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Recent Posts

  • B

    @wc_sumpton

    If it's not broke, don't fix it is my motto 🙂

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  • W

    @beelee

    There are no steps for these players. They cannot declare war, move, attack, purchase or collect income. All they can do is defend. Only casualties would be selected by AI, nothing else should change.
    But to each their own.

    Cheers...

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  • B

    @wc_sumpton

    heh heh Idk 🙂 I just used Veqryn's WWII Global 40 as the template.

    Changer is needed. He controls the Landmines. Has control of the TimeTable too I think and a couple other things. Can't remember 🙂
    Oh yea, he triggers a buncha stuff. Could probably have the Germans do most of it.

    Idk if "Does Nothing" affects the Neutrals and Mongols from being able to use edit. The Mongols will actually trigger in some situations and the Neutrals as well I think.

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  • W

    @beelee

    Why are the Dutch, Mongolians, Neutrals etcetera, list as 'Human'? They should be 'DoesNothing' because there are no sequence/steps under gamePlay. Also, they should be hidden.

    <player name="Dutch" optional="true" defaultType="DoesNothing" isHidden="true"/> <player name="Mongolians" optional="true" defaultType="DoesNothing" isHidden="true"/> <player name="Neutral_Axis" optional="true" defaultType="DoesNothing" isHidden="true"/> <player name="Neutral_Allies" optional="true" defaultType="DoesNothing" isHidden="true"/> <player name="Neutral_True" optional="true" defaultType="DoesNothing" isHidden="true"/>

    It would be nice to have "isHiddenPlayersTad" and "isHiddenTechTad". One can only hope.
    Also, all their tech can be removed.
    And what's up with "Changer"? Is that player still needed?

    Cheers...

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