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Recent Posts

  • @beelee

    Hehe, I also missed my turn.
    The more days are between my turns, the more I need to get back in the game and what my initial plan was 🙂
    Bute some wine and some beers usually helps to bring back memories.

    That DOW from Japan on Russia was not in my plan, I am sure...

    BR

    Game History

    Round: 3 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 5 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 122 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at122 SeaZones: Germans has 1 Wolfpack placed in 122 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 air_transport and 1 infantry moved from Queensland to Java Place Units - ANZAC 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 26 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 27 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 29 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 122 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - French Trigger Wolfpack at122 SeaZones: Germans has 1 Wolfpack placed in 122 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French

    Combat Hit Differential Summary :

    exp-game-10-straw-ANZ-3.tsvg

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  • @Alexander

    Hello,

    indeed is this game, especially in the East and Asia, different than other games I played so far. 🙂

    Game History

    Round: 6 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body> Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Americans buy 4 ArmoredInfantrys, 1 Escort, 1 FighterAceUSA, 3 SP_ArtilleryUSAs, 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 pacific_submarine moved from 10 Sea Zone to 26 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 usa_fighter moved from United Kingdom to 119 Sea Zone 2 ArmoredInfantrys, 1 elite and 5 infantry moved from Southeast Mexico to 89 Sea Zone 2 ArmoredInfantrys, 1 elite, 5 infantry and 4 transports moved from 89 Sea Zone to 91 Sea Zone 2 ArmoredInfantrys, 1 elite and 5 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 usa_fighter moved from United Kingdom to 119 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 2 ArmoredInfantrys, 2 artilleries, 1 elite and 7 infantry Italians defend with 1 aaGun, 1 armour, 3 artilleries and 4 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 2 ArmoredInfantrys, 2 artilleries, 1 elite and 7 infantry in Gibraltar, round 2 : 4/13 hits, 3,17 expected hits Italians roll dice for 1 aaGun, 1 armour, 3 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2,83 expected hits 1 infantry owned by the Americans lost in Gibraltar 1 aaGun owned by the Italians and 4 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 ArmoredInfantrys, 2 artilleries, 1 elite and 6 infantry in Gibraltar, round 3 : 5/12 hits, 3,00 expected hits Italians roll dice for 1 armour and 3 artilleries in Gibraltar, round 3 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Americans lost in Gibraltar 3 artilleries owned by the Italians and 1 armour owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 ArmoredInfantrys, 2 artilleries, 1 elite and 5 infantry remaining. Battle score for attacker is 28 Casualties for Americans: 2 infantry Casualties for Italians: 1 aaGun, 1 armour, 3 artilleries and 4 infantry Battle in 26 Sea Zone Americans attack with 1 pacific_submarine, 1 usa_fighter and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer and 1 transport Americans roll dice for 1 pacific_submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 26 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 Japan_destroyer and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 0,50 expected hits 1 pacific_submarine owned by the Americans lost in 26 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 26 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 transport in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese lost in 26 Sea Zone Americans win with 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 pacific_submarine Casualties for Japanese: 1 Japan_destroyer and 1 transport Battle in 119 Sea Zone Americans attack with 2 usa_fighters Germans defend with 1 GermanUBoat 1 GermanUBoat owned by the Germans submerged Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Southeast Mexico 2 usa_fighters moved from 119 Sea Zone to United Kingdom 1 SP_ArtilleryUSA and 1 USA_TankGeneral moved from Eastern United States to Southeast Mexico 2 Rails, 1 elite and 1 infantry moved from Eastern United States to Southeast Mexico 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 aaGun and 1 infantry moved from Alaska to 2 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Soviet Far East 1 aaGun moved from 3 Sea Zone to Soviet Far East 1 Heavy_BB, 1 battleship, 3 carriers, 2 cruisers, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber moved from 5 Sea Zone to 3 Sea Zone 1 USANC, 1 carrier and 2 submarines moved from 3 Sea Zone to 1 Sea Zone 1 usa_fighter moved from 3 Sea Zone to 1 Sea Zone 1 usa_tactical_bomber moved from 3 Sea Zone to 1 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 aaGun and 3 infantry moved from British Columbia to Alaska 3 ArmoredInfantrys and 3 SP_ArtilleryUSAs moved from Western United States to Alaska Place Units - Americans 1 Escort, 1 submarine and 2 transports placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 ArmoredInfantry, 1 SP_ArtilleryUSA, 1 artillery and 3 infantry placed in Western United States 3 ArmoredInfantrys, 1 FighterAceUSA and 2 SP_ArtilleryUSAs placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ91Invert: has removed 1 Escort owned by Americans in 91 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ91Invert: Americans has 1 Escort_Convoy placed in 91 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs Trigger Americans Loses HawaiianIslands: Americans met a national objective for an additional -3 PUs; end with 58 PUs Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish British buy 3 UK_LCVs, 1 artillery, 5 infantry, 2 transports, 2 uk_armours and 2 uk_paras; Remaining resources: 9 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 infantry moved from Malaya to 37 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone British take 42 Sea Zone from Japanese 2 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - British Battle in Dutch New Guinea Changer loiter and taunt; British attack with 2 infantry Changer defend; Japanese defend with 1 artillery British roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Dutch New Guinea 1 artillery owned by the Japanese lost in Dutch New Guinea British win, taking Dutch New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 infantry moved from French Indo China to Kwangsi 6 infantry moved from Burma to Yunnan 6 infantry moved from India to Burma 1 infantry moved from Iraq to Persia 1 mech_infantry moved from Syria to Persia Place Units - British Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 2 transports placed in 98 Sea Zone 1 infantry placed in Egypt 1 artillery, 2 infantry and 2 uk_armours placed in India 3 UK_LCVs, 2 infantry and 2 uk_paras placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1 British collect 49 PUs (3 lost to blockades); end with 58 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 64 PUs Trigger British Liberates DNG: British met a national objective for an additional 2 PUs; end with 66 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    Americans regular : 3,67 Japanese regular : 1,00 Italians regular : -2,33 British regular : -0,17

    game-2-alex-vs-panzer_operation-spring-awakening_US UK-6.tsvg

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  • A

    @johnnycat Back over to Japan

    1776822150608-1776545399218-1776220355534-alexander_johnnycat_game_1_g40_exp_russia_2_end.tsvg

    Purchase Units Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Setting uses for triggers used this phase. Russians buy 1 Soviet_Commisar, 2 artilleries, 1 bomber, 1 elite and 3 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Game Loaded Politics Russians takes Political Action: Political Action Russians To War With Japanese Combat Move Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 submarine moved from 112 Sea Zone to 105 Sea Zone 1 russian_para moved from Russia to Caucasus 1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Ukraine 1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Ukraine 1 artillery and 3 infantry moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 1 elite moved from Russia to Bryansk 1 Soviet_Commisar moved from Russia to Bryansk 1 aaGun and 10 infantry moved from Buryatia to Amur 1 aaGun moved from Buryatia to Amur 3 infantry moved from Yakut S.S.R. to Buryatia 3 infantry moved from Yakut S.S.R. to Yenisey Russians undo move 11. 1 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Yakut S.S.R. to Buryatia 1 R_Europe_Rail, 2 Russian_Rails and 3 mine_unarmeds moved from Russia to Eastern Poland Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry moved from Bryansk to Caucasus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Eastern Poland Setting uses for triggers used this phase. Cleaning up during movement phase Place Units Turning on Edit Mode EDIT: Adding units owned by Changer to Eastern Poland: 3 R_mine_EPOL_SLOVAKs EDIT: Removing units owned by Russians from Eastern Poland: 3 mine_unarmeds EDIT: Turning off Edit Mode 1 Soviet_Commisar, 1 bomber and 1 elite placed in Russia 2 artilleries and 1 infantry placed in Novgorod 2 infantry placed in Ukraine

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