• Initial Duplication

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    @panther said in Initial Duplication: ww2global40_2ndEd_move1st.xml Found it, thanks! This makes the other posts make sense, talking about the particulars after getting to that starting point.
  • The First Battle of the Next War

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    RogerCooperR
    @thedog said in The First Battle of the Next War: This might be of interest? https://www.reddit.com/r/CredibleDefense/comments/108fwga/report_launchthe_first_battle_of_the_next_war/ That thread discusses the same report. There are some interesting comments. I have played this out in some commercial wargames with same result, any surface ships in war zone are dead within days. Which is a problem for an amphibious invasion. A&A/TripleA make amphibious invasions much easier than they are in real life.
  • World War II v3 1941 Balanced Mod Tech Issue

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    wc_sumptonW
    @beelee Problem is not with the mod, as it works as it should in 2.5+, as all tech show up in the "Unit Help" window, and the unit "Tool Tip". But in 2.6+/2.7+ the tech info does not show in the display/tip. So, this is a problem with the new release that would need to be reported. Cheers...
  • WW2 Oil and Snow (1st ed.) NEW MAP RELEASE

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    ebbeE
    @g40newb Hej there, nice that you are playing Oil and Snow... first of al: it is the game mechanics: I decided that it would be not realistic for a foreign power to produce new units in the enemies conquered factories... so they remain disabled by this... the conquere receives the terr's extra PU's and more emphasize is put on transporting units newly constructed units to the frontline... creating logistical challenges once reaching far in conquest as is reality. Keep sending all feedback and issues... as I am halfway and good update of this project, ( as it was years ago made and my first one ) and I can adapt all issues coming out of your player experience, greetings
  • Total World War: December 1941 3.0.0.6

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    @victoryfirst said in Total World War: December 1941 3.0.0.6: Hi, I have a bunch of random questions. Is this game perfectly balanced, or is a bid required? Why has it been chosen to let Germany go before Russia and add the Russian winter, instead of making Russia go before Germany? Can I as a beginner have a competitive game against the AI? Should the AI be the Axis or the Allies? Are you trying to learn 2.8 or 3.0 version ?
  • 🏯 Sengoku - Nippon Warring States -Official Thread

    maps thedog
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    TheDogT
    @rogercooper It was a good mod in its own right. Well please upload it to GitHub, but I will not support/maintain it.
  • 270BC Wars - Official Thread

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    TheDogT
    Deleted post.
  • August came early !!

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    TheDogT
    @johnnycat Oops missed that off. Axis Players & USSR can attack neutrals with Aircraft AI Axis & USSR 1:3 chance to Attack neutrals with Aircraft or 2:3 chance not to attack neutrals with aircraft. I will add it to the post.
  • Hard AI vs Fast AI

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    RogerCooperR
    Scenario World War II V3 - 1942 Version 2.6.14770 Results Fast AI won in 9 turns as the Axis, the Hard AI won in 8 turns The Fast AI successfully pulled off some risky attacks as the Axis, but still took longer to win the American even taking Italy for one turn. With 4 victories in a row, using different scenarios, I can conclude the Hard AI is better.
  • In a Land Far Far Away: Medieval Crossover Game in America Thread

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    board 3659B
    @cernel ISOT is an acronym that means Island in the Sea of Time. It's a book about the Island of Nantucket bring brought back to the Bronze Age. Think of it like a Western Isekai but focused on time travel instead of going to another world. Anyway, people use this acronym in Alternatehistory.com to describe stories with the same sort of premise
  • 🏯 The Shogun - Official Thread

    maps thedog
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    TheDogT
    Latest version 1.5 ready for download In TripleA 2.6 (currently there is no UPDATE map tab/version control, so ...) Click Download Maps Button Click Installed tab Find & Click The Shogun Click Remove Button Click Yes button to remove Click Ok button (Successfully removed) Click Close (To force the map list to refresh) Click Download Maps Button Find & Click The Shogun Click Install button (be patient dont double click it) Enjoy! . MAJOR CHANGES Added Ebbe's most excellent Shogun Advanced Samurai/Japanese sounds.
  • Battle for Craglorn - Alpha/Early Testing Thread

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    TheDogT
    In case you have not seen this, you can have both 2.5 & 2.6 installed at the same time. https://forums.triplea-game.org/topic/3724/how-to-have-triplea-2-5-2-6-installed-at-the-same-time
  • Azimuth's Trilogy - Official Teaser Trailer

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    A
    @rogercooper done. It's now possible to play Nazi Germany and pretend it's not Nazi Germany
  • Transport Restricted Unload

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    cameronC
    bah. it does only apply to noncombat unloading. well that sucks. oh well. thanks for the reply.
  • 💀 Settlers: Age of Tribes - Official Thread

    maps thedog
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    TheDogT
    Fixed missing Flag none.png image found here; https://github.com/triplea-game/triplea/issues/12584 . Link to 1st post that has the Google Drive download link https://forums.triplea-game.org/topic/2399/settlers-age-of-tribes-official-thread
  • Does anyone still play Classic?

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    PantherP
    @moomanmaster Look at https://www.axisandallies.org/forums/ Some people play Classic over there.
  • UHD Domination NML Upscaled Baseline

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    B
    @bret-hawkeye How's it going! No worries dude, we're all still sorta noobin' it here honestly, or at least I am hehe. Currently it's just a baseline. To make it into a functional tripleA map that we could actually edit in the game-engine we're still at the point where it needs the centers.txt and the map.properties etc. It's a bit of challenge since basically what we're trying to do is upscale an existing map/scenario that already has an XML rather than creating an entirely new one. So taking the same Territories and Sea Zone tiles (same labels, nations etc) but where those polygons have new coordinates for a larger board. Everything else remaining the same. This is similar to the method used to make the UHD Global, where we take an existing game (the Standard Global by Bung & Veq) but using a new map for it. Here's an example of something similar, using another larger scale map, but where the process is a bit further along. Just so you can see how it might potentially come together... https://github.com/beelee1/mega_new_elk That's a port of 1941 GCD gamemap, but using the UHD Global unit files/game XML etc. It's is just a skeleton of a game, there are no starting units yet, not actual scenario per se. Bill helped me throw it together, where we just grafted the latter onto the former to get a ball rolling. That one uses the 2.6 pre-release, so you'd just drop it into downloaded maps and should fire up as normal. Here is the same, but with a quickie xml draft created using edit mode. So basically all territories with a production a floor at 1 PU, convoys blanked out, a couple capitals assigned and whatnot, just so it will launch within tripleA and look like something vaguely familiar for a G40 vibe. Again just as a jumping off point. From there you'd go in and adjust the production values of the territories or add starting units for a set up, come up with a turn order sequence or tech and stuff like that. 2024-5-7-Mega-New-Elk.tsvg In that scenario, you can imagine maybe that the start date is right after the Fall of France (instead of before like regular G40). Maybe aircraft are evacuated from the Paris tile to England tile, on the first turn of the game to represent DeGaulle? Perhaps most of Vichy goes Pro Axis neutral, while Free France has their locus of power in Central Africa or a Government in Exile in London. Whatever, just a riff for a starting point and spitball idea. Might look something like this for a 1940 date, very rough draft... [image: Screenshot 2024-05-12 123749.png] In order to do something similar for the older WW1 map, it's a similar process a little bit simpler, since presumably players of that scenario would want to keep the game they play more or less unchanged, just with a beefier map. So starting with an existing game xml, same tech advances or whatever, but warping it to fit into a new larger map. In the case of 1914 NML, like using all those production values or units etc. Or one could use one of the larger maps and create a variant from there, but then that's like making a whole new game right lol. Little more involved hehe. Anyhow not sure if that helps to clarify. It was pretty bare bones for the Domination stuff, last person to tool around there was Redrum I think? I wanted to make a WW2 customizers map that had sorta all the stuff in there, perhaps also with a playable scenario for a jumping off point, so I guess the idea would be roughly like that, just more WW1 themed? Again not sure what all is grabbin' peeps these days or how much interest there'd be for it.
  • Arheic Wars / Pangea Proxima A&A

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    jkprinceJ
    @jkprince havent been doing much lately, here is some pixelart that might find its way in as unit sprites [image: 5c0667b2-1d88-44d1-b29f-b43624525602-image.png] [image: 1849d59b-1729-42a5-935a-9107e955011e-image.png] [image: 21379730-daa3-44e6-a998-f623e5f04342-image.png] [image: 2953405c-1eeb-4d0f-8d01-b8411db2c899-image.png] [image: 49c9d10f-9b2a-4a70-a8b5-d95236223dd6-image.png] [image: cbc292e8-9bc7-4bdb-9eab-4fb6d92bf457-image.png] [image: 579b14e5-d9f4-4e1d-83e6-085aa142e746-image.png]
  • Experimenting with Realistic Distances

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    SchulzS
    Any another suggestion about the territories? What about the sea zones?
  • Domination 1914 NML relief (black lines update?)

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    ubernautU
    @black_elk love it!

Recent Posts

  • Step 4 Align minor countries with larger countries

    As minor countries don't have their unit images or turns they will be aligned with medium and major countries. Medium countries will also sometimes be aligned with major countries.

    When countries are aligned, their territories and units become part of the larger country, like Canada with Britain in the original game.

    Each minor and medium country will be entered into a table giving their chances of being aligned. In addition, countries may be aligned into the dummy countries of "Victim" and "Impassable".

    Note that this may in effect undo step 3. For example India may gain independence in step 3 and become a close ally of Britain in step 4. The effect will be the same, but the notes will be different.

    This is also when protectorates are handled. Egypt will be probably be aligned with Britain, but it may escape British control and be aligned with some other country.

    If China has become aligned with another country, then the special Chinese rules don't apply.

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  • Step 3 Resolve Interwar Period

    There were a number of conflicts in the interwar period which could change what country controls a specific territory. Most only involved a single territory such as the Rif War or the Indian Independence movement. Territories controlled by the "Split" country must be assigned to a specific country.

    There are three conflicts that deserve special consideration, Russian Civil War, Russo-Polish War and the Reunification of China.

    Russian Civil War In the context of this scenario generator, it does not matter which side wins as somebody will end up controlling the core Russian areas of Russia, Archangel and Karelia. However there was a possibility of creating a stable country in Siberia controlling multiple areas. Peripheral areas of Russia may gain independence.

    Russo-Polish War as closely related to the Russian Civil War. Plausible outcomes range from Russian reconquering Poland to a powerful Polish state controlling Poland, East Poland, Baltic States, Ukraine, East Ukraine and Belorussia. However the outcomes must all involve a contiguous Polish state. Note that even a maximum Polish state remains a minor country.

    The order of resolution needs to be

    Siberian independence Peripheral territories status Russo-Polish War

    War of Chinese Reunification By the end of WW1, warlords have already taken control of China. In effect each territory was an independent state. If the Northern Expedition had failed, China would have remained divided.

    An additional complication was the Japanese invasion. The Japanese may decide not to invade, to only take Manchuria or to take Kiangsu as well. Note that if the Japan and China end up on the same side, Kiangsu will be returned to China.

    Even if China is reunified, there still be independent states formed, representing undefeated warlords or Communist territory. There is also a chance that Kwangtung ends up under effective Chinese control.

    In any case the usual China build rules and territory restrictions apply, as the KMT would not even under the best of circumstances had enough time to build a modern industrial economy. If China is allied with Japan, than the movement restrictions are China are lifted.

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  • Step 2 Assign each territory to a country

    There are three levels of countries

    Major Countries
    Russia, Germany, Britain, Japan, United States
    The world's leading powers. If active they are always separate players. At least one of these powers must be trying to change the current world order.

    Medium Countries
    France, Italy, China
    Powers of regional importance. If active they are usually separate players, but sometimes they are combined with a major country.

    Minor Countries
    Everyone else
    They are never their own player. They may be combined with a major or medium country. If not they will be part of the "Victim" or "Impassable" country

    There are three dummy countries, "Victim", "Impassable" and "Split"

    The "Victim" country has units but no moves or production. It can invaded by aggressor nations and is passively aligned with their opponents. This reflects countries with only defensive capabilities. This includes minor countries which have not been combined with a player country and major & medium countries that have fallen into disorder. Yugoslavia was a historical example.

    The "Impassable" country is impassable of course. This reflects countries which can't be invaded because of some combination of difficult terrain, military strength, good relations with both sides or the lack of anything worth attacking. Switzerland and Afghanistan were historical examples.

    The "Split" country reflects territories occupied by two distinct countries such as "Northwest Europe" and "Spain". They will be assigned randomly in step 3.

    Some countries are conditional in that depending on step 3, they may come into existence or not such as Poland or an independent India.

    Composite countries are combinations of different real countries which were in the same territory can be treated together such as the Baltic States and Central America.

    Some countries, especially British colonies in the Middle East are protectorates. They are technically independent countries but they are likely to be combined with their colonial overlords in step 4. Egypt is a good example. Iraq is an example of a wayward protectorate attempting to ally with another country.

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  • @RogerCooper love this

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