TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Screen Won't Center on Capital at Turn Start with Tech Off

    Scheduled Pinned Locked Moved Map Making
    37 Posts 6 Posters 8.5k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Offline
      Brazza @wc_sumpton
      last edited by

      @wc_sumpton
      Oh thanks, I misunderstood.

      Sure I should be able to fix it. I will take it once the issue is opened.

      wc_sumptonW C 2 Replies Last reply Reply Quote 1
      • wc_sumptonW Offline
        wc_sumpton @Brazza
        last edited by

        @brazza said in Screen Won't Center on Capital at Turn Start with Tech Off:

        Oh thanks, I misunderstood.

        No problem. It happens to the best of us (and also those of us that are not so good).

        @brazza said in Screen Won't Center on Capital at Turn Start with Tech Off:

        Sure I should be able to fix it. I will take it once the issue is opened.

        That's still debatable. I'm really not sure what would be wanted. But thanks for the offer, it is greatly appreciated.

        Cheers...

        1 Reply Last reply Reply Quote 1
        • B Offline
          beelee
          last edited by beelee

          @wc_sumpton

          yea idk might be more of a feature request as opposed to bug fix ?

          @Cernel how would you phrase it ? Do you want to open a git issue so @Brazza can work on it ? I'm not sure the best way to word it.

          Edit
          I guess I could go with the topic/thread title. I don't really want to call it a bug though.

          Edit 2
          I guess maybe it's a bug since it does it when tech is on.

          wc_sumptonW 1 Reply Last reply Reply Quote 1
          • wc_sumptonW Offline
            wc_sumpton @beelee
            last edited by wc_sumpton

            @beelee

            The problem is centering on the player's capital at the start of their round. It would very disorienting if TripleA centered on every step. So, the engine does this only on the first step. If the first is skipped so is the centering.

            If centering is important to the map maker, then it should be designed so that this first is not missed.

            This, IMHO, is an XML problem, and is solvable. So, I see no need for any engine change.

            Again, that is just my opinion.

            Cheers...

            1 Reply Last reply Reply Quote 2
            • wc_sumptonW Offline
              wc_sumpton
              last edited by

              To me this is a non-issue, completely solvable. There are other things that, IMO, are more important. The "Active Units" window located in the lower right corner. It's broken. Because of its uselessness, l drought many people use it. It should either be fixed to work properly or just removed. It's a simple fix.
              Another simple improvement would be for the "Movement" window to show all the units that can move without having to set display all units.

              These are just a few, that would, IMHO, be better.

              Cheers...

              B 1 Reply Last reply Reply Quote 2
              • B Offline
                beelee @wc_sumpton
                last edited by beelee

                @wc_sumpton

                I don't use it

                Edit
                Hmm ... wonder what we could replace it with 🙂

                1 Reply Last reply Reply Quote 1
                • C Offline
                  Cernel Moderators Lobby Moderators @wc_sumpton
                  last edited by

                  @wc_sumpton said in Screen Won't Center on Capital at Turn Start with Tech Off:

                  @beelee

                  Thanks for the call out.

                  <!-- Germans Game Sequence -->
                  <!-- Dummy step used to insure map is centered for human player (first step is used to center) -->
                  <step name="germansNoPUEndTurn" delegate="endTurnNoPU" player="Germans"/>
                  <step name="germansTech" delegate="tech" player="Germans"/>
                  <step name="germansTechActivation" delegate="tech_activation" player="Germans"/>
                  <step name="germansPurchase" delegate="purchase" player="Germans"/>
                  <!-- Second purchase is used to give units per territory in case player loses all production capabilities -->
                  <step name="germansNoPUPurchase" delegate="purchaseNoPU" player="Germans"/>
                  <step name="germansPolitics" delegate="politics" player="Germans"/>
                  <step name="germansCombatMove" delegate="move" player="Germans"/>
                  <step name="germansAirborneCombatMove" delegate="specialCombatMove" player="Germans" display="Airborne Attack Move"/>
                  <step name="germansBattle" delegate="battle" player="Germans"/>
                  <step name="germansNonCombatMove" delegate="move" player="Germans" display="Non Combat Move"/>
                  <step name="germansPlace" delegate="place" player="Germans"/>
                  <step name="germansEndTurn" delegate="endTurn" player="Germans"/>
                  

                  Used in UHD WIP 1940-45 (mega_new_elk)

                  Again, thank you @beelee

                  Cheers...

                  I would actually also argue that the fact that this hack works at all is a problem too (an unwanted behaviour). In my opinion, the visual should not be centred on "germansNoPUEndTurn" (ever) because that phase requires no actions from the player.

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    Cernel Moderators Lobby Moderators @Brazza
                    last edited by

                    @brazza said in Screen Won't Center on Capital at Turn Start with Tech Off:

                    @wc_sumpton
                    Oh thanks, I misunderstood.

                    Sure I should be able to fix it. I will take it once the issue is opened.

                    https://github.com/triplea-game/triplea/issues/13241

                    👍

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      Brazza @Cernel
                      last edited by

                      @cernel
                      I see, I will start on it later.
                      Thanks for your trust!

                      wc_sumptonW 1 Reply Last reply Reply Quote 2
                      • B Offline
                        beelee
                        last edited by

                        @wc_sumpton

                        Another heads up when using this code, unfortunately, when playing by forum, it will ask if you want to post after the added endTurnNoPU step.

                        It will ask twice with the "are you sure" so it seems better to just one click on the mini map where you wanna go. Make for cleaner play and minimize any confusion.

                        Works great in local 🙂 Idk if the new pre auto centers now or not. Haven't tried it yet

                        1 Reply Last reply Reply Quote 1
                        • wc_sumptonW Offline
                          wc_sumpton
                          last edited by

                          @beelee, @Cernel

                          Using 2.7.15129 there is no centering. Game's start with the map located in the upper left corner. So instead of 'tech' or 'endTurnNoPU' nothing centers on the current players capitol.

                          Is the desired effect?

                          Cheers...

                          B PantherP 2 Replies Last reply Reply Quote 1
                          • B Offline
                            beelee @wc_sumpton
                            last edited by

                            @wc_sumpton

                            Hi wc

                            Is that latest pre ? I'm still using 14962 and it works correctly.

                            1 Reply Last reply Reply Quote 1
                            • PantherP Offline
                              Panther Admin Moderators Lobby Moderators @wc_sumpton
                              last edited by

                              @wc_sumpton
                              The same with 2.7.15064 . So it must have been introduced between 14962 and 15064.

                              Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                              wc_sumptonW 1 Reply Last reply Reply Quote 2
                              • wc_sumptonW Offline
                                wc_sumpton @Panther
                                last edited by

                                @panther, @beelee, @Cernel

                                As of 2.7.15152, this still has not been addressed. I left a comment on the, still active, request #13241 about 2 weeks ago. Should a new bug/problem be open?

                                Cheers...

                                B 1 Reply Last reply Reply Quote 1
                                • B Offline
                                  beelee @wc_sumpton
                                  last edited by

                                  @wc_sumpton

                                  Oh ? I hadn't been following. I thought it had been addressed. Evidently not.

                                  I'd suggest giving frigoref a ping at the issue. He's been active lately.
                                  Maybe @Panther has more information than I.

                                  PantherP 1 Reply Last reply Reply Quote 1
                                  • PantherP Offline
                                    Panther Admin Moderators Lobby Moderators @beelee
                                    last edited by

                                    @beelee @wc_sumpton No sorry, I don't have any further insights.

                                    Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                                    TheDogT 1 Reply Last reply Reply Quote 2
                                    • TheDogT Offline
                                      TheDog @Panther
                                      last edited by

                                      Apparently with
                                      https://github.com/triplea-game/triplea/releases/tag/2.7.15494

                                      Centering on 1st Capital now works, but I cannot make it happen.

                                      There are some criteria what are they?
                                      View> Lock Map UNTICKED
                                      and ...

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      wc_sumptonW 1 Reply Last reply Reply Quote 1
                                      • wc_sumptonW Offline
                                        wc_sumpton @TheDog
                                        last edited by

                                        @TheDog

                                        We have come full circle. If the map contains skippable 'first' steps, technology, politics, and that 'first' is turned off the map will not center. The only way to ensure that the map centers is to create a 'first' step that cannot be turned off. This is the 'hack' that @beelee and I discussed using "endTurn/endTurnNoPU" which @cernel took issue with.

                                        So, centering again works but only on the players 'first' step. If the 'first' step can be turned off, then centering does not work.

                                        2.7.15494 did not fix the problem, it just reverted back to the 'old' problem.

                                        Cheers...

                                        B C 2 Replies Last reply Reply Quote 3
                                        • B Offline
                                          beelee @wc_sumpton
                                          last edited by

                                          @wc_sumpton

                                          yea your xml hack worked for centering but I believe you had to double post when playing by Forum or something. I don't remember exactly what it was.

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            Cernel Moderators Lobby Moderators @wc_sumpton
                                            last edited by

                                            @wc_sumpton said:

                                            @TheDog

                                            We have come full circle. If the map contains skippable 'first' steps, technology, politics, and that 'first' is turned off the map will not center. The only way to ensure that the map centers is to create a 'first' step that cannot be turned off. This is the 'hack' that @beelee and I discussed using "endTurn/endTurnNoPU" which @cernel took issue with.

                                            I'm not against hacking per se. I think it should be fine doing it that way until a proper way is available. (I hack stuff too if I'm not seeing any better ways.)

                                            Eventually though, the "endTurn/endTurnNoPU" should better become a step which never causes any centring in my opinion. If that happens, the map-maker who used the hack (which I think is fine) should better just update their maps (removing the now useless steps). No big deal: it's just a visual thing.

                                            wc_sumptonW 1 Reply Last reply Reply Quote 2
                                            • wc_sumptonW wc_sumpton referenced this topic

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 2 / 2
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums