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Recent Posts

  • Looks cool! I had a few hours to kill so ran a couple openers just to see if I could remember what was what, since I've been lost in the BG3 maze for some time now hehe. Sorta coming at it with fresh eyes I suppose. First I tried G just to check the notes and get my bearings, then did USA since they're near the end of the turn order sequence.

    I figure a newer player might take a similar approach, like say experimenting with Germany just to see what all is going on there for the purchase screens and whatnot to see that info. Then switching sides to take control of one of the Allies and observing what the computer does with Axis.

    Basically trying to piece together the order of battle and the basic playpattern on some of that stuff compared to A&A expectations. Sorta rinsed/repeated for the other side of the gameboard, maybe taking over Japan first or UK before switching around like that to get a feel. On the whole felt pretty good with the main thrust hitting the essential story beats there, least for the first half dozen rounds or so, felt like what I would expect from a WW2 scenario. The Japanese press in the Pacific was nice to see, it kept me on my toes trying to get something together till the American HQs arrived on the scene. Without really knowing what's going on, I think a mixed forces approach for USA seemed to come pretty naturally. So sorta splitting the pile between Land, Sea, Air and Infrastructure just to see how the units play.

    The inf-elite +cruiser combo seemed pretty useful for getting our expeditionary force out early, just cause the movement advantage for the cruiser is so strong, and amphib to try and snatch a production toehold somewhere seemed sensible. The elites are always pretty solid. Sorta the fastest way to shuck around quickly, but it's limited somewhat by the production caps and lack of HQs after the initial push which seemed to make sense. Against Japan the drop to Guadalcanal to take Truk seemed like the most direct way to turn back Japan and get control of the central Pacific, though swinging North might be more powerful. Seemed like if I didn't shore it up at New Zealand Japan is always sending their destroyers to range around, whereas just smoking to Solomon Is seemed to put the breaks on their ambitions hehe.

    Only error I saw was with a British computer bombing run... Happened in round 7 with a brit bomber attack vs Hamburg-Lower Saxony, but it wasn't a show stopper just a click through...
    2024-4-29-1941-Global-Command-Decision.tsvg

    Maybe from the 2.6 airbattles thing mentioned earlier? Not sure, but anyway, otherwise it all ran pretty clean for me. I was going with the FastAI.

    Brit AI was pretty strong cause Italy took some hits early. They kept the heat on France and then dropped into Hamburg and held it for a round activating the conscripts. Brits closed down the straits early as well, so they sorta brought the hammer down that way. I was all sloppy but it was pretty entertaining. Nice work!

    ps. found this one when playing with Japan, it was a casualty step error for the battle right before Chunking. Also 7th round, must be my lucky number hehe. Not a breaker just a click through, but managed to grab the save in case it's helpful.

    2024-4-30-1941-Global-Command-Decision Japan 7.tsvg

    Screenshot 2024-04-30 000402.png

    For that game I just went for broke vs the Brits. Got turned back at Hawaii early and stalled out a bit in China trying to go south which turned into a quagmire, I was again sorta sloppy, but we picked up steam after taking India. Decided to double back for Honolulu revenge lol. Good times

    pps. another one as Pacific Allies, didn't run into any issues there. Decided to stay home with the fleet and try to get something going vs Truk as sorta the main take. We almost got stung when Japan swooped south with a cruiser to land in Australia, but it ended up working to our advantage since the USA mopped up and it activated the conscripts. Snapped a save in round 7 again. Japan allowed us to get all up in the business with Marianas for the Allied aircraft, so probably rounding the corner there.

    2024-4-30-1941-Global-Command-Decision Pacific Allies 7.tsvg

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  • Name Britannia: Roman Invasion v2
    Description The Roman invasion of Britain
    https://axisandallies.fandom.com/wiki/Britannia:_Roman_Invasion_v2
    6c5480d5-f7f1-47ba-892b-df9bed3a91f7-image.png

    Good Points

    Interesting strategic situation Historically-themed units

    Bad Points

    The British income advantage overwhelms the powerful Roman start There is no sense of the logistical limitations of the British tribes which allowed the Romans to defeat them in detail

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  • B

    @thedog well I don't think 2.6 does anything different as far as the yaml goes.

    When you update the yaml you'll get a notification when you start triplea saying there updates for any maps that you have downloaded.

    If you don't update yaml, the new version will still be the one that gets downloaded.

    That's why I have a notification with the date and version at game start, similar to what you have.

    I'm not entirely sure about the future of the map yaml, I thought maybe it was gonna go away when 2.6 is released.

    I'm not sure about that or how it would work if it happens though.

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  • @beelee
    Thanks for merging on GitHub. 🙂

    actually it will update without the yaml being updated. It just doesn't notify you that theres a new version

    Also, thanks for confirming in 2.6 there is no version control for map downloads.

    So now the easiest way is to update a map is to remove and add it in TripleA (as post above)

    Also I have put the map version in the xml <property name="notes"> as below, so I know what version players are having trouble with and for my own benefit.

    .
    4cdc7979-347f-41e4-9b60-e28c64cf86f8-image.png

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