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    Issues Loading New Map: Avatar

    Scheduled Pinned Locked Moved Map Making
    82 Posts 5 Posters 38.7k Views 4 Watching
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    • Black OrderB Offline
      Black Order
      last edited by

      0_1528212783401_Knipsel.PNG

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      • Black OrderB Offline
        Black Order
        last edited by Black Order

        i must say 1.8 was way easier 2 build your own map
        if i could "if i want 2 but i dont because the newest version :(" i would return 2 1.8
        and next 2 that im also already so far

        HeppsH redrumR 2 Replies Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @Black Order
          last edited by

          @black-order Really has nothing to do with the version of Triple A. All of these issues are related to things in your map folder. You would have had the same issues with 1.8

          "A joyous heart sours with the burden of expectation"
          Hepster

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          • redrumR Offline
            redrum Admin @Black Order
            last edited by

            @black-order You'd pretty much have all these same problems in 1.8. Can you unzip the avatar folder so the directory structure for the XML file:
            C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar\games\avatar.xml

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • Black OrderB Offline
              Black Order
              last edited by Black Order

              done that
              think its to much 4 java 🙂 😉
              TripleA engine version 1.9.0.0.9687
              Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar
              Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar, C:\Program Files\TripleA\assets]
              Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar
              Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar, C:\Program Files\TripleA\assets]
              Failed to start game
              java.lang.NullPointerException
              at games.strategy.triplea.image.MapImage.loadMaps(MapImage.java:160)
              at games.strategy.triplea.ui.HeadedUiContext.internalSetMapDir(HeadedUiContext.java:96)
              at games.strategy.triplea.ui.AbstractUiContext.setDefaultMapDir(AbstractUiContext.java:104)
              at games.strategy.triplea.ui.TripleAFrame.<init>(TripleAFrame.java:232)
              at games.strategy.triplea.TripleA.lambda$startGame$0(TripleA.java:121)
              at games.strategy.ui.SwingAction.lambda$invokeAndWait$0(SwingAction.java:86)
              at games.strategy.ui.SwingAction.lambda$invokeAndWaitResult$1(SwingAction.java:114)
              at java.awt.event.InvocationEvent.dispatch(Unknown Source)
              at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
              at java.awt.EventQueue.access$500(Unknown Source)
              at java.awt.EventQueue$3.run(Unknown Source)
              at java.awt.EventQueue$3.run(Unknown Source)
              at java.security.AccessController.doPrivileged(Native Method)
              at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
              at java.awt.EventQueue.dispatchEvent(Unknown Source)
              at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
              at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
              at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
              at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
              at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
              at java.awt.EventDispatchThread.run(Unknown Source)

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Black Order
                last edited by

                @black-order Better. You missed replacing the "smallMap.jpeg" step I had above: 0_1528213563024_smallMap.jpeg

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • Black OrderB Offline
                  Black Order
                  last edited by

                  thats true 🙂

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                  • Black OrderB Offline
                    Black Order
                    last edited by

                    thanks guys the only error = capital but thats easy 2 fix thanks 🙂 😄
                    0_1528213755800_Knipsel.PNG

                    redrumR C 3 Replies Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Black Order
                      last edited by

                      @black-order Yep. Now you just need to add the other 400+ territories back in to the XML, centers, place, and polygons files 🙂

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      C 1 Reply Last reply Reply Quote 0
                      • Black OrderB Offline
                        Black Order
                        last edited by

                        thats good but now i know 10% sure that it will work i dont know if 7k almost 8k will work but atleast i know its hell fun 2 try out hope i don't waisted my time BTW borgia = also a project of my but 1st thise 1 🙂

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Black Order
                          last edited by

                          @black-order Well @Hepps is making a map with a couple thousand territories. So he'll probably prove out that level of scale fairly soon.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • Black OrderB Offline
                            Black Order
                            last edited by

                            what map = he making "time period ect?"

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Black Order
                              last edited by

                              @black-order https://forums.triplea-game.org/topic/95/global-dominance

                              Its probably good to start a map thread for avatar here: https://forums.triplea-game.org/category/5/maps-mods. Where you can provide an overview and progress updates to folks.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • Black OrderB Offline
                                Black Order
                                last edited by

                                so a ww2/ww3 scenario ,a okay i do it at the moment on moddb.com 🙂 "btw they could update the page if they wanted ;)"

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                                • C Offline
                                  Cernel Moderators @redrum
                                  last edited by

                                  @redrum said in Issues Loading New Map: Avatar:

                                  @black-order Yep. Now you just need to add the other 400+ territories back in to the XML, centers, place, and polygons files 🙂

                                  Didn't download because of Microsoft Edge limits, but that looks like between 10,000 and 20,000 territories total, for the whole map.

                                  My main suggestion is to make the territories bigger, like 4 times as big as now, really. Unless you plan having only 2 units type, those territories are way to small. In most of them you would be able to fit only one 48x48 pixels unit.

                                  Also consider that when you have finished this map, most people may be on 4k.

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                                  • alkexrA Offline
                                    alkexr
                                    last edited by

                                    @cernel said in Issues Loading New Map: Avatar:

                                    My main suggestion is to make the territories bigger, like 4 times as big as now, really.

                                    Or rather, just have 10 times less territories. Seriously, even 700 is huge. Even Europa Universalis has only around 4k as of 1.25 (England). Even worse, there are only going to be 4 players, if I may guess. I'd love to see an ATLA map for TA, but I don't think it's going to be worth downloading. No, really, even the upcoming Global Dominance could very well end up being unplayably large, and this is way bigger.

                                    </rant>

                                    This is the last time I pester you with this. I do hope you will prove me wrong though and make a playable map out of this.

                                    "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                    HeppsH C 3 Replies Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @alkexr
                                      last edited by

                                      @alkexr Hey! No reason to be dragging GD into this! 😃

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      alkexrA 1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @alkexr
                                        last edited by

                                        @alkexr What I was going to say on a more serious note... is that many territories does not necessarily make for an unplayable game. Just more space to be able to consider movement options. More time and space for a slow retreat. More space to have to spread units out to conquer entire regions.

                                        What is your primary concern? Loosing units on a vast map?

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        alkexrA 1 Reply Last reply Reply Quote 0
                                        • alkexrA Offline
                                          alkexr @Hepps
                                          last edited by

                                          @hepps I wanted to tell you this earlier. But then I read your signature.

                                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                          1 Reply Last reply Reply Quote 1
                                          • alkexrA Offline
                                            alkexr @Hepps
                                            last edited by

                                            @hepps Problem is generally just every turn taking ages, while games lasting many turns; too much micromanagement and the dilution of meaningful strategic decisions in the vast sea of actions you take.

                                            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

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