• Looking for a programer!

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  • What font is used?

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    LaFayetteL
    @kjrnorway most likely if a certain font is requested and not available, then the application will fall-back to using a system default font.
  • How to help developing?

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    ShuckduckS
    @wc_sumpton Thank you for that info! I at least got that to build successfully. Which is more progress then before.
  • Student Group Studying TripleA

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    B
    Thanks again @jtkenny for you and your groups contribution. Hopefully will be added soon with the next release. Any thoughts of encouraging following students to continue your Groups Work ? Maybe the teacher or professor could recommend ? Actually, encouraging All student groups across the Nation and the World as a whole would be ideal but sticking with ISU for now, would be cool to see student interaction continue. Once again, Thanks to you and your Group
  • Automatic disconnection from lobby

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    RavilleR
    PC connections? Don't think that's the problem but will review that, thanks ubernault
  • TripleA Dev Project List (Jan-2023)

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    LaFayetteL
    Was updating documentation, found this: https://github.com/triplea-game/triplea/blob/d3ad17b446fdd319d45424f6a62dfc47d346b4f4/docs/development/initiatives-and-tech-debt/anti-patterns-and-tech-debt.md I think we can probably delete the doc file in favor of what we have here. Adding in from that list: logic code mixed in with UI code
  • RFC: Save Games as Game-Deltas

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    LaFayetteL
    @aardvarkpepper FWIW, this is all part of an effort to remove components that are not compile-time safe. Meaning you have to run the code before you get to see it break, rather than just having it break at compile time. Previously XML was mapped to game objects via reflection. We have removed that. Network data transfer is done via a customized implementation of Java Serialization that uses Java Reflection sprinkled in. The 'network relay' project attempts to address that. The remaining piece is serialization of save games. This would be the project to address that.
  • Re-Organizing TripleA Folders for the benefit of github action paths

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  • How to Organize Feature Requests & Projects?

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    LaFayetteL
    For context, this is an example of an active project board: https://github.com/orgs/triplea-game/projects/2 We have a 'problem tracker' project board: https://github.com/orgs/triplea-game/projects/3 The board to track project ideas and feature requests would be somewhat similar to the 'problem tracker'
  • Installing for the first time

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    J
    @thedog Beautiful. That worked. Thank you!
  • Most Popular and Best Games to Test Changes with ?

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    C
    @beelee said in Most Popular and Best Games to Test Changes with ?: @thedog yea looks good. I was thinking more the complexity of maps that pushes triplea to the limit as opposed to themes. Lets ask @cernel for his opinion Not a strong opinion, but I do believe 270BC Wars was by far the heaviest game of TripleA when it was released. As far as I know, only WW1 and WW2 themed games are any popular. World At War is certainly the most popular TripleA-original game. Amongst the basics, Global Second Edition and Revised (non-LHTR) are by far the most popular ones.
  • Map Tags for release 2.6

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    TheDogT
    @All @lafayette @Cernel @RogerCooper Hopefully Last call Tags will look like this, some with a prefix of 3 characters, to force the order to be displayed on the download screen. where =and after is just a guide ***** =Best/Showcase maps (maybe one from each of the eras/genres below, so could be 5-12 maps) **** =Excellent *** =Good ** =Experimental * =Abandoned or unplayable (could be archived in the future) 10-Ancient-Medieval =(pre 1450) 20-Early Modern =(1451-1764) 30-Revolutionary =(1765-1869) 40-WW1 =(1870-1930) 50-WW2-Global =(1931-1945) 52-WW2-Europe =(1931-1945) 54-WW2-Pacific =(1931-1945) 56-WW2-Alternate =(1931-1945) WW2 theme that does not fit into the other 3 WW2 60-Nuclear =(1946-2100) includes near future 70-Future =(2100+) Star Trek, Star Wars, Sci-Fi 80-Fantasy = theme Magic, Mythical Creatures like Dragons 90-Abstract-Alternate = a catch all that does not fit the above list, like Steampunk, War of the Relics . Tag tabs will look like this on screen, ideally with the prefix removed ***** **** *** ** * Ancient-Medieval Early Modern Revolutionary WW1 WW2-Global WW2-Europe WW2-Pacific WW2-Alternate Nuclear Future Fantasy Abstract . @LaFayette I have a Lobby sign in TheDog, so when your ready I will start experimenting/entering the tags.
  • not sure if this is 2.6 related or global 1940 house rules

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    ?
    @martymoose I haven't had a chance to check yet. I'll try and give it a look soon
  • Where does triplea store its user settings?

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  • TripleA development

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    TheDogT
    @rogercooper said in TripleA development: @thedog said in TripleA development: I find github is not intuitive and not easy to use. I have tried to use it to upload a map and failed and wasted over 3 hours achieving absolutely nothing. I have worked out a system for uploading mods. I will post detailed instructions soon. It is not an intuitive process.. @rogercooper Please could you post detailed instructions for uploading maps?
  • NodeBB version 2.0.0 is out

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    PantherP
    @martymoose This is about the forum software, that needs to be updated by an admin.
  • Dan AFK for a few weeks

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    B
    @lafayette cool enjoy your trip. Before you split can you add asvitkine to triplea-maps at github
  • This topic is deleted!

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  • TripleA 2.6.714 null error

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    In pre-release 2.6.742 just tested the fix, its now working. Also its the fastest version of TripleA yet !!! Thanks again, asvitkine
  • How about we apply for a free profiler license

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    LaFayetteL
    @rainova Hard to say. Arguably it will be clutter anywhere we put it on the existing webpages. Somewhere along with the license is maybe a good place. Maybe we could create a 'sponsors' page that would list it? I don't have good ideas/suggestions for this. To backtrack perhaps on previous comments, perhaps only having an endorsement message on the README is sufficient..

Recent Posts

  • @VictoryFirst

    I don't think Properties are desired from a Engine coding standpoint. That is my understanding anyway. Dan addressed it above I believe.

    Edit
    So would want to limit their use

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  • @RogerCooper Thanks. IIRC, I think WWI 1914 also has defending submarines that can retreat.

    @Cernel I think it's probably possible to implement a more customizable defensive retreat feature in TripleA, with a bunch of Game properties. Map-makers could decide themselves if they want to implement A&A-based retreat rules or come up with their own. It could be easily expanded by creating more properties.

    The A&A retreat system might be silly, but I think it's even more silly to ignore it completely and make it not supported. Players that want to play A&A, want to play A&A, and not with altered/changed rules that might make more sense (not speaking for everyone here, of course there are people who like to play with house rules. But at least, the original rules should be supported).

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  • @VictoryFirst said:

    Have read quickly through this thread, noticed something about "units should not be able to use retreat to move more quickly". I am not sure what's exactly meant by this, but if we look at G40 where Germany can attack Yugoslavia using units in Romania and Greater Southern Germany, and retreats after one round of combat to Romania, the infantry in GSG also retreat to Romania and have technically moved two spaces. This should not be disallowed but is a feature of the rules. So the defensive retreat should also allow this (again, not sure if I understood this correctly).

    I pointed that out firstly. Obviously, that (as well as indeed moving faster via retreat, which could be addressed with a better retreat system or with units having greater non-combat movement) makes no sense and is silly.

    You might have missed that this whole thing started (by @iratoric) as an advanced rule for TripleA games in general (not as a port of any particular existing game).

    Eventually, @iratoric changed his (assuming gender) mind, and now instead he is going for supporting North Africa, thereby of course implementing existing rules. At this point, of course, it does not matter how good or bad such rules are, so you are indeed right that it is nonsense to discuss whether or not rules make sense.

    I think it's unfortunate that North Africa or any such games with a retreat system exist. If they did not, this could have been a very interesting community effort to have some very good retreat rules rather than implementing and supporting this or that more or less flawed retreat system of this or that game.

    However, I still hope that properties or somesuch may be made to have alternative versions of such rules rather than hardcoding it all mandatorily working as per North Africa rules or whatever. The more the system is customizabile by map-makers and game-makers, the better.

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  • @VictoryFirst East & West has the ability for tanks to withdraw from a captured are in non-combat but no retreat. Axis & Allies & Zombies has no defender retreat (except for subs)

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