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Recent Posts

  • B

    @crockett36

    Greetings from the middle of the night 🙂

    Interesting turn. Uncle Sam more conservative than what I've come to expect. I guess we will see what ANZC does.

    You are picking up the new units, Escrts e.g. and their movement. Nice clean turn.

    One thing I think you should pay more attention to are the Hvy BBs. They are probably the most powerful naval piece on the board.

    page 35 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

    Screenshot from 2026-03-23 00-58-30.png

    Italia after bit

    Edit
    Something to keep in mind is that Escorts can't attack Subs without a DD. Triplea will allow it. If attacking a Sub with only Escrts and no DDs, you need to switch to "EscortConvoyA" Escort_ConvoyA.png

    Game History

    Round: 5 Purchase Units - Italians Italians buy 1 Escort, 1 Italian_LCV, 1 NavalMine3 and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 bomber moved from Gibraltar to United Kingdom 2 armour moved from Romania to Bessarabia 2 infantry moved from Eastern Poland to Bessarabia Combat - Italians Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Battle in Bessarabia Italians attack with 2 armour and 2 infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Bulgaria 1 Escort moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from Morocco to Tunisia EDIT: 1 Italian_LCV, 1 aaGun and 1 infantry moved from Southern France to Gibraltar 1 armour moved from Southern Italy to Yugoslavia 1 Europe_Rail and 1 infantry moved from Southern Italy to Bulgaria 1 aaGun moved from Romania to Bulgaria 2 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 1 bomber moved from United Kingdom to Western Germany Place Units - Italians 1 Escort placed in 97 Sea Zone 1 Italian_LCV, 1 NavalMine3 and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Combat Hit Differential Summary :

    Italians regular : -0.33 British AA : -0.17 Russians regular : -0.33

    EXP Game 1 Crockett I 5.tsvg

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  • B

    @johnnycat

    The AA Gun still only gets 3 shots but they can divide them up between Air and Paras. So could roll 2 AA at Planes and 1 at Paras e.g.

    You would need to fight/roll in edit if that is the case. Should be able to handroll and edit the para hit then do the battle normal

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  • @trout

    I did the turn so if the AA thing was or was not not rolled, no worries. I was more curious how the rule works more than seeking to change the results...

    750f47a7-a8df-41ab-9b4b-6ed19bd3cf2e-trout-cat-game-4-ITALY_5.tsvg

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  • @trout

    Interesting.

    PS. Did you roll AA for your UK-based paratroopers - as I read the rules AA CAN hit paras as they fly over.

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