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Recent Posts
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@Panzerstahl-Helm-0 Yes, Mussolini would like to see the pyramids. If the British will cooperate with his plans.
Scramble SZ 110?80682ff9-77f0-4d42-bb33-2886f24611ec-exp-game-4-trout-vs.panzer-g2.tsvg
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@beelee Cool! That works for the Iraq battle then. I was only going to halt the fight if there was a point where only one Iraqi was left. Busy work days today and yesterday, but I reviewed the file and yes knowing the two air are available would change my plans to not attack Novgorod and instead hit Ukraine with all five of my air units. That would in turn have me shift the Rostov stack to Tambov since taking Ukraine would make that the best place for my stack to be. I won't be able to do my turn for awhile due to work/life stuff but will wait for your response to see if this is okay with you since it's a bit more involved than just handrolling the Ukraine attack.
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Good Morning
so a few things. For the battle in 98 you roll for the NMs first and remove any hits before combat takes place.
I found the die rolls in my email. I almost never look at those. It's easier for your opponent to follow what's happening by posting a screenshot of the rolls.
So 3 NMs hit. Subs can't be hit by NMs, so the CV and DD are sunk. You got 1 Sub hit, so I would have taken a hit on a U-boat.
All 4 U-boats hit, so both Subs would be sunk, leaving 3 U-boats and the Escrt.
Here it is step by step.
You need to use edit if there are any NM hits. Since you only have 1 battle, triplea immediately goes to it which doesn't allow you to turn on edit.
A few ways to allow for this, roll for NMs and remove hits and units at end of CM. This means you have to undo your CM, edit any hits and redo your move. Not recommended.
Roll for NMs and if no hits, just go to battle phase normally. If there are hits, turn on edit and then go to battle. Also not recommended, as you have to fight the entire battle in edit then.
Preferred way or how I'd do it, create a dummy battle so there is more than 1 battle. Then you can turn edit on at beginning of battle.
Can add a solo Inf or use an existing unit and replace after battle phase.In this case I sent a Mech to Tobruck.

Now end CM and go to battle. Turn on Edit and roll for all 6 NMs.


and post a shot for your opponent. Obviously, these weren't your rolls but 3 NMs did hit in your battle. So 2 hits CV and 1 on DD as Subs can't be hit by NMs.
Remove the Ships and NMs, turn off edit and start the battle. Actually, go ahead and remove the Mech from the dummy battle and replace him too.

Then turn off edit and fight normally.
Since you no longer have a DD, you can't prevent the U-boat First Strike. In this example there are 3 hits, there was 4 in your battle, so both Subs are sunk before they can fire.

So, if you want to cancel your attack, that is fine with me. If you would've attacked anyway, well, as you can see, it's not a good result

The other thing, is when you use the Air Trprt, click on A Trprt and then click on the unit you want to move. You don't need to use edit.
If you don't want to transport anything, hit cancel and he will then fly empty. Remember, movement is PlayerEnforced.Obviously you undid the move, so you didn't move it anyway, just a heads up on how they work.
So this is what 98 should look like

You only had the one combat, so with the new information on how NMs work, you can redo your UK turn if you want or I'll make the adjustment to 98.
