• Looking for TWW opponent

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    @malmessi Yes!
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  • Play By Forum First Try - Utrecht gang

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    @herrvalkie92 I'd ask @Panther
  • Test C

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  • Global 1940 2nd ed. - 2VS2

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    TripleA Manual Gamesave Post: Germans round 5 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition Game History Round: 5 Purchase Units - Germans Combat Hit Differential Summary : Savegame
  • PBFM Testing

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    Getting "No value present java.util.NoSuchElementException: No value present" when I press the View Fourm button in tripleA play by fourm.
  • IrritatedRhino

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    test this thread
  • Test 1940 2nd

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    TripleA Turn Summary: Germans round 3 TripleA Turn Summary for game: World War II Global 1940 2nd Edition Game History Round: 3 Purchase Units - Germans Germans buy 12 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 4 armour, 3 artilleries and 16 infantry moved from Baltic States to Novgorod Combat - Germans Battle in Novgorod Germans attack with 4 armour, 3 artilleries and 16 infantry Russians defend with 2 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 15 infantry and 2 mech_infantrys Germans roll dice for 4 armour, 3 artilleries and 16 infantry in Novgorod, round 2 : 4/23 hits, 6.17 expected hits Russians roll dice for 2 aaGuns, 2 armour, 7 artilleries, 2 fighters, 15 infantry and 2 mech_infantrys in Novgorod, round 2 : 8/28 hits, 10.33 expected hits 8 infantry owned by the Germans lost in Novgorod 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 4 armour, 3 artilleries and 8 infantry in Novgorod, round 3 : 4/15 hits, 4.83 expected hits Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 13 infantry and 2 mech_infantrys in Novgorod, round 3 : 8/26 hits, 9.67 expected hits 8 infantry owned by the Germans lost in Novgorod 4 infantry owned by the Russians lost in Novgorod Germans roll dice for 4 armour and 3 artilleries in Novgorod, round 4 : 3/7 hits, 3.00 expected hits Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 9 infantry and 2 mech_infantrys in Novgorod, round 4 : 9/22 hits, 8.33 expected hits 3 artilleries owned by the Germans and 4 armour owned by the Germans lost in Novgorod 3 infantry owned by the Russians lost in Novgorod Russians win with 2 armour, 7 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -47 Casualties for Germans: 4 armour, 3 artilleries and 16 infantry Casualties for Russians: 2 aaGuns and 9 infantry Non Combat Move - Germans Place Units - Germans 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Germans collect 43 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Combat Hit Differential Summary : Russians regular : -3.33 Germans regular : -3.00 Savegame
  • lnwlf17 game

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    Testing Forum poster Test summary from TripleA, engine version: 2.6.14246, time: 4:27:04 PM Savegame
  • Danny en Laurence Axis en Allies

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    How-to-defeat-britian.tsvg
  • test

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    Hi @merkoz did you get your game setup ok ?
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  • test post

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    TripleA Turn Summary: Carthage round 1 TripleA Turn Summary for game: 270BC Game History Round: 1 Purchase Units - Carthage Carthage buy nothing; Remaining resources: 53 PUs; Turn Complete - Carthage Carthage collect 53 PUs; end with 106 PUs Combat Hit Differential Summary : Savegame
  • PBF Test Thread

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    Testing Forum poster Test summary from TripleA, engine version: 2.6+00000, time: 18:55:31 Savegame
  • RomriellBattle

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  • Test Forum Game

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    @ruriklegitimist You need a current pre-release of TripleA to use Play by Forum successfully.
  • Test Game G 40 EXP

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    @beelee said in Test Game G 40 EXP: see if I can figure this out lol yep didn't think so . .. Yes, looks like the issue that has affected the community for quite some time on A&A .org has arrived at this forum, too. We have a fix for the prerelease. But as no one introduces this in the current stable and a release of 2.6 seems not to be in sight this is not supposed to be resolved for the public anytime soon, unfortunately.

Recent Posts

  • @Panzerstahl-Helm-0

    Guten Tag

    Yea sadly edit doesn't work for Bombing or Bombard. For SBR I just roll it out and if it gets shotdown, adjust in edit. If just a Minor, you know it's max damage, otherwise you have to handroll.

    I should check the Notes and clarify that. I'm not sure if I ever did.

    Edit
    Yea he revised the Luftflotten so it can't have Ftr Ace.

    Screenshot from 2026-05-08 07-25-48.png

    Also, you only need 3 Planes in it, so I'll fly the Ace back to the Rock. He's probably cursing that duty assignment. Maybe some senoritas will get smuggled across the border for entertainment 🙂

    here's revised link https://www.axisandallies.org/forums/assets/uploads/files/1765436744444-16.g40-air-fleet-commander-rules.pdf

    I also put all or most of the non rulebook links in the maps and mods thread https://forums.triplea-game.org/topic/3802/global-40-expansion-uhd-boxes/104

    Prost

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  • @beelee

    Guten Tag,

    attached US UK.
    I did bomb in Edit mode, which caused TripleA to break down and had me to re-do my turn.
    How do you guys handle bombing facilities with the Heavy Bombers?
    They still can get hit by AAA and in this case I roll the dices by hand and re-edit the bomber back in and adjust the damage at the facility.

    EDIT: I did some clean-up.

    BR

    Game History

    Round: 14 Purchase Units - Americans Americans buy 1 ArmoredInfantry, 1 Escort, 1 FighterAceUSA, 4 TotalWarAirTrprts, 6 TotalWarMechInfs, 1 USA_Hvy_Bomber and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Trigger Japanese DemoHarbour: has removed 1 demo_harbour owned by Japanese in Midway Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 ArmoredInfantry moved from Alaska to 1 Sea Zone 1 pacific_transport moved from 9 Sea Zone to 1 Sea Zone 2 ArmoredInfantrys moved from Alaska to 1 Sea Zone 3 ArmoredInfantrys, 1 artillery, 1 pacific_transport and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 Escort moved from 26 Sea Zone to 8 Sea Zone 3 ArmoredInfantrys and 1 artillery moved from 8 Sea Zone to Aleutian Islands 1 USA_Hvy_Bomber moved from Siberia to Aleutian Islands 2 usa_fighters moved from Western United States to 8 Sea Zone 1 elite and 3 infantry moved from Siberia to Amur 1 USAbomber moved from Hawaiian Islands to Amur Combat - Americans Battle in 8 Sea Zone Americans attack with 1 Escort, 1 pacific_transport, 1 transport and 2 usa_fighters Japanese defend with 1 pacific_transport Americans win with 1 Escort, 1 pacific_transport, 1 transport and 2 usa_fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 pacific_transport Battle in Aleutian Islands Changer loiter and taunt; Americans attack with 3 ArmoredInfantrys, 1 USA_Hvy_Bomber and 1 artillery Changer defend; Japanese defend with 1 elite and 1 infantry Americans win, taking Aleutian Islands from Japanese with 3 ArmoredInfantrys and 1 USA_Hvy_Bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery Casualties for Japanese: 1 elite and 1 infantry Battle in Amur Changer loiter and taunt; Americans attack with 1 USAbomber, 1 elite and 3 infantry Changer defend; Japanese defend with 2 infantry Americans win, taking Amur from Japanese with 1 USAbomber, 1 elite and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska 1 USAbomber moved from Amur to Siberia 1 elite moved from Soviet Far East to Siberia 2 usa_fighters moved from Alaska to Siberia 2 usa_fighters moved from Western United States to 26 Sea Zone 1 Heavy_Transport moved from 9 Sea Zone to 10 Sea Zone 2 NavyFighters, 1 carrier, 1 cruiser and 1 destroyer moved from 9 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Alaska 1 ArmoredInfantry, 1 Eliteusa_armour, 2 artilleries, 1 elite and 7 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 ArmoredInfantry, 1 Eliteusa_armour, 2 artilleries, 1 destroyer, 1 elite, 7 infantry and 6 transports moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry, 1 Eliteusa_armour, 2 artilleries, 1 elite and 7 infantry moved from 91 Sea Zone to Gibraltar 1 AirCommander and 1 FighterAceUSA moved from Eastern United States to Gibraltar 2 usa_fighters moved from United Kingdom to Gibraltar 1 Escort and 1 submarine moved from 26 Sea Zone to 63 Sea Zone 1 USA_Hvy_Bomber moved from Aleutian Islands to Western United States 2 usa_fighters moved from 8 Sea Zone to Alaska Place Units - Americans 1 ArmoredInfantry and 6 TotalWarMechInfs placed in Western United States 1 Escort and 2 submarines placed in 10 Sea Zone 4 TotalWarAirTrprts placed in Central United States 1 FighterAceUSA and 1 USA_Hvy_Bomber placed in Eastern United States Trigger AmericansTotalWarAirTrprtPlaceCUS: has removed 4 TotalWarAirTrprts owned by Americans in Central United States Trigger AmericansTotalWarMechInfPlaceWUS: has removed 6 TotalWarMechInfs owned by Americans in Western United States Trigger AmericansTotalWarAirTrprtPlaceCUS: Americans has 4 air_transports placed in Central United States Trigger AmericansTotalWarMechInfPlaceWUS: Americans has 6 mech_infantrys placed in Western United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ8Invert: has removed 1 Escort owned by Americans in 8 Sea Zone Trigger Americans RemoveUSAConvoySZ8Invert: Americans has 1 Escort_Convoy placed in 8 Sea Zone Americans collect 53 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 64 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 63 PUs Trigger Americans Loses Midway: Americans met a national objective for an additional -3 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 1 Escort, 1 destroyer, 1 elite, 6 infantry and 2 uk_paras; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 3 uk_paras moved from United Kingdom to Normandy Bordeaux EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Holland Belgium 2 uk_fighters moved from United Kingdom to Normandy Bordeaux 2 uk_fighters moved from United Kingdom to Holland Belgium 1 UK_Hvy_Bomber moved from United Kingdom to Southern France 1 infantry moved from India to Burma British take Burma from Japanese Combat - British Strategic bombing raid in Southern France Bombing raid in Southern France rolls: 3,7 and causes: 6 damage to unit: harbour Bombing raid in Southern France causes 6 damage total. Battle in Normandy Bordeaux Changer loiter and taunt; British attack with 2 uk_fighters and 3 uk_paras Germans defend with 1 elite and 1 harbour; Changer defend British win, taking Normandy Bordeaux from Germans with 2 uk_fighters and 2 uk_paras remaining. Battle score for attacker is -1 Casualties for British: 1 uk_para Casualties for Germans: 1 elite Battle in Holland Belgium British attack with 1 UK_LCV, 1 elite, 1 infantry and 2 uk_fighters Germans defend with 1 infantry British win, taking Holland Belgium from Germans with 1 elite, 1 infantry and 2 uk_fighters remaining. Battle score for attacker is 0 Casualties for British: 1 UK_LCV Casualties for Germans: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India 2 uk_fighters moved from Holland Belgium to United Kingdom 2 uk_fighters moved from Normandy Bordeaux to United Kingdom 1 UK_Hvy_Bomber moved from Southern France to United Kingdom 2 uk_fighters moved from Eastern Persia to India 1 Rail moved from Union of South Africa to Anglo Egyptian Sudan 1 Rail and 1 infantry moved from Anglo Egyptian Sudan to India 1 Rail moved from Union of South Africa to Iraq 1 Rail and 1 infantry moved from Iraq to India 4 infantry moved from Trans-Jordan to Iraq 5 infantry moved from Trans-Jordan to Egypt 1 Escort moved from 106 Sea Zone to 104 Sea Zone 2 destroyers moved from 106 Sea Zone to 91 Sea Zone Place Units - British Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 destroyer placed in 39 Sea Zone 1 Escort placed in 106 Sea Zone 1 elite, 3 infantry and 2 uk_paras placed in United Kingdom 3 infantry placed in India Turn Complete - British Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,3 British collect 42 PUs (2 lost to blockades); end with 42 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs

    81ba7099-a78c-413f-a8e0-da39d51510e2-exp-game-2-multi-apbt-US UK14_EDIT.tsvg

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  • @Trout

    Hello from the middle of the night.

    Game History

    Round: 2 Purchase Units - Japanese Japanese buy 2 Japanese_LCVs, 2 armour, 1 elite, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 2 JPNbombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 4 infantry moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 JPNbombers, 1 artillery, 3 fighters, 6 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 JPNbombers, 1 artillery, 3 fighters, 6 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/15 hits, 6.33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Yunnan 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 JPNbombers, 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu 2 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Hopei 1 artillery moved from Chahar to Hopei 2 infantry moved from Korea to Manchuria 1 artillery and 6 infantry moved from Jehol to Manchuria 1 aaGun moved from Jehol to Anhwe 2 JPNbombers moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe 2 fighters moved from Kwangsi to Manchuria 2 tactical_bombers moved from Kwangsi to Manchuria 3 fighters and 1 tactical_bomber moved from Kwangsi to Manchuria 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 Japan_destroyers moved from 6 Sea Zone to 18 Sea Zone 1 elite and 3 mine_unarmeds moved from Japan to 6 Sea Zone 1 elite, 3 mine_unarmeds and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 elite and 3 mine_unarmeds moved from 33 Sea Zone to Caroline Islands 1 transport moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to Japan 1 Japan_destroyer moved from 18 Sea Zone to 16 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 Japan_destroyer moved from 18 Sea Zone to 6 Sea Zone Place Units - Japanese 1 harbour placed in Hainan 1 factory_minor placed in Kiangsu 2 armour and 1 mech_infantry placed in Shantung 2 Japanese_LCVs, 1 elite and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs

    Combat Hit Differential Summary :

    Chinese regular : 1.00 Japanese regular : 0.67

    EXP Game 12 Trout J 2.tsvg

    I thought there was a slight chance you might do that but didn't really expect it. See if the Allies have anymore surprises 🙂

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  • @beelee Game History

    Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Soviet_Commisar, 2 armour, 1 bomber, 1 elite and 1 russian_para; Remaining resources: 5 PUs; 3 AirLendLease; 3 TankLendLease; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - Russians Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Kazakhstan Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Caucasus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Amur 1 infantry moved from Sakha to Amur 1 aaGun, 1 artillery and 9 infantry moved from Buryatia to Amur 1 infantry moved from Sakha to Amur 1 Soviet_Commisar moved from Russia to Kazakhstan 2 armour moved from Kazakhstan to Tsinghai 1 mech_infantry moved from Kazakhstan to Tsinghai 2 armour and 1 mech_infantry moved from Tsinghai to Shensi 1 Russian_Rail moved from Russia to Yakut S.S.R. 1 Russian_Rail and 1 infantry moved from Yakut S.S.R. to Kazakhstan 1 Russian_Rail and 1 armour moved from Russia to Amur 2 infantry moved from Yakut S.S.R. to Yenisey 1 elite moved from Russia to Bryansk 1 russian_para moved from Russia to Novgorod 2 russian_paras moved from Russia to Caucasus 3 infantry moved from Rostov to Caucasus 2 aaGuns moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 infantry moved from Archangel to Belarus 1 mech_infantry moved from Russia to Bryansk 1 infantry moved from Yakut S.S.R. to Buryatia 1 R_Europe_Rail and 1 mine_unarmed moved from Russia to Caucasus 9 mine_unarmeds moved from Russia to Bryansk Place Units - Russians 1 Soviet_Commisar, 2 armour, 1 bomber, 1 elite and 1 russian_para placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 42 PUs

    Russians feeling frisky tonight! Maybe too much vodka

    5202eea2-7c19-4a13-80c9-a7ea324a8d0c-exp-game-12-trout-r2.tsvg

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