TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 39 Turn Complete - BritishCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Purchase Units - Russians Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Karelia S.S.R. to Belorussia 3 infantry moved from Archangel to Belorussia 3 infantry moved from Russia to Eastern Ukraine 3 infantry moved from Caucasus to Ukraine 1 artillery moved from Caucasus to Ukraine 1 bomber moved from Russia to Ukraine 1 artillery moved from Russia to Belorussia 1 armour moved from Archangel to Eastern Ukraine 2 armour moved from Russia to Eastern Ukraine 1 armour moved from Caucasus to Eastern Ukraine 1 fighter moved from Karelia S.S.R. to Eastern Ukraine Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 6 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery and 6 infantry in Belorussia, round 2 : 2/7 hits, 1,50 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Belorussia 2 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 artillery and 4 infantry in Belorussia, round 3 : 1/5 hits, 1,17 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Ukraine Russians attack with 1 artillery, 1 bomber and 3 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Ukraine, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Russians lost in Ukraine 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Ukraine, round 3 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 2 infantry Battle in Eastern Ukraine Russians attack with 4 armour, 1 fighter and 3 infantry Germans defend with 2 armour, 1 artillery and 2 infantry Russians roll dice for 4 armour, 1 fighter and 3 infantry in Eastern Ukraine, round 2 : 2/8 hits, 3,00 expected hits Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 3/5 hits, 2,00 expected hits 3 infantry owned by the Russians lost in Eastern Ukraine 2 infantry owned by the Germans lost in Eastern Ukraine Russians roll dice for 4 armour and 1 fighter in Eastern Ukraine, round 3 : 2/5 hits, 2,50 expected hits Germans roll dice for 2 armour and 1 artillery in Eastern Ukraine, round 3 : 1/3 hits, 1,33 expected hits 1 armour owned by the Russians lost in Eastern Ukraine 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Eastern Ukraine Russians roll dice for 3 armour and 1 fighter in Eastern Ukraine, round 4 : 2/4 hits, 2,00 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour and 3 infantry Casualties for Germans: 2 armour, 1 artillery and 2 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Manchuria from Japanese to Chinese EDIT: Adding units owned by Russians to Manchuria: 1 infantry EDIT: Removing units owned by Russians from Buryatia S.S.R.: 1 infantry EDIT: Turning off Edit Mode 1 aaGun moved from Karelia S.S.R. to Belorussia 1 aaGun moved from Russia to Eastern Ukraine 2 infantry moved from Kazakh S.S.R. to Caucasus 1 bomber moved from Ukraine to Russia 1 fighter moved from Eastern Ukraine to Caucasus 1 infantry moved from Urals to Archangel 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Urals 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 3 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 submarine moved from 4 Sea Zone to 2 Sea Zone Place Units - Russians 2 artilleries and 2 infantry placed in Caucasus 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans regular : 0,17 Russians regular : -0,33TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 artillery, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Japanese 2 fighters moved from 38 Sea Zone to 35 Sea Zone 1 battleship moved from 38 Sea Zone to 35 Sea Zone 1 carrier moved from 38 Sea Zone to 35 Sea Zone 1 infantry moved from Burma to Yunnan 2 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from French Indo-China Thailand to Yunnan 1 fighter moved from Formosa to Yunnan 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from 51 Sea Zone to 53 Sea Zone 1 bomber moved from Japan to 53 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Fukien 1 armour moved from 61 Sea Zone to Fukien 1 infantry moved from Kwangtung to Fukien 1 battleship moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from Kiangsu to Hupeh 1 infantry moved from Kiangsu to Hupeh 1 infantry moved from Kiangsu to Suiyuan 2 infantry moved from Manchuria to Suiyuan 1 fighter moved from Japan to Suiyuan 1 fighter moved from Manchuria to Hupeh Combat - Japanese Battle in Fukien Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 battleship in Fukien, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 armour and 2 infantry in Fukien, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour and 2 infantry in Fukien, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 fighter and 3 infantry in Suiyuan, round 2 : 2/4 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Suiyuan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 2/5 hits, 1,50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,33 expected hits 2 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 3 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 fighter owned by the Chinese lost in Yunnan Japanese win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier and 2 fighters British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 35 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British and 1 carrier owned by the British lost in 35 Sea Zone Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 35 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits British roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in 35 Sea Zone 1 fighter owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is 29 Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport Casualties for Japanese: 1 fighter Battle in 53 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 carrier, 1 destroyer and 1 fighter Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits 1 destroyer owned by the Japanese lost in 53 Sea Zone 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 53 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 24 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Non Combat Move - Japanese 1 carrier moved from 51 Sea Zone to 62 Sea Zone 1 fighter moved from 53 Sea Zone to 62 Sea Zone 1 fighter moved from Yunnan to 62 Sea Zone 1 cruiser moved from 50 Sea Zone to 62 Sea Zone 1 bomber moved from 53 Sea Zone to Caroline Islands 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from Hupeh to French Indo-China Thailand 1 fighter moved from Suiyuan to Kiangsu Place Units - Japanese 3 transports placed in 62 Sea Zone 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs 1 unit repaired.Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : -0,33 Japanese regular : -0,17 British regular : 0,00@ubernaut: I hope you don't mind working with the second save. I made slight changes to the Japanese placement and the Thai production. I placed 1 sub in SZ98 (next to Japan) instead of SZ96 (next to Shanghai), and Thailand is building an art instead of a mech.
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 9 Training Troops - Manchuria Manchuria collect 0 PUs; end with 14 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 11 PUs Research Technology - Japan Japan roll 6,7,7,3,2,1 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Kansu to Ningsia Japan take Ningsia from China 1 japaneseInfantry moved from Kansu to Western Szechwan Japan take Western Szechwan from China 1 japaneseInfantry moved from Hupeh to Kweichow Japan take Kweichow from China 1 japaneseInfantry moved from Bengal to Western Bengal Japan take Western Bengal from India 1 japaneseInfantry moved from Yunnan to Kwangsi 1 japaneseInfantry moved from Hunan to Kwangsi 2 japaneseNavalFighters moved from Burma to Kwangsi 1 japaneseNavalFighter moved from Thailand to Kwangsi 1 japaneseInfantry and 1 japaneseMarine moved from Thailand to 91 Sea Zone 1 japaneseDestroyer, 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 91 Sea Zone to 148 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 148 Sea Zone to Java 2 japaneseNavalFighters moved from 91 Sea Zone to Java 2 japaneseNavalFighters moved from 128 Sea Zone to Java 4 japaneseNavalFighters moved from 96 Sea Zone to 148 Sea Zone 1 japaneseCarrier and 1 japaneseCruiser moved from 91 Sea Zone to 93 Sea Zone 1 japaneseDestroyer moved from 92 Sea Zone to 93 Sea Zone 1 japaneseDestroyer and 1 japaneseSubmarine moved from 96 Sea Zone to 93 Sea Zone 1 japaneseBattleship moved from 128 Sea Zone to 93 Sea Zone 1 japaneseCarrier and 2 japaneseSubmarines moved from 128 Sea Zone to 93 Sea Zone 2 japaneseInfantrys moved from Luzon to 128 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 128 Sea Zone to 146 Sea Zone 2 japaneseInfantrys moved from 146 Sea Zone to Dutch New Guinea 2 japaneseAlpineInfantrys, 1 japaneseInfantry and 2 japaneseTanks moved from Northern China to Central Mongolia 1 japaneseMech.Infantry moved from Eastern Mongolia to Central Mongolia 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseInfantry and 3 japaneseMech.Infantrys moved from Eastern Mongolia to Central Mongolia 1 japaneseMech.Infantry moved from Kansu to Central Mongolia 3 japaneseFighters and 1 japaneseTacticalBomber moved from Inner Mongolia to Central Mongolia 2 japaneseFighters moved from Hupeh to Central Mongolia 1 japaneseDestroyer moved from 128 Sea Zone to 93 Sea Zone Combat - Japan Battle in Kwangsi Japan attack with 2 japaneseInfantrys and 3 japaneseNavalFighters China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseInfantrys and 3 japaneseNavalFighters in Kwangsi, round 2 : 1/5 hits, 1,58 expected hits China roll dice for 1 chineseInfantry in Kwangsi, round 2 : 0/1 hits, 0,25 expected hits 1 chineseInfantry owned by the China lost in Kwangsi Japan win, taking Kwangsi from China with 2 japaneseInfantrys and 3 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in 93 Sea Zone Japan attack with 1 japaneseBattleship, 2 japaneseCarriers, 1 japaneseCruiser, 3 japaneseDestroyers and 3 japaneseSubmarines Britain defend with 1 britishDestroyer and 1 britishSubmarine Japan roll DepthChargeAttack dice in 93 Sea Zone : 0/3 hits, 0,75 expected hits 1 britishSubmarine owned by the Britain submerged Japan roll dice for 3 japaneseSubmarines in 93 Sea Zone, round 2 : 0/3 hits, 0,75 expected hits Japan roll dice for 1 japaneseBattleship, 2 japaneseCarriers, 1 japaneseCruiser and 3 japaneseDestroyers in 93 Sea Zone, round 2 : 2/8 hits, 2,33 expected hits Britain roll dice for 1 britishDestroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits 1 britishDestroyer owned by the Britain lost in 93 Sea Zone Japan win with 1 japaneseBattleship, 2 japaneseCarriers, 1 japaneseCruiser, 3 japaneseDestroyers and 3 japaneseSubmarines remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Battle in 148 Sea Zone Japan attack with 1 japaneseDestroyer, 4 japaneseNavalFighters and 1 japaneseTransport Britain defend with 2 britishSubmarines Japan roll DepthChargeAttack dice in 148 Sea Zone : 0/1 hits, 0,25 expected hits 2 britishSubmarines owned by the Britain submerged Battle in Dutch New Guinea Japan attack with 2 japaneseInfantrys ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun Japan roll dice for 2 japaneseInfantrys in Dutch New Guinea, round 2 : 0/2 hits, 0,33 expected hits ExiledAllies roll dice for 1 britishAntiAirGun in Dutch New Guinea, round 2 : 0/1 hits, 0,17 expected hits Japan roll dice for 2 japaneseInfantrys in Dutch New Guinea, round 3 : 1/2 hits, 0,33 expected hits ExiledAllies roll dice for 1 britishAntiAirGun in Dutch New Guinea, round 3 : 0/1 hits, 0,17 expected hits 1 britishAntiAirGun owned by the Britain lost in Dutch New Guinea Some non-combat units are destroyed: Japan winJapan winJapan win, taking 148 Sea Zone from Britain with 1 japaneseDestroyer, 4 japaneseNavalFighters and 1 japaneseTransport remaining with 1 japaneseDestroyer, 4 japaneseNavalFighters and 1 japaneseTransport remaining, taking Dutch New Guinea from ExiledAllies with 2 japaneseInfantrys remaining. Battle score for attacker is 4 Casualties for Britain: 1 britishAntiAirGun Battle in Java Japan attack with 1 japaneseInfantry, 1 japaneseMarine and 4 japaneseNavalFighters ExiledAllies defend with 1 Flagpole, 1 Protectorate, 2 britishAirfields and 1 britishDocks; Britain defend with 1 britishAntiAirGun and 1 britishEntrenchment Britain roll AntiAircraftGun dice in Java : 1/1 hits, 0,17 expected hits 1 japaneseNavalFighter owned by the Japan lost in Java Japan roll dice for 1 japaneseInfantry, 1 japaneseMarine and 3 japaneseNavalFighters in Java, round 2 : 2/5 hits, 1,67 expected hits ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishEntrenchment in Java, round 2 : 0/2 hits, 0,92 expected hits 1 britishAntiAirGun owned by the Britain and 1 britishEntrenchment owned by the Britain lost in Java Some non-combat units are destroyed: Japan converts britishDocks into different units Japan win, taking Java from ExiledAllies with 1 japaneseInfantry, 1 japaneseMarine and 3 japaneseNavalFighters remaining. Battle score for attacker is -1 Casualties for Japan: 1 japaneseNavalFighter Casualties for Britain: 1 britishAntiAirGun and 1 britishEntrenchment Battle in Central Mongolia Japan attack with 3 japaneseAlpineInfantrys, 3 japaneseArtillerys, 5 japaneseFighters, 2 japaneseInfantrys, 5 japaneseMech.Infantrys, 1 japaneseTacticalBomber and 2 japaneseTanks Neutral defend with 1 AntiAirGun, 1 AntiTankGun, 3 Artillerys, 1 Flagpole, 3 Infantrys and 1 Tank Neutral roll AntiAircraftGun dice in Central Mongolia : 0/1 hits, 0,08 expected hits Neutral roll AntiTankGun dice in Central Mongolia : 0/1 hits, 0,17 expected hits Japan roll dice for 3 japaneseAlpineInfantrys, 3 japaneseArtillerys, 5 japaneseFighters, 2 japaneseInfantrys, 5 japaneseMech.Infantrys, 1 japaneseTacticalBomber and 2 japaneseTanks in Central Mongolia, round 2 : 2/21 hits, 4,83 expected hits Neutral roll dice for 1 AntiAirGun, 1 AntiTankGun, 3 Artillerys, 3 Infantrys and 1 Tank in Central Mongolia, round 2 : 2/9 hits, 2,75 expected hits 2 japaneseInfantrys owned by the Japan lost in Central Mongolia 1 AntiTankGun owned by the Neutral and 1 AntiAirGun owned by the Neutral lost in Central Mongolia Japan roll dice for 3 japaneseAlpineInfantrys, 3 japaneseArtillerys, 5 japaneseFighters, 5 japaneseMech.Infantrys, 1 japaneseTacticalBomber and 2 japaneseTanks in Central Mongolia, round 3 : 6/19 hits, 4,67 expected hits Neutral roll dice for 3 Artillerys, 3 Infantrys and 1 Tank in Central Mongolia, round 3 : 1/7 hits, 2,42 expected hits 1 japaneseArtillery owned by the Japan lost in Central Mongolia 3 Infantrys owned by the Neutral, 1 Tank owned by the Neutral and 2 Artillerys owned by the Neutral lost in Central Mongolia Japan roll dice for 3 japaneseAlpineInfantrys, 2 japaneseArtillerys, 5 japaneseFighters, 5 japaneseMech.Infantrys, 1 japaneseTacticalBomber and 2 japaneseTanks in Central Mongolia, round 4 : 7/18 hits, 4,42 expected hits Neutral roll dice for 1 Artillery in Central Mongolia, round 4 : 1/1 hits, 0,42 expected hits 1 japaneseArtillery owned by the Japan lost in Central Mongolia 1 Artillery owned by the Neutral lost in Central Mongolia Japan loses 0 PUs for violating Central Mongolias neutrality. Japan win, taking Central Mongolia from Neutral with 3 japaneseAlpineInfantrys, 1 japaneseArtillery, 5 japaneseFighters, 5 japaneseMech.Infantrys, 1 japaneseTacticalBomber and 2 japaneseTanks remaining. Battle score for attacker is 21 Casualties for Japan: 2 japaneseArtillerys and 2 japaneseInfantrys Casualties for Neutral: 1 AntiAirGun, 1 AntiTankGun, 3 Artillerys, 3 Infantrys and 1 Tank Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train 3 japaneseNavalFighters moved from Java to 93 Sea Zone 1 japaneseNavalFighter moved from 148 Sea Zone to 93 Sea Zone 2 japaneseNavalFighters moved from 148 Sea Zone to 129 Sea Zone 1 japaneseNavalFighter moved from 148 Sea Zone to 128 Sea Zone 1 japaneseCarrier and 1 japaneseCruiser moved from 96 Sea Zone to 129 Sea Zone 4 japaneseInfantrys moved from Luzon to 96 Sea Zone 1 japaneseAlpineInfantry moved from Luzon to 96 Sea Zone 1 japaneseAlpineInfantry, 4 japaneseInfantrys and 3 japaneseTransports moved from 96 Sea Zone to 98 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseAlpineInfantry, 3 japaneseInfantrys and 2 japaneseTransports moved from 98 Sea Zone to 100 Sea Zone 1 japaneseAlpineInfantry and 3 japaneseInfantrys moved from 100 Sea Zone to Far Eastern Republic 2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East 1 japaneseCarrier and 2 japaneseNavalFighters moved from 98 Sea Zone to 100 Sea Zone 1 japaneseNavalFighter moved from Kyushu Shikoku to Northern Manchuria 1 japaneseFighter moved from Central Mongolia to Northern Manchuria 2 japaneseFighters moved from Central Mongolia to Hupeh 2 japaneseFighters and 1 japaneseTacticalBomber moved from Central Mongolia to Inner Mongolia 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Inner Mongolia to Northern China 1 japaneseArtillery moved from Kansu to Northern China 1 japaneseInfantry moved from Hupeh to Kansu 1 Truck and 1 japaneseInfantry moved from Manchuria to Yakut 1 Truck and 1 japaneseInfantry moved from Yakut to Far Eastern Republic 1 Material and 1 Truck moved from Manchuria to Shanghai 1 japaneseBattleship and 1 japaneseCarrier moved from 96 Sea Zone to 128 Sea Zone 1 japaneseTransport moved from 128 Sea Zone to 96 Sea Zone 1 japaneseArtillery and 1 japaneseParatrooper moved from Shanghai to 96 Sea Zone 1 japaneseArtillery, 1 japaneseParatrooper and 1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone 1 japaneseArtillery and 1 japaneseParatrooper moved from 95 Sea Zone to French Indochina 1 Truck and 1 japaneseInfantry moved from Shansi to Northern China 1 Truck and 1 japaneseAntiAirGun moved from Northern China to Inner Mongolia 1 Material moved from Japan to 98 Sea Zone 1 Material and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone 1 japaneseCombatEngineer moved from Luzon to 96 Sea Zone 1 Material, 1 japaneseCombatEngineer and 1 japaneseTransport moved from 96 Sea Zone to 97 Sea Zone 1 Material and 1 japaneseCombatEngineer moved from 97 Sea Zone to Shanghai 1 japaneseInfantry moved from Bengal to Rangoon 2 japaneseAlpineInfantrys, 2 japaneseArtillerys and 2 japaneseInfantrys moved from Bengal to Burma 1 japaneseInfantry moved from Burma to Yunnan 1 japaneseNavalFighter moved from Kwangsi to 128 Sea Zone 2 japaneseNavalFighters moved from Kwangsi to Burma 1 japaneseAirTransport and 1 japaneseParatrooper moved from Hupeh to Burma 1 japaneseAirTransport moved from Burma to French Indochina 2 japaneseMarines moved from Thailand to 91 Sea Zone 2 japaneseInfantrys moved from Thailand to 91 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 91 Sea Zone to 128 Sea Zone 2 japaneseMarines moved from 128 Sea Zone to Luzon 2 japaneseInfantrys and 1 japaneseTransport moved from 91 Sea Zone to 128 Sea Zone 2 japaneseInfantrys moved from 128 Sea Zone to Phillippines 1 japaneseTransport moved from 91 Sea Zone to 129 Sea Zone 2 japaneseInfantrys moved from Thailand to Burma 1 Train, 1 japaneseAlpineInfantry and 1 japaneseCombatEngineer moved from Shanghai to Inner Mongolia 1 Train moved from Inner Mongolia to Manchuria 2 japaneseDestroyers moved from 128 Sea Zone to 129 Sea Zone 1 Truck moved from Eastern Mongolia to Far Eastern Republic 1 Train moved from Inner Mongolia to Korea 1 japaneseMech.Infantry moved from Inner Mongolia to Northern China 1 japaneseNavalFighter moved from Kyushu Shikoku to French Indochina 1 Truck moved from Shanghai to Chahar 1 japaneseArtillery moved from Northern Manchuria to Chahar 1 Truck moved from Shanghai to Kwangsi 1 japaneseDestroyer and 1 japaneseSubmarine moved from 98 Sea Zone to 128 Sea Zone Purchase Units - Japan Trigger japaneseAdvD: buyjapaneseHeavyDestroyer added to japaneseProduction Japan buy 1 Material, 1 ResearchCenter, 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 2 japaneseHeavyDestroyers, 1 japaneseHull, 5 japaneseInfantrys and 2 japaneseSubmarines; Remaining resources: 0 PUs; 6 techTokens; Place Units - Japan Units in Shanghai being upgraded or consumed: 2 Materials 1 ResearchCenter placed in Shanghai 1 Material and 1 japaneseArtillery placed in Korea 2 japaneseAlpineInfantrys placed in Hupeh 1 japaneseInfantry placed in Shansi 2 japaneseInfantrys placed in Luzon 1 japaneseSubmarine placed in 96 Sea Zone 2 japaneseInfantrys placed in Kyushu Shikoku 2 japaneseHeavyDestroyers, 1 japaneseHull and 1 japaneseSubmarine placed in 98 Sea Zone Turn Complete - Japan Japan collect 85 PUs; end with 85 PUs Units generate 9 techTokens; Japan end with 15 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Northern Manchuria change ownership: 1 japaneseFortification Purchase Units - Manchuria Manchuria buy 3 japaneseInfantrys; Remaining resources: 5 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 12 PUs; end with 17 PUs Units Change Ownership Some Units in Manchuria change ownership: 3 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseFortification Purchase Units - Thailand Thailand buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 1 PUs; Place Units - Thailand 1 japaneseArtillery and 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 10 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 japaneseArtillery and 2 japaneseInfantrysCombat Hit Differential Summary :
Britain AntiAircraftGun : 0,83 Japan regular : 0,08 ExiledAllies regular : -1,25 China regular : -0,25 Neutral AntiTankGun : -0,17 Japan DepthChargeAttack : -1,00 Neutral AntiAircraftGun : -0,08 Neutral regular : -1,58 Britain regular : -0,25