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Recent Posts
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Name Ultimate World v3 Rules
Description World World 2 using Version 3 rules on a large maphttps://axisandallies.fandom.com/wiki/Ultimate_World_v3_Rules

Good Points
Reasonably balanced Conflict all over the map Uses the popular V3 rulesBad Points
Not very historical
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@iratoric That's great. I can't wait to produce the game, but I'm so busy nowadays and don't have much time. But it will have to be created one day.
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@Schulz Yes all of those can absolutely be implemented, I actually did something very similar with my old map, let me know if you want me to get the trigger code for that and adjust it for your needs
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I created a mod called Pregunpowder Experiment to see if I could get more realistic behavior from TripleA. Due to the map admin problems, I can't approve yet, but you download it directly from https://github.com/triplea-maps/Pregunpowder_Experiment.
Here are the notes
*An experiment of strategic interactions in pre-gunpowder times. The only unit types are Infantry, Cavalry and Forts. Combat is limited to 3 rounds
Infantry is cheap to build and maintain but can't attack cavalry
Cavalry is expensive to build and maintain but has a higher combat factor and is faster. It can't attack forts.
Forts are expensive to build but cheap to maintain. They have 2 hits and AA type attack each round on all enemy units. There can be a maximum of 5 forts in a territory.* (Note that a long siege can destroy a large army).
The AI utilized units in an appropriate way but did not buy cavalry. The game has some of the feel of pregunpowder warfare with unopposed cavalry being devastating.
I will probably use some of these ideas in future mods.