• Hawver vs Farzin #1

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  • BrookvDan

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  • 1942 Private game Gav VS H

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    @ubernaut ha ha ha ! Silly me lol https://forums.triplea-game.org/topic/3661/tww-3-0-9-ubernaut-ax-v-ntsh-al/21?page=2
  • Test Game 2

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  • Test Game 1

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  • TWW ubernaut (ax) v NTSH (al) new try with bugfix

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    @nothingtoseehere looks like it worked gonna start a new thread tho bc some of the settings are off for me and if iirc once they are set they keep reverting
  • TWW 3.0.8 ubernaut (ax) v NTSH (al)

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    Testing Forum poster Test summary from TripleA, engine version: 2.5.22294, time: 21:19:03 Savegame
  • NML

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  • Test zum Spielen

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  • Watzaboys

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  • Axis All out attack

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  • Schneidden

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    @schneidden testing
  • IronGlaive looking for battle for Arda opponents

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  • WAW1940 Connor McDavid fan club

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    @gorgyn769 I blelieve it's your turn, sir!! Email is WAW1940 Italians - round 7 Sent 7:29 pm MT
  • PBF Test Soruce

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    TripleA Turn Summary: Japanese round 1 TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition Game History Round: 1 Politics - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Japanese Unprovoked Declaration of War Mobilizes Americans: Americans met a national objective for an additional 30 PUs; end with 47 PUs Purchase Units - Japanese Japanese buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 bomber, 2 fighters and 2 tactical_bombers moved from Japan to 24 Sea Zone Combat - Japanese Non Combat Move - Japanese 1 bomber moved from 24 Sea Zone to 6 Sea Zone 1 fighter moved from 24 Sea Zone to 17 Sea Zone 1 fighter moved from 24 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 24 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 24 Sea Zone to 17 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 fighter placed in 6 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed Turn Complete - Japanese Japanese collect 26 PUs; end with 26 PUs Combat Hit Differential Summary : Savegame
  • SteveEdgar

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  • Ghost's Game

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  • test game

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  • Looking for TWW opponent

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    @malmessi Yes!

Recent Posts

  • @beelee
    Hi, full scramble in sz110

    I have seen I can scramble 3 fig.
    I am not used to play Global so I have to ask because G40 House Rules pdf does not mention it.

    Fig can scramble just because I have an airfiled, right ?
    In TWW each airport allows 2 planes to scramble and you can build a second one if you wanna scramble more that 2 planes.
    How does it work here ?

    Can you please link me a manual to Global40 pdf manual including all the basic rules not mentioned in the G40 House Rules pdf that I already heve ?

    Thanks again

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  • @beelee The Luftwaffe has absolutely lost their mind!! Three requests sir

    Please ensure that I set up the SZ 96 air raid successfully. I believe your AC will not get any bonuses as he is on a carrier and can't combine with UK air units for the AC bonus. Is that correct? Scramble SZ 110?? Yes or no Looks like after the Takeover, the damage to the minor factory in S. France magically disappeared. But I never repaired it, so somehow need to rectify that.

    Thanks. If dice betray me in SZ 96 air raid, you may not need any A Bombs to win

    tourney--trout-vs-beelee-g10.tsvg

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  • @Nothingtoseehere roger 🫡

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  • @ubernaut forgot to tag you

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