• Installing for the first time

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    J
    @thedog Beautiful. That worked. Thank you!
  • Most Popular and Best Games to Test Changes with ?

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    @beelee said in Most Popular and Best Games to Test Changes with ?: @thedog yea looks good. I was thinking more the complexity of maps that pushes triplea to the limit as opposed to themes. Lets ask @cernel for his opinion Not a strong opinion, but I do believe 270BC Wars was by far the heaviest game of TripleA when it was released. As far as I know, only WW1 and WW2 themed games are any popular. World At War is certainly the most popular TripleA-original game. Amongst the basics, Global Second Edition and Revised (non-LHTR) are by far the most popular ones.
  • Map Tags for release 2.6

    thedog
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    TheDogT
    @All @lafayette @Cernel @RogerCooper Hopefully Last call Tags will look like this, some with a prefix of 3 characters, to force the order to be displayed on the download screen. where =and after is just a guide ***** =Best/Showcase maps (maybe one from each of the eras/genres below, so could be 5-12 maps) **** =Excellent *** =Good ** =Experimental * =Abandoned or unplayable (could be archived in the future) 10-Ancient-Medieval =(pre 1450) 20-Early Modern =(1451-1764) 30-Revolutionary =(1765-1869) 40-WW1 =(1870-1930) 50-WW2-Global =(1931-1945) 52-WW2-Europe =(1931-1945) 54-WW2-Pacific =(1931-1945) 56-WW2-Alternate =(1931-1945) WW2 theme that does not fit into the other 3 WW2 60-Nuclear =(1946-2100) includes near future 70-Future =(2100+) Star Trek, Star Wars, Sci-Fi 80-Fantasy = theme Magic, Mythical Creatures like Dragons 90-Abstract-Alternate = a catch all that does not fit the above list, like Steampunk, War of the Relics . Tag tabs will look like this on screen, ideally with the prefix removed ***** **** *** ** * Ancient-Medieval Early Modern Revolutionary WW1 WW2-Global WW2-Europe WW2-Pacific WW2-Alternate Nuclear Future Fantasy Abstract . @LaFayette I have a Lobby sign in TheDog, so when your ready I will start experimenting/entering the tags.
  • not sure if this is 2.6 related or global 1940 house rules

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    @martymoose I haven't had a chance to check yet. I'll try and give it a look soon
  • Where does triplea store its user settings?

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  • TripleA development

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    TheDogT
    @rogercooper said in TripleA development: @thedog said in TripleA development: I find github is not intuitive and not easy to use. I have tried to use it to upload a map and failed and wasted over 3 hours achieving absolutely nothing. I have worked out a system for uploading mods. I will post detailed instructions soon. It is not an intuitive process.. @rogercooper Please could you post detailed instructions for uploading maps?
  • NodeBB version 2.0.0 is out

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    PantherP
    @martymoose This is about the forum software, that needs to be updated by an admin.
  • Dan AFK for a few weeks

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    @lafayette cool enjoy your trip. Before you split can you add asvitkine to triplea-maps at github
  • This topic is deleted!

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  • TripleA 2.6.714 null error

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    TheDogT
    In pre-release 2.6.742 just tested the fix, its now working. Also its the fastest version of TripleA yet !!! Thanks again, asvitkine
  • How about we apply for a free profiler license

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    LaFayetteL
    @rainova Hard to say. Arguably it will be clutter anywhere we put it on the existing webpages. Somewhere along with the license is maybe a good place. Maybe we could create a 'sponsors' page that would list it? I don't have good ideas/suggestions for this. To backtrack perhaps on previous comments, perhaps only having an endorsement message on the README is sufficient..
  • Windows Tester for Docker

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    @lafayette said in Windows Tester for Docker: Perhaps @jdimeo on github (not sure of his forum name offhand) or @redrum might be able to. Think it's @djabwana
  • Staying 3digit with open issues

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    PantherP
    @frigoref @LaFayette I'm in, of course.
  • Fast Battle Calculator

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    LaFayetteL
    @RaiNova , I added you to the 'community' team that has 'triage' permissions (can add labels). #9350 might be a good first issue. It requires running a local game and loading in a variety of maps. It could be difficult given all the different permutations, but overall it's not a bad first issue. #3178 might not be a good first issue. The 10k run limit is to avoid the battle calculator from running an infinite number of times (no battle is expected to require 10k rounds to complete). The difficulty with this issue would be to reproduce it, we've had reports about the problem in the past but reproducing the problem has been troublesome. Without a good reproduction case, it's hard to build any kind of tests, verify a fix, and what perhaps adds a nail to the good-first-issue coffin is the battle logic is exceedingly complex. @RaiNova , perhaps we should spawn a thread to identify good first issues? Or simply label them and we'll learn from experience if they start getting picked up.
  • TripleA-2.6.632 some praise :-)

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    LaFayetteL
    @thedog The generation of map.yml is really meant to be one-time and just a stop-gap to avoid having to re-download all maps. If we are still seeing problems, let's create a dedicated thread or use the issue #9252 so we do not hijack this thread. I'm a bit concerned that if we keep hacking around an issue, there might be a deeper problem that users would run into.
  • TripleA Strategy for Dealing with (Github Issues) Problem Reports

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    TheDogT
    @LaFayette I was being a bit like a devil's advocate, but with good intentions of not wishing to waste peoples time. So your proposal for a Problem Tracker still stands, good.
  • Most needed bug fixes

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    LaFayetteL
    Sorry @Panther for throwing a lot of content at ya, this topic is not trivial. Though I have hijacked this thread into a bigger issue of "how do we manage our problem queue"? If we had a clear problem queue, an effective one, the answer to this question would be readily maintained and visible. I've created a new thread to discuss in detail (rather than further hijack this thread more than I already have) : https://forums.triplea-game.org/topic/3168/triplea-strategy-for-dealing-with-github-issues-problem-reports
  • Development documentation

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    @1infvs2 perfect :smiling_face:
  • Issues with "missing unit icon/image (won't be displayed)"

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    @frigoref another one just popped up https://github.com/triplea-game/triplea/issues/10124 It has the latest stable and the image is present. I ran through a round and it works for me. I tried purchasing a submarine for the Americans and placing it and that also worked. Is there a solution for this yet ? Or at least combine these issues into a single issue ? I can start going through them once there is a plan. Maybe there's a better way than manually doing that ? W/e it'd be a good time killing exercise if nothing else lol
  • Add Kotlin as an additional programming language next to Java?

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    @redrum I'm in agreement. Multiple languages increases the complexity especially with future development. It's been a challenge enough learning this code base to understand what can be changed to avoid major impacts.

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