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Recent Posts

  • B

    @panzerstahl-helm-0

    Guten Abend Herr Panzer

    Just going through the turn now but I believe the USA Sub can't be in 34

    Screenshot from 2026-03-04 15-26-15.png

    Should be able to have triplea enforce that for next update. You can adjust on G 3 it obviously won't affect Italia 🙂

    Edit
    Or I mean ANZC 😊

    Edit 2
    Wow Flying Tiger needs target practice lol

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  • T

    @johnnycat Yeah, I still get stunned sometimes with how powerful an attack can be when somebody sends all of their air power against it. That's why Japan is so powerful in the early turns of the game. If they can bring all of that air power to bear on a battle, it's impossible for the Allies to not get wiped out in it. Barnee has made me painfully aware of that several times in our games.

    Well looks like you know that! I see where you just wiped me out big time in Yunnan 😧 But Tokyo will fall 👍

    I will set up the Home Defense for you. J gets two free guys and their dudes defend at a 3 for the first round when their homeland gets invaded.

    Looks like you need help with the Banzai rule. Don't bother redoing the turn as looks like the game is ending soon anyway. But Banzai can only be used in one way:

    One attack per turn only Can only be infantry attacking, nothing else. All infantry attacking from one territory attack at 2 instead of 1 for 1st round of combat.

    Another one of those rules that is cool but doesn't get used alot because attacks are so much more effective when air/tanks/arty are involved

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  • @beelee

    Game History

    Round: 2 Purchase Units - Americans Americans buy 1 Heavy_BB, 1 carrier, 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 infantry moved from Western United States to 10 Sea Zone 2 carriers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 usa_fighters moved from Guam to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 Heavy_BB, 1 carrier and 1 destroyer placed in 10 Sea Zone Americans undo move 1. 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 5 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 8 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Chinese: 5 infantry Casualties for Japanese: 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Yunnan to Sikang 2 infantry moved from Szechwan to Sikang Place Units - Chinese 6 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 3 UK_LCVs, 1 UndrgroundFctry, 2 artilleries, 6 commandos, 1 elite, 6 infantry and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in India being upgraded or consumed: 1 factory_major and 2 infantry 1 UndrgroundFctry and 2 commandos placed in India Units in Union of South Africa being upgraded or consumed: 2 infantry 2 commandos placed in Union of South Africa Units in United Kingdom being upgraded or consumed: 2 infantry 2 commandos placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone 3 infantry and 1 uk_armour moved from Egypt to 81 Sea Zone 1 artillery moved from Egypt to Trans-Jordan 3 infantry and 1 uk_armour moved from 81 Sea Zone to Trans-Jordan 1 mech_infantry moved from Egypt to Kenya 1 uk_fighter and 1 uk_tactical_bomber moved from Gibraltar to 98 Sea Zone 1 uk_fighter moved from Gibraltar to 98 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 2 uk_fighters and 1 uk_tactical_bomber Italians defend with 1 transport British roll dice for 2 uk_fighters and 1 uk_tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 transport in 98 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 1 transport owned by the Italians lost in 98 Sea Zone British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in Kenya British attack with 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 3 : 3/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Trans-Jordan British attack with 1 artillery, 3 infantry and 1 uk_armour Italians defend with 1 infantry British roll dice for 2 cruisers in Trans-Jordan, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 3 infantry and 1 uk_armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 uk_fighters and 1 uk_tactical_bomber moved from 98 Sea Zone to Egypt 2 Rails and 2 commandos moved from Union of South Africa to Egypt 3 infantry moved from Shan State to Burma 2 aaGuns, 2 commandos, 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber moved from India to Burma 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 bomber and 1 uk_fighter moved from United Kingdom to Gibraltar 1 elite moved from United Kingdom to Scotland 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 3 UK_LCVs, 1 elite and 2 uk_paras placed in United Kingdom 2 artilleries placed in India 2 infantry placed in Union of South Africa 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,5,3 British collect 42 PUs (6 lost to blockades); end with 42 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs

    Combat Hit Differential Summary :

    Chinese regular : -3,00 Italians regular : -1,00 Japanese regular : 0,67 British regular : 0,67

    a3c8f861-5125-416f-b6ca-c0ad6dcb7cc7-exp-game-2-multi-apbt-US-UK2.tsvg

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  • B

    @johnnycat said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

    I have no idea what to do with Italy

    crack open a bottle of red, then surrender to the Americans. Hope that farm you get sent to work on in the USA has a hot farmer's daughter.

    🙂

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