TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 factory_upgrade and 1 usa_fighter; Remaining resources: 0 PUs;
Place Units - Americans
Units in Western United States being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western United States
1 bomber and 1 usa_fighter placed in Central United States
2 destroyers and 1 transport placed in 101 Sea Zone
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
Combat - Americans
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Americans
Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
1 usa_armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry, 2 transports and 1 usa_armour moved from 101 Sea Zone to 102 Sea Zone
2 carriers moved from 10 Sea Zone to 13 Sea Zone
2 usa_fighters moved from Western United States to 13 Sea Zone
2 usa_fighters moved from Eastern United States to 13 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 bomber moved from Central United States to Western United States
1 usa_fighter moved from Central United States to Western United States
2 infantry and 1 transport moved from 2 Sea Zone to 14 Sea Zone
2 usa_fighters moved from Guam to Wake Island
1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
Turn Complete - Americans
Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans collect 52 PUs; end with 52 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
11 infantry moved from Suiyuyan to Shensi
1 infantry moved from Sikang to Shensi
3 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 15 infantry in Shensi, round 2 : 3/16 hits, 3,00 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry in Shensi, round 2 : 4/13 hits, 4,50 expected hits
4 infantry owned by the Chinese lost in Shensi
3 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 11 infantry in Shensi, round 3 : 3/12 hits, 2,33 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Shensi, round 3 : 4/10 hits, 3,50 expected hits
4 infantry owned by the Chinese lost in Shensi
3 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 4 : 1/8 hits, 1,67 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Shensi, round 4 : 1/7 hits, 2,50 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 5 : 2/7 hits, 1,50 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Shensi, round 5 : 2/6 hits, 2,17 expected hits
2 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 6 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour and 3 artilleries in Shensi, round 6 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Chinese lost in Shensi
1 artillery owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 7 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Shensi, round 7 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 8 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Shensi, round 8 : 2/3 hits, 1,17 expected hits
2 infantry owned by the Chinese lost in Shensi
1 artillery owned by the Japanese lost in Shensi
1 fighter owned by the Chinese retreated
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -9
Casualties for Chinese: 15 infantry
Casualties for Japanese: 2 artilleries, 8 infantry and 1 mech_infantry
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Chinese
Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
1 fighter moved from Shensi to Burma
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 1 destroyer, 1 harbour, 2 infantry, 2 uk_armours and 1 uk_fighter; Remaining resources: 6 PUs; 3 AirLendLease; 3 NavyLendLease;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to France
Combat - British
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in France causes 10 damage total. Damaged units is as follows: factory_minor = 5, airfield = 5
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from France to Gibraltar
1 bomber moved from France to United Kingdom
1 carrier, 1 cruiser, 1 destroyer, 1 transport, 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to 77 Sea Zone
1 submarine moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from Shan State to Malaya
1 artillery moved from India to Burma
1 uk_armour moved from India to Burma
1 infantry moved from India to Burma
1 uk_tactical_bomber moved from India to Burma
Place Units - British
Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
1 harbour placed in Ontario
1 uk_armour placed in Union of South Africa
2 infantry, 1 uk_armour and 1 uk_fighter placed in India
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4,6,1,6,5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,6,5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,4,6,5
British collect 38 PUs (5 lost to blockades); end with 44 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50
Japanese regular : -1,50
Germans AA : -0,50
Savegame