• Looking for TWW opponent

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    @malmessi Yes!
  • AnA50th

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  • pbf-kz-g1940-s2-001

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  • Play By Forum First Try - Utrecht gang

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    @herrvalkie92 I'd ask @Panther
  • Test C

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  • Global 1940 2nd ed. - 2VS2

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    TripleA Manual Gamesave Post: Germans round 5 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition Game History Round: 5 Purchase Units - Germans Combat Hit Differential Summary : Savegame
  • PBFM Testing

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    Getting "No value present java.util.NoSuchElementException: No value present" when I press the View Fourm button in tripleA play by fourm.
  • IrritatedRhino

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    test this thread
  • Test 1940 2nd

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    TripleA Turn Summary: Germans round 3 TripleA Turn Summary for game: World War II Global 1940 2nd Edition Game History Round: 3 Purchase Units - Germans Germans buy 12 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 4 armour, 3 artilleries and 16 infantry moved from Baltic States to Novgorod Combat - Germans Battle in Novgorod Germans attack with 4 armour, 3 artilleries and 16 infantry Russians defend with 2 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 15 infantry and 2 mech_infantrys Germans roll dice for 4 armour, 3 artilleries and 16 infantry in Novgorod, round 2 : 4/23 hits, 6.17 expected hits Russians roll dice for 2 aaGuns, 2 armour, 7 artilleries, 2 fighters, 15 infantry and 2 mech_infantrys in Novgorod, round 2 : 8/28 hits, 10.33 expected hits 8 infantry owned by the Germans lost in Novgorod 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 4 armour, 3 artilleries and 8 infantry in Novgorod, round 3 : 4/15 hits, 4.83 expected hits Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 13 infantry and 2 mech_infantrys in Novgorod, round 3 : 8/26 hits, 9.67 expected hits 8 infantry owned by the Germans lost in Novgorod 4 infantry owned by the Russians lost in Novgorod Germans roll dice for 4 armour and 3 artilleries in Novgorod, round 4 : 3/7 hits, 3.00 expected hits Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 9 infantry and 2 mech_infantrys in Novgorod, round 4 : 9/22 hits, 8.33 expected hits 3 artilleries owned by the Germans and 4 armour owned by the Germans lost in Novgorod 3 infantry owned by the Russians lost in Novgorod Russians win with 2 armour, 7 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -47 Casualties for Germans: 4 armour, 3 artilleries and 16 infantry Casualties for Russians: 2 aaGuns and 9 infantry Non Combat Move - Germans Place Units - Germans 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Germans collect 43 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Combat Hit Differential Summary : Russians regular : -3.33 Germans regular : -3.00 Savegame
  • lnwlf17 game

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    Testing Forum poster Test summary from TripleA, engine version: 2.6.14246, time: 4:27:04 PM Savegame
  • Danny en Laurence Axis en Allies

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    HypNidhogLR01H
    How-to-defeat-britian.tsvg
  • test

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    Hi @merkoz did you get your game setup ok ?
  • test

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  • Cardo V Gribble

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  • test post

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    LaFayetteL
    TripleA Turn Summary: Carthage round 1 TripleA Turn Summary for game: 270BC Game History Round: 1 Purchase Units - Carthage Carthage buy nothing; Remaining resources: 53 PUs; Turn Complete - Carthage Carthage collect 53 PUs; end with 106 PUs Combat Hit Differential Summary : Savegame
  • PBF Test Thread

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    Testing Forum poster Test summary from TripleA, engine version: 2.6+00000, time: 18:55:31 Savegame
  • RomriellBattle

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  • Mango_1

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  • Test Forum Game

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    @ruriklegitimist You need a current pre-release of TripleA to use Play by Forum successfully.
  • Test Game G 40 EXP

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    @beelee said in Test Game G 40 EXP: see if I can figure this out lol yep didn't think so . .. Yes, looks like the issue that has affected the community for quite some time on A&A .org has arrived at this forum, too. We have a fix for the prerelease. But as no one introduces this in the current stable and a release of 2.6 seems not to be in sight this is not supposed to be resolved for the public anytime soon, unfortunately.

Recent Posts

  • @beelee I leave tomorrow late in the night (~28 hrs from now) so I may be able to squeeze in 1, possibly 2 turns before going AWOL

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  • @beelee Thanks, that confirmation makes this crazy plan possible!

    @panzerstahl-helm-0 A few items for the German turn

    Russian Land Mines: hot! 2 inf will be edited away before combat rolls
    d352084f-47af-4c8f-9969-787b9d5b34ff-image.jpeg

    Italian Naval Mines: average, 1 battleship will take damage before combat rolls
    6654dcf7-17de-49da-bfda-4d5637718ad5-image.jpeg

    Would you like to scramble? (Either way I should wipe the allied fleet easily)

    game-2-alex-vs-panzer_operation-spring-awakening_g8_scramble.tsvg

    5398e6ab-bd66-4dd4-8c7e-f63cc840b985-image.jpeg

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  • @Trout

    😮

    yea I shouldn't have sent the Trprt to Caroline or waited a turn to buy the Engnrs. Now they can't both get to the Fctry next turn.

    Yea, I think that's why Captain's strats show a light build for India. England and Africa need it more.

    Edit
    Shoulda stationed some Air farther North as well to hit China

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  • @beelee Hmmm. When you are at a point you feel comfortable sharing, after the game or before that, would be interested in how you think you made a mistake already. I sure don't see one. Very strange dice results for Taranto Raid. You rolled four hits first round that scared me so I sunk all of my navy. Then you rolled blanks the rest of the way. So that resulted in two fighters crashing into the Mediterranean😠 😢

    Game History

    Round: 1 Purchase Units - Americans Americans buy 1 Heavy_BB, 1 carrier, 1 demo_harbour, 1 destroyer, 1 elite and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry moved from Mexico to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Mexico to Western United States 1 submarine moved from 35 Sea Zone to 49 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans Units in Philippines being upgraded or consumed: 1 harbour 1 demo_harbour placed in Philippines 1 Heavy_BB, 1 carrier and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 elite placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Yunnan to Shensi 2 infantry moved from Szechwan to Shensi 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Shensi 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British Trigger Seafire: buySeafire added to productionBritish British buy 1 Repair_BB, 1 UndrgroundFctry, 1 artillery, 1 elite, 6 infantry, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in United Kingdom being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in United Kingdom 1 Repair_BB placed in 111 Sea Zone Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 unit repaired. Trigger British RemoveRepair BB: has removed 1 Repair_BB owned by British in 111 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 uk_fighter moved from Scotland to 106 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 uk_fighter moved from Gibraltar to 96 Sea Zone 1 uk_fighter moved from Malta to 97 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 uk_tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 bomber and 2 uk_fighters moved from United Kingdom to 97 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 96 Sea Zone British attack with 1 cruiser and 1 uk_fighter Italians defend with 1 destroyer and 1 transport British win with 1 cruiser and 1 uk_fighter remaining. Battle score for attacker is 13 Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 uk_fighters and 1 uk_tactical_bomber Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport Units damaged: 1 battleship owned by the Italians British win with 1 bomber, 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 30 Casualties for British: 1 carrier, 1 cruiser and 1 destroyer Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport Casualties for Germans: 1 tactical_bomber Battle in 106 Sea Zone British attack with 1 destroyer and 1 uk_fighter Germans defend with 2 GermanUBoats British win, taking 106 Sea Zone from Germans with 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 8 Casualties for Germans: 2 GermanUBoats Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Anglo Egyptian Sudan Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 2 uk_fighters could not land in 97 Sea Zone and were removed 1 uk_fighter moved from 106 Sea Zone to Quebec 1 infantry moved from Ontario to Quebec 1 artillery moved from Ontario to Quebec 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 uk_fighter moved from 96 Sea Zone to Malta 1 uk_fighter moved from 97 Sea Zone to Malta 1 uk_tactical_bomber moved from 97 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Malta 1 artillery, 2 infantry and 1 uk_armour moved from Alexandria to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 uk_armour moved from Egypt to Anglo Egyptian Sudan 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra British take Sumatra from Dutch 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 battleship moved from 111 Sea Zone to 123 Sea Zone 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 artillery moved from India to Burma 1 infantry moved from Burma to Shan State 4 infantry moved from India to Burma 2 aaGuns moved from India to Burma 1 infantry moved from India to Burma 1 aaGun moved from India to Burma 1 infantry moved from India to Burma 1 uk_fighter moved from India to Burma 1 uk_tactical_bomber moved from India to Burma 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 39 Sea Zone to 38 Sea Zone Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 elite, 3 infantry, 1 uk_fighter and 1 uk_para placed in United Kingdom 1 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in India Turn Complete - British British collect 51 PUs; end with 51 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 57 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 62 PUs

    c05258bb-6e53-4a27-adc7-b33d14cd36f7-exp-game-12-trout-uk1.tsvg

    UK just never has enough money their first turn do they. That must be why you and Panzer keep not reinforcing London too much on UK1. Had to choose between sending home factory underground or destroying Gibraltar harbor. With your love of Strat Bombing, I chose the former. So I may be giving you a free harbor which hurts my little Tommy heart

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