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Recent Posts

  • B

    @trout

    Good Morning and Merry Christmas !

    Hmm ... I thought I did Italia already but I don't see it anywhere lol Maybe it's on a test save. Too much Christmas cheer and early dementia can do that to a guy 🙂

    See if I can find it 🙂

    At least your kids are older now or they'd already be trying to get you out of bed lol

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  • @trout @beelee

    So I just realized that planes cannot attack subs.

    So my sub attacking that lone carrier should NOT be susceptible to any plane interception, right???

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  • T

    @beelee Game History

    Round: 2 Purchase Units - Americans Americans buy 5 Fortifications, 1 carrier, 1 destroyer, 1 elite, 1 infantry, 2 transports and 1 usa_fighter; Remaining resources: 1 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone Non Combat Move - Americans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 1 Rail and 1 elite moved from Eastern United States to Western United States 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 Heavy_BB, 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 1 submarine moved from 49 Sea Zone to 26 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 usa_fighters moved from Western United States to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 elite and 1 usa_fighter placed in Eastern United States 1 infantry placed in Western United States 4 Fortifications placed in Philippines 1 Fortification placed in Aleutian Islands Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 3 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 2 infantry owned by the Japanese lost in Suiyuyan Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 2 infantry moved from Shensi to Sikang 1 infantry moved from Shensi to Sikang 4 infantry moved from Shensi to Tsinghai 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 5 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 1 Fortification, 4 Seafires, 2 carriers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 uk_fighter moved from Malta to 92 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 2 uk_fighters moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 uk_fighter moved from Egypt to Anglo Egyptian Sudan 1 uk_tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 uk_armour moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 destroyer moved from 76 Sea Zone to 81 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 1 uk_fighter Italians defend with 1 cruiser and 1 transport British roll dice for 1 uk_fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 uk_fighter owned by the British lost in 92 Sea Zone Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -9 Casualties for British: 1 uk_fighter Battle in 110 Sea Zone British attack with 1 bomber, 1 destroyer and 2 uk_fighters Germans defend with 3 GermanUBoats and 1 Wolfpack British roll dice for 1 bomber, 1 destroyer and 2 uk_fighters in 110 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 3 GermanUBoats in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 Wolfpack in 110 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 destroyer owned by the British lost in 110 Sea Zone 3 GermanUBoats owned by the Germans lost in 110 Sea Zone 1 Wolfpack owned by the Germans lost in 110 Sea Zone British win with 1 bomber and 2 uk_fighters remaining. Battle score for attacker is 5 Casualties for British: 1 destroyer Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Battle in Anglo Egyptian Sudan British attack with 1 artillery, 4 infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 2 cruisers in Anglo Egyptian Sudan, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 artillery, 4 infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/8 hits, 2.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 3 infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Belgian Congo Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa 1 uk_fighter moved from Anglo Egyptian Sudan to Egypt 1 uk_tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Alexandria to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 2 uk_fighters moved from 110 Sea Zone to United Kingdom 1 bomber moved from 110 Sea Zone to United Kingdom 1 battleship moved from 104 Sea Zone to 109 Sea Zone 1 cruiser moved from 104 Sea Zone to 109 Sea Zone Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 Fortification placed in Sumatra 1 infantry placed in India 2 carriers and 1 destroyer placed in 109 Sea Zone 4 Seafires placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,3,1,6,2,6 British collect 49 PUs (3 lost to blockades); end with 49 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs

    Combat Hit Differential Summary :

    Chinese regular : 0.83 Italians regular : 0.50 Japanese regular : -0.33 Germans regular : 0.50 British regular : -0.33

    e3b0d67b-2ba2-4ad4-b915-da1ea0209924-exp-game-9-trout-uk2.tsvg The King told Churchill to save the HMS Prince of Wales by all means necessary. We will see if that was a wise COA or not.

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  • @trout Merry Christmas my new fishy Friend...

    So indeed I am mixed of feeing regarding my return to the USA since it was a few weeks early...

    All of SSR's turn 4 combat move is complete and you need to tell me if and how many of the two Italian fighters wish to intercept my sub that is attacking your lone carrier.

    At least I think that is how we are supposed to do that. Since there is no risk I will assume that you do send the fighters - but as I said, I want to learn how to do this correctly and, for all I know, there might be a reason to NOT attempt an intercept such as: Russian Submarines in the Mediterranean have laser-guided anti-aircraft technology that only occurs on even-numbered turns (check the 3rd Rulebook, Section 19, Paragraph 8, but not the 3rd Rule Booklet 🙂 ) or maybe some other piece of rule trivia that I don't know about...

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