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Recent Posts
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B• read more
@crockett36
Good MorningYou're really picking up the mod well. Another nice clean turn

While the Vyborg defeat was tough, the Allies are still in an overall strong position. Even though the SSR has lost income, they will get sammyland for another objective next turn.
The Wehrmacht is at least two turns before it can threaten hard after the Vyborg adventure, so their sacrifice does buy at least one build. Maybe that was part of the plan

At any rate, I want to remind you that SSR has all of it's LL available. 1 PU per Air or Tank. Allies can't use the LL units in combat the turn they lend them.
Can document in log or there are also little dots you can edit in after NCM showing they are LL as well.
Soviet Asia under 2nd Corps looking strong, especially with the American landings in the SFE. A tough battle problem for Nippon.
Nice strafe with Kazaksthan. Don't see a lot of those. I suppose it was dice dependent.
Idk what is gonna happen in the Atlantic lol You have a minor threat from UK with the Paras and the LCV the Reich must honor.
I thought I wanted to comment on something else but it eludes me. A fleeting thought

Anyway, will try and get J out before nap time.

Have a Good day and safe journeys as always

Game History
Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 1 Escort, 3 Fortifications, 1 Japan_destroyer, 4 armour, 1 elite, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 1 JPNbomber moved from Kweichow to Tsinghai 1 artillery moved from Sikang to Tsinghai 1 armour moved from Kweichow to French Indo China Japanese take French Indo China from French 1 armour and 1 tactical_bomber moved from Kweichow to Shan State 1 tactical_bomber moved from Kweichow to Shan State 1 JPNbomber moved from Kweichow to Malaya 1 artillery and 1 elite moved from Philippines to 35 Sea Zone 1 artillery, 1 elite and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 elite moved from 37 Sea Zone to Malaya 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Siam 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 armour moved from 44 Sea Zone to Celebes 1 Japan_destroyer moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 Japan_destroyer and 1 infantry moved from 34 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 elite and 1 infantry moved from Japan to 6 Sea Zone 2 Japan_destroyers, 1 elite and 1 infantry moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam 1 elite and 1 infantry moved from 21 Sea Zone to Guam 1 armour moved from Amur to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 armour moved from Buyant-Uhaa to Manchuria Combat - Japanese Battle in New Guinea Battle in Siam Battle in Celebes Battle in Malaya Japanese attack with 1 JPNbomber, 1 artillery and 1 elite British defend with 1 infantry Japanese roll dice for 1 JPNbomber, 1 artillery and 1 elite in Malaya, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking New Guinea from ANZAC, taking Siam from ANZAC, taking Celebes from Dutch, taking Malaya from British with 1 JPNbomber, 1 artillery and 1 elite remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 armour and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 armour and 2 tactical_bombers in Shan State, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Shan State 1 infantry owned by the ANZAC lost in Shan State Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for ANZAC: 1 infantry Battle in Guam Changer loiter and taunt; Japanese attack with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber Changer defend; Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 1/5 hits, 1.67 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tsinghai Japanese attack with 1 JPNbomber and 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 JPNbomber and 1 artillery in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 JPNbomber and 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hopei Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 1 JPNbomber moved from Tsinghai to Kweichow 2 armour moved from Shantung to Kweichow 2 tactical_bombers moved from Shan State to Kweichow 1 JPNbomber moved from Malaya to Kweichow 1 J_Rail and 1 infantry moved from Kiangsu to Yunnan 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Hopei 1 infantry moved from Kweichow to Shensi 1 aaGun, 4 artilleries and 2 infantry moved from Buryatia to Amur 1 carrier and 1 pacific_submarine moved from 6 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 55 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 37 Sea Zone 1 Escort moved from 6 Sea Zone to 35 Sea Zone 1 Escort moved from 6 Sea Zone to 16 Sea Zone 1 Escort moved from 16 Sea Zone to 7 Sea Zone 1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 1 harbour placed in Philippines 2 Fortifications placed in Caroline Islands 1 Fortification placed in Marianas 1 Escort and 1 Japan_destroyer placed in 6 Sea Zone 3 armour placed in Shantung 1 armour and 2 infantry placed in Kiangsu 1 elite and 2 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Japanese collect 58 PUs; end with 58 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 60 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 61 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 65 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 73 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : 2.00 British regular : 0.33 -
CTripleA Turn Summary: Russians round 6• read more
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 6 Purchase Units - Russians Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production ! You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow. Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Trigger AlliesFtrAce: buyFighterAce added to productionRussians Russians buy 3 Mass_Tankss, 1 elite, 7 infantry and 2 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 3 infantry moved from Ukraine to Bessarabia 5 infantry moved from Western Ukraine to Bessarabia 1 armour moved from Kazakhstan to Sikang 1 fighter and 1 tactical_bomber moved from Russia to Sikang 1 russian_para moved from Caucasus to Sikang 1 Soviet_Commisar_3, 5 armour and 5 infantry moved from Yenisey to Yakut S.S.R. 1 russian_para and 1 russian_paraBoost moved from Urals to Nenetsia 1 elite moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Smolensk to Belarus 1 russian_para moved from Caucasus to Sikang 1 infantry moved from Kazakhstan to Sikang Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bessarabia Russians attack with 8 infantry Italians defend with 2 armour and 2 infantry Russians roll dice for 8 infantry in Bessarabia, round 2 : 2/8 hits, 1.33 expected hits Italians roll dice for 2 armour and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Russians lost in Bessarabia 2 infantry owned by the Italians lost in Bessarabia Russians roll dice for 7 infantry in Bessarabia, round 3 : 1/7 hits, 1.17 expected hits Italians roll dice for 2 armour in Bessarabia, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Bessarabia 1 armour owned by the Italians lost in Bessarabia Russians roll dice for 6 infantry in Bessarabia, round 4 : 1/6 hits, 1.00 expected hits Italians roll dice for 1 armour in Bessarabia, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Bessarabia 1 armour owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 5 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 3 infantry Casualties for Italians: 2 armour and 2 infantry Battle in Yakut S.S.R. Russians attack with 1 Soviet_Commisar_3, 5 armour and 5 infantry Japanese defend with 1 infantry Russians roll dice for 1 Soviet_Commisar_3, 5 armour and 5 infantry in Yakut S.S.R., round 2 : 4/13 hits, 4.50 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 1 Soviet_Commisar_3, 5 armour and 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 1 elite and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 elite and 2 infantry in Belarus, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 elite and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Sikang Russians attack with 1 armour, 1 fighter, 1 infantry, 2 russian_paras and 1 tactical_bomber Japanese defend with 1 artillery and 3 infantry Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 russian_paras and 1 tactical_bomber in Sikang, round 2 : 1/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Sikang, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 russian_paras and 1 tactical_bomber in Sikang, round 3 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Sikang Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 russian_paras and 1 tactical_bomber in Sikang, round 4 : 0/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Sikang, round 4 : 0/1 hits, 0.33 expected hits 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated 2 russian_paras owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Kazakhstan Japanese win with 1 artillery remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Western Ukraine Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Urals Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Yenisey Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia 1 fighter and 1 tactical_bomber moved from Sikang to Caucasus 1 aaGun moved from Yenisey to Yakut S.S.R. 1 armour moved from Urals to Olgiy 1 russian_para moved from Caucasus to Novosibirsk 1 R_Europe_Rail and 1 infantry moved from Russia to Western Ukraine 1 Russian_Rail and 1 infantry moved from Russia to Yenisey 1 Russian_Rail and 1 infantry moved from Russia to Urals 1 infantry moved from Russia to Vologda 1 guard_infantry moved from Smolensk to Bryansk 3 infantry moved from Smolensk to Bryansk 11 infantry moved from Russia to Bryansk 5 infantry moved from Russia to Bryansk 3 infantry moved from Rostov to Ukraine 1 aaGun moved from Ukraine to Bessarabia 3 infantry moved from Volgograd to Caucasus 1 armour moved from Smolensk to Bryansk 1 mech_infantry moved from Egypt to Ethiopia Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Volgograd 3 Mass_Tankss, 1 elite, 1 infantry and 2 mine_unarmeds placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia Russians collect 31 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsCombat Hit Differential Summary :
Japanese regular : -2.00 Italians regular : -0.17 Germans regular : 0.67 Russians regular : -3.17 -
• read more
@trout One more thing. I again read the rules about Carriers and Battleships together so I also want to confirm how this is done in a large battle like this one.
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B• read more
Scramble 91 ?

Mr Spock says that it would be logical so I will follow his recommendation. We can redo if you would have chosen otherwise.
Hoping my sub hits, as it's basically a suicide mission. I made need OOL though, so maybe I should wait. Well I'll do 1st rd and if Sub hits then it won't matter, if it doesn't and I'm still alive, I'll ask for casualties

4e71260d-231f-4a79-87cf-ae1b77681871-exp-game-11-trout-j7Scramble.tsvg
Edit
OK I see a problem with the scramble. I need to move 1st Luftflotten to GIB so I can scramble them. Will redo.
I'll have to clarify in the notes.Too bad some developer didn't enjoy the mod. They could fix a lot of this stuff easily enough or some of it.
Doesn't matter if it gets accepted. We just fork our own version of triplea and use it. Well w/e it's obviously not gonna happen

Edit 2
Here is the new save 4e71260d-231f-4a79-87cf-ae1b77681871-exp-game-11-trout-j7ScrambleAF.tsvgI have the AF led by a AF Ftr in GIB now


Game History
Round: 7 Purchase Units - Americans Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Americans buy 2 Escorts, 3 Fortifications, 1 Hvycarrier, 4 TotalWarFighters, 1 artillery, 2 destroyers, 1 elite and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Turning on Edit Mode EDIT: Turning off Edit Mode 1 FighterAceUSA and 1 usa_fighter moved from Eastern United States to 91 Sea Zone 1 Escort_Convoy, 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 usa_armour moved from Morocco to Algeria Americans take Algeria from Italians 1 usa_armour moved from Algeria to Morocco 1 pacific_submarine moved from 26 Sea Zone to 16 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone 1 destroyer and 4 usa_fighters moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 elite moved from Queensland to 54 Sea Zone 1 artillery, 1 elite and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 elite moved from 44 Sea Zone to Celebes EDIT: 1 1stLuftflotten moved from Gibraltar to 1st Luftflotten EDIT: 1 GAirCommanderFtr, 2 GfighterAFs and 1 Gtactical_bomberAF moved from GermanFlow to Gibraltar Combat - Americans Germans scrambles 4 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in 42 Sea Zone Americans attack with 1 destroyer and 4 usa_fighters Japanese defend with 1 Escort Americans win, taking 42 Sea Zone from Neutral with 1 destroyer and 4 usa_fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in Celebes Changer loiter and taunt; Americans attack with 1 artillery and 1 elite Changer defend; Japanese defend with 1 infantry Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 elite Battle in 91 Sea Zone Americans attack with 1 Escort_Convoy, 1 FighterAceUSA, 1 carrier, 1 submarine and 1 usa_fighter Germans defend with 1 GAirCommanderFtr, 1 German_Heavy_BB, 2 GfighterAFs and 1 Gtactical_bomberAF 1 FighterAceUSA owned by the Americans retreated 1 submarine owned by the Americans and 1 Escort_Convoy owned by the Americans retreated to 88 Sea Zone Germans win with 1 GfighterAF remaining. Battle score for attacker is -1 Casualties for Germans: 1 GAirCommanderFtr, 1 German_Heavy_BB, 1 GfighterAF and 1 Gtactical_bomberAF Casualties for Americans: 1 carrier and 1 usa_fighter Battle in 16 Sea Zone Americans attack with 1 pacific_submarine and 1 usa_fighter Japanese defend with 1 Japan_destroyer Americans win with 1 usa_fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 pacific_submarine Casualties for Japanese: 1 Japan_destroyer Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 104 Sea Zone Non Combat Move - Americans Trigger Wolfpack at104 SeaZones: Germans has 1 Wolfpack placed in 104 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska 1 FighterAceUSA moved from 91 Sea Zone to Morocco 1 ArmoredInfantry moved from Central United States to 101 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry, 1 elite and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 elite moved from Morocco to Algeria 1 ArmoredInfantry and 1 elite moved from 91 Sea Zone to Morocco 1 artillery and 1 elite moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 elite and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 elite moved from 54 Sea Zone to Queensland 4 usa_fighters moved from 42 Sea Zone to 54 Sea Zone 3 NavyFighters, 1 carrier and 1 pacific_carrier moved from 10 Sea Zone to 26 Sea Zone 1 usa_fighter moved from Western United States to Hawaiian Islands 1 ArmoredInfantry moved from Western United States to Alaska 1 usa_fighter moved from 16 Sea Zone to 26 Sea Zone 1 Rail moved from Eastern United States to Central United States 1 Rail and 1 infantry moved from Central United States to Alaska 1 infantry moved from Central United States to Western United States Place Units - Americans 1 Fortification placed in Marianas 1 Fortification placed in Wake Island 1 Fortification placed in Midway 4 TotalWarFighters and 1 elite placed in Eastern United States 1 artillery placed in Western United States 1 Escort, 1 Hvycarrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 Escort and 1 destroyer placed in 10 Sea Zone Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ88: has removed 1 Escort_Convoy owned by Americans in 88 Sea Zone Trigger Americans RemoveUSAConvoySZ26: has removed 1 Escort_Convoy owned by Americans in 26 Sea Zone Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ88: Americans has 1 Escort placed in 88 Sea Zone Trigger Americans RemoveUSAConvoySZ26: Americans has 1 Escort placed in 26 Sea Zone Americans collect 54 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 69 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUslol I guess it's still my turn

So the Sub hit and I fought it out. Had good dice but I retreated like an idiot lol Thought my Escort would stay there so took a Ftr hit

That's OK. Mistakes happen in real wars too. Although maybe we are a simulation for others lol
Anyway, I will finish up directly. Haven't test turned yet though
Edit
Also I will replace the AC as he had to die or he would've kept giving his bonus
So 1st AF needs to be deleted too now. It should have been done when I moved 1st AF to GIB. I will do that as well.
Edit Again lol
Note 1st Luftflotten can be reformed with the units in GIB if needed.Game History
Round: 7 Purchase Units - Americans Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Americans buy 2 Escorts, 3 Fortifications, 1 Hvycarrier, 4 TotalWarFighters, 1 artillery, 2 destroyers, 1 elite and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Turning on Edit Mode EDIT: Turning off Edit Mode 1 FighterAceUSA and 1 usa_fighter moved from Eastern United States to 91 Sea Zone 1 Escort_Convoy, 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 usa_armour moved from Morocco to Algeria Americans take Algeria from Italians 1 usa_armour moved from Algeria to Morocco 1 pacific_submarine moved from 26 Sea Zone to 16 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone 1 destroyer and 4 usa_fighters moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 elite moved from Queensland to 54 Sea Zone 1 artillery, 1 elite and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 elite moved from 44 Sea Zone to Celebes EDIT: 1 1stLuftflotten moved from Gibraltar to 1st Luftflotten EDIT: 1 GAirCommanderFtr, 2 GfighterAFs and 1 Gtactical_bomberAF moved from GermanFlow to Gibraltar Combat - Americans Germans scrambles 4 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in 42 Sea Zone Americans attack with 1 destroyer and 4 usa_fighters Japanese defend with 1 Escort Americans roll dice for 1 destroyer and 4 usa_fighters in 42 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Japanese roll dice for 1 Escort in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 1 destroyer and 4 usa_fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in Celebes Changer loiter and taunt; Americans attack with 1 artillery and 1 elite Changer defend; Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 elite in Celebes, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 elite owned by the Americans lost in Celebes Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 elite Battle in 91 Sea Zone Americans attack with 1 Escort_Convoy, 1 FighterAceUSA, 1 carrier, 1 submarine and 1 usa_fighter Germans defend with 1 GAirCommanderFtr, 1 German_Heavy_BB, 2 GfighterAFs and 1 Gtactical_bomberAF Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 German_Heavy_BB owned by the Germans lost in 91 Sea Zone Americans roll dice for 1 Escort_Convoy, 1 FighterAceUSA, 1 carrier and 1 usa_fighter in 91 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 GAirCommanderFtr, 2 GfighterAFs and 1 Gtactical_bomberAF in 91 Sea Zone, round 2 : 3/6 hits, 3.83 expected hits 1 usa_fighter owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone 1 Gtactical_bomberAF owned by the Germans, 1 GAirCommanderFtr owned by the Germans and 1 GfighterAF owned by the Germans lost in 91 Sea Zone 1 FighterAceUSA owned by the Americans retreated 1 submarine owned by the Americans and 1 Escort_Convoy owned by the Americans retreated to 88 Sea Zone Germans win with 1 GfighterAF remaining. Battle score for attacker is -1 Casualties for Germans: 1 GAirCommanderFtr, 1 German_Heavy_BB, 1 GfighterAF and 1 Gtactical_bomberAF Casualties for Americans: 1 carrier and 1 usa_fighter Battle in 16 Sea Zone Americans attack with 1 pacific_submarine and 1 usa_fighter Japanese defend with 1 Japan_destroyer Americans roll dice for 1 pacific_submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 pacific_submarine owned by the Americans lost in 16 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 usa_fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 pacific_submarine Casualties for Japanese: 1 Japan_destroyer Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 104 Sea Zone Non Combat Move - Americans Trigger Wolfpack at104 SeaZones: Germans has 1 Wolfpack placed in 104 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska 1 FighterAceUSA moved from 91 Sea Zone to Morocco 1 ArmoredInfantry moved from Central United States to 101 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry, 1 elite and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 elite moved from Morocco to Algeria 1 ArmoredInfantry and 1 elite moved from 91 Sea Zone to Morocco 1 artillery and 1 elite moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 elite and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 elite moved from 54 Sea Zone to Queensland 4 usa_fighters moved from 42 Sea Zone to 54 Sea Zone 3 NavyFighters, 1 carrier and 1 pacific_carrier moved from 10 Sea Zone to 26 Sea Zone 1 usa_fighter moved from Western United States to Hawaiian Islands 1 ArmoredInfantry moved from Western United States to Alaska 1 usa_fighter moved from 16 Sea Zone to 26 Sea Zone 1 Rail moved from Eastern United States to Central United States 1 Rail and 1 infantry moved from Central United States to Alaska 1 infantry moved from Central United States to Western United States Place Units - Americans 1 Fortification placed in Marianas 1 Fortification placed in Wake Island 1 Fortification placed in Midway 4 TotalWarFighters and 1 elite placed in Eastern United States 1 artillery placed in Western United States 1 Escort, 1 Hvycarrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 Escort and 1 destroyer placed in 10 Sea Zone Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ88: has removed 1 Escort_Convoy owned by Americans in 88 Sea Zone Trigger Americans RemoveUSAConvoySZ26: has removed 1 Escort_Convoy owned by Americans in 26 Sea Zone Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ88: Americans has 1 Escort placed in 88 Sea Zone Trigger Americans RemoveUSAConvoySZ26: Americans has 1 Escort placed in 26 Sea Zone Americans collect 54 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 69 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 104 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at104 SeaZones: Germans has 1 Wolfpack placed in 104 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish British buy 1 artillery, 1 destroyer, 4 infantry, 9 mine_unarmeds, 3 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Combat - British Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 104 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India 1 artillery and 1 uk_armour moved from Quebec to 106 Sea Zone 1 artillery, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 uk_armour moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Eire to United Kingdom 2 Rails moved from Union of South Africa to Rhodesia 2 Rails and 2 infantry moved from Rhodesia to India 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 uk_armour moved from Egypt to Iraq 1 infantry moved from French Central Africa to French Equatorial Africa Place Units - British Trigger Wolfpack at104 SeaZones: Germans has 1 Wolfpack placed in 104 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 2 infantry, 9 mine_unarmeds and 1 uk_armour placed in India 1 artillery and 2 uk_armours placed in Egypt 2 infantry placed in Union of South Africa 1 destroyer placed in 71 Sea Zone 1 uk_para placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6 British collect 34 PUs (5 lost to blockades); end with 34 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Americans regular : 2.33 Japanese regular : 1.00 Germans regular : -0.83Edit
During testing the AC didn't get replaced to inactive. As noted above you can activate it as needed.
Be nice if there was a better way but I guess just edit in and out is the only other option.It seems unnecessarily complex as Ftr Aces are already available for a Air boost. But those are the rules and they should be played accordingly
EXP Game 11 Trout UK 7edit.tsvg
Forgot to Arm LMs in India
EXP Game 11 Trout UK 7editLM.tsvgEdit
I think I might give the LMs a red detonator. Be easier to see

Another Edit
I thought I fixed Total War Mech to change in Korea ... hmm Well they didn't.Are you on 2.55 ? I probably just fckd it up somewhere but I'm pretty sure I fixed it.
Edit
Yep I did or thought I did. Idky it didn't work
well it's on the list
again
Maybe I should have it just change to this

problem solved
Edit
Here's the code

I tested it when I did it and now it doesn't fckn work. Fbs
Well just have to manually change them
The Nval Ftr works


well w/e f it. The code is the same. It worked before. I'm not wasting anymore time on it. Just change it by hand