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Recent Posts

  • B

    Here's the v2.5.31-bu.jar fix, which reverts Battle Calc change, improves the production panel display. For evaluation purpose, the sidepanel tab titles are cut down to 1 character (but it's not fully implemented, ex: history, edit tab keep full names, etc.) the goal is to simplify the interface and keep the tabs to 1 line.

    Menu Bar
    Still on the trail of removing the Menu Bar.
    The game starts out with no Menu Bar.
    By pressing the Alt key it appears as a pop up overlaying the main map and the top of the right hand panel.
    The Alt+F V G E T H will be displayed and still work as now.

    For the above we need to tell the players before the game starts and perhaps at the start of each turn.

    I am away for a while, but will look at implementing the hidden menubar feature when I get back. Keep the feedback coming.

    All hotkeys featured in the menu should remain active when the toolbar is hidden. Hidden toolbar would be a user interface preference configured in (Engine) Settings. Hotkeys would be listed in a dialog similar to MoveHelpMenu.

    read more
  • @butterw
    Right hand panel space optimization
    In your map example, the right hand panel there are;
    Infantry x4, Artillery x1, Armour x2

    Those numbers (x4) could use the same method as on the main map, ie. overlaid over the top of Infantry, Artillery, Armour icons.

    So even more unit icons can be displayed on a row.

    Menu Bar
    Still on the trail of removing the Menu Bar.
    The game starts out with no Menu Bar.
    By pressing the Alt key it appears as a pop up overlaying the main map and the top of the right hand panel.
    The Alt+F V G E T H will be displayed and still work as now.

    For the above we need to tell the players before the game starts and perhaps at the start of each turn.

    read more
  • B

    @general_zod
    Thanks for the link, there are some solid ideas in there for sure. I would need to take a good look at the suggestions and see what can be done relatively easily.
    Using bold text, different font size, icons instead of text (toolbars), scaling down the unit icons in the side panel (@87.5% would certainly work) would be very achievable.

    8152d23a-2b52-468b-a388-25fdc5726aa1-image.png

    I'll put out a v3.5.1 patch for my build with the current minor fixes this week.

    read more
  • @butterw said in Achievable improvements to the Triplea User Interface:

    For reference, this is what the sidepanel ui looks like in v2.5 with 125% dpi:
    alt text

    If more than 3 different unit types are involved in a move, it doesn't fit in the sidepanel horizontally.

    Could the side bar units be say halved in size, that way you might get 6 in a row?

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