@LaFayette I agree to your last posting in general.
What triggered me was your sentence that PBF was "too damn complex to be useful".
It has been proven on A&A .org that PBF is useful, that PPF does not have further usability issues, that PBF is popular and is used by a relevant number of players in a relevant number of games. And this is not an ephemeral impression but has been like this for more than 10 years - and still is of course. I am sure you have taken a look in the meantime.
No one questions the benefits of streamlining processes or improving the code.