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Recent Posts

  • B

    @panzerstahl-helm-0

    Hi Panzer

    Yea I think that might have been the game where the Soviets attacked RD 2 so the OOB rules were still in affect.

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  • @Trout

    Ahoi.
    I am crawling through the rules as well and can´t find a proper Endlösung for them neither... In one of my previous games against barnee the Mongloians were threated like Russians and they were able to move or else just like regular Russian troops.

    For now I proceeded with Italy, since it does not affect above rule question.
    Lets see what The Captain has as answer.

    BR

    Game History

    Round: 2 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 Repair_BB, 1 artillery, 1 infantry and 1 italian_para; Remaining resources: 0 PUs; Place Units - Italians 1 Repair_BB placed in 93 Sea Zone Combat Move - Italians Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Gibraltar Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 unit repaired. Turning on Edit Mode EDIT: Italians takes Syria from French EDIT: Turning off Edit Mode Trigger Italians RemoveRepair BB: has removed 1 Repair_BB owned by Italians in 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Morocco 1 artillery and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French EDIT: 1 italian_para moved from Southern Italy to Syria 2 infantry moved from Tobruk to Alexandria 1 fighter moved from Southern Italy to Alexandria 2 cruisers moved from 93 Sea Zone to 92 Sea Zone 1 battleship moved from 93 Sea Zone to 92 Sea Zone Combat - Italians Battle in Gibraltar Battle in Morocco Italians attack with 1 bomber and 2 infantry French defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 bomber and 2 infantry in Morocco, round 2 : 1/3 hits, 1,00 expected hits French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Morocco 2 infantry owned by the French lost in Morocco Italians win, taking Gibraltar from British, taking Morocco from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Battle in Alexandria Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 1 fighter moved from Alexandria to Tobruk 1 bomber moved from Morocco to Southern France 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Syria EDIT: 1 Italian_LCV moved from Southern Italy to Greece 1 artillery moved from Northern Italy to Southern Italy 1 armour moved from Northern Italy to Romania 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Southern France to Normandy Bordeaux Place Units - Italians 1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6,2,2,4,1,1,3,5 Italians collect 15 PUs (1 lost to blockades); end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Combat Hit Differential Summary :

    French regular : 0,33 Italians regular : -0,00 British regular : -0,33

    ac535389-de48-4f12-aea3-061fd162f6dc-exp-game-3-trout-vs.panzer-IT2.tsvg

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  • B

    @johnnycat

    You can't upgrade the Egypt Fctry. Only Fctrys that exist at Game Start

    Screenshot from 2026-01-09 13-50-52.png

    Edit
    Paratroopers use a "ParaBoost" to give the Paratrooper a +1 on attack and defense for the first rd of battle.

    Screenshot from 2026-01-09 15-21-01.png

    They are explained on page 18 of the Captain's rulebook

    https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

    Edit 2
    The AirBase is placed in 2nd place phase, same as OOB rules. It looks like you forgot to move the Flying Tiger.

    Edit 3
    UK can use it's Rail in Russia. However, triplea took an incorrect path through the Pro Allied NW Persia. This is incorrect but as one can easily see, there is an alternative route through East Persia.

    Triplea also activated NW Persia when the Rail moved through it, which is also incorrect. So NW Persia needs to retutn to it's original Pro Allied status.

    Edit 4
    Here are some OOB rules that triplea does not follow correctly. They are located towards the end of the Game Notes.

    Screenshot from 2026-01-09 15-38-23.png

    Edit 5
    Your Ftrs had the correct range to hit Syria from Egypt without the AB, so no harm no foul.

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  • B

    @trout

    Hi
    yea it just says the OOB rule is eliminated start of Turn 3. I think that's just them turning soviet if JPN attacks. They would still turn pro allied possibly the way other Neutrals would or maybe they don't do anything. I've asked the captain that before but I don't remember what the answer was.

    I will try and search it at the other site. I don't have much luck with the nodeBB search function though 🙂

    Edit
    I think they are treated as a strict neutral then. Still not entirely sure though.

    https://www.axisandallies.org/forums/assets/uploads/files/1710313916575-g40-strict-neutrals.pdf

    Edit 2
    I think the way I have it set up is that Mongolia turns Pro Allied or Pro Axis depending on who attacks it but it doesn't trigger all the Neutrals, although some players have to DOW on both to attack Mongolia.

    Edit 3
    This was all I could find

    Screenshot from 2026-01-09 16-18-19.png

    Screenshot from 2026-01-09 16-19-39.png

    Screenshot from 2026-01-09 16-17-36.png

    So I think they just become a Strict Neutral once the NAP goes into affect.

    Idk. You could ask him.

    Edit
    F it I asked him lol

    but yea, think it becomes a Strict Neutral.

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