What's the point?
- Home
- Play By Forum
-
1
Votes2
Posts552
Views -
0
Votes1
Posts363
Views -
0
Votes1
Posts320
Views -
0
Votes1
Posts313
Views -
0
Votes1
Posts328
Views -
0
Votes927
Posts1384227
Views -
0
Votes1
Posts354
Views -
0
Votes193
Posts99809
Views -
0
Votes35
Posts3640
Views -
0
Votes30
Posts2666
Views -
0
Votes1
Posts446
Views -
1
Votes2
Posts664
Views -
1
Votes1
Posts280
Views -
0
Votes105
Posts15807
Views -
1
Votes1
Posts274
Views -
3
Votes10
Posts1082
Views -
1
Votes1
Posts524
Views -
0
Votes1
Posts306
Views -
0
Votes17
Posts1307
Views -
1
Votes1
Posts368
Views
Recent Posts
-
T• read more
@alexander Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 Fortification, 1 Heavy_BB, 2 air_transports, 2 armour, 1 carrier, 2 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 elite moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 elite and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 elite moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 tactical_bomber moved from 35 Sea Zone to Java 1 fighter moved from 35 Sea Zone to Java 1 battleship moved from 43 Sea Zone to 42 Sea Zone 1 cruiser moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 JPNbombers moved from Kwangsi to Malaya 1 infantry moved from French Indo China to Shan State 1 infantry moved from Kansu to Shensi Japanese take Shensi from Chinese 1 armour, 1 artillery and 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 3 artilleries, 6 infantry and 1 mech_infantry moved from Szechwan to Shensi 1 infantry moved from Hunan to Yunnan 2 tactical_bombers moved from Kweichow to Yunnan 2 fighters moved from Kweichow to Yunnan 2 fighters moved from Kwangsi to Shan State 2 tactical_bombers moved from Kwangsi to Shan State Combat - Japanese Battle in Java Japanese attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 2 Fortifications and 2 infantry Japanese win, taking Java from ANZAC with 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 Fortifications and 2 infantry Battle in Yunnan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese win, taking Shan State from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Malaya Japanese attack with 2 JPNbombers and 2 infantry British defend with 1 harbour; ANZAC defend with 1 infantry Japanese win, taking Malaya from British with 2 JPNbombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow 1 armour moved from Kwangtung to Hunan 2 armour moved from Kiangsu to Kweichow 1 armour moved from Shantung to Kweichow 2 tactical_bombers moved from Yunnan to Kweichow 2 fighters moved from Yunnan to Kweichow 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from Shantung to 6 Sea Zone 1 Japan_destroyer, 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Caroline Islands to 6 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangsi to Hunan 2 JPNbombers moved from Malaya to Hunan 1 J_Rail and 1 infantry moved from Kiangsu to Kweichow 1 infantry moved from Kweichow to Shensi 1 J_Rail moved from Kiangsu to Shantung 1 infantry moved from Kweichow to Shensi 1 J_Rail and 1 infantry moved from Shantung to Kweichow 2 fighters moved from Shan State to Kweichow 2 tactical_bombers moved from Shan State to Kweichow 1 infantry moved from Chahar to Jehol 1 infantry moved from Manchuria to Korea 1 infantry moved from Jehol to Manchuria 1 infantry moved from Chahar to Suiyuyan Place Units - Japanese 1 Fortification placed in Caroline Islands 2 air_transports placed in Japan 1 Heavy_BB, 1 carrier and 1 transport placed in 6 Sea Zone 1 armour and 1 infantry placed in Shantung 1 armour and 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 61 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 72 PUs54738a65-6751-422a-8cb5-cbfdd81a73c0-exp-game-2-multi-apbt-j4.tsvg
-
CTripleA Turn Summary: British round 2• read more
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 2 Purchase Units - Americans Americans buy 1 USAbomber, 2 carriers, 1 destroyer, 1 elite and 1 submarine; Remaining resources: 0 PUs; Place Units - Americans COMMENT: going to jetison the elite and the sub for a transport in the Atlantic. 9:13 am 3.8.26 Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 submarine moved from 21 Sea Zone to 23 Sea Zone 1 destroyer moved from 18 Sea Zone to 7 Sea Zone 1 usa_tactical_bomber moved from Alaska to Aleutian Islands 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 usa_armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 2 infantry moved from Mexico to 10 Sea Zone 3 infantry, 2 transports and 1 usa_armour moved from 10 Sea Zone to 1 Sea Zone 2 usa_fighters moved from Guam to Wake Island 1 usa_tactical_bomber moved from Western United States to Aleutian Islands 4 usa_fighters moved from Alaska to 1 Sea Zone Place Units - Americans 2 carriers and 1 destroyer placed in 1 Sea Zone 1 submarine placed in 10 Sea Zone 1 USAbomber placed in Western United States 1 elite placed in Eastern United States Units in Philippines being upgraded or consumed: 1 airfield_Hvy 1 DemoAirfieldHvy placed in Philippines Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Szechwan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 8 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Szechwan to Tsinghai 13 infantry moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Kansu 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 1 UK_LCV, 1 factory_minor, 5 infantry, 1 mech_infantry, 1 submarine, 1 uk_armour, 1 uk_fighter and 1 uk_para; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 1 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Eastern United States: 1 elite EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Eastern United States: 1 elite EDIT: Turning off Edit Mode COMMENT: didn't realize transports were reduced to 6. So keeping the elite. Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 bomber moved from Malta to 92 Sea Zone 1 carrier moved from 81 Sea Zone to 98 Sea Zone 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to 96 Sea Zone 1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to 96 Sea Zone 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from Ethiopia to Kenya 1 uk_armour moved from Ethiopia to Kenya 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Ethiopia to Egypt 1 battleship moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from Shan State to Malaya 1 mech_infantry moved from India to Shan State 1 infantry moved from India to Burma 1 mech_infantry moved from Eire to United Kingdom 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 1 bomber Italians defend with 1 transport British roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 transport in 92 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in 96 Sea Zone British attack with 1 destroyer, 2 uk_fighters and 2 uk_tactical_bombers Italians defend with 1 cruiser British roll dice for 1 destroyer, 2 uk_fighters and 2 uk_tactical_bombers in 96 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 uk_tactical_bomber owned by the British lost in 96 Sea Zone 1 cruiser owned by the Italians lost in 96 Sea Zone British win with 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 uk_tactical_bomber Casualties for Italians: 1 cruiser Battle in Kenya British attack with 1 infantry and 1 uk_armour Italians defend with 1 infantry British roll dice for 1 infantry and 1 uk_armour in Kenya, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 infantry and 1 uk_armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 artillery moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 Rail and 1 infantry moved from Union of South Africa to Egypt 2 uk_fighters moved from 96 Sea Zone to 98 Sea Zone 1 uk_tactical_bomber moved from 96 Sea Zone to Egypt 1 bomber moved from 92 Sea Zone to Malta Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 factory_minor placed in Egypt 1 submarine placed in 109 Sea Zone 1 UK_LCV and 1 uk_para placed in United Kingdom 1 mech_infantry, 1 uk_armour and 1 uk_fighter placed in Union of South Africa 5 infantry placed in India Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6 British collect 48 PUs; end with 49 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : -0.17 Italians regular : 0.17 Japanese regular : -2.33 British regular : 0.00 -
• read moreGute Abend Field Marshall Panzerstahl
I am wondering if you are finding our game interesting.
-
B• read more
@alexander said in Multi Game 2 barnee Trout vs Alex Panzer:
Soviets launched a counter attack:

Edit
You are one LM producing MFer lol You forgot to dust the 2 in Cauc but that's OK Trout can do that
Hmm ... the reich got those fckn conscripts to deal with. They pretty much shut jerry down in every game I've played.
At least temporarily
