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  • 1 Votes
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    LaFayetteL
    @rogercooper Not yet. I'm thinking to bump the version number to '2.8' when all of these updates are ready. The '2.8' release announcement will be when it is ready. These backend changes are most of what we are waiting for.
  • Interesting reddit post Triplea vs 1942 online

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    PantherP
    @ubernaut What I have learned - in almost two decades of assisting people with TripleA - is that problems in many cases are not related to TripleA itself but to a general (not ) understanding of PC, Operating Systems and computer / software procedures.
  • Priority Targets

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    RogerCooperR
    @beelee In Stalingrad it is only a priority. On all other ways it is a normal combat roll and the targeted unit fires back normally.
  • AI Generated Technical Documentation for TripleA (it's not bad!)

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    B
    @lafayette oh yea a bit out of our price range
  • Invalid link in "Developer w/o Merge Rights" part

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    C
    I've opened an issue for this problem. https://github.com/triplea-game/triplea/issues/13244
  • Improving the display of production_tabs.X.properties Purchase Panel

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    TheDogT
    Yes I considered it, but with 30+ Techs and growing its messy, times 8 factions. I tolerate its current way of bolting on units. @frigoref @LaFayette @Myrd Maybe a Dev could take a look?
  • This topic is deleted!

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  • 2.6 Testing (Report 2.6 problems here)

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    B
    @panther then this should be locked please
  • Adding frigoref to have write access

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    ubernautU
    @lafayette woot!
  • What Do We Think About a Regular Dev Chat?

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    frigorefF
    @ubernaut I'm all for such a meeting, even if regularly doesn't mean fix dates, but rather certain intervals for a get together to align directly. We'd need the active developers (@Myrd and @LaFayette?) and I would like to join. For topic discussions everyone else is welcome. Could you assist to find a slot (doodle or something)? PS: My time zone is CET and I would prefer Sa/Su.
  • Linux/System Admins Needed

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    LaFayetteL
    @beelee Kinda heavy news that you slid in there. Let's not dwell, but thank you. Some delay is still kinda welcome. I need some time to get the server stuff in a better state and documentation updated. With luck, the documentation will be relatively complete & self explanatory, but nothing like having another person go through it to really see where the gaps are. Given that you already use linux, you're going to be fine! Some quick googling here to read up on places where you're unsure (and welcome to what is my day-job! Knowing a small bit of stuff, being unsure if you can do something, and researching it and then getting it done - you got it!) On the plus side, the servers usually "just run", the stability of the apps is pretty good. I think the most urgent thing will be something like a server is out of disk space maybe. I'll send you a message and we can keep the dialog open.
  • Handling Bugs & Features Requests with Github Projects

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    LaFayetteL
    @thedog Found it - there was a "link project" option. Should look good now It looks like Github has changed projects a good bit from a couple years ago. Projects in github used to be repository level items (repositories are owned by organizations). Now projects look to be true organization level items with "links" to possibly zero or many repositories. The links create the previous behavior and adds some additional flexibility.
  • Maps page has thumbnails now

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    LaFayetteL
    I don't remember why the 800x500 is ideal. I want to say it was because that is a good fit on the download maps window. To some extent, IIRC, the images there are not scaled on the download maps window - so there is no fixed requirement of a specific size.
  • Algorithm for determining legal fighter/carrier movement?

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    ubernautU
    @aardvarkpepper i think it over allows meaning if u have 1 carrier any number of fighters can be flown to aspace as long as 1 carrier is within range
  • Territory selection algorithm

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    C
    @eqqman In such questions, you should generally specify to which TripleA you are referring, which mainly means whether you are looking at the current release or at the current pre-release. Besides, I'm too unsure about the current release (because changes were made over the years, and unfortunately it has been years since the latest release), but I believe that the current pre-release prioritizes enclaves, which should be the only case in which this matter should have any relevance beside bad map-making.
  • North Africa A&A Game Question?

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    J
    @rogercooper That's awesome Roger. I am hoping the new game is balanced and playable. All Good Things, James
  • Submarine economic warfare implemented?

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    wc_sumptonW
    @eqqman I think there is a miss understanding here. convoy.txt and blockade.txt have nothing to do with the convoy or blockade territories. These files, like decorations.txt, capitals.txt, etc... only deal with placing graphic icon on the map. To get convoy/blockade to work the information must be placed inside the game xml, corresponding to the affected territories territoryAttachment. Also, as @TheDog pointed out there is also a 'property' flag that also effects how convoy/blockade work. Hope this is helpful! Cheers...
  • Old versions of IDEA archived?

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    wc_sumptonW
    @eqqman The "IntelliJ IDEA Community Edition" is still free from jetbrains web site Hope this is helpful! Cheers...
  • Does Java support relative paths?

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    TheDogT
    @eqqman Not what you are after, but if you want to share a unit.png across all factions you can put the unit icon in the unit folder and not in the faction folder like below, one named icon is shared across all factions, so no duplicated icons. All the Industries, Bunkers & Oil Field are shared. [image: e8305a6f-34bc-48ff-8f23-b6851e14329b-image.png] . As an aside, map makers have done clever things with misc images, like making another tile layer to cover the whole of the map using one really big image layer, again to cover the whole of the map

Recent Posts

  • @RogerCooper said:

    more sense to have the executive module set a broad plan and then the other modules figure how to execute the plan.

    I was thinking that the plan would be more emergent rather than preset if it was set by local processes, but maybe you're right. I will try both ways. The issue with global plannig i think will be getting the nescessary information to the executive and have it analyze that info appropriately without just simulating all possibilities (which isn't possible.)

    My account is drained of tokens now, so progress is on temporary hiatus.

    read more

  • @husky81 It would make more sense to have the executive module set a broad plan and then the other modules figure how to execute the plan.

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  • A next idea that i want to try is having a sort of message board amongst my bot modules, so purchase, combat move, non combat move, ect. they can share requirements or requests with each other. Each module would run recursively on a loop and try to reach a consensus about the shape of the turn before doing anything.

    There would have to be some type of executive module to harmonize everything to prevent infinite recursion. The bot would therefore formulate a plan for the turn before doing anything. After combat, non combat move and placement would have to run again, going off of the actual battle results and decide where the plan needs changing.

    I'll ask Claude if he can build something like that the next time I get some more tokens.

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  • @Kindwind said:

    speaking to me on this as well but I don't know. Jev

    Jev seems a bit above my paygrade when it comes to coding.

    Right now I have been hitting a bit of a wall. I have a bunch of systems that at least sound good on paper, but they have trouble functioning together. That is one issue that I'm having.

    I have moved from the 1942 SE map to the minimap, which someone suggested. I played a game or two there i stomped the fast bot. I then asked Claude code to examine my behaviour and try to extract some rules to help it play better tactics. It does ok, and has scored a few wins vs fast. but it still either loses or fails to close most games.

    read more