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Recent Posts
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@Cernel lost me on the synchronous thing. i believe the convention here is asynchronous vs live which i also believe is sort of a universal one. no argument that this is real time vs turn based game engine
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@Cernel mainly an idea to make the subscreen less boring now that we’re talking abt jazzing up the primary

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Altough i really like the coloring of the Factions! We could use that.
I'm mixed on that. It is helpful, but I don't really like it much. I would prefer if they are grouped under headers, like having in selection
Axis
Germany
JapanAllies
Russia
Britain
AmericaThat way, we can have a select all of the alliance on the header instead of the weird practice of clicking on one of the multiple repeated alliances names on the right.
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To be clear, I would say that Chess (as being turn based) is never "synchronous play", no matter if you are simultaneously present. The same for a TripleA game.
If you would say "synchronous Chess", that would make sense to me only if you are playing some sort of Chess variant where both players write their moves in secret and are then revealed and somehow happens at the same time. Of course, that would not be Chess and would need additional rules for when two pieces move to the same square and other things, like eliminating each other or whatever.
Even that, I would rather call it "simultaneous Chess" because "synchronous" is more like when two or more persons intentionally do stuff at the same time (synchronizing themselves).