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Recent Posts

  • C
    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

    Game History

    Round: 6 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 uk_fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 101 Sea Zone: 5 Heavy_Transports, 1 marine and 1 submarine EDIT: Turning off Edit Mode ANZAC buy 3 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea 2 infantry moved from Syria to Trans-Jordan Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 2 fighters Japanese defend with 2 transports ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 2 transports in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 transports in 37 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 2 transports Battle in 46 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 1 transport Japanese defend with 1 Japan_destroyer ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in New Guinea Changer loiter and taunt; ANZAC attack with 1 artillery and 2 infantry Changer defend; Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 55 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 Japan_destroyer ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 submarines remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 2 carriers, 2 destroyers, 2 submarines and 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 aaGun and 4 infantry moved from Queensland to New South Wales 2 fighters moved from 37 Sea Zone to Shan State Place Units - ANZAC 3 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Purchase Units - French Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body> Combat Move - French 2 infantry moved from Trans-Jordan to Egypt Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - French

    Combat Hit Differential Summary :

    Japanese regular : -1.83 ANZAC regular : -0.33

    Savegame

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  • C
    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

    Game History

    Round: 6 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 uk_fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 101 Sea Zone: 5 Heavy_Transports, 1 marine and 1 submarine EDIT: Turning off Edit Mode ANZAC buy 3 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea 2 infantry moved from Syria to Trans-Jordan Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 2 fighters Japanese defend with 2 transports ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 2 transports in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 transports in 37 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 2 transports Battle in 46 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 1 transport Japanese defend with 1 Japan_destroyer ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in New Guinea Changer loiter and taunt; ANZAC attack with 1 artillery and 2 infantry Changer defend; Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 55 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 Japan_destroyer ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 submarines remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 2 carriers, 2 destroyers, 2 submarines and 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 aaGun and 4 infantry moved from Queensland to New South Wales 2 fighters moved from 37 Sea Zone to Shan State Place Units - ANZAC 3 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    Japanese regular : -1.83 ANZAC regular : -0.33

    Savegame

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  • B

    @johnnycat

    Another way to test stuff besides using the battle calc, is to switch to low luck before you fire up the save.

    Then fight the battle. You have to still take the correct PE casualties and it won't give a percentage but it will give you pretty close to a average dice result.

    Screenshot from 2026-03-27 02-52-51.png

    Screenshot from 2026-03-27 02-53-01.png

    LL bottom left

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  • B

    @crockett36

    A Late Night hello

    You can only have 8 Total Naval Ftrs and that includes the 2 Free ones. So you have 12 bucks you can reconfigure the American build. Let me know how you'd like to adjust it.

    Edit
    So in 37 you took a Trprt as casualty first. They can only be taken last, so the DD would die. Then the next rd of combat the one die at 2 would be a miss as Trprts hit at 1

    Screenshot from 2026-03-27 00-37-37.png

    After that you get another Ftr roll as it would still be alive

    Screenshot from 2026-03-27 00-38-47.png

    It misses

    Screenshot from 2026-03-27 00-40-08.png

    then one of the Trprts hits and a Ftr is shotdown. Leaving 2 trprts and 1 Ftr

    Screenshot from 2026-03-27 00-41-05.png

    My guess is with your aggressive nature 🙂 you will press the attack but I will wait just to make sure.
    So 1 Ftr at 2 Trprts currently. UK can retreat or continue the attack.

    Edit 2
    The A Trprt moved to Egypt but the guy forgot to get on board. I assume he was meant to go along for the ride 🙂
    I will move him to Egypt.

    Hmm ... Nippon continues to be under a lot of pressure. Fortunately they picked off some Chinese Infantry but sadly, doesn't look like China going away anytime soon.

    None of the above adjustments should affect Italy turn, so I'll go ahead and post it after bit.

    Edit 3
    Reminder that if you move your Fctry Undrg it can't be bombed. It can't use it's AA to hit if it is, so maybe you baiting them in. Bound to hit sooner or later 🙂

    Game History

    Round: 6 Purchase Units - Italians Italians buy 1 NavalMine3, 1 air_transport, 1 armour, 4 infantry, 1 italian_para and 3 mine_unarmeds; Remaining resources: 0 PUs; Place Units - Italians 1 uk_fighter could not land in 37 Sea Zone and was removed Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 bomber moved from Western Germany to United Kingdom 2 fighters moved from Southern Italy to Alexandria 1 armour, 2 artilleries and 3 infantry moved from Tobruk to Alexandria Combat - Italians Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom causes 5 damage total. Battle in Alexandria Italians attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry British defend with 5 infantry Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Alexandria, round 2 : 3/8 hits, 3.00 expected hits British roll dice for 5 infantry in Alexandria, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Italians lost in Alexandria 3 infantry owned by the British lost in Alexandria Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Alexandria, round 3 : 4/7 hits, 2.83 expected hits British roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 infantry Casualties for British: 5 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Baltic States 2 fighters moved from Alexandria to Tobruk 1 NavalMine3 moved from Southern Italy to 97 Sea Zone 1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 98 Sea Zone 1 Escort moved from 98 Sea Zone to 97 Sea Zone 1 armour moved from Yugoslavia to Romania 1 infantry moved from Northern Italy to Southern France EDIT: 1 Italian_LCV moved from Southern Italy to Southern France EDIT: 1 Italian_LCV moved from Gibraltar to Southern France 1 bomber moved from United Kingdom to Western Germany 1 Europe_Rail and 1 infantry moved from Southern Italy to Baltic States Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 Escort and 1 NavalMine3 EDIT: Adding units owned by Italians to 98 Sea Zone: 1 Escort EDIT: Adding units owned by Changer to 98 Sea Zone: 3 ITA_SeaMines EDIT: Turning off Edit Mode 1 NavalMine3, 1 air_transport, 1 infantry, 1 italian_para and 3 mine_unarmeds placed in Southern Italy 1 armour and 3 infantry placed in Northern Italy COMMENT: 3 Italy NMs in 98 at 81 Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Combat Hit Differential Summary :

    Italians regular : 1.17 British AA : -0.17 British regular : -1.33

    EXP Game 1 Crockett Italy 6.tsvg

    Moved the Inf to Egypt and removed 2 US Naval Ftrs. You have 12 PUs worth of builds to place. I didn't change the US income.

    Adjusted 37 battle. It will need to be fought out by hand rolling and edit if you press the attack. I can do it if you want.

    3 Italia NMs at 81

    Edit
    Oh the UK Ftr died. Well idk where you want him if you don't continue the attack. I'll just stick him in Burma for now.

    EXP Game 1 Crockett Italy 6 UK FTR.tsvg

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