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Recent Posts
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Update:
loading fills own transports first, allied ones only take the rest stats tab shows a total row per alliance with more than one nation battle calculator resets the chosen attacker when another nation's turn startsThank you

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@Vendetta That might be hard to implement in the engine.
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@RogerCooper Good suggestion. One dynamic I've seen in other wargames that might be fun to experiment with is the attacking player being capped at a certain number of combat rounds by default, but being able to buy additional rounds by spending production resources.
Suppose we took your 3 round limit as a default, but allowed players to buy additional rounds at 1 IPC each if they have a critical battle they wanted to put a special effort into. Gives people something to do with the 1 or 2 odd IPCs they sometimes have left on hand after the purchase round.
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@Vendetta You may want to limit combat to 3 rounds as well. With retreat, air scramble and limited combat rounds, you would have a more realistic combat structure.