• Test.

    1
    0 Votes
    1 Posts
    565 Views
    No one has replied
  • Axis All out attack

    1
    0 Votes
    1 Posts
    510 Views
    No one has replied
  • Schneidden

    2
    1 Votes
    2 Posts
    614 Views
    S
    @schneidden testing
  • IronGlaive looking for battle for Arda opponents

    1
    0 Votes
    1 Posts
    675 Views
    No one has replied
  • WAW1940 Connor McDavid fan club

    14
    0 Votes
    14 Posts
    2k Views
    Y
    @gorgyn769 I blelieve it's your turn, sir!! Email is WAW1940 Italians - round 7 Sent 7:29 pm MT
  • PBF Test Soruce

    3
    0 Votes
    3 Posts
    512 Views
    S
    TripleA Turn Summary: Japanese round 1 TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition Game History Round: 1 Politics - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Japanese Unprovoked Declaration of War Mobilizes Americans: Americans met a national objective for an additional 30 PUs; end with 47 PUs Purchase Units - Japanese Japanese buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 bomber, 2 fighters and 2 tactical_bombers moved from Japan to 24 Sea Zone Combat - Japanese Non Combat Move - Japanese 1 bomber moved from 24 Sea Zone to 6 Sea Zone 1 fighter moved from 24 Sea Zone to 17 Sea Zone 1 fighter moved from 24 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 24 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 24 Sea Zone to 17 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 fighter placed in 6 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed Turn Complete - Japanese Japanese collect 26 PUs; end with 26 PUs Combat Hit Differential Summary : Savegame
  • SteveEdgar

    1
    0 Votes
    1 Posts
    326 Views
    No one has replied
  • Ghost's Game

    1
    1 Votes
    1 Posts
    343 Views
    No one has replied
  • test game

    1
    0 Votes
    1 Posts
    315 Views
    No one has replied
  • Looking for TWW opponent

    14
    0 Votes
    14 Posts
    2k Views
    G
    @malmessi Yes!
  • AnA50th

    1
    0 Votes
    1 Posts
    348 Views
    No one has replied
  • pbf-kz-g1940-s2-001

    1
    1 Votes
    1 Posts
    314 Views
    No one has replied
  • Play By Forum First Try - Utrecht gang

    3
    1 Votes
    3 Posts
    484 Views
    B
    @herrvalkie92 I'd ask @Panther
  • Test C

    1
    0 Votes
    1 Posts
    293 Views
    No one has replied
  • Global 1940 2nd ed. - 2VS2

    5
    0 Votes
    5 Posts
    703 Views
    A
    TripleA Manual Gamesave Post: Germans round 5 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition Game History Round: 5 Purchase Units - Germans Combat Hit Differential Summary : Savegame
  • PBFM Testing

    2
    0 Votes
    2 Posts
    424 Views
    H
    Getting "No value present java.util.NoSuchElementException: No value present" when I press the View Fourm button in tripleA play by fourm.
  • IrritatedRhino

    2
    0 Votes
    2 Posts
    499 Views
    I
    test this thread
  • Test 1940 2nd

    6
    0 Votes
    6 Posts
    646 Views
    A
    TripleA Turn Summary: Germans round 3 TripleA Turn Summary for game: World War II Global 1940 2nd Edition Game History Round: 3 Purchase Units - Germans Germans buy 12 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 4 armour, 3 artilleries and 16 infantry moved from Baltic States to Novgorod Combat - Germans Battle in Novgorod Germans attack with 4 armour, 3 artilleries and 16 infantry Russians defend with 2 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 15 infantry and 2 mech_infantrys Germans roll dice for 4 armour, 3 artilleries and 16 infantry in Novgorod, round 2 : 4/23 hits, 6.17 expected hits Russians roll dice for 2 aaGuns, 2 armour, 7 artilleries, 2 fighters, 15 infantry and 2 mech_infantrys in Novgorod, round 2 : 8/28 hits, 10.33 expected hits 8 infantry owned by the Germans lost in Novgorod 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 4 armour, 3 artilleries and 8 infantry in Novgorod, round 3 : 4/15 hits, 4.83 expected hits Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 13 infantry and 2 mech_infantrys in Novgorod, round 3 : 8/26 hits, 9.67 expected hits 8 infantry owned by the Germans lost in Novgorod 4 infantry owned by the Russians lost in Novgorod Germans roll dice for 4 armour and 3 artilleries in Novgorod, round 4 : 3/7 hits, 3.00 expected hits Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 9 infantry and 2 mech_infantrys in Novgorod, round 4 : 9/22 hits, 8.33 expected hits 3 artilleries owned by the Germans and 4 armour owned by the Germans lost in Novgorod 3 infantry owned by the Russians lost in Novgorod Russians win with 2 armour, 7 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -47 Casualties for Germans: 4 armour, 3 artilleries and 16 infantry Casualties for Russians: 2 aaGuns and 9 infantry Non Combat Move - Germans Place Units - Germans 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Germans collect 43 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Combat Hit Differential Summary : Russians regular : -3.33 Germans regular : -3.00 Savegame
  • lnwlf17 game

    5
    0 Votes
    5 Posts
    615 Views
    L
    Testing Forum poster Test summary from TripleA, engine version: 2.6.14246, time: 4:27:04 PM Savegame
  • Danny en Laurence Axis en Allies

    238
    1 Votes
    238 Posts
    169k Views
    HypNidhogLR01H
    How-to-defeat-britian.tsvg

Recent Posts

  • Not a lot of action. Sunk the US Sub in 93 and took another SSR TTy with the Para.

    Edit
    Been a while since I looked at this 🙂 SSR in tough shape but rest of Allies doing good.

    A lot of Yank Ships in the Pacific 🙂 UK 69 bucks. Thought Axis were doing a bit better than they are 🙂

    Edit 2
    Yea this is a lot closer than I remembered. 🙂

    read more

  • read more

  • Ciao.

    US/UK17 is cooking.
    I am on the road and will post asap.

    read more

  • @beelee Sorry! I kind of forgot about this game. Maybe subliminally I wanted to forget it 🙂 I kind of forgot whatever strategy I had before but I do have some semblance of a plan no matter how desperate things appear. Interested to see if you counter in Yunnan. Your Elite came through to keep Singapore out of Allied hands for now. Over to Italy.

    e3df3e14-453d-470d-b462-485760997e1e-exp-game-12-trout-uk8.tsvg

    read more