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Recent Posts

  • T

    @alexander Normal J1!! I don't know about that. Good morning Alexander. We haven't really met yet but I hear you're good people and a Canadian. I love Canada but then again have only seen the best parts. Niagara Falls (Canada side), Banff, Rockies, Edmonton. Aaahh - all some of the best times of my life. Anyway, just wanted to check in with you and say that you are an excellent partner to Herr Panzer. He is the King of springing surprises in this game. I think somewhere in his past he has some ancestors in the military intelligence community. But if you think what you did is a normal J1, well you two should get along well in this game win or lose. I myself am fairly predictable but I have my moments from time to time 🙂 Well, have a great rest of your week.

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  • N

    @ubernaut : 🇺🇸 is up.

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  • N
    TripleA Turn Summary: Italy round 8

    TripleA Turn Summary for game: Total World War: December 1941 3.0

    Game History

    Round: 8 Research Technology - Italy Trigger italianaTIP: Italy gains access to ImprovedProduction Italy roll 2,5,3,12,7,12 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover ImprovedSubmarines Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianInfantry moved from Smolensk to Novgorod Italy take Novgorod from Russia 1 italianAlpineInfantry, 5 italianArtillerys and 1 italianInfantry moved from Cyrenaica to Al Kufrah Combat - Italy Battle in Al Kufrah Italy attack with 1 italianAlpineInfantry, 5 italianArtillerys and 1 italianInfantry Egypt defend with 1 Flagpole; Britain defend with 1 britishInfantry Italy roll dice for 1 italianAlpineInfantry, 5 italianArtillerys and 1 italianInfantry in Al Kufrah, round 2 : 1/7 hits, 1,75 expected hits Egypt roll dice for 1 britishInfantry in Al Kufrah, round 2 : 0/1 hits, 0,25 expected hits 1 britishInfantry owned by the Britain lost in Al Kufrah Italy win, taking Al Kufrah from Egypt with 1 italianAlpineInfantry, 5 italianArtillerys and 1 italianInfantry remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 Material, 1 Train and 1 italianCombatEngineer moved from Rome to Kharkov 1 italianMech.Infantry moved from Smolensk to Kharkov 1 italianMech.Infantry moved from Smolensk to Kharkov 1 italianMech.Infantry and 1 italianTank moved from Smolensk to Voronezh 1 italianArtillery moved from Eastern Ukraine to Voronezh 1 italianAlpineInfantry, 1 italianAntiAirGun and 1 italianInfantry moved from Southern Spain to 43 Sea Zone 1 italianAlpineInfantry moved from Morrocco to 43 Sea Zone 2 italianAlpineInfantrys, 1 italianAntiAirGun, 2 italianBattleships, 1 italianCruiser, 2 italianDestroyers, 1 italianInfantry, 1 italianSubmarine and 2 italianTransports moved from 43 Sea Zone to 48 Sea Zone 1 italianInfantry moved from Tangier to Morrocco 1 italianNavalFighter moved from Southern Spain to Sicily 1 italianNavalFighter moved from Morrocco to Sicily 1 italianTacticalBomber moved from Sicily to Morrocco 1 Truck and 1 italianAntiAirGun moved from Cyrenaica to Al Kufrah 1 Truck moved from Al Kufrah to Cyrenaica 1 italianCombatEngineer moved from Cyrenaica to Al Kufrah 1 italianAirTransport and 1 italianParatrooper moved from Rome to Sicily 1 italianCombatEngineer and 1 italianInfantry moved from Sicily to 46 Sea Zone 1 italianCombatEngineer, 1 italianDestroyer, 1 italianInfantry, 5 italianSubmarines and 1 italianTransport moved from 46 Sea Zone to 48 Sea Zone 1 italianTransport moved from 46 Sea Zone to 49 Sea Zone 2 italianAlpineInfantrys, 1 italianAntiAirGun, 1 italianCombatEngineer and 2 italianInfantrys moved from 48 Sea Zone to Cyrenaica 1 italianInfantry moved from Tangier to Morrocco 1 italianInfantry moved from Eastern Ukraine to Voronezh 1 Truck and 1 italianAntiAirGun moved from Northern Spain to Northern Italy 1 italianTank moved from Northern Spain to Northern Italy Purchase Units - Italy Italy buy 1 italianAlpineInfantry, 1 italianDestroyer, 2 italianInfantrys, 1 italianMarine and 1 italianNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 1 italianDestroyer placed in 50 Sea Zone 1 italianMarine placed in Sicily 1 italianNavalFighter placed in Northern Italy 1 italianAlpineInfantry and 2 italianInfantrys placed in Rome Activate Technology - Italy Italy activating ImprovedSubmarines Trigger italianImpS: Setting attack to 4 for unitAttachment attached to italianSubmarine Trigger italianImpS: Setting defense to 2 for unitAttachment attached to italianSubmarine Italy giving technology to Germany: ImprovedSubmarines Turn Complete - Italy Italy collect 33 PUs; end with 33 PUs Units generate 6 techTokens; Italy end with 6 techTokens

    Combat Hit Differential Summary :

    Italy regular : -0,75 Egypt regular : -0,25

    Savegame

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  • B

    @trout

    The above must be a local save. It won't load for me. Just edit the Battle results. No need to redo

    Texans looking better 🙂

    Well Cheese and Rice. How much is draftings paying Stroud 😞

    Edit
    I recreated it from the scramble save

    EXP Game 9 Trout F 9.tsvg

    Game History

    Round: 9 Purchase Units - Germans Note to players Germans: <body><b>It is Early 1944 and Panzer Jagers are Now Joining our Waffen Armies !<br><br><img src="WaffenPnzrJagerFS.png"/><br><br></body> Note to players Germans: It is Early 1944 and the Abwehr is Predicting an Imminent Allied Invasion ! The United States and Britain may Attack at Any Time ! Note to players Germans: It is Early 1944 and Our Factories are Now Producing King Tiger Tanks ! You may only build 3 per turn. This is Player Enforced. Note to players Germans: <body><b>It is Early 1944 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body> Note to players Germans: <body><b>It is Early 1944 and with the Strong Encouragement of Albert Speer, the Me 262 is Now in Production !<br><br><img src="Me262.png"/><br><br><img src="262.png"/><b></body> Trigger WaffenPnzrJagerFS: buyWaffenPnzrJagerFS added to productionGermans Trigger Me 262: buyMe_262 added to productionGermans Trigger GermansTotalWarMe 262: buyTotalWarMe_262 added to productionGermans Trigger King Tiger: buyKing_Tiger added to productionGermans Trigger King Tiger: buyRepair_Tiger added to productionGermans triggerAttachmenLate1943: has removed 1 Late1943_red owned by Changer in Late 1943 triggerAttachmenEarly1944Red: has removed 1 Early1944 owned by Changer in Early 1944 triggerAttachmenLate1943: Changer has 1 Late1943 placed in Late 1943 triggerAttachmenEarly1944Red: Changer has 1 Early1944_red placed in Early 1944 Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans buy 1 Atlantic_Wall, 1 Escort, 2 King_Tigers, 1 NavalMine3, 1 Panzer_General, 1 Panzer_Grndrs, 6 TotalWar_Tanks, 1 UndrgroundFctry, 1 elite, 1 german_para, 3 infantry, 1 waffen_infantry and 1 waffen_panzer; Remaining resources: 0 PUs; Place Units - Germans Units in Western Germany being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Western Germany Units in Germany being upgraded or consumed: 1 armour and 1 infantry 1 waffen_infantry and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 LuftwaffeAce and 3 fighters moved from Karelia to Novgorod 1 bomber moved from Germany to Novgorod 3 armour moved from Poland to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 armour and 1 elite moved from Germany to 114 Sea Zone 1 armour, 1 elite and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 armour and 1 elite moved from 115 Sea Zone to Novgorod 1 tactical_bomber moved from Southern Italy to Holland Belgium 4 fighters moved from Western Germany to Holland Belgium 2 infantry moved from France to Holland Belgium 2 armour moved from Western Germany to Holland Belgium 1 GermanUBoat moved from 119 Sea Zone to 118 Sea Zone Combat - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Battle in 118 Sea Zone Germans attack with 1 GermanUBoat Americans defend with 1 carrier and 2 usa_fighters Units damaged: 1 carrier owned by the Americans Americans and Germans reach a stalemate . Battle score for attacker is 12 Casualties for Americans: 1 carrier Battle in Holland Belgium Germans attack with 2 armour, 4 fighters, 2 infantry and 1 tactical_bomber British defend with 1 elite and 1 infantry Germans win, taking Holland Belgium from British with 2 armour, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 elite and 1 infantry Battle in Novgorod Germans attack with 1 LuftwaffeAce, 4 armour, 1 bomber, 1 elite and 3 fighters Russians defend with 1 armour, 1 artillery and 2 infantry Germans win, taking Novgorod from Russians with 1 LuftwaffeAce, 3 armour, 1 bomber, 1 elite and 3 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour Casualties for Russians: 1 armour, 1 artillery and 2 infantry 2 usa_fighters owned by the Americans could not land and were killed Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Ukraine Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Non Combat Move - Germans Trigger ItaliansParaBoost atUkraine: Italians has 1 italian_paraBoost placed in Ukraine Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Germany Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Karelia Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 92 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals Trigger SubPenEarly44Place: Germans has 1 SubPen placed in Western Germany 1 aaGun moved from France to Western Germany 4 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 waffen_infantry and 1 waffen_panzer moved from Germany to Western Germany EDIT: 1 G_Rail moved from Germany to Norway EDIT: 1 G_Rail and 1 infantry moved from Norway to Karelia EDIT: 1 German_LCV, 1 armour and 1 infantry moved from Western Germany to Norway 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 G_Rail moved from Germany to Eastern Poland 1 Elitewaffen_panzer and 1 G_Rail moved from Eastern Poland to Western Germany 1 LuftwaffeAce, 1 bomber and 3 fighters moved from Novgorod to Germany 1 1stWaffenArmy, 1 1stWaffenPnzrArmy, 1 aaGun and 3 infantry moved from Eastern Poland to Poland Place Units - Germans 1 Escort placed in 113 Sea Zone 2 King_Tigers, 1 NavalMine3, 1 Panzer_General, 1 Panzer_Grndrs, 1 elite, 1 german_para and 1 infantry placed in Germany 1 Atlantic_Wall placed in Norway 6 TotalWar_Tanks and 2 infantry placed in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    EXP Game 9 Trout G 9.tsvg

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