@generalguderian no save game as yet
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• A Former User0
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B• read more
Hi
Nice clean turn. You doing good

Game History
Round: 4 Purchase Units - Italians Italians buy 1 Escort, 1 air_transport, 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Trans-Jordan from British EDIT: Italians takes Alexandria from British EDIT: Changing ownership of Alexandria from Italians to British EDIT: Turning off Edit Mode 1 italian_para moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 bomber moved from Southern Italy to Tunisia 2 fighters moved from Tobruk to Tunisia 1 infantry and 1 italian_para moved from Libya to Tunisia EDIT: 2 italian_paras moved from Southern Italy to Tunisia EDIT: 1 armour moved from Egypt to Alexandria EDIT: 1 armour moved from Alexandria to Egypt EDIT: Italians undo move 11. EDIT: Italians undo move 10. EDIT: 1 armour moved from Egypt to Trans-Jordan EDIT: 1 armour moved from Trans-Jordan to Egypt 1 infantry moved from Egypt to Alexandria Italians take Alexandria from British Combat - Italians Battle in Syria Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 cruiser in Syria, round 2 : 1/1 hits, 0.50 expected hits French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Syria Italians win, taking Syria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Tunisia Italians attack with 1 bomber, 2 fighters, 1 infantry and 3 italian_paras French defend with 1 fighter and 1 infantry Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 3 italian_paras in Tunisia, round 2 : 2/7 hits, 2.33 expected hits French roll dice for 1 fighter and 1 infantry in Tunisia, round 2 : 0/2 hits, 1.00 expected hits 1 infantry owned by the French and 1 fighter owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 bomber, 2 fighters, 1 infantry and 3 italian_paras remaining. Battle score for attacker is 12 Casualties for French: 1 fighter and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania 1 bomber moved from Tunisia to Southern Italy 2 fighters moved from Tunisia to Tobruk 2 transports moved from 92 Sea Zone to 93 Sea Zone 1 aaGun and 3 infantry moved from Southern France to 93 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone 1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar 1 air_transport and 1 infantry moved from Northern Italy to Gibraltar 2 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 2 armour moved from Northern Italy to Romania 1 infantry moved from Yugoslavia to Romania 1 Europe_Rail moved from Southern Italy to Northern Italy 1 Europe_Rail and 1 infantry moved from Northern Italy to Romania Place Units - Italians 1 factory_minor placed in Egypt 1 Escort placed in 97 Sea Zone 1 air_transport, 1 armour, 3 infantry and 1 mech_infantry placed in Northern Italy Italians undo move 3. 1 air_transport and 1 infantry placed in Southern Italy 1 armour, 2 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Italians collect 25 PUs; end with 25 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
French regular : -1.33 Italians regular : 0.17Note
when moving Paras it will sometimes take a route that conquers unintended TTys. Just edit them back to there last control. In this case I was gonna take them anyway, so no big deal. Just wanted to point it out. -
B• read more
Hi Alex. Was just looking at your turn. It's game on is right

So it's fine to delete and add units in edit the way you did in korea but you might find it easier to use "Perform Move or Other Action".
That way you can just click on the dudes and move them.
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• read more@trout said in EXP G40 Game 2 Trout vs. JohnnyCat:
85638cae-d5d7-4106-8abe-3f6258312070-exp-game-2-jc-uk1.tsvg
DAMMIT
So what does one do when the darn pieces don't do what I thought? I tried to take Malta and only 1 of the 4 guys landed... I pressed shift and only 1 tank landed and not all 4 attackers. I guess I missed it?
Anyway check it out? Maybe Master @beelee could give us some advice on this one?
1769228692655-85638cae-d5d7-4106-8abe-3f6258312070-exp-game-2-jc-I1.tsvg
Even if I wanted to punish myself, I don't know how...
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T• read more
@alexander Game History
Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Americans buy 1 Escort, 5 Fortifications, 2 NavyFighters, 1 battleship, 3 carriers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Americans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 Heavy_BB, 1 battleship, 3 carriers, 2 cruisers, 2 submarines, 3 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 10 Sea Zone 1 bomber moved from Hawaiian Islands to Western United States 3 usa_fighters moved from Hawaiian Islands to 10 Sea Zone 2 usa_fighters moved from Western United States to 10 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 elite, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 106 Sea Zone 2 infantry moved from 106 Sea Zone to Quebec 1 elite moved from 106 Sea Zone to Quebec 1 artillery moved from 106 Sea Zone to Quebec 2 usa_fighters moved from Eastern United States to 106 Sea Zone 1 usa_armour moved from Central United States to Western United States Place Units - Americans 1 Escort, 2 NavyFighters, 1 battleship, 3 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 5 Fortifications placed in Hawaiian Islands Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Trigger Americans Loses WakeIsland: Americans met a national objective for an additional -2 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 18 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese 1 fighter moved from Tsinghai to Burma Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British buy 7 infantry, 4 uk_armours and 2 uk_fighters; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry moved from Shan State to Siam British take Siam from Japanese 1 infantry moved from Malaya to Shan State 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 destroyer moved from 81 Sea Zone to 71 Sea Zone 1 battleship moved from 81 Sea Zone to 71 Sea Zone 1 cruiser moved from 81 Sea Zone to 76 Sea Zone 1 cruiser moved from 81 Sea Zone to 76 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Italian Somaliland 1 uk_armour moved from Belgian Congo to Italian Somaliland 1 carrier moved from 81 Sea Zone to 76 Sea Zone 2 uk_fighters moved from 81 Sea Zone to Italian Somaliland 1 uk_tactical_bomber moved from Egypt to Italian Somaliland 2 uk_fighters moved from Egypt to Italian Somaliland 1 bomber moved from Egypt to Italian Somaliland Combat - British Battle in Italian Somaliland British attack with 1 bomber, 2 infantry, 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber Italians defend with 1 artillery and 3 infantry British win, taking Italian Somaliland from Italians with 1 bomber, 1 infantry, 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 3 infantry Casualties for British: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 uk_fighter moved from Italian Somaliland to Anglo Egyptian Sudan 1 uk_tactical_bomber moved from Italian Somaliland to 76 Sea Zone 1 uk_fighter moved from Italian Somaliland to Anglo Egyptian Sudan 1 uk_fighter moved from Italian Somaliland to 76 Sea Zone 1 bomber moved from Italian Somaliland to Belgian Congo 1 uk_fighter moved from Italian Somaliland to Kenya 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 uk_armour moved from Union of South Africa to Belgian Congo 3 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 artillery moved from Burma to Shan State 1 uk_armour moved from Burma to Shan State 2 uk_armours moved from India to Shan State 3 infantry moved from India to Burma 3 uk_fighters moved from United Kingdom to Karelia Place Units - British Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 3 infantry and 2 uk_armours placed in India 2 infantry and 1 uk_armour placed in Union of South Africa 2 infantry and 1 uk_armour placed in Egypt 2 uk_fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3 British collect 37 PUs (14 lost to blockades); end with 39 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs7112f682-b84f-44a8-a243-f2a1a4942588-exp-game-1-multi-apbt-uk4.tsvg