• Looking for opponents

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    @sveaguldfisk: I answered you in chat so we don't bog down this thread with pre-game coordination.
  • March 2022 Bros Game

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    TripleA Manual Gamesave Post: Russians round 11 TripleA Manual Gamesave Post for game: World War II Revised Game History Round: 11 Research Technology - Russians Combat Hit Differential Summary : Savegame
  • siscotest

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  • test01234

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    TripleA Turn Summary: Americans round 12 TripleA Turn Summary for game: World War II Classic Game History Round: 12 Purchase Units - Americans Americans buy 13 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Italian East Africa to Red Sea Zone 1 infantry and 1 transport moved from Red Sea Zone to East Indies Sea Zone 1 infantry moved from East Indies Sea Zone to East Indies Americans take East Indies from Japanese 1 transport moved from South Australia Sea Zone to North Australia Sea Zone 1 infantry moved from Hawaiian Islands to Hawaii Sea Zone 1 infantry and 1 transport moved from Hawaii Sea Zone to New Zealand Sea Zone 1 infantry moved from New Zealand Sea Zone to New Zealand British take New Zealand from Japanese 1 transport moved from North Sea Zone to West Mediteranean Sea Zone 7 infantry moved from East US to East US Sea Zone 5 infantry moved from West Europe to South Europe 1 infantry moved from West Europe to South Europe 1 infantry moved from West Europe to South Europe 7 infantry and 4 transports moved from East US Sea Zone to East Canada Sea Zone 4 transports moved from North Sea Zone to East US Sea Zone 7 infantry and 4 transports moved from East Canada Sea Zone to North Sea Zone 7 infantry moved from North Sea Zone to West Europe 7 infantry moved from Syria Jordan to Persia 1 battleship, 1 carrier, 2 fighters and 2 transports moved from East Mediteranean Sea Zone to Red Sea Zone Combat - Americans Non Combat Move - Americans Place Units - Americans 6 infantry placed in South Europe 7 infantry placed in East US Turn Complete - Americans Americans collect 42 PUs; end with 44 PUs Combat Hit Differential Summary : Savegame
  • game2

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    TripleA Turn Summary: Germans round 8 TripleA Turn Summary for game: World War II Classic Game History Round: 8 Turn Complete - Germans Combat Hit Differential Summary : Savegame
  • WW1 Domination PBF

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  • BGC Game Haggy Myrd

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  • joosjo vs imme, global 1942

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  • H versus H

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    @beelee This is usually caused by invalid account details or a longtime unresolved issue PBF on Mac (provided the user is using a Mac). For playing by forum I usually recommend to choose a unsername that doesn't contain blanks or special characters as this has caused trouble in the past. A very genereic answer, but the image above doesn't offer more.
  • TWW 3 NTSH vs. GeneralGuderian dice

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    @nothingtoseehere there have been some issues with the dice server recently. If you still have trouble, ask @Panther for help
  • A&A 2022:1

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  • testy

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    @koba2 Are you on a mac system?
  • please work!

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    @koba2 if you have trouble let us know. I'm not real good with PBF but there are plenty here that are if you need help : )
  • Test game with friends

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  • CWvsTSH_1

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    Testing Forum poster Test summary from TripleA, engine version: 2.5.22294, time: 8:48:52 PM Savegame
  • TWW 3.0.8 ubernaut (ax) v Lich (al)

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    @netorious cool videos but AI really cant play the map at all
  • This topic is deleted!

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Recent Posts

  • Hi Marco

    I'll ping you at the other site and link you to here. You can send me your email in chat.

    It's a complex mod and not for everyone 🙂 Cool you wanna give it a try. If you do like it you probably won't be playing much OOB anymore 🙂

    I keep the rulebook in a window for easy access. I used to have two actually. One on the Table of Contents and the other one to scroll for the answer.

    Screenshot from 2026-09-10 00-12-24.png

    It's easiest for new players to be the Allies their first game as they are easier to play from a rule standpoint due to the large number of special German units.

    We usually just toss everyone in the Deep End with all Options on. That's how we all learned lol but lately I think it's better not to use some of the newer ones such as Air Commander and Naval Commander.

    We can use the A-Bomb if you want and or the Expanded Victory conditions. We probably should as I imagine most of us will going forward at this point. They just got added recently.

    But it is a practice game, so on second thought, it be best not too. Don't wanna overwhelm you too much 🙂 Anyway Here's a link to all the rules not covered in the rulebook. Just scroll down a bit.

    https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

    At any rate, we can sort out what and what not to use before we start.

    read more

  • @Nothingtoseehere forgot abt the russian transport thats goign to sz 24

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  • @Alexander-The-Great

    Hi Alex

    That is a good question. My interpretation would be that it does but I've never asked the Captain.

    read more

  • @beelee What happens if I buy a Partisan in Siberia and the USA liberates it? Does it also get removed?

    image.jpeg

    read more