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    Red Sun Over China (RSOC) - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • redrumR Offline
      redrum Admin @mattbarnes
      last edited by

      @mattbarnes Correct on both of those. I just added the missing connection for East Assam to Manipur in the latest map version.

      The fighter placement on carrier issue was actually an engine bug as since the map uses advanced placement rules with "requiresUnits" attribute, that attribute didn't work properly with placing new fighters on carriers. This will be fixed in the latest pre-release: https://github.com/triplea-game/triplea/pull/4433

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • C Offline
        Cernel Moderators @Cernel
        last edited by

        @Cernel said in Red Sun Over China (RSOC) - Official Thread:

        The movement through cities is a bit strange in the moment you consider retreating.
        If all your units are moving through, you can retreat to the starting territory but not to the city, that really makes no sense.
        If all your units are from the city, you can retreat to the city but not to any bordering territories, which doesn't make sense as well, since units moving through the city from more far away would be able to retreat back more, and there is no reason why the ones only coming from the city can't.
        Maybe this game would be better with 1 combat round only, not only for solving the above. Practically, the scenario is almost a late WWI army (Japanese) against poor WWI army (Chinese), and it was indeed grindy.
        Moreover, if it is true that Japs are OP, 1 combat round may be what's needed to rebalance.

        Now that territory effects support movement cost, cities can be reworked as having a "urban" territory effect giving -1 movement cost, so that entering cities is a free move, since using canals is substantially a workaround (and it makes no sense that a unit moving through a city to attack doesn't retreat to the city, while a unit attacking from the city does). However, since movement costs are charged upon entering, this would imply that enemies can attack cities with a free movement if you can move into a movement cost 0 territory when you have remaining movement 0, or friendly units could reach it if exhausting movement in a nearby territory, that would be a major departure from the current rules. So this may be feasible only either if units with remaining movement 0 cannot enter territories requiring 0 remaining movement or by making urban giving -0.5 additional cost and having a property that allows moving into the movement cost 1 territories (that are all territories not having the "urban" effect) when you have 0.5 movement capacity left.

        C 1 Reply Last reply Reply Quote 1
        • C Offline
          Cernel Moderators @Cernel
          last edited by Cernel

          @Cernel In any case, this would change the current rules in that, then, you could move for free through a city that you captured on the same turn.

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          • C Offline
            Cernel Moderators @redrum
            last edited by

            @redrum said in Red Sun Over China (RSOC) - Official Thread:

            Just pushed the latest version live and here are the changes:

            v3.1.0

            • Overhaul many unit images (credit to @Hepps)
            • Fixed Calcutta to Chittagong connection
            • Added several starting British infantry (make it more difficult for Japan to take the UK out early)
            • Removed a few bombers/fighters from Japan (decrease Japanese air power as Axis seem a bit OP)
            • Added political clarifications to notes

            I've just updated my "Big Skin" map-skin of this, also to take advantage of the new units by @Hepps.

            Everyone can download it from here:
            https://github.com/Cernelius/red_sun_over_china-big_skin

            The map skin is just a 200% zoomed game-board version of the original, mostly to leave more space for the units and also to have the units about 48% bigger (the units themselves are zoomed at 0.8333, instead of 0.5625 for the original).

            Anyone let me know what you think. Might this be something worth adding to download list?

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            • SchulzS Offline
              Schulz
              last edited by

              It looks way better, some unit images are missing btw.

              C 1 Reply Last reply Reply Quote 0
              • C Offline
                Cernel Moderators @Schulz
                last edited by

                @Schulz said in Red Sun Over China (RSOC) - Official Thread:

                It looks way better, some unit images are missing btw.

                The units folder is just the same as the original map, so no images should be missing if they are not missing in the original.

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                • Ben GrorichB Offline
                  Ben Grorich
                  last edited by

                  So, I wanted to play Warlords FFA and have a little fun but it would not load for me. I then thought that RSOC was not working and tried opening that, only for it to load up perfectly. So is there something wrong with Warlords FFA? I uninstalled and reinstalled it multiple times and even went the manual route. I am right now stumped.

                  B 1 Reply Last reply Reply Quote 0
                  • B Online
                    beelee @Ben Grorich
                    last edited by beelee

                    @ben-grorich there is an existing bug report for this https://github.com/triplea-game/triplea/issues/8166

                    Not sure what "centers" is all about. Maybe something needs updated in the xml.

                    Ben GrorichB 1 Reply Last reply Reply Quote 0
                    • Ben GrorichB Offline
                      Ben Grorich @beelee
                      last edited by

                      @beelee Ah, okay.

                      RogerCooperR 1 Reply Last reply Reply Quote 0
                      • RogerCooperR Offline
                        RogerCooper @Ben Grorich
                        last edited by

                        I am investigating a bug report for Warlords_FFA. The xml for Warlords contains a lot of code for train stations that is not in Red Sun Over China that is causing errors because it references non-existent territories. Can I just drop that code and the train stations?

                        C 1 Reply Last reply Reply Quote 0
                        • C Offline
                          Cernel Moderators @RogerCooper
                          last edited by

                          @rogercooper This may be a good question for @redrum as I remember he updated the map away from the old "train" system. Maybe he didn't update all games of the map.

                          RogerCooperR 1 Reply Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @Cernel
                            last edited by

                            @cernel I got the map working by commenting out all the train stuff. I didn't bother trying to merge the code in RSOC with Warlords.

                            Maybe, as a quick fix, I will give all train stations, a bonus of 1 for land movement.

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