• Windows Tester for Docker

    5
    0 Votes
    5 Posts
    1k Views
    B
    @lafayette said in Windows Tester for Docker: Perhaps @jdimeo on github (not sure of his forum name offhand) or @redrum might be able to. Think it's @djabwana
  • Staying 3digit with open issues

    44
    1 Votes
    44 Posts
    17k Views
    PantherP
    @frigoref @LaFayette I'm in, of course.
  • Fast Battle Calculator

    44
    0 Votes
    44 Posts
    15k Views
    LaFayetteL
    @RaiNova , I added you to the 'community' team that has 'triage' permissions (can add labels). #9350 might be a good first issue. It requires running a local game and loading in a variety of maps. It could be difficult given all the different permutations, but overall it's not a bad first issue. #3178 might not be a good first issue. The 10k run limit is to avoid the battle calculator from running an infinite number of times (no battle is expected to require 10k rounds to complete). The difficulty with this issue would be to reproduce it, we've had reports about the problem in the past but reproducing the problem has been troublesome. Without a good reproduction case, it's hard to build any kind of tests, verify a fix, and what perhaps adds a nail to the good-first-issue coffin is the battle logic is exceedingly complex. @RaiNova , perhaps we should spawn a thread to identify good first issues? Or simply label them and we'll learn from experience if they start getting picked up.
  • TripleA-2.6.632 some praise :-)

    4
    2 Votes
    4 Posts
    1k Views
    LaFayetteL
    @thedog The generation of map.yml is really meant to be one-time and just a stop-gap to avoid having to re-download all maps. If we are still seeing problems, let's create a dedicated thread or use the issue #9252 so we do not hijack this thread. I'm a bit concerned that if we keep hacking around an issue, there might be a deeper problem that users would run into.
  • TripleA Strategy for Dealing with (Github Issues) Problem Reports

    9
    4 Votes
    9 Posts
    2k Views
    TheDogT
    @LaFayette I was being a bit like a devil's advocate, but with good intentions of not wishing to waste peoples time. So your proposal for a Problem Tracker still stands, good.
  • Most needed bug fixes

    10
    2 Votes
    10 Posts
    2k Views
    LaFayetteL
    Sorry @Panther for throwing a lot of content at ya, this topic is not trivial. Though I have hijacked this thread into a bigger issue of "how do we manage our problem queue"? If we had a clear problem queue, an effective one, the answer to this question would be readily maintained and visible. I've created a new thread to discuss in detail (rather than further hijack this thread more than I already have) : https://forums.triplea-game.org/topic/3168/triplea-strategy-for-dealing-with-github-issues-problem-reports
  • Development documentation

    11
    3 Votes
    11 Posts
    3k Views
    R
    @1infvs2 perfect :smiling_face:
  • Issues with "missing unit icon/image (won't be displayed)"

    7
    1 Votes
    7 Posts
    2k Views
    B
    @frigoref another one just popped up https://github.com/triplea-game/triplea/issues/10124 It has the latest stable and the image is present. I ran through a round and it works for me. I tried purchasing a submarine for the Americans and placing it and that also worked. Is there a solution for this yet ? Or at least combine these issues into a single issue ? I can start going through them once there is a plan. Maybe there's a better way than manually doing that ? W/e it'd be a good time killing exercise if nothing else lol
  • Add Kotlin as an additional programming language next to Java?

    5
    0 Votes
    5 Posts
    1k Views
    M
    @redrum I'm in agreement. Multiple languages increases the complexity especially with future development. It's been a challenge enough learning this code base to understand what can be changed to avoid major impacts.
  • Taking your suggestions for a new UI

    Moved
    183
    1
    7 Votes
    183 Posts
    177k Views
    R
    @stohrm A sphere would be very helpful for any scenario that takes the north pole into serious consideration, i.e. any global scenario past WWII IMHO. I agree with you about the tabs. I believe any data details should be in tabe, including diplomacy, game stats, and the battle calculator. Those are currently in popups to be opened from the context menu or by hotkey. I‘d like to unify those UI concepts, i.e. you can popup a tab if you like. And yes, I can imagine more data detail views.
  • Achievable improvements to the Triplea User Interface

    130
    1 Votes
    130 Posts
    84k Views
    R
    @butterw Can you launch a 2.6 pull request with your improvements?
  • TripleA 3.0 - Design Proposal & Discussion

    52
    4 Votes
    52 Posts
    20k Views
    R
    To be continued in Topic 3077 - fast-battle-calculator
  • 2 Votes
    85 Posts
    48k Views
    T
    @rainova There's an option that controls that functionality. I think most games have the option off by default and most don't allow editing the option. But I know a few do. The option is "Choose AA Casualties". You can look at the map xml and see if it is value="true" or editable="true". If you are in edit mode, it should also show the dialog.
  • RFC: Map IDs

    1
    2 Votes
    1 Posts
    559 Views
    No one has replied
  • How test UI elements / get ServiceLoader working?

    25
    1 Votes
    25 Posts
    8k Views
    R
    @lafayette, @ssoloff, @trevan, all other developers: What are your thoughts about attracting developers? What made developers join in the past? What made them leave? Would you see making Triple A attractive for developers as an objective? Would you consider this achievable? (In that case I might start a discussion thread.)
  • Main Screen Logo Needed

    93
    1
    1 Votes
    93 Posts
    57k Views
    ubernautU
    @mirkobruner @Frostion both of these are under the umbrella of rebranding which needs further discussion if any further action would be taken in this direction current consensus here is to replace the current start screen logo with the previous thing (current logo/icon)and discuss any branding changes for future releases.
  • Storing Map Index in Database - Deprecating triplea_maps.yaml

    Moved
    20
    3 Votes
    20 Posts
    3k Views
    LaFayetteL
    @cernel I was tempted to create a 'pull' list of maps that should be pulled. It is easier to instead to remove those maps. We do have categories after all though to mark which maps are still works in progress.
  • Fontsize and dpi scaling

    37
    1 Votes
    37 Posts
    12k Views
    B
    @cernel said in Fontsize and dpi scaling: If it is feasible, the program should always enforce a pixel-per-pixel rendering as default (assuming vectorial graphic will never be supported). Vector graphics require fundamentally different software tools from png and svg isn't natively supported in java swing. Vectorizing the existing maps and artwork would be a lot of work. Then the map handling engine is based on pixel coordinates. Vector graphics would make more sense for interface icons (ex: icons on buttons, menuitems), which TripleA makes very limited use of currently. Icon Fonts would likely be the right solution as they allow scaling and theming.
  • Triple A 3.0 Gameplay Proposals & Discussion

    4
    0 Votes
    4 Posts
    2k Views
    LaFayetteL
    With the above said, we can certainly discuss what would be more or less equal to rope in.
  • General 2.6 Discussion

    31
    1 Votes
    31 Posts
    8k Views
    LaFayetteL
    @cernel A single file for game notes could be difficult because then you have to encode the HTML in some way. You no longer could open the notes file in an web browser to get a preview of how it would render. With 2.6, if you want to organize games into folders with generic names, AFAIK you can do that now. You could not previously to 2.6

Recent Posts

  • Also, you get a NoSuchElementException when doing a battle with the UK-aaGun unit:
    c80a9ad1-4141-4dac-a091-41bd276796e3-image.jpeg
    In this battle, I gave the British infantry, tank and aaGun the ability to retreat on the first round of combat.

    When choosing to retreat and selecting a territory, it immediately throws NoSuchElementException and the game crashes. I think that is caused because there is a phase where the aaGun shoots at the air units and that comes after the phase where the British decide to retreat. This results in a phase where the aaGun cannot shoot at the air units. I think it's better to move the decision to retreat for the defender after AA fire, according to the North Africa rules.

    4d5afbaa-b922-4031-9a53-9961e87b81b3-image.jpeg

    In other words, "British withdraw?" should come below "Germans notify AA casualties".

    read more

  • Another bug, air units don't retreat along with the other units. They just stay in the territory. I think it is copying the logic for attacking air units. But retreating defending air units requires the same logic as retreating land units.

    08920d0f-5a47-4e6f-bac9-396232a1655a-image.jpeg

    read more

  • Also, minor request but it would be nice if the decision for the defender to retreat is displayed here if it's made at the start of the combat round, so that it says "British decide to retreat units" as the first entry in this battle history.

    81e6b426-6981-4e64-92f5-7d33ebe188ea-image.jpeg

    read more

  • @iratoric

    I just did a combat with infantry having the ability to defensively retreat in North Africa and it is looking really neat! It is working almost exactly as intended.

    I discovered a minor bug though and that is that units are able to retreat to territories they are not allowed to enter because of relationships. All the territories in capital letters are controlled by the player Mines, which is neutral towards the British. I am able to select such a territory and retreat to it. This should not be possible:
    533aa204-9bb1-4847-af7c-8473a96db448-image.jpeg8fb26259-5e7b-41eb-9068-890236660ca3-image.jpeg

    For the attackers, this is working correctly.

    read more