Forum poster Test summary from TripleA, engine version: 2.6.14246, time: 4:27:04 PM Savegame
  • Danny en Laurence Axis en Allies

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    How-to-defeat-britian.tsvg
  • test

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    Hi @merkoz did you get your game setup ok ?
  • test

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  • Cardo V Gribble

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  • test post

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    TripleA Turn Summary: Carthage round 1 TripleA Turn Summary for game: 270BC Game History Round: 1 Purchase Units - Carthage Carthage buy nothing; Remaining resources: 53 PUs; Turn Complete - Carthage Carthage collect 53 PUs; end with 106 PUs Combat Hit Differential Summary : Savegame
  • PBF Test Thread

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    Testing Forum poster Test summary from TripleA, engine version: 2.6+00000, time: 18:55:31 Savegame
  • RomriellBattle

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  • Mango_1

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  • Test Forum Game

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    @ruriklegitimist You need a current pre-release of TripleA to use Play by Forum successfully.
  • Test Game G 40 EXP

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    @beelee said in Test Game G 40 EXP: see if I can figure this out lol yep didn't think so . .. Yes, looks like the issue that has affected the community for quite some time on A&A .org has arrived at this forum, too. We have a fix for the prerelease. But as no one introduces this in the current stable and a release of 2.6 seems not to be in sight this is not supposed to be resolved for the public anytime soon, unfortunately.

Recent Posts

  • @beelee Game History

    Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Soviet_Commisar, 2 armour, 1 bomber, 1 elite and 1 russian_para; Remaining resources: 5 PUs; 3 AirLendLease; 3 TankLendLease; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - Russians Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Kazakhstan Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Caucasus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Amur 1 infantry moved from Sakha to Amur 1 aaGun, 1 artillery and 9 infantry moved from Buryatia to Amur 1 infantry moved from Sakha to Amur 1 Soviet_Commisar moved from Russia to Kazakhstan 2 armour moved from Kazakhstan to Tsinghai 1 mech_infantry moved from Kazakhstan to Tsinghai 2 armour and 1 mech_infantry moved from Tsinghai to Shensi 1 Russian_Rail moved from Russia to Yakut S.S.R. 1 Russian_Rail and 1 infantry moved from Yakut S.S.R. to Kazakhstan 1 Russian_Rail and 1 armour moved from Russia to Amur 2 infantry moved from Yakut S.S.R. to Yenisey 1 elite moved from Russia to Bryansk 1 russian_para moved from Russia to Novgorod 2 russian_paras moved from Russia to Caucasus 3 infantry moved from Rostov to Caucasus 2 aaGuns moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 infantry moved from Archangel to Belarus 1 mech_infantry moved from Russia to Bryansk 1 infantry moved from Yakut S.S.R. to Buryatia 1 R_Europe_Rail and 1 mine_unarmed moved from Russia to Caucasus 9 mine_unarmeds moved from Russia to Bryansk Place Units - Russians 1 Soviet_Commisar, 2 armour, 1 bomber, 1 elite and 1 russian_para placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 42 PUs

    Russians feeling frisky tonight! Maybe too much vodka

    5202eea2-7c19-4a13-80c9-a7ea324a8d0c-exp-game-12-trout-r2.tsvg

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  • @trout

    Game History

    Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>It is Late 1940 and Waffen Self Propelled AA are Now Available.<br><br><img src="Waffen_ArtyAA.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans Trigger Waffen ArtyAA: buyWaffen_ArtyAA added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 G_air_transport, 6 GermanUBoats, 1 German_LCV, 1 Panzer_General, 3 Panzer_Grndrss, 1 Repair_BB, 1 elite, 1 fighter, 1 german_para, 3 infantry and 3 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans 1 Repair_BB placed in 112 Sea Zone Units in Germany being upgraded or consumed: 3 infantry 3 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 unit repaired. Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone 3 GermanUBoats moved from 112 Sea Zone to 123 Sea Zone 1 bomber moved from Western Germany to 123 Sea Zone 3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from Northern Italy to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 bomber moved from Western Germany to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone Combat - Germans Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in 123 Sea Zone Germans attack with 3 GermanUBoats, 1 Wolfpack and 1 bomber British defend with 1 battleship Germans roll dice for 3 GermanUBoats in 123 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 Wolfpack and 1 bomber in 123 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 battleship in 123 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 Wolfpack owned by the Germans lost in 123 Sea Zone Germans roll dice for 3 GermanUBoats in 123 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits 1 battleship owned by the British lost in 123 Sea Zone Germans win with 3 GermanUBoats and 1 bomber remaining. Battle score for attacker is 15 Casualties for Germans: 1 Wolfpack Casualties for British: 1 battleship Battle in 96 Sea Zone Germans attack with 1 bomber, 3 fighters and 2 tactical_bombers French defend with 1 cruiser Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits French roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the French lost in 96 Sea Zone Germans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for French: 1 cruiser Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Western Germany 1 tactical_bomber moved from Holland Belgium to Gibraltar 1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from 123 Sea Zone to Norway 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 infantry moved from Poland to 114 Sea Zone 1 elite moved from Germany to 114 Sea Zone 1 elite, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 elite and 1 infantry moved from 113 Sea Zone to Norway 2 Waffen_Artys, 4 armour, 2 mech_infantrys and 3 waffen_infantrys moved from France to Germany 1 armour moved from Yugoslavia to Germany 2 infantry moved from Bulgaria to Romania 1 armour moved from Bulgaria to Slovakia Hungary 1 aaGun moved from Slovakia Hungary to Romania 2 artilleries moved from Yugoslavia to Romania 3 infantry moved from Yugoslavia to Romania 2 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from Southern France to Yugoslavia 1 artillery moved from France to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from France to Western Germany Place Units - Germans 3 GermanUBoats placed in 93 Sea Zone 3 GermanUBoats placed in 105 Sea Zone 1 G_air_transport, 1 Panzer_Grndrs and 1 fighter placed in Western Germany 1 German_LCV, 1 Panzer_General, 1 Panzer_Grndrs, 1 elite, 1 german_para and 1 infantry placed in Germany 1 infantry placed in Western Germany 1 Panzer_Grndrs and 1 infantry placed in Germany Turn Complete - Germans Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Germans collect 44 PUs; end with 44 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    Combat Hit Differential Summary :

    French regular : -0.50 Germans regular : -0.67 British regular : -0.67

    EXP Game 12 Trout G 2.tsvg

    Edit
    well brain really fried today. I didn't even post the turn lol

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  • @Trout

    nah that's OK. Thanks though. If I miss something I did in the test turn I would sometimes but if I miss it in test that's just a mistake and part of the game to me 🙂

    Unless it's ultra glaring/obvious and blows up the entire game one has spent over 40 hours on 🙂

    Edit
    Yea I need to fix the SPA AA showing up in the Notification and TimeTable when deselected. Have to do them at Game start too. A save doesn't work. At least the U-boats don't show up 🙂

    Edit 2
    Actually SPA AA is showing up in my purchase window even though it's turned off 😞 Oh well stupid is as stupid does 🙂

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  • @beelee Always exciting when the French do anything at all. Your Italian sub made you proud by rolling a 1 before he died

    Game History

    Round: 1 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 infantry moved from Queensland to Northern Territory 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Malaya 2 fighters moved from New Zealand to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone Combat - French Battle in 92 Sea Zone French attack with 1 fighter Italians defend with 1 transport French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 transport in 92 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the Italians lost in 92 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in 96 Sea Zone French attack with 1 cruiser and 1 destroyer Italians defend with 1 submarine French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the French lost in 96 Sea Zone 1 submarine owned by the Italians lost in 96 Sea Zone French win with 1 cruiser remaining. Battle score for attacker is -1 Casualties for French: 1 destroyer Casualties for Italians: 1 submarine Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from Algeria to Morocco 1 fighter moved from 92 Sea Zone to Morocco 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 80 Sea Zone Turn Complete - French

    Combat Hit Differential Summary :

    Italians regular : 0.83 French regular : 1.67

    24cefa28-efda-4345-85af-d877dfae208f-exp-game-12-trout-f1.tsvg

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