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Recent Posts

  • @Alexander

    Game History

    Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea Changer loiter and taunt; ANZAC attack with 1 infantry Changer defend; Japanese defend with 1 infantry ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in New Guinea 1 infantry owned by the Japanese lost in New Guinea Japanese win with no units remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in Celebes Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry Changer defend; Japanese defend with 1 Fortification and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 4 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 5 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 6 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery in Celebes, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 7 : 1/1 hits, 0,50 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win with 1 Fortification and 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 Escort_Convoy, 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 45 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 37 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ45: has removed 1 Escort_Convoy owned by ANZAC in 45 Sea Zone Trigger ANZAC RemoveANZACConvoySZ45: ANZAC has 1 Escort placed in 45 Sea Zone ANZAC collect 15 PUs; end with 16 PUs Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 14 PUs Purchase Units - French Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body> Combat Move - French Combat - French Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - French

    Combat Hit Differential Summary :

    Japanese regular : -0,33 ANZAC regular : -1,83

    game-2-alex-vs-panzer_operation-spring-awakening_ANZ-6.tsvg

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  • @nothingtoseehere didnt have too much time to look at tithes week but i think got it figured out still need to double check things tho should be able to wrap it up this weekend 🙂

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  • B

    @alexander

    yea the Takeover takes place a turn early so that when it's G's turn, it's already to go.

    Panzer can walk you through it. My machine still down. I got one more thing to try and if that doesn't work, I'll have to take it to a tech guy.

    I mean it's supposed to be a easy fix but that's if you know how to do it lol

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  • A

    @beelee Ok so next turn I could do it then? (as Italy, so not my next German turn, but the one after would be when they can "double move")

    I though it was easy to just change via edit (moved the one escort, put the planes back on the carrier, dug in mines/undid one move of the mine).

    game-2-alex-vs-panzer_operation-spring-awakening_it-6-tweaked.tsvg

    Italians collect 19 PUs; end with 19 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 22 Optional[PUs] Turning on Edit Mode EDIT: Adding units owned by Changer to Northern Italy: 3 italy_mine_Yellows EDIT: Removing units owned by Italians from Northern Italy: 2 mine_unarmeds EDIT: Removing units owned by Italians from Southern France: 1 mine_unarmed COMMENT: Italy yellow mines dug in along SZ 97 EDIT: Adding units owned by Italians to 95 Sea Zone: 1 Escort and 2 fighters EDIT: Removing units owned by Italians from 96 Sea Zone: 1 Escort EDIT: Removing units owned by Italians from Southern Italy: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode

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