Axis and Allies: 1914
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It's in the TripleA repository but not in download list.
The TripleA repository:
https://github.com/triplea-mapsThe map:
https://github.com/triplea-maps/world_war_i_1914/archive/master.zip
Not sure what you mean by "pushing TripleA updates and announcements". By what means? Are you aware of the existence of
https://www.facebook.com/TripleAwargame/
?It would be good to ask @Zjelcop if he is still actively managing such things or wish to have a partner or substitute (as I'm not seeing news since more than one year and a half).
You likely want to talk about such things with @LaFayette.
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@the_good_captain said in Axis and Allies: 1914:
@ubernaut the guy I got it from says he doesn't remember where he got it from.
There are a lot of us over at the Axis and Allies .org website that appreciate AnA games aligning with out of box rules. This is the version that aligns with oob rules and I'm going to go ahead and publish this over on that forum.
On a side note, I have a youtube channel with 400+ axis and allies players and am interested in pushing TripleA updates and announcements for you. Is there anyone I can talk to about that?
IMHO the game notes explain why this module is an approach to reflect the board game. The TripleA engine AFAIK still does not support the WWI_1914 OOB game mechanics.
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I strongly disagree. The designer was being way too hard on himself. I’m currently in a play-by-forum game with the fellow who passed it off to me.
We have found a single, easily editable error in gameplay compared to out of box (contested territories always fight - our fix is if the current player doesn’t wish to fight a contested space, we delete all our units in that space before combat, then edit them back in after the combat phase)
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@Panther the designer even got the neutrals down perfectly. IMO, this is one of the more impressive canon AnA games (not)* available on TripleA.
*not available for easy download as a layperson
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Don't misunderstand me, I agree this is a playable map.
It's just that the edits need to compensate for engine insuffencies in some cases - and in definitely more cases than in most vX-WWII-games.
I think it is currently not in the "Download Maps"-list simply because it has not been brought to a broader attention (at least I can't remember) and only a few have noticed it - and no one ever added it to any download-index.
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@The_Good_Captain you might ask @RogerCooper if he has it. He updates a lot of maps to triplea
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@beelee heya BeeLee - Just to clarify, I have the module, I’m more or less asking on behalf of at least half a dozen axisandallies.org forum members, why it has to be “boot legged”. It’s not a readily available map through the normal mechanisms of installing a module through TripleA.
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@the_good_captain yea I was thinking if Roger has it, he'll probably upload it to triplea at some point. He has more maps than anyone I know and has uploaded more maps/mods as well
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@beelee I will prioritize uploading Axis and Allies: 1914 after I finish some current projects.
I am not too concerned that the board game is not perfectly replicated in TripleA, My standard is a port good enough to be interesting and playable by the AI. I have ported D-Day, Zombies and the original Nova Games edition. Guadacanal & Bulge I have concluded will not really work as games in TripleA.
Conquest of Nerath anyone?
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If I can be a mouthpiece for the Axis and Allies .org website and FB pages - by polling, 1914 appears to be the third most sought after playing experience (of the canon).
@RogerCooper I extend a heartfelt "thank you" on behalf of the same community if/when you're able to make 1914 available (and a personal thank you that I won't have to rely on posts/emails with instructions how to load it into TripleA going forward, haha).

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@ubernaut @beelee as a thank you and after speaking with several of you, I'm asking my audience if anyone would like to help TripleA out as a developer. Special thanks to @ubernaut
The plug is at the 4 min mark. https://www.youtube.com/watch?v=negG0W-VJ3A
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@the_good_captain thanks for the shout out

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@the_good_captain said in Axis and Allies: 1914:
@ubernaut @beelee as a thank you and after speaking with several of you, I'm asking my audience if anyone would like to help TripleA out as a developer. Special thanks to @ubernaut
The plug is at the 4 min mark. https://www.youtube.com/watch?v=negG0W-VJ3A
Talking about your video, that is a weird way to put the matter.
If I would know nothing (like I guess almost every viewer), I would get the (maybe exciting) notion that somebody has recently worked to create that map, and that the map is currently under development.
Actually, that map existed and was available (albeit never offered for download by TripleA) at that exact state since about 8 (!) years now. And in all these 8 years I think no progress at all on it has been made (unless I've missed something).
I also believe there has been very little (or none at all) progress of which I know in adding the related rules to what the TripleA program can do, at least in the last 4 years.
If 1914 being available to play on TripleA is a "new", that is an 8 years old new... And I don't think anything substantial changed in that map from what was available 8 years ago or so, already.
I suggest you edit your video in order to say something on the line of "I've just discovered that many years ago this map has been made for TripleA". And, again, I believe that map has not been significantly developed in all these years (unless I'm missing something).
By the way, I never had anything to do with the making of this "1914" map: like anyone with an internet connection could have had, I've been merely aware of its existence as developed and generally shared over the internet by others.
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@RogerCooper getting the polygon error after uploading it. I never have really understood the fix for this. Something about "path". Naming all looks good and i don't know if that even matters anymore. Works unzipped.
@The_Good_Captain Roger kicked ass and it's available under experimental. Temporary problem. You'll need to unzip and move the folder directly to downloadedMaps. I'd delete the zip then too to keep from getting confused as 2 will show up.
Should be fixed soon
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@the_good_captain said in Axis and Allies: 1914:
On a side note, I have a youtube channel with 400+ axis and allies players and am interested in pushing TripleA updates and announcements for you. Is there anyone I can talk to about that?
Beside the facebook page I mentioned, there is also the official TripleA YouTube channel:
https://www.youtube.com/channel/UC5ZXClXcn6mHxpSTHA3eLZgIt contains little more than several tutorials which are partly severely outdated and, in my opinion, badly in need to be just deleted and functionally remade anew (preferably by a native English speaker).
That page, if anyone still has a way to access it at all (I wonder), would be the most logical site in YouTube were primarily to be pushing TripleA updates and announcements. Since nobody has managed it for seven years, maybe somebody could and would let you do so. Maybe @LaFayette has a way to give access to it or can get veqryn (the one who made that channel) to do so.
Having a dead yet official TripleA channel means having a channal that officially gives wrong information on TripleA as this information becomes more and more outdated overtime, of course.
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I downloaded that file and copied it in my downloadedmaps folder
the game is then visibile and startable
but if I start

Do others have the same problem?
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@cernel that would probably be a project too far for me at the moment but thank you very much for your consideration. I'm mostly just a player of Axis and Allies games that makes strategy videos from time to time.
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@numetalfan yea, so for now, you need to unzip it and put that folder in the downloadedMaps for it to work and delete the zip or 2 will show up.
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