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Recent Posts

  • B

    @trout

    Game History

    Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Tank_General, 4 armour, 1 elite and 1 transport; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 1 aaGun, 1 artillery and 11 infantry moved from Belarus to Eastern Poland 1 aaGun, 2 artilleries and 5 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 1 armour moved from Ukraine to Eastern Poland 1 Soviet_Commisar, 1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland 1 armour moved from Novgorod to Eastern Poland 2 infantry moved from Novgorod to Baltic States 1 russian_para moved from Novgorod to Eastern Poland 1 Russian_Engineer and 1 infantry moved from Rostov to Western Ukraine 3 mine_unarmeds moved from Rostov to Caucasus EDIT: 2 russian_paras moved from Caucasus to Bessarabia 1 infantry moved from Vyborg to Novgorod 1 artillery and 1 elite moved from Karelia to Vyborg 3 infantry moved from Karelia to Novgorod 1 Russian_Engineer and 1 elite moved from Russia to Belarus 1 aaGun moved from Bryansk to Belarus 5 mine_unarmeds moved from Bryansk to Belarus 10 mine_unarmeds moved from Russia to Tambov 1 Soviet_Commisar and 1 russian_para moved from Russia to Belarus 1 russian_para moved from Belarus to Eastern Poland 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 armour moved from Urals to Eastern Poland 2 Russian_Rails moved from Russia to Buryatia 2 Russian_Rails and 2 infantry moved from Buryatia to Eastern Poland 1 submarine moved from 105 Sea Zone to 110 Sea Zone Place Units - Russians 1 transport placed in 115 Sea Zone 2 armour placed in Novgorod 2 armour placed in Ukraine 1 Tank_General and 1 elite placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atBessarabia: Russians has 1 russian_paraBoost placed in Bessarabia Russians collect 37 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    EXP Game 10 Trout R 3.tsvg

    Maybe one of these days I'll actually defend london town lol

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  • T

    @johnnycat The game rules are that when AAA gets a hit, the attacker gets to choose the casualty so the Ace will always survive in those situations. For Fighter Aces, Soviets can only build one and those Nazis can build three. So Aces favor you more than me. They are double hitters and cost 11 so it's a good buy. An issue that one always has playing G is they have so much cool stuff that they can purchase and you can't buy everything so have to make choices

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  • T

    @beelee Game History

    Round: 3 Research Technology - Germans Purchase Units - Germans triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Germans buy 2 Panzer_Grndrss, 2 armour, 2 artilleries and 6 transports; Remaining resources: 2 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 3 transports moved from 112 Sea Zone to 113 Sea Zone 1 Panzer_General moved from Germany to 113 Sea Zone 1 armour moved from Germany to 113 Sea Zone 1 armour moved from Germany to 113 Sea Zone 3 infantry moved from Germany to 113 Sea Zone 1 Panzer_General, 2 armour, 3 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone 1 Panzer_General, 2 armour and 3 infantry moved from 111 Sea Zone to Scotland 2 transports moved from 112 Sea Zone to 113 Sea Zone 1 armour moved from Germany to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 111 Sea Zone to Scotland 1 armour moved from Western Germany to 112 Sea Zone 1 armour moved from Western Germany to 112 Sea Zone 1 armour and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 armour and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone 2 armour and 2 infantry moved from 111 Sea Zone to Scotland 1 elite moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery, 1 elite and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 elite moved from 111 Sea Zone to Scotland 1 artillery moved from 111 Sea Zone to Scotland 1 German_Heavy_BB, 1 carrier, 1 cruiser and 1 fighter moved from 112 Sea Zone to 111 Sea Zone Combat - Germans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in Scotland Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Germany Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 fighter moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany 2 infantry moved from Germany to Western Germany 1 infantry moved from Western Germany to Denmark 2 artilleries and 6 infantry moved from Slovakia Hungary to Germany 1 waffen_infantry moved from Normandy Bordeaux to Holland Belgium 1 waffen_infantry moved from Germany to Holland Belgium 1 waffen_infantry moved from Germany to Denmark 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Denmark 1 aaGun moved from Germany to Western Germany 1 G_Rail moved from Germany to Romania 1 G_Rail and 1 infantry moved from Romania to Western Germany Place Units - Germans 6 transports placed in 113 Sea Zone 2 Panzer_Grndrss, 2 armour and 2 artilleries placed in Western Germany Turn Complete - Germans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans collect 44 PUs; end with 46 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    The Reich agrees with your assessment. Six months of the Wehrmacht enjoying shepherd's pie and dancing with the lassies before moving south to London

    000620ad-5533-4fd5-886b-811ca39426eb-exp-game-10-trout-g3.tsvg

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  • @trout Good Morning

    I'm working on the Japs now - damn this game is complex.

    You bought one of those fighter aces or the game give you one?

    DAMN you have all the cool stuff - How do I shoot down your fighter ace or is that always protected? I see I can get ME262s, cool but seems not useful..

    This is game is so very cool - I just need to learn to survive till turn 15 or so. and I need to start better - you taking West Germany early fked up my factory there back to small.

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