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Recent Posts

  • B

    @alexander

    heh heh no worries 🙂

    Yea lots of options in this mod. Been playing for 5 years and still trying new stuff. I guess there is probably a limited number of startegic options, although still many more than OOB but how one goes about achieving them at a tactical level makes the potential for every game to play different.

    Add in different opponents or multi player games and I don't see this getting stale any time soon 🙂

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  • A

    @Panzerstahl-Helm-0 USA is up when you're free

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  • A

    @beelee Thanks, sorry about that, I thought I forgot the ones in the far east - I guess I was half way there lol

    Trying a few different things after playing "whack a mole" with Panzer in my first game

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  • B

    @crockett36 said in EXP Game 1 barnee vs Crockett:

    How can subs evade dds?

    Subs can't evade DDs. They work same as OOB

    Edit
    You can adjust SSR build if you thought different. J up in a bit.

    Game History

    Round: 3 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Rostov: 1 Soviet_Commisar EDIT: Adding units owned by Russians to Rostov: 1 Soviet_Commisar_2 EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar EDIT: Turning off Edit Mode Japanese buy 3 Fortifications, 1 Japan_destroyer, 4 armour, 1 elite, 1 harbour, 3 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Note to players Russians: Japanese Sneak Attack! After Japanese Combat Move Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Tre.... 2 JPNbombers moved from Kwangsi to Kansu 1 infantry moved from Suiyuyan to Kansu 1 armour moved from Central Mongolia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 4 artilleries and 3 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 3 armour moved from Shantung to Hopei 1 infantry moved from Kweichow to Hopei 2 fighters moved from Kwangsi to Szechwan 2 tactical_bombers moved from Anhwe to Szechwan 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Anhwe to Hopei 2 fighters moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan 1 fighter and 1 tactical_bomber moved from Anhwe to Hopei Combat - Japanese Battle in Hopei Japanese attack with 3 armour, 4 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 armour, 4 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 4/10 hits, 5.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 3 armour, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 5/9 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 2 JPNbombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 JPNbombers and 1 infantry in Kansu, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 JPNbombers and 1 infantry in Kansu, round 3 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 JPNbombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow 1 infantry moved from Hunan to Kweichow 2 JPNbombers moved from Kansu to Kweichow 2 infantry moved from Chahar to Suiyuyan 3 fighters and 3 tactical_bombers moved from Szechwan to Kweichow 1 infantry moved from Kwangsi to Yunnan 3 fighters moved from Hopei to Anhwe 1 fighter and 2 tactical_bombers moved from Hopei to Kweichow 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 J_Rails moved from Kiangsu to Korea 2 J_Rails, 1 aaGun and 1 infantry moved from Korea to Kweichow 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 aaGun moved from Amur to Buryatia 1 infantry moved from Sakha to Buryatia 1 infantry moved from Siberia to Sakha 1 infantry moved from Siberia to Amur 1 Japanese_LCV moved from Siberia to 5 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 Japanese_LCV and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 Japanese_LCV moved from 6 Sea Zone to Japan 1 elite and 3 mine_unarmeds moved from Japan to 6 Sea Zone 1 elite, 3 mine_unarmeds and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 elite and 3 mine_unarmeds moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 33 Sea Zone 1 Japan_destroyer moved from 16 Sea Zone to 7 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 3 mine_unarmeds EDIT: Adding units owned by Changer to Caroline Islands: 3 japan_mines EDIT: Turning off Edit Mode 1 harbour placed in Kwangsi 3 Fortifications placed in Caroline Islands 1 Japan_destroyer placed in 6 Sea Zone 2 armour and 1 infantry placed in Shantung 2 armour and 1 infantry placed in Kiangsu 1 elite, 1 infantry and 3 mine_unarmeds placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 50 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 60 PUs

    Combat Hit Differential Summary :

    Chinese regular : -1.33 Japanese regular : -1.33

    EXP Game 1 Crockett J 3.tsvg

    I activated the Commisar in Rostov to Commisar 2. That means the Commisar and the Arty each get an extra roll. I put the inactive Commisar in 1st Corps Box.

    So Rostov has Commisar 2 Arty 2 Inf which is 1st Corps. They have to start there turn together in order to be active.

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