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Recent Posts

  • @nothingtoseehere quickie scramble & ool

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  • TripleA Move Summary: Usa round 8

    TripleA Move Summary for game: Total World War: December 1941 3.0

    Game History

    Round: 8 Research Technology - Usa Trigger americanaTAGL: Usa gains access to AdvancedGunLaying Trigger americanaTIL: Usa gains access to ImprovedLogistics Trigger americanaTIDS: Usa gains access to ImprovedDefensiveStructures Usa spend 0 on tech rolls Usa removing all Technology Tokens after successful research. Usa discover ImprovedTanks Politics - Usa Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel 1 americanNavalFighter moved from Western Sahara to 61 Sea Zone 1 americanBattleship, 1 americanCruiser, 2 americanDestroyers and 1 americanTransport moved from 42 Sea Zone to 61 Sea Zone 1 americanInfantry moved from Western Sahara to 61 Sea Zone 1 americanInfantry moved from 61 Sea Zone to Morrocco 2 americanNavalFighters moved from 120 Sea Zone to 119 Sea Zone 2 americanNavalFighters moved from 120 Sea Zone to 121 Sea Zone 1 americanNavalFighter moved from Gilbert Islands to Caroline Islands 1 americanSubmarine moved from 107 Sea Zone to 121 Sea Zone 1 americanSubmarine moved from 102 Sea Zone to 119 Sea Zone 2 americanInfantrys and 1 americanMarine moved from Marshall Islands to 132 Sea Zone 2 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 132 Sea Zone to 131 Sea Zone 2 americanInfantrys and 1 americanMarine moved from 131 Sea Zone to Caroline Islands

    Savegame

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  • B

    @johnnycat said in EXP Game 1 Trout vs Johnny Cat:

    Mongolian Rule B mentioned about turn 3 turning into a "True Neutral"

    I recently asked the Captain this

    Mongolian Rule B mentioned about turn 3 turning into a "True Neutral"

    Screenshot from 2026-01-15 20-25-14.png

    https://www.axisandallies.org/forums/assets/uploads/files/1768059247549-6.g40-strict-neutrals.pdf

    Edit
    yea the Mongols are a bit confusing but as stated above

    *So to sum up, OOB rules which are in affect the first 2 RDs, if JPN attacks Mongolia or any Russian TTy bordering Mongolia, the Mongols immediately turn Russian including there units.

    If Russia attacks Mongolia, all Mongol TTys become Pro Axis. Same as Finland, Bulgaria etc ... triplea does both of these correctly.

    In HouseRulesExpansion beginning turn 3, Mongols become a True/Strict Neutral. An attack on one Neutral turns all the other Neutrals Pro to the side that didn't attack.

    Russia is only player that doesn't do that. I guess I should change it but it's a pita and it's easy enough just to edit the Neutrals to at War.*

    Edit 2
    Actually if JPN attacks Mongolia, it will activate the Strict/True Neutrals. Idky theres two names 🙂

    So basically what happens in most OOB games is SSR attacks JPN, this makes the Mongols Strict Neutrals.

    Or JPN attacks SSR and that flips the Mongols to Russian. If JPN directly attacks Mongolia it would also have to DOW on the True Neutrals as well and you can see that triplea does that correctly.

    So the first 2 RDs played with OOB Mongol Rules triplea does correctly.
    Starting RD3 when it switches to HRE Rules, Russia should also have to DOW on the True Neutrals in order to attack Mongolia.
    Right now Russia can still DOW on just the Mongols as in OOB. I guess I will change that at some point.

    Edit 3
    Well actually what Cat posted is how they work lol

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  • B

    @Alexander

    Good Evening

    Nippon is up

    Game History

    Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Soviet_Commisar, 1 armour, 1 elite, 2 infantry, 10 mine_unarmeds and 2 russian_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Russians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Karelia 1 aaGun and 1 infantry moved from Amur to Buryatia 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 1 infantry moved from Rostov to Caucasus 1 infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Bryansk to Belarus 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus 1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Volgograd 1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Belarus 1 R_Europe_Rail, 2 Russian_Rails and 3 mine_unarmeds moved from Russia to Karelia 1 Soviet_Commisar moved from Russia to Belarus 1 elite and 1 mine_unarmed moved from Russia to Bryansk 1 russian_para moved from Russia to Novgorod 1 submarine moved from 112 Sea Zone to 105 Sea Zone Place Units - Russians 1 Soviet_Commisar, 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia 1 infantry placed in Ukraine 1 armour and 1 infantry placed in Novgorod Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs

    EXP Game 1 Multi APbT R 2.tsvg

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