• Looking for opponents

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    @sveaguldfisk: I answered you in chat so we don't bog down this thread with pre-game coordination.
  • March 2022 Bros Game

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    TripleA Manual Gamesave Post: Russians round 11 TripleA Manual Gamesave Post for game: World War II Revised Game History Round: 11 Research Technology - Russians Combat Hit Differential Summary : Savegame
  • siscotest

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  • test01234

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    TripleA Turn Summary: Americans round 12 TripleA Turn Summary for game: World War II Classic Game History Round: 12 Purchase Units - Americans Americans buy 13 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Italian East Africa to Red Sea Zone 1 infantry and 1 transport moved from Red Sea Zone to East Indies Sea Zone 1 infantry moved from East Indies Sea Zone to East Indies Americans take East Indies from Japanese 1 transport moved from South Australia Sea Zone to North Australia Sea Zone 1 infantry moved from Hawaiian Islands to Hawaii Sea Zone 1 infantry and 1 transport moved from Hawaii Sea Zone to New Zealand Sea Zone 1 infantry moved from New Zealand Sea Zone to New Zealand British take New Zealand from Japanese 1 transport moved from North Sea Zone to West Mediteranean Sea Zone 7 infantry moved from East US to East US Sea Zone 5 infantry moved from West Europe to South Europe 1 infantry moved from West Europe to South Europe 1 infantry moved from West Europe to South Europe 7 infantry and 4 transports moved from East US Sea Zone to East Canada Sea Zone 4 transports moved from North Sea Zone to East US Sea Zone 7 infantry and 4 transports moved from East Canada Sea Zone to North Sea Zone 7 infantry moved from North Sea Zone to West Europe 7 infantry moved from Syria Jordan to Persia 1 battleship, 1 carrier, 2 fighters and 2 transports moved from East Mediteranean Sea Zone to Red Sea Zone Combat - Americans Non Combat Move - Americans Place Units - Americans 6 infantry placed in South Europe 7 infantry placed in East US Turn Complete - Americans Americans collect 42 PUs; end with 44 PUs Combat Hit Differential Summary : Savegame
  • game2

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    TripleA Turn Summary: Germans round 8 TripleA Turn Summary for game: World War II Classic Game History Round: 8 Turn Complete - Germans Combat Hit Differential Summary : Savegame
  • WW1 Domination PBF

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  • BGC Game Haggy Myrd

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  • joosjo vs imme, global 1942

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  • H versus H

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    @beelee This is usually caused by invalid account details or a longtime unresolved issue PBF on Mac (provided the user is using a Mac). For playing by forum I usually recommend to choose a unsername that doesn't contain blanks or special characters as this has caused trouble in the past. A very genereic answer, but the image above doesn't offer more.
  • TWW 3 NTSH vs. GeneralGuderian dice

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    @nothingtoseehere there have been some issues with the dice server recently. If you still have trouble, ask @Panther for help
  • A&A 2022:1

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  • testy

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    @koba2 Are you on a mac system?
  • please work!

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    @koba2 if you have trouble let us know. I'm not real good with PBF but there are plenty here that are if you need help : )
  • Test game with friends

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  • CWvsTSH_1

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    Testing Forum poster Test summary from TripleA, engine version: 2.5.22294, time: 8:48:52 PM Savegame
  • TWW 3.0.8 ubernaut (ax) v Lich (al)

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    @netorious cool videos but AI really cant play the map at all
  • This topic is deleted!

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Recent Posts

  • @Trout

    Hello from the middle of the night 🙂

    Trying a test turn and triplea isn't giving me the option to retreat from the 95 SZ battle. I made a git issue and pinged Victory about it. I don't really remember this happening before but then sometimes it seems like it would rarely happen Idk.

    I will test with the old engine version and see if it does it

    Edit
    I went back to 15460 and got the same behavior. When I killed all the Ships first, it would then give me the option to retreat.

    So this musta been bugged for a while then. I found a similar issue that might be related that Victory has a fix in for but it's not accepted yet.

    Well I'm probably just gonna go ahead and do it but if I get hammered for 1st rd I'll just let it play out and use edit to retreat the 1st rd survivors and replace any defender casualties.

    It's a little risky and I haven't fully decided yet but ... I'm really tempted too 🙂

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  • Hi, here again with a new question.
    I attacked Berlin having one air trasp only, no other units and no def struct.
    I attacked with a naval fighter and I expected to play a battle with germany defending with zero (auto win)

    Question 1 Why TripleA triggered no battle ?
    Question 2 My opponent says that in case of battle german fig in adjacent territories could scramble but... Whane I attack a structure defending with zero such a rail or a barrack, no scramble should trigger so...

    My opponent says that maybe air trasp dies only if I conquer but on the other hand... when air trasp is involved in an attack PlayerEnforcedRule says it mut die as last casualty and I thought that being air trasp the only units in Berlin... the german air trasp dying as last casualty would die immediately.

    🙂

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  • @beelee said:

    Also in case you guys aren't aware, you can turn off the Air Raid siren at Game Start. It's under "Game"

    That's half the fun!

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  • @beelee Game History

    Round: 7 Purchase Units - Japanese Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 4 TotalWarAirTrprts, 4 TotalWarNavyFtrs, 1 UndrgroundFctry, 1 carrier, 1 elite, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Place Units - Japanese Units in Japan being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Japan Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 JPNbomber moved from Japan to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Kweichow to 37 Sea Zone 1 tactical_bomber moved from Kweichow to 37 Sea Zone 1 mech_infantry moved from Yunnan to Shan State 1 mech_infantry moved from Shan State to Burma 1 fighter moved from Kweichow to Burma 1 tactical_bomber moved from Kweichow to Burma 1 fighter moved from 35 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea 1 JPNbomber moved from Kweichow to 37 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 battleship moved from 35 Sea Zone to 43 Sea Zone 1 cruiser moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 elite moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 elite and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery, 1 elite and 2 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 1 fighter moved from 35 Sea Zone to Borneo 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 Heavy_BB moved from 35 Sea Zone to 42 Sea Zone 1 Heavy_BB moved from 35 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3,4,2 Americans roll dice for 1 Escort in 46 Sea Zone, round 2 : 6 Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in Borneo Japanese attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 marine Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 2,5 Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 6,1,4,1,4,4,6 British roll dice for 1 artillery and 1 marine in Borneo, round 2 : 6,4 Japanese win, taking Borneo from British with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 artillery and 1 marine Battle in 16 Sea Zone Japanese attack with 1 JPNbomber, 1 Japan_destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 JPNbomber, 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 4,4,3,4 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 2 Japanese win with 1 JPNbomber, 1 Japan_destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 37 Sea Zone Japanese attack with 1 JPNbomber, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 JPNbomber, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1,4,2 Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 2 Japanese win with 1 JPNbomber and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Burma Changer loiter and taunt; Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Changer defend; British defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 6,3,1 British roll dice for 1 infantry in Burma, round 2 : 2 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 Heavy_BB and 1 Japan_destroyer ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 Heavy_BB and 1 Japan_destroyer in 42 Sea Zone, round 2 : 1,2,5 ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1,4 Units damaged: 1 Heavy_BB owned by the Japanese Japanese win, taking 42 Sea Zone from Neutral with 1 Heavy_BB and 1 Japan_destroyer remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 cruiser and 1 transport Battle in 45 Sea Zone Japanese attack with 1 Heavy_BB and 1 transport ANZAC defend with 1 Escort Japanese roll dice for 1 Heavy_BB and 1 transport in 45 Sea Zone, round 2 : 1,6 ANZAC roll dice for 1 Escort in 45 Sea Zone, round 2 : 6 Japanese win with 1 Heavy_BB and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 Escort Battle in Dutch New Guinea Changer loiter and taunt; Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Changer defend; ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 4,4,5,4 ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 5 Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Jehol Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Shan State 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 46 Sea Zone to 42 Sea Zone 1 fighter moved from 46 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from Borneo to 35 Sea Zone 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 JPNbomber moved from 37 Sea Zone to Kweichow 1 infantry moved from Kwangsi to Yunnan 1 J_Rail and 1 infantry moved from Kiangsu to Shan State 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Shan State 1 infantry moved from French Indo China to Shan State 2 armour moved from Kweichow to Shan State 1 mech_infantry moved from Shensi to Yunnan 1 japanese_para moved from Suiyuyan to Jehol 1 japanese_paraBoost moved from Suiyuyan to Jehol 1 infantry moved from Malaya to Shan State 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Yunnan 1 armour moved from Shantung to Kweichow 1 armour moved from Kiangsu to Kweichow 1 elite moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 elite moved from 35 Sea Zone to Philippines 1 air_transport and 1 infantry moved from Caroline Islands to Java 1 tactical_bomber moved from 16 Sea Zone to Japan 1 fighter moved from 16 Sea Zone to Japan 1 JPNbomber moved from 16 Sea Zone to Japan 1 Escort_Convoy moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 air_transports and 2 infantry moved from Japan to Kweichow 1 tactical_bomber moved from Burma to Kweichow 1 fighter moved from Burma to Kweichow 2 Japan_Engineers moved from Korea to Jehol 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 4 TotalWarNavyFtrs and 1 carrier placed in 6 Sea Zone 4 TotalWarAirTrprts and 1 elite placed in Japan 1 infantry placed in Shantung 1 infantry and 1 mech_infantry placed in Kiangsu 3 infantry placed in Korea 3 infantry placed in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarAirTrprtPlaceJapan4: has removed 4 TotalWarAirTrprts owned by Japanese in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Trigger JapaneseTotalWarAirTrprtPlaceJapan4: Japanese has 4 air_transports placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 60 PUs; end with 61 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 63 Optional[PUs] Trigger Japan Loses Marianas: Japanese met a national objective for an additional -1 Optional[PUs]; end with 62 Optional[PUs] Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 63 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 66 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 67 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 75 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    tourney--trout-vs-beelee-j7.tsvg

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