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Recent Posts

  • Lobby will be redeployed automatically every time there is a code update. This involves a restart and disconnecting everyone, except we can patch over that problem.

    Namely we can spin up a second server to offload traffic, upgrade & restart the first server & then ship the traffic back.

    A remaining issue is the client needs to automatically reconnect. Once that is done, this upgrade & restart of the server will potentially be seamless.

    Of note, we can control which game client versions go to which lobbies. If we want to break compatibility, we can keep old servers running with the old versions.

    Also notable is that we're moving to a place where releases are forced on us and are totally automated whenever any code changes.

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  • @rogercooper Not yet. I'm thinking to bump the version number to '2.8' when all of these updates are ready. The '2.8' release announcement will be when it is ready. These backend changes are most of what we are waiting for.

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  • @lafayette Is the new system in effect now? Can I stop updates to Triplea_maps.yaml?

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  • The duplicative 'map' naming is indeed a new issue. (cc: @RogerCooper )

    Previously the name of the zip file had to align with the name of the map. The name of the zip file came from the map repository's URL. URLs are unique, so the map name had to be unique as well.

    If we keep the convention for repository and map name to be aligned, duplicate map names won't be an issue.

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