• Ghost's Game

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  • test game

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  • Looking for TWW opponent

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    @malmessi Yes!
  • AnA50th

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  • pbf-kz-g1940-s2-001

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  • Play By Forum First Try - Utrecht gang

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    @herrvalkie92 I'd ask @Panther
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  • Global 1940 2nd ed. - 2VS2

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    TripleA Manual Gamesave Post: Germans round 5 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition Game History Round: 5 Purchase Units - Germans Combat Hit Differential Summary : Savegame
  • PBFM Testing

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    Getting "No value present java.util.NoSuchElementException: No value present" when I press the View Fourm button in tripleA play by fourm.
  • IrritatedRhino

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    test this thread
  • Test 1940 2nd

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    TripleA Turn Summary: Germans round 3 TripleA Turn Summary for game: World War II Global 1940 2nd Edition Game History Round: 3 Purchase Units - Germans Germans buy 12 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 4 armour, 3 artilleries and 16 infantry moved from Baltic States to Novgorod Combat - Germans Battle in Novgorod Germans attack with 4 armour, 3 artilleries and 16 infantry Russians defend with 2 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 15 infantry and 2 mech_infantrys Germans roll dice for 4 armour, 3 artilleries and 16 infantry in Novgorod, round 2 : 4/23 hits, 6.17 expected hits Russians roll dice for 2 aaGuns, 2 armour, 7 artilleries, 2 fighters, 15 infantry and 2 mech_infantrys in Novgorod, round 2 : 8/28 hits, 10.33 expected hits 8 infantry owned by the Germans lost in Novgorod 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 4 armour, 3 artilleries and 8 infantry in Novgorod, round 3 : 4/15 hits, 4.83 expected hits Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 13 infantry and 2 mech_infantrys in Novgorod, round 3 : 8/26 hits, 9.67 expected hits 8 infantry owned by the Germans lost in Novgorod 4 infantry owned by the Russians lost in Novgorod Germans roll dice for 4 armour and 3 artilleries in Novgorod, round 4 : 3/7 hits, 3.00 expected hits Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 9 infantry and 2 mech_infantrys in Novgorod, round 4 : 9/22 hits, 8.33 expected hits 3 artilleries owned by the Germans and 4 armour owned by the Germans lost in Novgorod 3 infantry owned by the Russians lost in Novgorod Russians win with 2 armour, 7 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -47 Casualties for Germans: 4 armour, 3 artilleries and 16 infantry Casualties for Russians: 2 aaGuns and 9 infantry Non Combat Move - Germans Place Units - Germans 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Germans collect 43 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Combat Hit Differential Summary : Russians regular : -3.33 Germans regular : -3.00 Savegame
  • lnwlf17 game

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    Testing Forum poster Test summary from TripleA, engine version: 2.6.14246, time: 4:27:04 PM Savegame
  • Danny en Laurence Axis en Allies

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    How-to-defeat-britian.tsvg
  • test

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    Hi @merkoz did you get your game setup ok ?
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    LaFayetteL
    TripleA Turn Summary: Carthage round 1 TripleA Turn Summary for game: 270BC Game History Round: 1 Purchase Units - Carthage Carthage buy nothing; Remaining resources: 53 PUs; Turn Complete - Carthage Carthage collect 53 PUs; end with 106 PUs Combat Hit Differential Summary : Savegame
  • PBF Test Thread

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    Testing Forum poster Test summary from TripleA, engine version: 2.6+00000, time: 18:55:31 Savegame
  • RomriellBattle

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Recent Posts

  • @Panzerstahl-Helm-0

    Think the lads will sit this one out 🙂

    Edit
    You might have to redo it as it won't let you go to edit to roll for the LMs.

    Oh it looks as if you already did. I get a hit ? 🙂

    Edit 2
    Oh actually I was looking after I cycled through. Yea you'll have to redo it so you can be in edit at end of CM

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  • @trout

    Guten Abend,

    Il duce is up next.

    BR

    Game History

    Round: 1 Purchase Units - Americans Americans buy 1 ArmoredInfantry, 1 Heavy_BB, 1 carrier, 1 demo_harbour, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 3 mech_infantrys and 1 usa_armour moved from Central United States to Western United States 1 infantry moved from Central United States to Eastern United States 2 Rails moved from Eastern United States to Mexico 2 Rails and 2 infantry moved from Mexico to Eastern United States 1 USAbomber moved from Central United States to Eastern United States 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone Place Units - Americans Units in Philippines being upgraded or consumed: 1 harbour 1 demo_harbour placed in Philippines 1 Heavy_BB, 1 carrier and 1 transport placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 ArmoredInfantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter and 4 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 3/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Sikang 1 fighter moved from Yunnan to Sikang 2 Rails moved from Kansu to Suiyuyan 2 infantry moved from Szechwan to Sikang 2 Rails and 2 infantry moved from Suiyuyan to Sikang 1 infantry moved from Shensi to Sikang 1 infantry moved from Kweichow to Shensi Place Units - Chinese 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British Trigger Seafire: buySeafire added to productionBritish British buy 2 UK_LCVs, 1 UndrgroundFctry, 1 artillery, 2 demo_harbours, 1 destroyer, 1 elite, 1 infantry, 2 mine_unarmeds and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in United Kingdom being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 bomber and 2 uk_fighters moved from United Kingdom to 110 Sea Zone 2 infantry moved from Alexandria to 98 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 transport and 1 uk_tactical_bomber moved from 98 Sea Zone to 76 Sea Zone 2 infantry and 1 uk_tactical_bomber moved from 76 Sea Zone to Ethiopia Combat - British Battle in 110 Sea Zone British attack with 1 bomber, 1 destroyer and 2 uk_fighters Germans defend with 2 GermanUBoats British roll dice for 1 bomber, 1 destroyer and 2 uk_fighters in 110 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 GermanUBoats owned by the Germans lost in 110 Sea Zone British win with 1 bomber, 1 destroyer and 2 uk_fighters remaining. Battle score for attacker is 8 Casualties for Germans: 2 GermanUBoats Battle in Ethiopia British attack with 2 infantry and 1 uk_tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 2 infantry and 1 uk_tactical_bomber in Ethiopia, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the British lost in Ethiopia 2 infantry owned by the Italians lost in Ethiopia 1 uk_tactical_bomber owned by the British retreated Italians win with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 uk_tactical_bomber moved from Ethiopia to 76 Sea Zone 1 artillery and 1 uk_armour moved from Alexandria to Egypt 1 artillery moved from Egypt to Anglo Egyptian Sudan 2 Rails and 2 infantry moved from Union of South Africa to Egypt 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra British take Sumatra from Dutch 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 destroyer moved from 71 Sea Zone to 83 Sea Zone 1 cruiser moved from 91 Sea Zone to 106 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 bomber and 2 uk_fighters moved from 110 Sea Zone to United Kingdom 1 aaGun, 2 infantry and 1 uk_fighter moved from Scotland to United Kingdom 1 uk_fighter moved from Malta to Egypt 1 infantry moved from Egypt to Alexandria 3 infantry moved from Malaya to Shan State 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 uk_fighter moved from Burma to India 1 aaGun moved from India to Burma 1 artillery and 1 infantry moved from Ontario to Quebec Place Units - British Units in Malaya being upgraded or consumed: 1 harbour 1 demo_harbour placed in Malaya Units in Kwangtung being upgraded or consumed: 1 harbour 1 demo_harbour placed in Kwangtung 1 artillery, 1 infantry and 2 mine_unarmeds placed in India 1 destroyer placed in 106 Sea Zone 2 UK_LCVs, 1 elite and 2 uk_paras placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,6 British collect 49 PUs; end with 49 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs

    Combat Hit Differential Summary :

    Chinese regular : 1,67 Italians regular : 1,00 Japanese regular : 0,00 Germans regular : -0,33 British regular : 2,67

    3a225291-742e-4b00-93d7-cc987593d9d1-exp-game-4-trout-vs.panzer-US UK1.tsvg

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  • @beelee

    Round 2 - scramble in SZ33?

    cc41d75d-5f60-4071-9b85-3b52880c8071-image.jpeg

    exp-game-10-straw-ANZ-5scramble.tsvg

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  • @Trout

    yea it will be worth the value. It's nice once you have it. It's kind of a luxury item for me usually 🙂

    Would you confirm which Game Version you're on ? If you're on 2.55, I wonder if the triplea save just auto makes it so you're using 2.56 also.

    Edit
    OOL if any of my Subs hit

    Screenshot from 2026-05-12 16-20-43.png

    EXP Game 12 Trout G 5 Combat.tsvg

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