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    Screen Won't Center on Capital at Turn Start with Tech Off

    Scheduled Pinned Locked Moved Map Making
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    • W Offline
      wc_sumpton @beelee
      last edited by wc_sumpton

      @beelee

      The problem is centering on the player's capital at the start of their round. It would very disorienting if TripleA centered on every step. So, the engine does this only on the first step. If the first is skipped so is the centering.

      If centering is important to the map maker, then it should be designed so that this first is not missed.

      This, IMHO, is an XML problem, and is solvable. So, I see no need for any engine change.

      Again, that is just my opinion.

      Cheers...

      1 Reply Last reply Reply Quote 2
      • W Offline
        wc_sumpton
        last edited by

        To me this is a non-issue, completely solvable. There are other things that, IMO, are more important. The "Active Units" window located in the lower right corner. It's broken. Because of its uselessness, l drought many people use it. It should either be fixed to work properly or just removed. It's a simple fix.
        Another simple improvement would be for the "Movement" window to show all the units that can move without having to set display all units.

        These are just a few, that would, IMHO, be better.

        Cheers...

        B 1 Reply Last reply Reply Quote 2
        • B Offline
          beelee @wc_sumpton
          last edited by beelee

          @wc_sumpton

          I don't use it

          Edit
          Hmm ... wonder what we could replace it with 🙂

          1 Reply Last reply Reply Quote 1
          • C Offline
            Cernel Moderators @wc_sumpton
            last edited by

            @wc_sumpton said in Screen Won't Center on Capital at Turn Start with Tech Off:

            @beelee

            Thanks for the call out.

            <!-- Germans Game Sequence -->
            <!-- Dummy step used to insure map is centered for human player (first step is used to center) -->
            <step name="germansNoPUEndTurn" delegate="endTurnNoPU" player="Germans"/>
            <step name="germansTech" delegate="tech" player="Germans"/>
            <step name="germansTechActivation" delegate="tech_activation" player="Germans"/>
            <step name="germansPurchase" delegate="purchase" player="Germans"/>
            <!-- Second purchase is used to give units per territory in case player loses all production capabilities -->
            <step name="germansNoPUPurchase" delegate="purchaseNoPU" player="Germans"/>
            <step name="germansPolitics" delegate="politics" player="Germans"/>
            <step name="germansCombatMove" delegate="move" player="Germans"/>
            <step name="germansAirborneCombatMove" delegate="specialCombatMove" player="Germans" display="Airborne Attack Move"/>
            <step name="germansBattle" delegate="battle" player="Germans"/>
            <step name="germansNonCombatMove" delegate="move" player="Germans" display="Non Combat Move"/>
            <step name="germansPlace" delegate="place" player="Germans"/>
            <step name="germansEndTurn" delegate="endTurn" player="Germans"/>
            

            Used in UHD WIP 1940-45 (mega_new_elk)

            Again, thank you @beelee

            Cheers...

            I would actually also argue that the fact that this hack works at all is a problem too (an unwanted behaviour). In my opinion, the visual should not be centred on "germansNoPUEndTurn" (ever) because that phase requires no actions from the player.

            1 Reply Last reply Reply Quote 0
            • C Offline
              Cernel Moderators @Brazza
              last edited by

              @brazza said in Screen Won't Center on Capital at Turn Start with Tech Off:

              @wc_sumpton
              Oh thanks, I misunderstood.

              Sure I should be able to fix it. I will take it once the issue is opened.

              https://github.com/triplea-game/triplea/issues/13241

              👍

              B 1 Reply Last reply Reply Quote 0
              • B Offline
                Brazza @Cernel
                last edited by

                @cernel
                I see, I will start on it later.
                Thanks for your trust!

                W 1 Reply Last reply Reply Quote 2
                • B Offline
                  beelee
                  last edited by

                  @wc_sumpton

                  Another heads up when using this code, unfortunately, when playing by forum, it will ask if you want to post after the added endTurnNoPU step.

                  It will ask twice with the "are you sure" so it seems better to just one click on the mini map where you wanna go. Make for cleaner play and minimize any confusion.

                  Works great in local 🙂 Idk if the new pre auto centers now or not. Haven't tried it yet

                  1 Reply Last reply Reply Quote 1
                  • W Offline
                    wc_sumpton
                    last edited by

                    @beelee, @Cernel

                    Using 2.7.15129 there is no centering. Game's start with the map located in the upper left corner. So instead of 'tech' or 'endTurnNoPU' nothing centers on the current players capitol.

                    Is the desired effect?

                    Cheers...

                    B PantherP 2 Replies Last reply Reply Quote 1
                    • B Offline
                      beelee @wc_sumpton
                      last edited by

                      @wc_sumpton

                      Hi wc

                      Is that latest pre ? I'm still using 14962 and it works correctly.

                      1 Reply Last reply Reply Quote 1
                      • PantherP Offline
                        Panther Admin Moderators @wc_sumpton
                        last edited by

                        @wc_sumpton
                        The same with 2.7.15064 . So it must have been introduced between 14962 and 15064.

                        Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                        W 1 Reply Last reply Reply Quote 2
                        • W Offline
                          wc_sumpton @Panther
                          last edited by

                          @panther, @beelee, @Cernel

                          As of 2.7.15152, this still has not been addressed. I left a comment on the, still active, request #13241 about 2 weeks ago. Should a new bug/problem be open?

                          Cheers...

                          B 1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee @wc_sumpton
                            last edited by

                            @wc_sumpton

                            Oh ? I hadn't been following. I thought it had been addressed. Evidently not.

                            I'd suggest giving frigoref a ping at the issue. He's been active lately.
                            Maybe @Panther has more information than I.

                            PantherP 1 Reply Last reply Reply Quote 1
                            • PantherP Offline
                              Panther Admin Moderators @beelee
                              last edited by

                              @beelee @wc_sumpton No sorry, I don't have any further insights.

                              Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                              1 Reply Last reply Reply Quote 2

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