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Recent Posts

  • @trout ok no worries. I’m
    Busy too so we’ll just see how it goes.

    I get the rule though. It’s just like dealing into Brazil as an ally. In non combat move phase your guys walk into the axis allied country and they magically POOF turn into your guys.

    Next turn they take orders as is the usual case.

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  • T

    @johnnycat I may never fully understand how that rule works. But I am tied up with work all day today and tomorrow so feel free to edit to pull back any Mongols into their family homes and move forward with your US/China/UK turn. Thx

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  • GD!
    Attached tthe file with the corrects game status.
    Had to re-do the turn in edit. Luckely no big battles etc....

    exp-game-1-multi-apbt-g-2.tsvg

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  • @beelee Thanks B

    @Trout Dear GINO (Good in Name Only and ACTUALLY VERY EVIL)

    There is one point that I wish us all to confirm and that is the Mongolian Rule B mentioned about turn 3 turning into a "True Neutral" - I cannot find that. Could you please post where that is?

    I do, however, know that this "Mongolian Rule" concept is something talked about a bunch by people that I have been tracking a little bit on line. Plus that guy Evan in Sacramento that is still planning to come to San Jose to play the actual boardgame with me on Feb 6 told me a couple weeks ago about the Mongolian Rule and how important it is. He also told me that that the do not magically turn into Japanese Banzai dudes that can instantly invade central Russia - that shocked me when I opened the map, hahahahahahah. But hey, great job trying that Field Marshal @trout

    And yes I WOULD NOT HAVE ATTACKED that one guy had I known doing so would unleash Alien vs. Predator monsters in the middle of Russia... so GET OUTTA THERE... 🙂 🙂 😉

    here is the rule that I do know:

    Source:
    https://axisallies.com/global-1940-second-edition-rules/

    Soviet-Mongolian Defense Pact: Due to their mutual border conflict with Japan in 1939, the Soviet Union and Mongolia have a special relationship. The Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) will never become pro-Axis unless one or more of them is attacked by the Soviet Union. Also, if Japan attacks any Soviet-controlled territory that is adjacent to any Mongolian territory, all Mongolian territories that are still strict neutral or pro-Allies, or have joined the Allies as a result of a failed Japanese attack, will be placed under the control of the Soviet Union at the end of Japan’s Conduct Combat phase. This will be done in the same manner as though the Soviet Union had moved land units into a friendly neutral territory (see ‘Friendly Neutrals‘). These territories will have Soviet control markers placed on them, and their standing army units will be placed on the board using Soviet pieces and will be controlled by the Soviet Union player from then on. This will occur regardless of the state of relations between the Soviet Union and Japan at the time of the attack, with one exception: If the Soviet Union has attacked Korea or any Japanese-controlled territory bordering these Mongolian territories while Mongolia was still a strict neutral, Mongolia will remain neutral and not
    ally itself with the Soviet Union.

    In all other respects and for all other purposes, the Mongolian territories are treated as any other strict neutral territory. For example, if a Mongolian territory is attacked by Japan while still a strict neutral, all of the other strict neutral territories will become pro-Allies.

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