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Recent Posts

  • B

    @newenr85

    I will activate Persia for you. What Base did you want ?

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  • N

    @newenr85 and base omg such bad move for GB….

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  • N

    @newenr85 Persia..... i need to slow down my game....

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  • N
    TripleA Manual Gamesave Post: British round 3

    TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

    Game History

    Round: 3 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 1 factory_upgrade and 1 usa_fighter; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Western United States 1 bomber and 1 usa_fighter placed in Central United States 2 destroyers and 1 transport placed in 101 Sea Zone Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 usa_armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry, 2 transports and 1 usa_armour moved from 101 Sea Zone to 102 Sea Zone 2 carriers moved from 10 Sea Zone to 13 Sea Zone 2 usa_fighters moved from Western United States to 13 Sea Zone 2 usa_fighters moved from Eastern United States to 13 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone 1 bomber moved from Central United States to Western United States 1 usa_fighter moved from Central United States to Western United States 2 infantry and 1 transport moved from 2 Sea Zone to 14 Sea Zone 2 usa_fighters moved from Guam to Wake Island 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 11 infantry moved from Suiyuyan to Shensi 1 infantry moved from Sikang to Shensi 3 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 15 infantry Japanese defend with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 15 infantry in Shensi, round 2 : 3/16 hits, 3,00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry in Shensi, round 2 : 4/13 hits, 4,50 expected hits 4 infantry owned by the Chinese lost in Shensi 3 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 11 infantry in Shensi, round 3 : 3/12 hits, 2,33 expected hits Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Shensi, round 3 : 4/10 hits, 3,50 expected hits 4 infantry owned by the Chinese lost in Shensi 3 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 4 : 1/8 hits, 1,67 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Shensi, round 4 : 1/7 hits, 2,50 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 5 : 2/7 hits, 1,50 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Shensi, round 5 : 2/6 hits, 2,17 expected hits 2 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 6 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 armour and 3 artilleries in Shensi, round 6 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Chinese lost in Shensi 1 artillery owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 7 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 armour and 2 artilleries in Shensi, round 7 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 8 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 armour and 2 artilleries in Shensi, round 8 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Chinese lost in Shensi 1 artillery owned by the Japanese lost in Shensi 1 fighter owned by the Chinese retreated Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -9 Casualties for Chinese: 15 infantry Casualties for Japanese: 2 artilleries, 8 infantry and 1 mech_infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Shensi to Burma Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 1 harbour, 2 infantry, 2 uk_armours and 1 uk_fighter; Remaining resources: 6 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to France Combat - British Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in France causes 10 damage total. Damaged units is as follows: factory_minor = 5, airfield = 5 Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 bomber moved from Normandy Bordeaux to United Kingdom 1 bomber moved from France to Gibraltar 1 bomber moved from France to United Kingdom 1 carrier, 1 cruiser, 1 destroyer, 1 transport, 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to 77 Sea Zone 1 submarine moved from 71 Sea Zone to 83 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from Shan State to Malaya 1 artillery moved from India to Burma 1 uk_armour moved from India to Burma 1 infantry moved from India to Burma 1 uk_tactical_bomber moved from India to Burma Place Units - British Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 harbour placed in Ontario 1 uk_armour placed in Union of South Africa 2 infantry, 1 uk_armour and 1 uk_fighter placed in India Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4,6,1,6,5 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,6,5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,4,6,5 British collect 38 PUs (5 lost to blockades); end with 44 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs

    Combat Hit Differential Summary :

    Chinese regular : -0,50 Japanese regular : -1,50 Germans AA : -0,50

    Savegame

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