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    @rogercooper Thanks for the encouragement! I was able to mod it this AM. Appreciate it
  • Over the Top- new WWI mod

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    TheDogT
    @djabwana You can restrict the movement of units by step and switch them on & off, between steps, not just by turn as in 1888A Steam & Steel eg (I have not played your game, so this will probably be wrong) turn off all movement for none Battleships/Cruisers, Heavy Artillery, and Railguns step Move Battleships/Cruisers, Heavy Artillery, and Railguns turn on all movement for none Battleships/Cruisers, Heavy Artillery, and Railguns Search go winter in the xml and apply the principles to different step phases of a turn https://forums.triplea-game.org/topic/4056/1888a-steam-steel-official-thread Here is an overview, there are a lot of components, you will not them all Winter Search go winter in the xml to see the components that make up how to use terrain effects and a dummy player needs an allied dummy player, eg. winterp define TT & SZ to be affected define a new allied relationship eg winterr allows combat takes over in TT/SZ (oops has no go winter) needs a WinterLand & WinterSea to be shown in the TT & SZ define territoryEffect eg. Winter Triggers to make it happen when you want it. Note -reset- has to redefine the TT/SZ when a TT/SZ changes effect Hope this helps
  • ⭕ Lord of the Rings: War of the Ring - Official Thread

    maps thedog
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    @thedog any reason it's not finding the map when I try to select the map in game? i downloaded the zip, copied it to the downloaded maps folder, and have tried keeping in both a zip format and unzipping it but when I go to select the map in TripleA it gives me this.![alt text]([image: d5c48cbf-0f77-4af3-a59b-2bc1459b962f-{8BC5EE52-FB8D-4B6B-9A27-74C420FDF07F}.png] image url)
  • AA G1940 with 1942 setting map?

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    Tom SamO'T
    I'll take a look. Cheers!
  • Larry Harris Gencon 3.0

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    PantherP
    @rogercooper Yes, why not. The alternative setup has never changed from the initial posting that LH once issued. So it is safe to simply rename it.
  • Mega New Elk WIP

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    Black_ElkB
    @rogercooper Those are cool! Yeah that cartoon! total Inception lol Oh it's this dude's work... https://en.wikipedia.org/wiki/Richard_Edes_Harrison The challenge he faced was that most Americans, like many people at the time I guess and still today, they were so familiar and ingrained with the Mercator from schooldays and the era of the sail/naval navigation going back several centuries, that they really struggled to understand how the advent of aviation had changed the game. Or like why these faraway points were so key to the war effort. So they basically hired on a technical artist (rather than a cartagropher) to reimagine how these distances and war situations could be depicted in popular media. The maps were in mags and periodicals, so I think they're sorta Duckburg style, like fighting the war of ideas, with that sort of jingoism baked in, but it definitely anticipates stuff like GPS Satellite maps or the UI's from video games. Like I can just see it morph from that into Hearts of Iron after a couple more decades floating around. I just think it's cool, since it sorta takes root during that period and comes to define the new look, along with commercial advertisements and pulp illustration (pin ups and such) the fonts and whatever, which is why I think it looks cool for window dressing type thing, but I'm not sure it works so well as a main map campaign view. It would work maybe for a mini map though, or an endgame stats view thing, or just alternative style view from a hotkey. But then I have no idea how something like that could be translated into tripleA without like a total UI overhaul that can somehow use two baselines at once hehe. Hence the pipe dream. It's to me interesting cause for Classic, the world projection there was clearly Mercator style, but then every A&A board since Revised and then later War Room, they riff more like some of those Harrison maps from the 1940s to me. Like the way some of the continents are compressed and such, or the crops that were chosen. Almost like it was a crop and swap, where the maps were tilted up from there to hammer home the idea. But then the north pole view sorta doesn't really do the telescoping on Europe and the Pacific the way the dual Theater Atlases usual show the war in the books, like with a double inset with room for many sculpts. To me the G40 is more like those, but then when I think back to Iron Blitz, it totally reminds me of those Harrison map vibes. Almost as if the one is a call back of the other. Even down to the names there, it's like a whole harris thing haha
  • A New Year and a New Mod

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    RogerCooperR
    @beelee said in A New Year and a New Mod: @rogercooper said in A New Year and a New Mod: East & West has a rule that allows tanks to move out of a territory in non-combat movement. You mean after already having been in combat ? If so, you could suggest players use edit or make a map option they can turn on at game start boosting the Tank if they don't want to. I like the idea of making it a map option. I will default the defense to 3, which most mods use.
  • UHD Revised templet

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    Black_ElkB
    Hmmm I definitely found a few lines that jumped lol For the geometry of the sea zone tiles, the goal would be to find something analogous (where the connections are the same.) Also on a physical table maybe like an extra wide king banquet 36x72 that sorta deal hehe. I think v3 probably makes the more sense to key it that way than revised though, since that one is so small, but I also wanted to get the white border thing working which is always sorta tricky, mainly on account of wanting something that can be blended as well. If I pass it through a gray instead of white gives different effects, so like to make it more muted, or the sea zone color doing different blues for player preference. Mainly because for revised it's cool to have the dark ocean light sea zone, but other boards like Classic or v3 might look better with the black line, so just trying to get a way to do both from the same sort of templet. [image: UHD_v2_example_baseline_paintover.png]
  • Limit total number of Chinese fighters?

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    wc_sumptonW
    @jason-green-lowe said in Limit total number of Chinese fighters?: I swear I tried hard to think of this on my own and couldn't, but it seems so obvious once you point it out. I have said the same thing! @beelee, @TheDog and many others have pointed stuff out to me, and I'll just go "WOW! I could have had a V8!" (Head-slap emoji) Cheers...
  • Initial Duplication

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    M
    @panther said in Initial Duplication: ww2global40_2ndEd_move1st.xml Found it, thanks! This makes the other posts make sense, talking about the particulars after getting to that starting point.
  • The First Battle of the Next War

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    RogerCooperR
    @thedog said in The First Battle of the Next War: This might be of interest? https://www.reddit.com/r/CredibleDefense/comments/108fwga/report_launchthe_first_battle_of_the_next_war/ That thread discusses the same report. There are some interesting comments. I have played this out in some commercial wargames with same result, any surface ships in war zone are dead within days. Which is a problem for an amphibious invasion. A&A/TripleA make amphibious invasions much easier than they are in real life.
  • World War II v3 1941 Balanced Mod Tech Issue

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    wc_sumptonW
    @beelee Problem is not with the mod, as it works as it should in 2.5+, as all tech show up in the "Unit Help" window, and the unit "Tool Tip". But in 2.6+/2.7+ the tech info does not show in the display/tip. So, this is a problem with the new release that would need to be reported. Cheers...
  • WW2 Oil and Snow (1st ed.) NEW MAP RELEASE

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    ebbeE
    @g40newb Hej there, nice that you are playing Oil and Snow... first of al: it is the game mechanics: I decided that it would be not realistic for a foreign power to produce new units in the enemies conquered factories... so they remain disabled by this... the conquere receives the terr's extra PU's and more emphasize is put on transporting units newly constructed units to the frontline... creating logistical challenges once reaching far in conquest as is reality. Keep sending all feedback and issues... as I am halfway and good update of this project, ( as it was years ago made and my first one ) and I can adapt all issues coming out of your player experience, greetings
  • 🏯 Sengoku - Nippon Warring States -Official Thread

    maps thedog
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    TheDogT
    @rogercooper It was a good mod in its own right. Well please upload it to GitHub, but I will not support/maintain it.
  • 270BC Wars - Official Thread

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    TheDogT
    Deleted post.
  • August came early !!

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    TheDogT
    @johnnycat Oops missed that off. Axis Players & USSR can attack neutrals with Aircraft AI Axis & USSR 1:3 chance to Attack neutrals with Aircraft or 2:3 chance not to attack neutrals with aircraft. I will add it to the post.
  • Hard AI vs Fast AI

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    RogerCooperR
    Scenario World War II V3 - 1942 Version 2.6.14770 Results Fast AI won in 9 turns as the Axis, the Hard AI won in 8 turns The Fast AI successfully pulled off some risky attacks as the Axis, but still took longer to win the American even taking Italy for one turn. With 4 victories in a row, using different scenarios, I can conclude the Hard AI is better.
  • In a Land Far Far Away: Medieval Crossover Game in America Thread

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    board 3659B
    @cernel ISOT is an acronym that means Island in the Sea of Time. It's a book about the Island of Nantucket bring brought back to the Bronze Age. Think of it like a Western Isekai but focused on time travel instead of going to another world. Anyway, people use this acronym in Alternatehistory.com to describe stories with the same sort of premise
  • 🏯 The Shogun - Official Thread

    maps thedog
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    TheDogT
    Latest version 1.5 ready for download In TripleA 2.6 (currently there is no UPDATE map tab/version control, so ...) Click Download Maps Button Click Installed tab Find & Click The Shogun Click Remove Button Click Yes button to remove Click Ok button (Successfully removed) Click Close (To force the map list to refresh) Click Download Maps Button Find & Click The Shogun Click Install button (be patient dont double click it) Enjoy! . MAJOR CHANGES Added Ebbe's most excellent Shogun Advanced Samurai/Japanese sounds.
  • Battle for Craglorn - Alpha/Early Testing Thread

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    TheDogT
    In case you have not seen this, you can have both 2.5 & 2.6 installed at the same time. https://forums.triplea-game.org/topic/3724/how-to-have-triplea-2-5-2-6-installed-at-the-same-time

Recent Posts

  • @KurtGodel7
    Love your effort in trying to balance the game, can't wait to play the definitive release
    🙂

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  • Name World War II v4 Terminus Edition v3
    Description World War II V4 with different territory values, unit costs and some new unit types
    https://axisandallies.fandom.com/wiki/World_War_II_v4_Terminus_Edition_v3
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    Good Points

    Interesting variations on units and territories

    Bad Points

    Strongly favors the Axis New unit types not explained in the notes
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    The end of the game. Round 7. The Soviet Union destroys the German army at Dnepropetrovsk. 76 conscripts to soak up hits, plus 42 anti-tank guns to provide some firepower while soaking up more hits, plus some tanks and artillery to enhance the offensive firepower.

    I may need to make some tweaks to help balance this. However, Germany did put up a better fight on the northern part of its eastern front than it did in the southern portion.

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    The Asian mainland, round 7. Japan would love to just crush China but thus far has been unable to do so. Japan would also like to start pushing Britain out of India, but that hasn't happened thus far. Britain just got Raj tech, which means three free colonial militia for India each turn.

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    Japan has conquered the Philippines and part of the East Indies. It finally took Hong Kong. Singapore is proving a disturbingly tough nut to crack.

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    Neutral farming for America Pacific. Also it has been building up its fleet to be able to challenge the IJN. Japan hasn't kept pace with the naval builds, because it's been preoccupied with mainland Asia and the East Indies.

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    The Soviet Union has been one of Japan's problems. Vladivosok is worth 7. The Soviets recently started placing 9 units a turn there due to industry tech. Japan does not want that war, because it's one war too many.

    End of the game tech: Germany had just gotten Speer's Industrialization. It was making good progress with advanced tech. But all that was hollow without Panther tank tech (which it did not yet have). Japan was making good progress with its Japan techs, but the Japan techs it really wanted--the income increasing ones--would not kick in until later in the game. Italy was unlucky with its tech rolls, with nearly everything chosen at random. Britain had made good use of tech (industry tech), the Soviet Union had gotten conscription 1 tech (1 free conscript a turn per factory, so long as the underlying territory is originally Soviet and worth at least 9). Possibly the most successful for tech was America Pacific. It had discovered fleet carrier, it had an SPC, and it had extended range for piston tech. (Allowing its fighters, heavy fighters, dive bombers, and torpedo bombers to have a range of 4.)

    Conclusion: I could have played better with both sides. No question there. That said, I believe the map is unbalanced in favor of the Allies. Germany got distracted from its eastern front too quickly. Japan could maybe use a couple extra transports with which to start the game. Britain can exert too much pressure too quickly in France, and it's difficult for Germany to counter that due to Britain's advantage in local unit placement capacity. Italy had some success, but it didn't look as if that success was going to turn into anything decisive. America Atlantic's income grows over time--I think it hits full income on round 10--so it was going to be able to put more and more economic pressure on Italy.

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  • The start of round 5 for a recent test game.

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    Germany built a ton of transports on G1, and conquered Leningrad on G2. After that, however, the northern portion of Germany's eastern front somewhat stalled. Note the massive Soviet unit placement capacity on Archangel and Gorky.

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    This is the southern portion of Germany's eastern front. It is tempted to unite the Kiev and Vitebsk stacks in Gomel. While the German offensive might stall before Moscow, at least the Germans can add some land before that happens.

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    Over in the west, the British have been invading France. Germany probably under-spent on that front early game, but is trying to make up for it now.

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    Germany may have messed up its western front. America Atlantic is starting to behave as you'd expect America in NWO to behave. To push back against that, the Germans should not have neutral farmed Switzerland on G1. Instead they should have gone to Spain earlier, in an effort to prevent the Allies from taking root there.

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    The east Mediterranean. The British weren't paying enough attention, and the Italians won a crushing victory in the Western Desert. Italy should be in good shape on that front, at least for now. However, problems are starting to appear in the west.

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    China! China has been a major thorn in Japan's side. Japan has been going south. China has responded by going south as well, and exerting major pressure on Japan. Japan had built a factory + trenches for Tonkin. China took Tonkin with a couple of heavy guns left at the end of the fight. Instead of retaking Tonkin immediately, Japan shipped to Kwangsi, to destroy a large Chinese army there. China responded by building units + trenches for Tonkin. Japan took Tonkin anyway, but it was tough. Due to an error on Japan's part, China destroyed a Japanese army in Western Hunan. China is getting pushed back overall, but it's been tough work for Japan.

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    The Japanese fleet that destroyed the American fleet at Pearl. 8 torpedo bombers attacked during the air phase, and the rest of the Japanese fleet moved in during Japan's turn to finish off the American fleet.

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    America Pacific's fleet. It is licking its wounds after its defeat at Pearl. It has also started neutral farming.

    Technology
    Germany hopes to have SPCs producing Panther tanks, ideally with Speer's Industrialization adding more tanks. It's made some progress towards achieving this, but has yet to unlock Panther tank tech.

    The Soviet Union would love to have SPCs producing KV-1 tanks. But even more than that, it would love to unlock better recruitment tech. (Of which the Soviet Union has by far the best in the game.) Also it's been having unit placement problems due to too many conscripts and anti-tank guns. Recruitment is the primary focus for a Soviet research center, while tanks tech and advanced are areas of secondary focus. Its other primary focus I think is Innovation, because Industry tech would solve its unit placement problems.

    Japan has two research centers. One of them has a primary focus on Japan tech, because that is a good way of increasing its late game income. Already Japan tech has yielded Long Lance torpedoes. It could also envision itself having SPCs, producing fleet carriers. Therefore carriers tech and advanced are among Japan's research goals. It also (accidentally!) got industry tech. That adds +2 to a factory's unit placement capacity, so long as the underlying territory is worth at least 2. That tech has solved Japan's unit placement problems.

    Britain also got industry tech, but unlike Japan this was done on purpose. This gives Britain the ability to place more units on India and Africa, should it wish to push harder against Japan or Italy. The extra unit placement capacity is also useful for its war against Germany.

    Italy. With just one research center Italy doesn't have much of a research strategy. Its goal is to get free units or resources. With that in mind, it chose innovation as its primary focus and recruitment as its secondary focus. It has yet to unlock any free resource techs, but it is certainly looking forward to doing so.

    America Pacific. America Pacific is proud to have already discovered fleet carrier tech. In addition it has discovered advanced 1, allowing it to build one SPC. Receiving a free fleet carrier every other turn will help it in its war against Japan. It is also focusing on USA tech, because that is a good source of added income. Due to making piston air a priority, it received SBD Dauntless tech. At least for now, its dive bombers are better at naval combat than its torpedo bombers.

    America Atlantic. Also focusing on USA tech to add to its income. It could envision itself with some SPCs creating Pershing heavy tanks. America Atlantic is the most income nerfed nation in the game. After very minimal income for rounds 1 - 2, it collects 30% of its true income on round 3, 40% on round 4, and so forth. Late game it will be an economic powerhouse. It is planning on using this economic strength in Spain, North Africa, and the Mediterranean. It could envision itself eventually conquering Rome.

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