Darken Moved Units
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@ubernaut Snap shots from Global Dominance.
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@Hepps is that a new one?
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@ubernaut Still just a dream at this point. There is the thread for it.
https://forums.triplea-game.org/topic/95/global-dominance/510
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I was just going back through that folder and came across what I had finally settled on...

I chose the neon green as full movement. (I had settled on this because no nation should be designed with this robust fluorescent green as a national colour, otherwise it would be obnoxious to look at all game.)
White for movement remaining as white would also stand out on all territorial colours.
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I like your idea Hepps, and I think it would be very useful in-game.
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@Greg-Anderson and @LaFayette I will not tell a lie... in my dreams at night these markers also pulsate.

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@Hepps ROFL
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Sorry all this talk caused me to learn how to make a gif. Here's a more refined example.

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The pulsating probably makes sense for units being actively moved. If all mobile units are pulsating, I suspect that might be too much :grinning_squinting_face:
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@Hepps A yellow pulsing would make sense if we mark partially moved as yellow, would you be able to color shift the pulsing gif to yellow?
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@LaFayette Well I just did that quickly to see if I could.
The entire thing would need to be redone properly.
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@LaFayette FYI, I tried in past using animated gif as unit images or decorations but they didn't work (only show the starting image statically). If it is possible to support this, I would rather suggest to supporting WebP images, if feasible.
https://en.wikipedia.org/wiki/WebP -
@Hepps said in Darken Moved Units:
While my initial design was meant to be based on the 3 colours meaning; Green-full movement, Yellow-movement remaining, Red-movement exhausted.
What I had settled on in my mind was to eliminate the Red-movement exhausted, as with the green and yellow there was more than enough emphasis without having to define the third parameter. Having the spent units have no marker was more than obvious enough.
As you can see I had also experimented with gray scales... and the Black and White worked well if you went to a 2 icon system. But with a gray nation... the gray ring was all but useless.
Again, youre overthinking it. You dont need a circle for the second state of the two. You need only one circle. And the one color never used is black, so it should be black (or possibly white, nearly as unused). Black circle in state 1, nothing in state 2 (for example black when it has moved, nothing when it hasn't or vice versa).
If two different states have to be manifested by circles then most likely the two colors to work most of the time would be black and white.
If it could be partially transparent black or white it would probably look a bit better.
Please note the different between transparent (holes in) and translucent (see through). So still use very dark black or very bright white, just with more holes in the fabric.
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Ubernaut best post so far *high five
@Hepps hey so I clicked both those old links and you came up with the idea for this map in 2011 and 9 years later it still isn't finished??
Thats my question! Lafeyyette please don't ban me for asking it
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@Ondis Yup there are definitely a couple ways to go.
All I was doing was providing some input on what I had already dreamt up as it is along the same lines but from a different perspective. I recognize that my suggestions are not really the same idea as darkening moved units... but rather accentuating unmoved units or units with remaining movement.
As stated, just food for thought.
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@Captain-Crunch As always, your contribution to the conversation is immensely valuable. I just hope pointing out my short-comings as a map maker brings you some level of satisfaction that you otherwise do not seem to get from celebrating your own achievements.
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@Hepps Wonders how he can multiple upvote a post?
Nice new byline btw 
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@Hepps said in Darken Moved Units:
@Ondis Yup there are definitely a couple ways to go.
All I was doing was providing some input on what I had already dreamt up as it is along the same lines but from a different perspective. I recognize that my suggestions are not really the same idea as darkening moved units... but rather accentuating unmoved units or units with remaining movement.
As stated, just food for thought.
Hepps you're wonderful. I'm just direct due to some time restraints and to get a point across. Keep on the good work.
edit: My idea is the same. I Love your circles. Im just saying that we wouldn't need more than one circle in one color if we can't somehow make the colors adapt to the background and nearly solid black would probably be the best, if not nearly solid white then. Or an option to switch between the two.
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I think this thread has been on the right track. The point of 'darkening' moved units is to accentuate visually which units can be moved. It is 'better' to highlight units that can be moved and then remove or change that highlight for moved units. Not only does that tell you which units you have moved, but which you can move as well.
I'm not sure how many remember the first time opening various new maps like Middle Earth or 270BC and then wondering "okay, it's my turn, where are my units??" It's fine once you learn the map, but for non-WWII it's not automatic to know where your country/territories are when starting.
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@Ondis Not to worry... I wasn't offended in anyway. I was simply conveying what I had envisioned once upon a time.
I rarely have absolute beliefs that any one idea is the the only solution... and with an idea like this one... experimentation is often required to find the best solution.
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