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Recent Posts
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Starting on the game. Finding artwork is slow. Planning triggers.
canBeCapturedOnEnteringBy whenCapturedChangesIntoI need something similar to: whenKilledChangesInto
whenHitPointsDamagedChangesInto values: allows this unit to change into another unit if it takes a certain amount of damage in combat, primarily used for having weaker versions of a unit examples: <option name="whenHitPointsDamagedChangesInto" value="damage:transferAttributes:unitType"/> damage - specifies how many points of damage, transferAttributes - if new unit keeps damage amount, unitType - new unit
Does anything like that exist?This might work for the purpose of a killed Mammoth becoming a source of Meat, for example. If the Mammoth is twoHit, then one hit will trigger its change into a non-combatant resource/item that another trigger can pick up and convert to PUs.
Right?
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Another update, version 0.3.0!
Download the โwar_plan_red_orangeโ folder contained in the link Add this to C:/Users/(your username)/triplea/downloadedMaps Once you hit โselect mapsโ in TripleA, the file should automatically be unzipped and it should just work. If you are still running into issues, please report them to me!

The technology system has been reworked, every country now has a unique ladder of techs to climb and you unlock tech with tech tokens. Plus, the Portuguese and the Dutch have been added!
Download it here: https://drive.google.com/drive/folders/1EowcYb0cA0qfcVIqZaasKfUgzp_aBd9G?usp=drive_link
Download instructions:Also, we have a Discord server now! https://discord.gg/78EEWmuK7C
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Got A-Bomb sorted. Just need to get the right turn sequences and get the yanks up to speed with jerry.
They will auto place now but still need to fight in edit.

I used Moscow for testing purposes. They go right after Germany and I like the visual results.

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Name HeartsOfIron2-Europe
Description World War 2 in Europe starting in 1941 with many new unit types
https://axisandallies.fandom.com/wiki/HeartsOfIron2-Europe

Good Points
Lots of interesting unit typesBad Points
Favors the Axis