• NodeBB version 2.0.0 is out

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    PantherP
    @martymoose This is about the forum software, that needs to be updated by an admin.
  • Dan AFK for a few weeks

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    @lafayette cool enjoy your trip. Before you split can you add asvitkine to triplea-maps at github
  • This topic is deleted!

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  • TripleA 2.6.714 null error

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    TheDogT
    In pre-release 2.6.742 just tested the fix, its now working. Also its the fastest version of TripleA yet !!! Thanks again, asvitkine
  • How about we apply for a free profiler license

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    LaFayetteL
    @rainova Hard to say. Arguably it will be clutter anywhere we put it on the existing webpages. Somewhere along with the license is maybe a good place. Maybe we could create a 'sponsors' page that would list it? I don't have good ideas/suggestions for this. To backtrack perhaps on previous comments, perhaps only having an endorsement message on the README is sufficient..
  • Windows Tester for Docker

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    @lafayette said in Windows Tester for Docker: Perhaps @jdimeo on github (not sure of his forum name offhand) or @redrum might be able to. Think it's @djabwana
  • Staying 3digit with open issues

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    PantherP
    @frigoref @LaFayette I'm in, of course.
  • Fast Battle Calculator

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    LaFayetteL
    @RaiNova , I added you to the 'community' team that has 'triage' permissions (can add labels). #9350 might be a good first issue. It requires running a local game and loading in a variety of maps. It could be difficult given all the different permutations, but overall it's not a bad first issue. #3178 might not be a good first issue. The 10k run limit is to avoid the battle calculator from running an infinite number of times (no battle is expected to require 10k rounds to complete). The difficulty with this issue would be to reproduce it, we've had reports about the problem in the past but reproducing the problem has been troublesome. Without a good reproduction case, it's hard to build any kind of tests, verify a fix, and what perhaps adds a nail to the good-first-issue coffin is the battle logic is exceedingly complex. @RaiNova , perhaps we should spawn a thread to identify good first issues? Or simply label them and we'll learn from experience if they start getting picked up.
  • TripleA-2.6.632 some praise :-)

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    LaFayetteL
    @thedog The generation of map.yml is really meant to be one-time and just a stop-gap to avoid having to re-download all maps. If we are still seeing problems, let's create a dedicated thread or use the issue #9252 so we do not hijack this thread. I'm a bit concerned that if we keep hacking around an issue, there might be a deeper problem that users would run into.
  • TripleA Strategy for Dealing with (Github Issues) Problem Reports

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    TheDogT
    @LaFayette I was being a bit like a devil's advocate, but with good intentions of not wishing to waste peoples time. So your proposal for a Problem Tracker still stands, good.
  • Most needed bug fixes

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    LaFayetteL
    Sorry @Panther for throwing a lot of content at ya, this topic is not trivial. Though I have hijacked this thread into a bigger issue of "how do we manage our problem queue"? If we had a clear problem queue, an effective one, the answer to this question would be readily maintained and visible. I've created a new thread to discuss in detail (rather than further hijack this thread more than I already have) : https://forums.triplea-game.org/topic/3168/triplea-strategy-for-dealing-with-github-issues-problem-reports
  • Development documentation

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    R
    @1infvs2 perfect :smiling_face:
  • Issues with "missing unit icon/image (won't be displayed)"

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    B
    @frigoref another one just popped up https://github.com/triplea-game/triplea/issues/10124 It has the latest stable and the image is present. I ran through a round and it works for me. I tried purchasing a submarine for the Americans and placing it and that also worked. Is there a solution for this yet ? Or at least combine these issues into a single issue ? I can start going through them once there is a plan. Maybe there's a better way than manually doing that ? W/e it'd be a good time killing exercise if nothing else lol
  • Add Kotlin as an additional programming language next to Java?

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    @redrum I'm in agreement. Multiple languages increases the complexity especially with future development. It's been a challenge enough learning this code base to understand what can be changed to avoid major impacts.
  • Taking your suggestions for a new UI

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    @stohrm A sphere would be very helpful for any scenario that takes the north pole into serious consideration, i.e. any global scenario past WWII IMHO. I agree with you about the tabs. I believe any data details should be in tabe, including diplomacy, game stats, and the battle calculator. Those are currently in popups to be opened from the context menu or by hotkey. I‘d like to unify those UI concepts, i.e. you can popup a tab if you like. And yes, I can imagine more data detail views.
  • Achievable improvements to the Triplea User Interface

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    R
    @butterw Can you launch a 2.6 pull request with your improvements?
  • TripleA 3.0 - Design Proposal & Discussion

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    R
    To be continued in Topic 3077 - fast-battle-calculator
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    @rainova There's an option that controls that functionality. I think most games have the option off by default and most don't allow editing the option. But I know a few do. The option is "Choose AA Casualties". You can look at the map xml and see if it is value="true" or editable="true". If you are in edit mode, it should also show the dialog.
  • RFC: Map IDs

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  • How test UI elements / get ServiceLoader working?

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    @lafayette, @ssoloff, @trevan, all other developers: What are your thoughts about attracting developers? What made developers join in the past? What made them leave? Would you see making Triple A attractive for developers as an objective? Would you consider this achievable? (In that case I might start a discussion thread.)

Recent Posts

  • @xxXEddieXxx
    Looking good, well ok, its looking very good.

    Personally as its the mobile version and you are overriding the maps custom dice, I would just put numbers 1-12 and not use dots/pip dice.

    For reference one map Terra Firma has d20, I dont think it is playable, but if you are going to cater for it then you need d20.

    Here is my variant of another world, its a big map vs AI and will push your app. I mention it cause you have, above.
    [https://forums.triplea-game.org/topic/4229/another-world-v-ai-official-thread]

    Will the mobile version work on an Android tablet yet ?

    Keep up the good work.

    read more

  • Update:
    New

    12-sided dice: maps like Another World now show dice from 7 to 12 as numbers, like the desktop client. Before, they all looked like a 6. Desktop sounds: the app now has the same sound pack as the desktop client. Game start and "your turn" play the warhorn instead of the air-raid alarm.

    Fixes

    Sound theme: a theme picked during a game now applies straight away, not only from the next game. Issue where malformed map settings lead to a crash

    Dev build (develop branch)
    The rolling dev pre-release now builds from the new develop branch. It has everything above, plus:

    Hard Beta AI: the desktop's newest AI, as a player type in the setup screen. Engine update: upstream TripleA 2026-11, mostly AI improvements.

    WhatsApp Image 2026-11-05 at 15.37.11.jpeg

    read more

  • @xxXEddieXxx As long as it has a list view. I try to keep all mods on my computer.

    read more

  • @RogerCooper

    The proposal would include a list view.
    Is the row to large for you?

    read more