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Recent Posts

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    @panzerstahl-helm-0 @Alexander

    yea not much one can do once combat starts except handroll and fight in edit.

    No harm no foul 🙂

    Game History

    Round: 1 Purchase Units - Russians Russians buy 2 Russian_Engineers, 1 Soviet_Commisar, 1 armour, 1 elite, 10 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Caucasus 1 R_Europe_Rail moved from Russia to Volgograd 1 Russian_Rail moved from Russia to Ukraine EDIT: 1 R_Europe_Rail and 1 russian_minor moved from Volgograd to Caucasus EDIT: 1 Russian_Rail and 1 russian_minor moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 1 infantry moved from Ukraine to Rostov 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Baltic States to Belarus 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 5 infantry moved from Novgorod to Belarus 3 infantry moved from Vyborg to Karelia 1 artillery moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Karelia 1 submarine moved from 127 Sea Zone to 112 Sea Zone 1 armour and 1 mech_infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Russia to Bryansk 2 aaGuns moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk 1 Russian_Rail moved from Russia to Sakha 1 Russian_Rail and 1 aaGun moved from Sakha to Caucasus 4 infantry moved from Amur to Buryatia 1 aaGun moved from Sakha to Amur 6 infantry moved from Sakha to Buryatia 1 infantry moved from Archangel to Belarus Place Units - Russians 2 Russian_Engineers, 1 Soviet_Commisar, 1 elite, 10 mine_unarmeds and 1 russian_para placed in Russia 1 armour placed in Bryansk Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    EXP Game 1 Multi APbT R 1.tsvg

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  • B
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  • @trout Hey Matey - I am trying to follow your game here along with continuing our game - difficult to do while traveling and poor internet... but I sure am enjoying watching you guys play.

    HOW YOU HANDLE all the details is truly amazing tho. I just found out, for example, that air transports, which show a movement of 6, only move 5... At least that is what I thought Sir @beelee told me.

    Anyway, I am at a new hotel and finally will be able to get to our USA Turn 5. I did start it but then the internet blew out and I had to move hotels.

    Good Job this game - impressive stuff. Seems to me like Russia standard play would be to save 52 rubles for Russia Turn5 26 conscripts. I read that you can put 20 of them in Moscow

    FROM THE RULES:

    Special placement option:
    Russia can place a maximum of 20 Red Army
    Conscription infantry units in Moscow and a
    maximum of 6 Red Army Conscription infantry
    units at the Stalingrad factory in Early 1942.

    Red Army
    Conscription

    40

    41

    This exceeds the production capacity of the
    Moscow and Stalingrad industrial complexes –
    even without Heavy Industry capacity.
    Remember:
    If Russia places more Red Army Conscription
    Infantry units in Moscow and/or the Stalingrad
    factory than the production capacity of these
    industrial complexes, Russia cannot place any
    other units there this turn.
    Not even mines or rockets.

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  • @beelee OH Man am I confused. Sorry but bad internet and I was just barely able to start that turn and everything crashed. And yea I saw that we were using some incorrect map parts...

    Anyway I just told @Trout "Hey Mate I am bombing Japan" and not any specific targets and he said no scramble so I guess it does not matter now - but in the future I will state things very specifically because my entire intent was to bomb multiple targets (the factor, the harbor and that airbase)

    I moved hotels so I am now in reasonable internet again - so what is the deal with damage to the factory/base/harbor?

    QUESTION: I asked earlier and my apologies if you already answered - why even bomb if the factories / bases/ harbors cannot be destroyed? They do not even need to be healed from what I see.

    I read page 23-24 and found no answers so I have to ask. Otherwise I don't see any purpose in bombing - and then there is the underground factories which are immune anyway.

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