• Dev Status Update (2.7)

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    LaFayetteL
    @ubernaut yeah, redoing MARTI would potentially save us $10/month on costs as well. I think redoing the bots with 'network relay' might be higher up on the list. That will save a ton of code, create an effective infinite number of bots, and save us maybe like $25/month. The 'network relay' will be an update where the bots will just be responsible for only forwarding network packets. Today, a bot is basically an entire player but is made somewhat invisible. We are bounded by the amount of RAM on a host for how many bots we can host. If bots are just sending network packets, they'll take up very little RAM. We'll only be bounded by network traffic. We could theoretically run dozens of bots per host instead just 3 to 5. This should cut our bot host count down from the current 6 or 8 today to maybe 2. I think there might be some quick wins with the server's as well. AT least for me, I might be inclined to do a quick ELO system before redoing MARTI.
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    LaFayetteL
    @rogercooper Not yet. I'm thinking to bump the version number to '2.8' when all of these updates are ready. The '2.8' release announcement will be when it is ready. These backend changes are most of what we are waiting for.
  • Interesting reddit post Triplea vs 1942 online

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    PantherP
    @ubernaut What I have learned - in almost two decades of assisting people with TripleA - is that problems in many cases are not related to TripleA itself but to a general (not ) understanding of PC, Operating Systems and computer / software procedures.
  • Priority Targets

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    RogerCooperR
    @beelee In Stalingrad it is only a priority. On all other ways it is a normal combat roll and the targeted unit fires back normally.
  • AI Generated Technical Documentation for TripleA (it's not bad!)

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    B
    @lafayette oh yea a bit out of our price range
  • Invalid link in "Developer w/o Merge Rights" part

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    C
    I've opened an issue for this problem. https://github.com/triplea-game/triplea/issues/13244
  • Improving the display of production_tabs.X.properties Purchase Panel

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    TheDogT
    Yes I considered it, but with 30+ Techs and growing its messy, times 8 factions. I tolerate its current way of bolting on units. @frigoref @LaFayette @Myrd Maybe a Dev could take a look?
  • This topic is deleted!

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  • 2.6 Testing (Report 2.6 problems here)

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    B
    @panther then this should be locked please
  • Adding frigoref to have write access

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    ubernautU
    @lafayette woot!
  • What Do We Think About a Regular Dev Chat?

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    frigorefF
    @ubernaut I'm all for such a meeting, even if regularly doesn't mean fix dates, but rather certain intervals for a get together to align directly. We'd need the active developers (@Myrd and @LaFayette?) and I would like to join. For topic discussions everyone else is welcome. Could you assist to find a slot (doodle or something)? PS: My time zone is CET and I would prefer Sa/Su.
  • Linux/System Admins Needed

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    LaFayetteL
    @beelee Kinda heavy news that you slid in there. Let's not dwell, but thank you. Some delay is still kinda welcome. I need some time to get the server stuff in a better state and documentation updated. With luck, the documentation will be relatively complete & self explanatory, but nothing like having another person go through it to really see where the gaps are. Given that you already use linux, you're going to be fine! Some quick googling here to read up on places where you're unsure (and welcome to what is my day-job! Knowing a small bit of stuff, being unsure if you can do something, and researching it and then getting it done - you got it!) On the plus side, the servers usually "just run", the stability of the apps is pretty good. I think the most urgent thing will be something like a server is out of disk space maybe. I'll send you a message and we can keep the dialog open.
  • Handling Bugs & Features Requests with Github Projects

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    LaFayetteL
    @thedog Found it - there was a "link project" option. Should look good now It looks like Github has changed projects a good bit from a couple years ago. Projects in github used to be repository level items (repositories are owned by organizations). Now projects look to be true organization level items with "links" to possibly zero or many repositories. The links create the previous behavior and adds some additional flexibility.
  • Maps page has thumbnails now

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    LaFayetteL
    I don't remember why the 800x500 is ideal. I want to say it was because that is a good fit on the download maps window. To some extent, IIRC, the images there are not scaled on the download maps window - so there is no fixed requirement of a specific size.
  • Algorithm for determining legal fighter/carrier movement?

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    ubernautU
    @aardvarkpepper i think it over allows meaning if u have 1 carrier any number of fighters can be flown to aspace as long as 1 carrier is within range
  • Territory selection algorithm

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    C
    @eqqman In such questions, you should generally specify to which TripleA you are referring, which mainly means whether you are looking at the current release or at the current pre-release. Besides, I'm too unsure about the current release (because changes were made over the years, and unfortunately it has been years since the latest release), but I believe that the current pre-release prioritizes enclaves, which should be the only case in which this matter should have any relevance beside bad map-making.
  • North Africa A&A Game Question?

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    J
    @rogercooper That's awesome Roger. I am hoping the new game is balanced and playable. All Good Things, James
  • Submarine economic warfare implemented?

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    wc_sumptonW
    @eqqman I think there is a miss understanding here. convoy.txt and blockade.txt have nothing to do with the convoy or blockade territories. These files, like decorations.txt, capitals.txt, etc... only deal with placing graphic icon on the map. To get convoy/blockade to work the information must be placed inside the game xml, corresponding to the affected territories territoryAttachment. Also, as @TheDog pointed out there is also a 'property' flag that also effects how convoy/blockade work. Hope this is helpful! Cheers...
  • Old versions of IDEA archived?

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    wc_sumptonW
    @eqqman The "IntelliJ IDEA Community Edition" is still free from jetbrains web site Hope this is helpful! Cheers...

Recent Posts

  • Update:

    loading fills own transports first, allied ones only take the rest stats tab shows a total row per alliance with more than one nation battle calculator resets the chosen attacker when another nation's turn starts

    Thank you 🙂

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  • @Vendetta That might be hard to implement in the engine.

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  • @RogerCooper Good suggestion. One dynamic I've seen in other wargames that might be fun to experiment with is the attacking player being capped at a certain number of combat rounds by default, but being able to buy additional rounds by spending production resources.

    Suppose we took your 3 round limit as a default, but allowed players to buy additional rounds at 1 IPC each if they have a critical battle they wanted to put a special effort into. Gives people something to do with the 1 or 2 odd IPCs they sometimes have left on hand after the purchase round.

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  • @Vendetta You may want to limit combat to 3 rounds as well. With retreat, air scramble and limited combat rounds, you would have a more realistic combat structure.

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