TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - GermansCombat Hit Differential Summary :
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TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 6 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body> Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Americans buy 6 NavyFighters and 5 cruisers; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 3 carriers moved from 1 Sea Zone to 10 Sea Zone 2 NavyFighters, 1 carrier, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 7 Sea Zone 2 USAbombers, 9 usa_fighters and 2 usa_tactical_bombers moved from Soviet Far East to Amur 1 infantry moved from Soviet Far East to 3 Sea Zone 1 usa_armour moved from Soviet Far East to 3 Sea Zone 1 infantry, 1 transport and 1 usa_armour moved from 3 Sea Zone to 5 Sea Zone 1 infantry and 1 usa_armour moved from 5 Sea Zone to Amur 1 artillery moved from Soviet Far East to Siberia 1 usa_fighter moved from 1 Sea Zone to 7 Sea Zone 1 destroyer moved from 8 Sea Zone to 7 Sea Zone 1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 3 submarines moved from 1 Sea Zone to 7 Sea Zone Combat - Americans Battle in Amur Americans attack with 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers Japanese defend with 1 aaGun, 4 artilleries and 4 infantry Japanese roll AA dice in Amur : 0/3 hits, 0.50 expected hits Americans roll dice for 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers in Amur, round 2 : 5/15 hits, 7.83 expected hits Japanese roll dice for 1 aaGun, 4 artilleries and 4 infantry in Amur, round 2 : 2/8 hits, 2.67 expected hits 1 usa_fighter owned by the Americans and 1 infantry owned by the Americans lost in Amur 4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur Americans roll dice for 2 USAbombers, 1 usa_armour, 8 usa_fighters and 2 usa_tactical_bombers in Amur, round 3 : 7/13 hits, 7.17 expected hits Japanese roll dice for 4 artilleries in Amur, round 3 : 2/4 hits, 1.33 expected hits 1 usa_armour owned by the Americans and 1 usa_tactical_bomber owned by the Americans lost in Amur 4 artilleries owned by the Japanese lost in Amur Americans win with 2 USAbombers, 8 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry, 1 usa_armour, 1 usa_fighter and 1 usa_tactical_bomber Casualties for Japanese: 1 aaGun, 4 artilleries and 4 infantry Battle in Siberia Americans attack with 1 artillery Japanese defend with 1 infantry Americans roll dice for 1 artillery in Siberia, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 7 Sea Zone Americans attack with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 3 submarines and 1 usa_fighter Japanese defend with 1 Escort Americans roll dice for 1 pacific_submarine and 3 submarines in 7 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser and 1 usa_fighter in 7 Sea Zone, round 2 : 7/13 hits, 5.83 expected hits Japanese roll dice for 1 Escort in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 7 Sea Zone 1 Escort owned by the Japanese lost in 7 Sea Zone Americans win with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 2 submarines and 1 usa_fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 Escort Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 4 usa_fighters moved from Amur to 7 Sea Zone 1 usa_fighter moved from Amur to 7 Sea Zone 2 USAbombers, 3 usa_fighters and 1 usa_tactical_bomber moved from Amur to Yakut S.S.R. Place Units - Americans 5 cruisers placed in 101 Sea Zone 6 NavyFighters placed in 10 Sea Zone Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 3 infantry moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Kansu 2 infantry moved from Suiyuyan to Hopei 2 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 3 infantry in Kansu, round 4 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British repair damage of 19x factory_major; Remaining resources: 31 PUs; 3 AirLendLease; 3 NavyLendLease; British buy 6 infantry and 2 submarines; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 air_transport and 1 infantry EDIT: Adding units owned by British to French Central Africa: 1 air_transport and 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Eastern Persia to West India 6 infantry moved from Egypt to Alexandria 1 mech_infantry and 2 uk_armours moved from Egypt to Iraq 1 artillery moved from Iraq to Persia 3 Escorts moved from 106 Sea Zone to 101 Sea Zone 1 bomber moved from Malta to Tunisia 2 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 2 uk_fighters moved from India to 37 Sea Zone Combat - British Battle in Alexandria British attack with 6 infantry Italians defend with 1 infantry British roll dice for 6 infantry in Alexandria, round 2 : 3/6 hits, 1.00 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 5 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Tunisia British attack with 1 bomber Italians defend with 1 armour British roll dice for 1 bomber in Tunisia, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the British lost in Tunisia Italians win with 1 armour remaining. Battle score for attacker is -12 Casualties for British: 1 bomber Battle in Yunnan British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 37 Sea Zone British attack with 2 uk_fighters Japanese defend with 1 Japan_destroyer and 2 transports British roll dice for 2 uk_fighters in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 Japan_destroyer and 2 transports in 37 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 37 Sea Zone British roll dice for 2 uk_fighters in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 Japan_destroyer and 1 transport in 37 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits 1 uk_fighter owned by the British lost in 37 Sea Zone British roll dice for 1 uk_fighter in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 Japan_destroyer and 1 transport in 37 Sea Zone, round 4 : 1/2 hits, 0.50 expected hits 1 uk_fighter owned by the British lost in 37 Sea Zone Japanese win with 1 Japan_destroyer and 1 transport remaining. Battle score for attacker is -12 Casualties for Japanese: 1 transport Casualties for British: 2 uk_fighters Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 3 aaGuns and 4 infantry moved from Burma to India 2 uk_fighters moved from 81 Sea Zone to West India 1 air_transport moved from French Central Africa to Egypt Place Units - British Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 6 infantry placed in India 2 submarines placed in 81 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,5,4,4,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,5,4,6,4 British collect 34 PUs (11 lost to blockades); end with 35 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : -2.50 Italians regular : 1.17 Japanese regular : 1.67 Japanese AA : -0.50 British regular : 0.33TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 3 infantry moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Kansu 2 infantry moved from Suiyuyan to Hopei 2 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 3 infantry in Kansu, round 4 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 0.67@crockett36 The Japanese are at 73 without the money islands. The Americans are at 80.
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 6 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body> Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Americans buy 6 NavyFighters and 5 cruisers; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 3 carriers moved from 1 Sea Zone to 10 Sea Zone 2 NavyFighters, 1 carrier, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 7 Sea Zone 2 USAbombers, 9 usa_fighters and 2 usa_tactical_bombers moved from Soviet Far East to Amur 1 infantry moved from Soviet Far East to 3 Sea Zone 1 usa_armour moved from Soviet Far East to 3 Sea Zone 1 infantry, 1 transport and 1 usa_armour moved from 3 Sea Zone to 5 Sea Zone 1 infantry and 1 usa_armour moved from 5 Sea Zone to Amur 1 artillery moved from Soviet Far East to Siberia 1 usa_fighter moved from 1 Sea Zone to 7 Sea Zone 1 destroyer moved from 8 Sea Zone to 7 Sea Zone 1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 3 submarines moved from 1 Sea Zone to 7 Sea Zone Combat - Americans Battle in Amur Americans attack with 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers Japanese defend with 1 aaGun, 4 artilleries and 4 infantry Japanese roll AA dice in Amur : 0/3 hits, 0.50 expected hits Americans roll dice for 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers in Amur, round 2 : 5/15 hits, 7.83 expected hits Japanese roll dice for 1 aaGun, 4 artilleries and 4 infantry in Amur, round 2 : 2/8 hits, 2.67 expected hits 1 usa_fighter owned by the Americans and 1 infantry owned by the Americans lost in Amur 4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur Americans roll dice for 2 USAbombers, 1 usa_armour, 8 usa_fighters and 2 usa_tactical_bombers in Amur, round 3 : 7/13 hits, 7.17 expected hits Japanese roll dice for 4 artilleries in Amur, round 3 : 2/4 hits, 1.33 expected hits 1 usa_armour owned by the Americans and 1 usa_tactical_bomber owned by the Americans lost in Amur 4 artilleries owned by the Japanese lost in Amur Americans win with 2 USAbombers, 8 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry, 1 usa_armour, 1 usa_fighter and 1 usa_tactical_bomber Casualties for Japanese: 1 aaGun, 4 artilleries and 4 infantry Battle in Siberia Americans attack with 1 artillery Japanese defend with 1 infantry Americans roll dice for 1 artillery in Siberia, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 7 Sea Zone Americans attack with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 3 submarines and 1 usa_fighter Japanese defend with 1 Escort Americans roll dice for 1 pacific_submarine and 3 submarines in 7 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser and 1 usa_fighter in 7 Sea Zone, round 2 : 7/13 hits, 5.83 expected hits Japanese roll dice for 1 Escort in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 7 Sea Zone 1 Escort owned by the Japanese lost in 7 Sea Zone Americans win with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 2 submarines and 1 usa_fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 Escort Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 4 usa_fighters moved from Amur to 7 Sea Zone 1 usa_fighter moved from Amur to 7 Sea Zone 2 USAbombers, 3 usa_fighters and 1 usa_tactical_bomber moved from Amur to Yakut S.S.R. Place Units - Americans 5 cruisers placed in 101 Sea Zone 6 NavyFighters placed in 10 Sea Zone Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : -2.50 Japanese regular : 0.33 Japanese AA : -0.50